2021-06-07 21:48:28 +00:00
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#include "mapobject.hpp"
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2021-10-18 07:08:35 +00:00
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MapObject::MapObject(uint16_t terrain_id, LandType::Value terrain_type,
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uint8_t character_id, LandType::Value character_type,
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uint32_t modifier_id, uint8_t modifier_data) {
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2021-06-07 21:48:28 +00:00
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setTerrain(terrain_id, terrain_type);
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2021-10-18 07:08:35 +00:00
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if (character_id != 0)
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2021-06-07 21:48:28 +00:00
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setCharacter(character_id, character_type);
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if (modifier_id != 0)
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setModifier(modifier_id, modifier_data);
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}
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2021-10-18 07:08:35 +00:00
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MapObject::MapObject(uint16_t terrain_id, uint8_t terrain_type,
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uint8_t character_id, uint8_t character_type,
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uint32_t modifier_id, uint8_t modifier_data)
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: MapObject(terrain_id, static_cast<LandType::Value>(terrain_type),
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character_id, static_cast<LandType::Value>(character_type),
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modifier_id, modifier_data) {}
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2021-06-07 21:48:28 +00:00
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2021-10-18 07:08:35 +00:00
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void MapObject::setTerrain(uint16_t id, LandType::Value land_type) {
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2021-06-07 21:48:28 +00:00
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terrain_id = id;
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terrain_type = land_type;
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}
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2021-10-18 07:08:35 +00:00
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void MapObject::setTerrain(uint16_t id, uint8_t land_type) {
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setTerrain(id, static_cast<LandType::Value>(land_type));
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}
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void MapObject::setCharacter(uint8_t id, LandType::Value land_type) {
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character_id = id;
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character_type = land_type;
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if (hasModifier()) {
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modifier_id = 0;
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modifier_data = 0;
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}
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}
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2021-10-18 07:08:35 +00:00
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void MapObject::setCharacter(uint8_t id, uint8_t land_type) {
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setCharacter(id, static_cast<LandType::Value>(land_type));
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}
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void MapObject::setModifier(uint32_t id, uint8_t data) {
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modifier_id = id;
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modifier_data = data;
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if (hasCharacter()) {
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character_id = 0;
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character_type = LandType::OVERWORLD;
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}
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}
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void MapObject::unsetTerrain() {
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setTerrain(0, 0);
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}
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void MapObject::unsetModifier() {
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if (hasModifier()) {
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setModifier(0, 0);
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}
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}
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void MapObject::unsetCharacter() {
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if (hasCharacter()) {
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setCharacter(0, 0);
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}
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}
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bool MapObject::hasCharacter() {
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return character_id != 0;
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}
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bool MapObject::hasModifier() {
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return modifier_id != 0;
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}
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uint16_t MapObject::getTerrainId() {
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return terrain_id;
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}
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uint8_t MapObject::getCharacterId() {
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return character_id;
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}
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2021-08-08 19:36:47 +00:00
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uint32_t MapObject::getModifierId() {
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return modifier_id;
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}
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LandType::Value MapObject::getTerrainType() {
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return terrain_type;
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}
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LandType::Value MapObject::getCharacterType() {
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return character_type;
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}
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uint8_t MapObject::getModifierData() {
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return modifier_data;
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}
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