game/mario/blocks/simpleblocks.hpp

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#ifndef SIMPLE_BLOCKS_HPP
#define SIMPLE_BLOCKS_HPP
#include "../blocks.hpp"
class FloorBlock : public MarioBlock {
public:
FloorBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class HillInclineBlock : public MarioBlock {
public:
HillInclineBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class HillDeclineBlock : public MarioBlock {
public:
HillDeclineBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class HillDotsRightBlock : public MarioBlock {
public:
HillDotsRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class HillDotsLeftBlock : public MarioBlock {
public:
HillDotsLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class HillFillBlock : public MarioBlock {
public:
HillFillBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class HillTopBlock : public MarioBlock {
public:
HillTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class BushLeftBlock : public MarioBlock {
public:
BushLeftBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class BushMiddleBlock : public MarioBlock {
public:
BushMiddleBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class BushRightBlock : public MarioBlock {
public:
BushRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CloudLeftBottomBlock : public MarioBlock {
public:
CloudLeftBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CloudMiddleBottomBlock : public MarioBlock {
public:
CloudMiddleBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CloudRightBottomBlock : public MarioBlock {
public:
CloudRightBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CloudLeftTopBlock : public MarioBlock {
public:
CloudLeftTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CloudMiddleTopBlock : public MarioBlock {
public:
CloudMiddleTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CloudRightTopBlock : public MarioBlock {
public:
CloudRightTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class PipeLeftBottomBlock : public MarioBlock {
public:
PipeLeftBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class PipeRightBottomBlock : public MarioBlock {
public:
PipeRightBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class PipeLeftTopBlock : public MarioBlock {
public:
PipeLeftTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class PipeRightTopBlock : public MarioBlock {
public:
PipeRightTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CastleLeftBlock : public MarioBlock {
public:
CastleLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CastleRightBlock : public MarioBlock {
public:
CastleRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CastleBlackBlock : public MarioBlock {
public:
CastleBlackBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CastleEntryBlock : public MarioBlock {
public:
CastleEntryBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CastleTowerBlock : public MarioBlock {
public:
CastleTowerBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CastleTowerFilledBlock : public MarioBlock {
public:
CastleTowerFilledBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class VineTopBlock : public MarioBlock {
public:
VineTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class VineBottomBlock : public MarioBlock {
public:
VineBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class PoleTopBlock : public MarioBlock {
public:
PoleTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class PoleBottomBlock : public MarioBlock {
public:
PoleBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class FlagBlock : public MarioBlock {
public:
FlagBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class StepBlock : public MarioBlock {
public:
StepBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class BrickBlock : public MarioBlock {
public:
BrickBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class BrickTopBlock : public MarioBlock {
public:
BrickTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class SidewayPipeEndTopBlock : public MarioBlock {
public:
SidewayPipeEndTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class SidewayPipeEndBottomBlock : public MarioBlock {
public:
SidewayPipeEndBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class SidewayPipeMiddleTopBlock : public MarioBlock {
public:
SidewayPipeMiddleTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class SidewayPipeMiddleBottomBlock : public MarioBlock {
public:
SidewayPipeMiddleBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class SidewayPipeConnectorTopBlock : public MarioBlock {
public:
SidewayPipeConnectorTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class SidewayPipeConnectorBottomBlock : public MarioBlock {
public:
SidewayPipeConnectorBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class TreePlatformTopLeftBlock : public MarioBlock {
public:
TreePlatformTopLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class TreePlatformTopMiddleBlock : public MarioBlock {
public:
TreePlatformTopMiddleBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class TreePlatformTopRightBlock : public MarioBlock {
public:
TreePlatformTopRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class TreePlatformBarkBlock : public MarioBlock {
public:
TreePlatformBarkBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class WaterTopBlock : public MarioBlock {
public:
WaterTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class WaterFillBlock : public MarioBlock {
public:
WaterFillBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class MushroomPlatformTopLeftBlock : public MarioBlock {
public:
MushroomPlatformTopLeftBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class MushroomPlatformTopMiddleBlock : public MarioBlock {
public:
MushroomPlatformTopMiddleBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class MushroomPlatformTopRightBlock : public MarioBlock {
public:
MushroomPlatformTopRightBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class MushroomPlatformBarkTopBlock : public MarioBlock {
public:
MushroomPlatformBarkTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class MushroomPlatformBarkBottomBlock : public MarioBlock {
public:
MushroomPlatformBarkBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class TreeBarkBlock : public MarioBlock {
public:
TreeBarkBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
class TreeLeavesSmallBlock : public MarioBlock {
public:
TreeLeavesSmallBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class TreeLeavesTopBlock : public MarioBlock {
public:
TreeLeavesTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class TreeLeavesBottomBlock : public MarioBlock {
public:
TreeLeavesBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CannonTowerBlock : public MarioBlock {
public:
CannonTowerBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CannonPedestalBlock : public MarioBlock {
public:
CannonPedestalBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class CannonBlock : public MarioBlock {
public:
CannonBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
};
//------------------ MODS------------------------------------------------------
class DestructibleModifierBlock : public MarioBlock {
public:
DestructibleModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class BackgroundModifierBlock : public MarioBlock {
public:
BackgroundModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
class MushroomModifierBlock : public MarioBlock {
public:
MushroomModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
};
#endif