game/mario/editor_visitor.cpp

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#include "editor_visitor.hpp"
#include "../sdlpp/sdlpp_renderobject.hpp"
#include "objectids.hpp"
#include "edit_box.hpp"
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#include "tool_box.hpp"
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#define SELECTED_LEFT_MAP 0x00000001
#define SELECTED_RIGHT_MAP 0x00000002
#define SELECTED_LEFT_SELECT 0x00000004
#define SELECTED_RIGHT_SELECT 0x00000004
#define SELECTED_REMOVE_BLOCK 0x00000008
#define SELECTED_REMOVE_MODIFIER 0x00000010
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#define SELECTED_RIGHT_TOOL 0x00000020
#define SELECTED_LEFT_TOOL 0x00000040
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void MouseVisitor::visit( const SDLPP::RenderObject &obj ) {
auto id = obj.getId();
switch ( id ) {
case EDITOR_LEFT_MAP_ID:
select_flags |= SELECTED_LEFT_MAP;
break;
case EDITOR_RIGHT_MAP_ID:
select_flags |= SELECTED_RIGHT_MAP;
break;
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case EDITOR_LEFT_TOOL_ID:
select_flags |= SELECTED_LEFT_TOOL;
break;
case EDITOR_RIGHT_TOOL_ID:
select_flags |= SELECTED_RIGHT_TOOL;
break;
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case EDITOR_EDIT_SQUARE:
edit_box = true;
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edit_box_location = dynamic_cast< const EditBox & >( obj ).getIndexes();
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break;
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case EDITOR_TOOL_ID:
tool_box = true;
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tool_box_location = dynamic_cast< const ToolBox & >( obj ).getIndexes();
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break;
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default:
break;
}
}
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bool MouseVisitor::moveMapLeft( uint64_t flags ) {
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return flags & SELECTED_LEFT_MAP;
}
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bool MouseVisitor::moveMapRight( uint64_t flags ) {
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return flags & SELECTED_RIGHT_MAP;
}
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bool MouseVisitor::moveToolsLeft( uint64_t flags ) {
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return flags & SELECTED_LEFT_TOOL;
}
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bool MouseVisitor::moveToolsRight( uint64_t flags ) {
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return flags & SELECTED_RIGHT_TOOL;
}
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void ToolVisitor::visit( const SDLPP::RenderObject &obj ) {
auto id = obj.getCollisions()[0]->getId();
switch ( id ) {
case EDITOR_TERRAIN_ID:
remove_block = true;
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if ( obj.getId() == source_id &&
getVisitorType() == VisitorType::Terrain ) {
add_block = false;
}
case EDITOR_CHARACTER_ID:
remove_block = true;
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if ( obj.getId() == source_id &&
getVisitorType() == VisitorType::Modifier ) {
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add_block = false;
}
default:
break;
}
}
bool ToolVisitor::addBlock() {
return add_block;
}
bool ToolVisitor::removeBlock() {
return remove_block;
}