2020-11-21 19:57:40 +00:00
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#ifndef SDLPP_HPP_CIRCLE
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#define SDLPP_HPP_CIRCLE
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#include <vector>
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#include "sdlpp_common.hpp"
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#include "sdlpp_collision.hpp"
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namespace SDLPP {
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2020-11-22 22:37:55 +00:00
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class SDLPPSCOPE CircleColider : public CollisionPolygon {
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2020-11-21 19:57:40 +00:00
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public:
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CircleColider( double x, double y, double rad );
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virtual ~CircleColider() {}
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virtual bool colidesWith( const CollisionPolygon &other ) const override;
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virtual bool isCircle() const override;
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virtual int topmost() const override;
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virtual int bottommost() const override;
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virtual int leftmost() const override;
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virtual int rightmost() const override;
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virtual void updateCollision( int x, int y, int w, int h ) override;
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virtual void
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render( Renderer &renderer,
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const std::tuple< int, int, int, int > &color ) override;
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virtual void render( Renderer &renderer ) override;
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2020-12-18 15:02:02 +00:00
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virtual std::shared_ptr<CollisionPolygon> copySelf() override;
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2020-11-21 19:57:40 +00:00
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private:
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int getRadius() const;
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double original_rad;
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int rad_;
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};
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} // namespace SDLPP
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#endif
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