2022-06-26 13:13:06 +00:00
|
|
|
#include "editor_scenes.hpp"
|
|
|
|
#include "../../sdlpp/sdlpp.hpp"
|
|
|
|
#include "../../sdlpp/sdlpp_mouse.hpp"
|
|
|
|
#include "../global_vars.hpp"
|
|
|
|
#include "../objectids.hpp"
|
|
|
|
#include "../editor_visitor.hpp"
|
|
|
|
|
|
|
|
bool __update_scenes_main_menu = false;
|
|
|
|
bool __quit_scenes_main_menu = false;
|
|
|
|
bool __started_main_menu = false;
|
|
|
|
uint64_t __cur_button_index_main_menu = -1;
|
|
|
|
uint64_t __cur_button_index_main_menu_down = -1;
|
|
|
|
std::vector<std::shared_ptr<Button>> __buttons_main_menu{};
|
|
|
|
std::shared_ptr<SDLPP::RectangleRender> __mouse_main_menu{};
|
|
|
|
|
|
|
|
void quitMainMenu() {
|
|
|
|
g_quit = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void resumeMainMenu() {
|
|
|
|
__quit_scenes_main_menu = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void quitMainMenuCallback(void */*UNUSED*/, Button */*UNUSED*/) {
|
|
|
|
quitMainMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
void resumeMainMenuCallback(void */*UNUSED*/, Button */*UNUSED*/) {
|
|
|
|
resumeMainMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
void resetGlobals() {
|
|
|
|
__update_scenes_main_menu = false;
|
|
|
|
__quit_scenes_main_menu = false;
|
|
|
|
__cur_button_index_main_menu = -1;
|
|
|
|
__cur_button_index_main_menu_down = -1;
|
|
|
|
__mouse_main_menu->setPos(0, 0);
|
|
|
|
for(auto &button : __buttons_main_menu) {
|
|
|
|
button->unsetHighlight();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene &/*UNUSED*/) {
|
|
|
|
switch (key) {
|
|
|
|
case SDLK_ESCAPE:
|
|
|
|
resumeMainMenu();
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::shared_ptr<SDLPP::Scene> createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer) {
|
|
|
|
auto scene = std::make_shared<SDLPP::Scene>(renderer);
|
|
|
|
auto bg = std::make_shared<SDLPP::RectangleRender>(
|
|
|
|
0, 0, 10, 10, renderer, "#00000088", true);
|
|
|
|
bg->setPermanent();
|
|
|
|
bg->setId(1);
|
|
|
|
scene->addObject(bg);
|
|
|
|
__mouse_main_menu =
|
|
|
|
std::make_shared<SDLPP::RectangleRender>(0.01, 0.01, 0, 0, renderer);
|
|
|
|
__mouse_main_menu->setMinWidth(1);
|
|
|
|
__mouse_main_menu->setMinHeight(1);
|
|
|
|
__mouse_main_menu->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
|
|
__mouse_main_menu->setId(EDITOR_MOUSE_ID);
|
|
|
|
__mouse_main_menu->setColiderColor("#00FF00");
|
|
|
|
__mouse_main_menu->addCollision(SDLPP::RectColider({ 0, 0 }, { 1, 1 }));
|
|
|
|
scene->addObject(__mouse_main_menu);
|
|
|
|
|
|
|
|
ButtonConfig default_button_theme{};
|
|
|
|
default_button_theme.bg_color = "#FFFFFF88";
|
|
|
|
default_button_theme.bg_color_highlight = "#FFFFFFBB";
|
|
|
|
default_button_theme.bg_color_disabled = "#AAAAAA88";
|
|
|
|
default_button_theme.font_color = "#000000";
|
|
|
|
default_button_theme.font_color_highlight = "#000000";
|
|
|
|
default_button_theme.font_color_disabled = "#555555";
|
|
|
|
default_button_theme.font_outline_color = "#FFFFFF88";
|
|
|
|
default_button_theme.font_outline_color_highlight = "#FFFFFFAA";
|
|
|
|
default_button_theme.font_outline_color_disabled = "#787878";
|
|
|
|
default_button_theme.outline = 0.1;
|
|
|
|
// buttons
|
|
|
|
__buttons_main_menu.emplace_back(std::make_shared<Button>(
|
2022-07-21 17:26:50 +00:00
|
|
|
0.2, 0.25, 0.6, 0.1,
|
|
|
|
renderer, "SAVE", default_button_theme, saveMapCallback, nullptr));
|
|
|
|
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
|
|
__buttons_main_menu.back()->setPermanent();
|
|
|
|
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
|
|
|
|
__buttons_main_menu.emplace_back(std::make_shared<Button>(
|
|
|
|
0.2, 0.4, 0.6, 0.1,
|
|
|
|
renderer, "LOAD", default_button_theme, loadMapDialogCallback, nullptr));
|
|
|
|
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
|
|
__buttons_main_menu.back()->setPermanent();
|
|
|
|
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
|
|
|
|
__buttons_main_menu.emplace_back(std::make_shared<Button>(
|
|
|
|
0.2, 0.55, 0.6, 0.1,
|
2022-06-26 13:13:06 +00:00
|
|
|
renderer, "RESUME", default_button_theme, resumeMainMenuCallback, nullptr));
|
|
|
|
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
|
|
__buttons_main_menu.back()->setPermanent();
|
|
|
|
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
|
|
|
|
__buttons_main_menu.emplace_back(std::make_shared<Button>(
|
2022-07-21 17:26:50 +00:00
|
|
|
0.2, 0.7, 0.6, 0.1,
|
2022-06-26 13:13:06 +00:00
|
|
|
renderer, "QUIT", default_button_theme, quitMainMenuCallback, nullptr));
|
|
|
|
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
|
|
__buttons_main_menu.back()->setPermanent();
|
|
|
|
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
|
|
|
|
for(auto &button : __buttons_main_menu) {
|
|
|
|
scene->addObject(button);
|
|
|
|
}
|
|
|
|
return scene;
|
|
|
|
}
|
|
|
|
|
|
|
|
void additionalRenderMainMenu(std::shared_ptr<SDLPP::Scene> &/*UNUSED*/) {
|
|
|
|
if (__update_scenes_main_menu) {
|
|
|
|
for(auto &_scene : game_scenes) {
|
|
|
|
_scene.scene->updateSizeAndPosition();
|
|
|
|
}
|
|
|
|
if (__started_main_menu) {
|
|
|
|
__update_scenes_main_menu = false;
|
|
|
|
} else {
|
|
|
|
__started_main_menu = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (__quit_scenes_main_menu) {
|
|
|
|
game_scenes.pop_back();
|
|
|
|
resetGlobals();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void getMousePositionFlagsMainMenu(SDLPP::Scene &scene) {
|
|
|
|
auto mouse = scene.getObjects({ EDITOR_MOUSE_ID })[0];
|
|
|
|
// move mouse colider to mouse position
|
|
|
|
mouse->setPos(SDLPP::Mouse::getMousePositionDouble(
|
|
|
|
scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER));
|
|
|
|
|
|
|
|
MouseVisitor visitor;
|
|
|
|
scene.visitCollisions(*mouse, visitor);
|
|
|
|
if(visitor.getCurButton() != __cur_button_index_main_menu) {
|
|
|
|
if(__cur_button_index_main_menu != (uint64_t)-1) {
|
|
|
|
__buttons_main_menu[__cur_button_index_main_menu]->unsetHighlight();
|
|
|
|
}
|
|
|
|
if(visitor.getCurButton() != (uint64_t)-1) {
|
|
|
|
__buttons_main_menu[visitor.getCurButton()]->setHighlight();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
__cur_button_index_main_menu = visitor.getCurButton();
|
|
|
|
}
|
|
|
|
|
|
|
|
void pollEventsMainMenu(std::shared_ptr<SDLPP::Scene> &scene) {
|
|
|
|
SDL_Event event;
|
|
|
|
while (SDLPP::getSDLEvent(event)) {
|
|
|
|
switch (event.type) {
|
|
|
|
case SDL_QUIT:
|
|
|
|
quitMainMenu();
|
|
|
|
break;
|
|
|
|
case SDL_KEYUP:
|
|
|
|
handleKeyUpMainMenu(event.key.keysym.sym, *scene);
|
|
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT:
|
|
|
|
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
|
|
|
|
__update_scenes_main_menu = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SDL_MOUSEMOTION:
|
|
|
|
getMousePositionFlagsMainMenu(*scene);
|
|
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
|
|
if (__cur_button_index_main_menu_down == __cur_button_index_main_menu &&
|
|
|
|
__cur_button_index_main_menu != (uint64_t)-1) {
|
|
|
|
__buttons_main_menu[__cur_button_index_main_menu]->performFunction();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
|
|
// store current mouse flags in previous mouse flags
|
|
|
|
__cur_button_index_main_menu_down = __cur_button_index_main_menu;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SceneStruct createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
|
|
|
|
SceneStruct ret{};
|
|
|
|
ret.scene = createSceneMainMenu(renderer);
|
|
|
|
ret.additionalRender = additionalRenderMainMenu;
|
|
|
|
ret.doInput = pollEventsMainMenu;
|
|
|
|
__update_scenes_main_menu = true;
|
|
|
|
return ret;
|
|
|
|
}
|