game/mario/edit_box.cpp

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#include "edit_box.hpp"
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#include "objectids.hpp"
#include "blocks.hpp"
#include "sprites.hpp"
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EditBox::EditBox(int x, int y, int map_width, int map_height, std::shared_ptr<SDLPP::Renderer> renderer) : SDLPP::RectangleRender(BLOCK_SIZE + x*BLOCK_SIZE, (map_width - map_height + 2)*BLOCK_SIZE + y*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer) {
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_x = x;
_y = y;
setId(EDITOR_EDIT_SQUARE);
setColiderColor("#FF00AA");
setPermanent();
setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
addCollision(SDLPP::RectColider(0,0,1,1));
}
SDLPP::Vec2D<int> EditBox::getIndexes() const {
return {_x, _y};
}
void EditBox::visit( SDLPP::Visitor &visitor ) {
visitor.visit( *this );
}