game/test.cpp

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#include "sdlpp/sdlpp.hpp"
#include <SDL2/SDL2_framerate.h>
int main() {
SDLPP::init();
SDLPP::Window w("Test");
w.setResizable( true );
auto renderer = std::make_shared< SDLPP::Renderer >( w );
renderer->setBlendMode( SDL_BLENDMODE_BLEND );
auto main_scene = std::make_shared< SDLPP::Scene >( renderer );
auto bg = std::make_shared<SDLPP::RectangleRender>(0, 0, 10, 10, renderer, "#FF0000", true);
bg->setId(123);
bg->setPermanent(true);
main_scene->addObject(bg);
FPSmanager gFPS;
SDL_initFramerate( &gFPS );
SDL_setFramerate( &gFPS, 60 );
int base = SDL_GetTicks();
int frames = 0;
while(true) {
SDL_PumpEvents();
main_scene->renderScene();
main_scene->presentScene();
frames++;
if ( SDL_GetTicks() - base >= 1000 ) {
base = SDL_GetTicks();
printf( "FPS: %d\n", frames );
frames = 0;
}
}
}