game/mario/gui/gui.hpp

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2022-06-21 12:52:36 +00:00
#ifndef GUIELEMENTS
#define GUIELEMENTS
#include "../../sdlpp/sdlpp.hpp"
#include "../global_vars.hpp"
#include "../objectids.hpp"
class Button : public SDLPP::TextRenderer {
public:
Button() = delete;
Button(double x, double y, double w, double h,
std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
const std::string &color, const std::string &outline_color,
const std::string &background_color,
std::function<void(void *)> click_fun, void *input)
: TextRenderer(x, y, w, h, r, g_text_config->getFont(), text, color,
outline_color, 0.2),
click_fun(click_fun), func_input(input) {
setColor(background_color);
setId(BUTTON_ID);
addCollision(SDLPP::RectColider(0, 0, 1, 1));
}
void setBackgroundColor(const std::string &color) {
setColor(color);
}
void performFunction() const {
click_fun(func_input);
}
// TODO highlight visit
private:
std::function<void(void *)> click_fun;
void *func_input;
};
std::shared_ptr<SDLPP::RectangleRender>
createButton(double x, double y, double w, double h,
std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
const std::string &color, const std::string &outline_color,
const std::string &background_color,
std::function<void(void *)> click_fun, void *input);
#endif