game/mario/visitors/projectile_visitor.cpp

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#include "projectile_visitor.hpp"
#include "../../sdlpp/sdlpp_renderobject.hpp"
#include "../objectids.hpp"
#include "../sprites.hpp"
void ProjectileVisitor::visit(const SDLPP::RenderObject &obj) {
auto id = obj.getId();
switch (id) {
case FLOOR_ID:
case BRICK_ID:
case BRICK_TOP_ID:
case PIPE_LEFT_BOTTOM_ID:
case PIPE_RIGHT_BOTTOM_ID:
case PIPE_LEFT_TOP_ID:
case PIPE_RIGHT_TOP_ID:
case STEP_ID:
case SIDEWAY_PIPE_END_TOP_ID:
case SIDEWAY_PIPE_END_BOTTOM_ID:
case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID:
case SIDEWAY_PIPE_MIDDLE_TOP_ID:
case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID:
case SIDEWAY_PIPE_CONNECTOR_TOP_ID:
case TREE_PLATFORM_TOP_LEFT_ID:
case TREE_PLATFORM_TOP_RIGHT_ID:
case MUSHROOM_PLATFORM_TOP_MIDDLE_ID:
case MUSHROOM_PLATFORM_TOP_LEFT_ID:
case MUSHROOM_PLATFORM_TOP_RIGHT_ID:
case CANNON_TOWER_ID:
case CANNON_PEDESTAL_ID:
case CANNON_ID:
if (from == NPC_FLOOR_DETECT) {
onGround = true;
groundY = obj.getPos().getY();
} else if (from == NPC_LEFT_SIDE_DETECT) {
if (!left && !right) {
movement_blockage = obj.getPos();
validXPos = movement_blockage.getX() + BLOCK_SIZE;
}
left = true;
} else if (from == NPC_RIGHT_SIDE_DETECT) {
if (!left && !right) {
movement_blockage = obj.getPos();
validXPos = movement_blockage.getX() - BLOCK_SIZE;
}
right = true;
}
break;
case GOOMBA_ID:
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case TURTLE_ID:
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death = true;
default:
break;
}
}