Check if mpd is connected before running/playing
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@ -74,6 +74,8 @@ void mpdStop( struct mpd_connection *mpd_connection ) {
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}
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enum mpd_state mpdStatus( struct mpd_connection *mpd_connection ) {
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if( mpd_connection == NULL )
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return -1;
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struct mpd_status *status = mpd_run_status( mpd_connection );
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if ( status == NULL )
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return -1;
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@ -84,7 +86,7 @@ enum mpd_state mpdStatus( struct mpd_connection *mpd_connection ) {
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bool mpdRunning( struct mpd_connection *mpd_connection ) {
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enum mpd_state state = mpdStatus( mpd_connection );
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return state != MPD_STATE_STOP && state != MPD_STATE_UNKNOWN;
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return state == MPD_STATE_PAUSE || state == MPD_STATE_PLAY;
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}
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bool mpdPlaying( struct mpd_connection *mpd_connection ) {
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