game/sdlpp.cpp

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#include "sdlpp.hpp"
#include <SDL2/SDL_image.h>
#include <iostream>
bool SDLPP::init() {
if( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
return false;
}
if( IMG_Init( IMG_INIT_PNG ) != IMG_INIT_PNG ) {
std::cerr << "SDL_image could not initialize! SDL_image Error: " << IMG_GetError() << std::endl;
return false;
}
if( TTF_Init() == -1 ) {
std::cerr << "SDL_ttf could not initialize! SDL_ttf Error: " << TTF_GetError() << std::endl;
return false;
}
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return true;
}
bool SDLPP::init(uint32_t SDL_OPTIONS) {
if( SDL_Init(SDL_OPTIONS) < 0 ) {
std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
return false;
}
if( IMG_Init( IMG_INIT_PNG ) != IMG_INIT_PNG ) {
std::cerr << "SDL_image could not initialize! SDL_image Error: " << IMG_GetError() << std::endl;
return false;
}
return true;
}
bool SDLPP::init(uint32_t SDL_OPTIONS, int IMAGE_OPTIONS) {
if( SDL_Init(SDL_OPTIONS) < 0 ) {
std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
return false;
}
if( IMG_Init( IMAGE_OPTIONS ) != IMAGE_OPTIONS ) {
std::cerr << "SDL_image could not initialize! SDL_image Error: " << IMG_GetError() << std::endl;
return false;
}
return true;
}
void SDLPP::CircleRender::render() {
std::cout << "I'm a circle, look at me go!" << std::endl << "My dimensions are: [" << x_ << ", " << y_ << "], radius: " << rad_ << std::endl;
}
// only rectangles for now
bool intersects(const SDLPP::CollisionPolygon &p1, const SDLPP::CollisionPolygon &p2) {
return !(p1.rightmost() < p2.leftmost() || p2.rightmost() < p1.leftmost() ||
p1.topmost() > p2.bottommost() || p2.topmost() > p1.bottommost());
}
bool infinityIntersection(const SDLPP::CollisionPolygon &infinite, const SDLPP::CollisionPolygon &other) {
int ileft = infinite.leftmost();
int iright = infinite.rightmost();
int itop = infinite.topmost();
int ibottom = infinite.bottommost();
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bool ret = ileft != -1 && ileft <= other.rightmost() && ileft >= other.leftmost();
ret |= iright != -1 && iright >= other.leftmost() && iright <= other.rightmost();
ret |= itop != -1 && itop <= other.bottommost() && itop >= other.topmost();
ret |= ibottom != -1 && ibottom >= other.topmost() && ibottom <= other.bottommost();
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ret |= ileft == -1 && iright == -1 && itop == -1 && ibottom == -1;
return ret;
}
bool SDLPP::Rect::colidesWith(const SDLPP::CollisionPolygon &other) const {
if(other.isCircle()) {
return other.colidesWith(*this);
}
if(other.isInfinite() ) {
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return infinityIntersection(other, *this);
}
if(isInfinite())
return infinityIntersection(*this, other);
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return intersects(*this, other);
}
bool SDLPP::Circle::colidesWith(const SDLPP::CollisionPolygon &other) const {
if(other.isCircle()) {
int otherRad = (other.rightmost() - other.leftmost())/2;
int thisRad = getRadius();
int totalDist = otherRad + thisRad;
int xdiff = other.leftmost() + otherRad - (leftmost() + thisRad);
int ydiff = other.topmost() + otherRad - (topmost() + thisRad);
return (xdiff*xdiff + ydiff*ydiff) <= totalDist * totalDist;
} else if (other.isInfinite()) {
return infinityIntersection(other, *this);
}
int rad = rad_;
int centerx = getX();
int centery = getY();
if(other.topmost() <= centery && other.bottommost() >= centery) {
return other.leftmost() <= rightmost() && other.rightmost() >= leftmost();
} else if (other.leftmost() <= centerx && other.rightmost() >= centerx) {
return other.topmost() <= bottommost() && other.bottommost() >= topmost();
}
int pointx=0, pointy=0;
if(centerx > other.rightmost()) {
pointx = other.rightmost();
} else {
pointx = other.leftmost();
}
if(centery < other.topmost()) {
pointy = other.topmost();
} else {
pointy = other.bottommost();
}
int distancesquared = (pointx - centerx)*(pointx - centerx) + (pointy - centery)*(pointy-centery);
return distancesquared <= rad*rad;
}
int SDLPP::hex2num(char c) {
if(c <= '9')
return c - '0';
switch(c) {
case 'a':
case 'A':
return 10;
case 'b':
case 'B':
return 11;
case 'c':
case 'C':
return 12;
case 'd':
case 'D':
return 13;
case 'e':
case 'E':
return 14;
default:
return 15;
}
}
std::tuple<int, int, int, int> SDLPP::getColorsHEX(const std::string &color) {
int red = 0, green = 0, blue = 0, alpha = 255;
const char *color_ptr = color.c_str();
if(color_ptr[0] == '#')
color_ptr++;
red = hex2num(color_ptr[0])*16 + hex2num(color_ptr[1]);
green = hex2num(color_ptr[2])*16 + hex2num(color_ptr[3]);
blue = hex2num(color_ptr[4])*16 + hex2num(color_ptr[5]);
if( color_ptr[6] != '\0' )
alpha = hex2num(color_ptr[6])*16 + hex2num(color_ptr[7]);
return {red, green, blue, alpha};
}
SDL_Color SDLPP::getSDLColorTuple(const std::tuple<int, int, int, int> &tuple) {
SDL_Color ret_color{};
ret_color.r = std::get<0>(tuple);
ret_color.g = std::get<1>(tuple);
ret_color.b = std::get<2>(tuple);
ret_color.a = std::get<3>(tuple);
return ret_color;
}
SDL_Color SDLPP::getSDLColorHEX(const std::string &color) {
auto color_tuple = SDLPP::getColorsHEX(color);
return getSDLColorTuple(color_tuple);
}
std::tuple<int, int, int, int> SDLPP::getColorsSDLColor(const SDL_Color &color) {
return {color.r, color.g, color.b, color.a};
}