game/mario/blocks/goombablock.cpp

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2021-08-08 19:45:05 +00:00
#include "goombablock.hpp"
#include "../sprites.hpp"
#include "../global_vars.hpp"
#include "../objectids.hpp"
#include "../visitors/goomba_visitor.hpp"
GoombaBlock::GoombaBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock(x, y, renderer, g_enemies_texture, GOOMBA_WALK_ANIM[0], true, true) {
#ifndef EDITOR
setAnimationFrames(GOOMBA_WALK_ANIM);
setAnimationSpeed(12.5);
resumeAnimation();
#endif
setId(GOOMBA_ID);
auto bottom_detect = SDLPP::RectColider( 0.2, 1, 0.6, 0, NPC_FLOOR_DETECT );
bottom_detect.setMinHeight(1);
addCollision(bottom_detect);
addCollision(
SDLPP::RectColider( 0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT ) );
addCollision(
SDLPP::RectColider( 0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT ) );
addCollision( std::make_shared<SDLPP::RectColider>( 0.5, 0, 0.2, 0.15, NPC_TOP_DETECT ) );
#ifndef EDITOR
setMovement(-0.19, 0);
#endif
}
void GoombaBlock::move(int ticks) {
#ifndef EDITOR
if(wasVisible()) {
MarioBlock::move(ticks);
}
#else
MarioBlock::move(ticks);
#endif
}
void GoombaBlock::custom_move(int ticks) {
#ifndef EDITOR
if(death_started) {
death_countdown -= ticks;
if(death_countdown <= 0) {
destroy();
}
} else {
gravity(ticks);
}
#endif
MarioBlock::custom_move(ticks);
}
void GoombaBlock::handleVisitor(SDLPP::Visitor &visitor) {
#ifndef EDITOR
auto &g_visitor = dynamic_cast<GoombaVisitor&>(visitor);
setOnGround(g_visitor.isOnGround());
if(isOnGround()) {
setPos(getPos().getX(), g_visitor.getGroundY() - BLOCK_SIZE);
}
if(!g_visitor.canGoLeft() || !g_visitor.canGoRight()) {
setPos(g_visitor.getValidXPos(), getPos().getY());
setMovement(-getMovement().getX(), getMovement().getY());
}
if(g_visitor.isDead()) {
removeCollisions();
pauseAnimation();
setBaseRect(GOOMBA_DEATH_SRC);
setMovement(0, 0);
startDeath();
//destroy();
}
#endif
}
void GoombaBlock::startDeath() {
death_started = true;
}