game/mario/editor_visitor.hpp

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#ifndef EDITOR_VISITOR_H
#define EDITOR_VISITOR_H
#include "../sdlpp/sdlpp_visitor.hpp"
#include "../sdlpp/sdlpp_geometry.hpp"
#include <memory>
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struct VisitorType {
enum Value {
Terrain = 0xE001,
Modifier = 0xE002,
};
};
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class MouseVisitor : public SDLPP::Visitor {
public:
MouseVisitor() {}
virtual void visit( const SDLPP::RenderObject &obj ) override;
virtual void setFromId( uint64_t /*UNUSED*/ ) override {}
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virtual uint64_t getFromId() override {
return 0;
}
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uint64_t getFlags() {
return select_flags;
}
bool foundEditBox() {
return edit_box;
}
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const SDLPP::Vec2D< int > &getEditBoxIndexes() {
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return edit_box_location;
}
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bool foundToolBox() {
return tool_box;
}
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const SDLPP::Vec2D< int > &getToolBoxIndexes() {
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return tool_box_location;
}
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virtual void setVisitorType( uint64_t type ) override {
_type = type;
}
virtual uint64_t getVisitorType() override {
return _type;
}
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static bool moveMapLeft( uint64_t flags );
static bool moveMapRight( uint64_t flags );
static bool moveToolsLeft( uint64_t flags );
static bool moveToolsRight( uint64_t flags );
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private:
uint64_t select_flags = 0;
bool edit_box = false;
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bool tool_box = false;
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SDLPP::Vec2D< int > edit_box_location = { -1, -1 };
SDLPP::Vec2D< int > tool_box_location = { -1, -1 };
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uint64_t _type;
};
class ToolVisitor : public SDLPP::Visitor {
public:
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ToolVisitor(){};
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virtual void visit( const SDLPP::RenderObject &obj ) override;
virtual void setFromId( uint64_t id ) override {
source_id = id;
}
virtual uint64_t getFromId() override {
return source_id;
}
virtual void setVisitorType( uint64_t type ) override {
_type = type;
}
virtual uint64_t getVisitorType() override {
return _type;
}
bool addBlock();
bool removeBlock();
private:
bool remove_block = false;
bool add_block = true;
uint64_t source_id = 0;
uint64_t _type = 0;
};
#endif