2020-08-22 23:15:46 +00:00
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#include "sdlpp.hpp"
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#include <thread>
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#include <chrono>
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#include <mutex>
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#include <SDL2/SDL2_framerate.h>
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#define COLIDER_ID 0x00000001
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#define BRICK_ID 0x00000002
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#define GAME_OVER 0x00000003
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2020-08-23 09:37:07 +00:00
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#define LEFT_BORDER 0.3
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#define RIGHT_BORDER 0.7
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#define BOTTOM_BORDER 1
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#define TOP_BORDER 0.16
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#define BLOCK_SIZE 0.04
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2020-08-23 13:30:45 +00:00
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#define TICKS_TILL_FALL 500
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#define TICKS_TILL_DESCEND 50
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2020-08-22 23:15:46 +00:00
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bool pause = false;
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int pause_select = 0;
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int pause_max = 1;
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2020-08-23 13:30:45 +00:00
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int ticks_till_fall = TICKS_TILL_FALL;
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int ticks_till_descend = TICKS_TILL_DESCEND;
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2020-08-23 07:50:05 +00:00
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std::vector< std::shared_ptr< SDLPP::RectangleRender > > pause_options;
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std::shared_ptr< SDLPP::TextRenderer > score_texture;
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std::shared_ptr< SDLPP::Renderer > active_renderer;
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2020-08-22 23:15:46 +00:00
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int score = 0;
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bool update_score = false;
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2020-08-23 13:30:45 +00:00
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bool checked_line = false;
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bool wait_for_anim = false;
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2020-08-22 23:15:46 +00:00
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2020-08-23 07:50:05 +00:00
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std::shared_ptr< SDLPP::Font > font;
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std::shared_ptr< SDLPP::Scene > active_scene;
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std::shared_ptr< SDLPP::Scene > pause_scene;
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2020-08-22 23:15:46 +00:00
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class TetrisPiece {
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public:
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2020-08-23 09:37:07 +00:00
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TetrisPiece() {
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original_pos.reserve( 4 );
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}
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2020-08-23 07:50:05 +00:00
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void addPiece( std::shared_ptr< SDLPP::RectangleRender > piece, int x,
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int y ) {
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pieces.push_back( piece );
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pieces_rel_position.push_back( { 0, 0, 0, 0 } );
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2020-08-22 23:15:46 +00:00
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// done this way for SPEEEEEEED
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2020-08-23 07:50:05 +00:00
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// left
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pieces_rel_position.back()[0] = ( x < 0 ) * ( -1 ) * x;
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// right
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pieces_rel_position.back()[1] = ( x > 0 ) * x;
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// top
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pieces_rel_position.back()[2] = ( y < 0 ) * ( -1 ) * y;
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// bottom
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pieces_rel_position.back()[3] = ( y > 0 ) * y;
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2020-08-22 23:15:46 +00:00
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}
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void rotate() {
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2020-08-23 07:50:05 +00:00
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for ( unsigned long i = 0; i < pieces.size(); i++ ) {
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2020-08-22 23:15:46 +00:00
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auto &piece = pieces[i];
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auto &positions = pieces_rel_position[i];
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auto position = piece->getPos();
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2020-08-23 09:37:07 +00:00
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original_pos[i] = position;
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position.first += positions[0] * BLOCK_SIZE;
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position.first -= positions[1] * BLOCK_SIZE;
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position.second += positions[2] * BLOCK_SIZE;
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position.second -= positions[3] * BLOCK_SIZE;
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2020-08-22 23:15:46 +00:00
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auto bottom = positions[3];
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auto top = positions[2];
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positions[3] = positions[1];
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positions[2] = positions[0];
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positions[1] = top;
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positions[0] = bottom;
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2020-08-23 09:37:07 +00:00
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position.first -= positions[0] * BLOCK_SIZE;
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position.first += positions[1] * BLOCK_SIZE;
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position.second -= positions[2] * BLOCK_SIZE;
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position.second += positions[3] * BLOCK_SIZE;
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2020-08-23 07:50:05 +00:00
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piece->setPos( position.first, position.second );
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2020-08-22 23:15:46 +00:00
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}
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}
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2020-08-23 09:37:07 +00:00
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void revert() {
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for ( unsigned long i = 0; i < pieces.size(); i++ ) {
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pieces[i]->setPos( original_pos[i].first, original_pos[i].second );
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}
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}
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2020-08-23 07:50:05 +00:00
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std::vector< std::shared_ptr< SDLPP::RectangleRender > > &getObjects() {
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2020-08-22 23:15:46 +00:00
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return pieces;
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}
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2020-08-23 07:50:05 +00:00
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void setPos( double x, double y ) {
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for ( unsigned long i = 0; i < pieces.size(); i++ ) {
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2020-08-22 23:15:46 +00:00
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auto &piece = pieces[i];
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auto pos = piece->getPos();
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2020-08-23 07:50:05 +00:00
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piece->setPos( x + pos.first - default_x,
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y + pos.second - default_y );
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2020-08-22 23:15:46 +00:00
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}
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2020-08-23 07:50:05 +00:00
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setDefPos( x, y );
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2020-08-22 23:15:46 +00:00
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}
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2020-08-23 07:50:05 +00:00
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void setDefPos( double x, double y ) {
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2020-08-22 23:15:46 +00:00
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default_x = x;
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default_y = y;
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}
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void clear() {
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pieces.clear();
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pieces_rel_position.clear();
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}
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void startDescend() {
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descend = true;
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}
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void stopDescend() {
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descend = false;
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}
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bool isDescending() {
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return descend;
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}
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2020-08-23 07:50:05 +00:00
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2020-08-22 23:15:46 +00:00
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private:
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2020-08-23 07:50:05 +00:00
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std::vector< std::vector< int > > pieces_rel_position;
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std::vector< std::shared_ptr< SDLPP::RectangleRender > > pieces;
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2020-08-23 09:37:07 +00:00
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std::vector< std::pair< double, double > > original_pos;
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2020-08-22 23:15:46 +00:00
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double default_x;
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double default_y;
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bool descend = false;
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};
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2020-08-23 07:50:05 +00:00
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std::vector< std::shared_ptr< SDLPP::RectangleRender > > line_coliders;
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2020-08-22 23:15:46 +00:00
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TetrisPiece cur_object;
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TetrisPiece next_object;
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2020-08-23 07:50:05 +00:00
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void doInput( std::shared_ptr< SDLPP::Scene > scene );
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2020-08-22 23:15:46 +00:00
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void doInputPause();
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bool quit = false;
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std::mutex movement_mutex;
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2020-08-23 07:50:05 +00:00
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std::shared_ptr< SDLPP::RectangleRender >
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createTetrisBlock( double x, double y, const std::string &color,
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const std::string &outline,
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std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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auto ret = std::make_shared< SDLPP::RectangleRender >(
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2020-08-23 09:37:07 +00:00
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x, y, BLOCK_SIZE, BLOCK_SIZE, renderer, color, true );
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2020-08-23 07:50:05 +00:00
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ret->setOutlineColor( outline );
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ret->addCollision( SDLPP::Rect( 0.1, 0.1, 0.8, 0.8 ) );
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ret->setId( BRICK_ID );
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2020-08-22 23:15:46 +00:00
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ret->centerX();
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2020-08-23 07:50:05 +00:00
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scene->addObject( ret );
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2020-08-22 23:15:46 +00:00
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return ret;
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}
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2020-08-23 07:50:05 +00:00
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TetrisPiece tetrisBrick( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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2020-08-22 23:15:46 +00:00
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TetrisPiece retPiece{};
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auto color = "#FF0000";
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auto outline = "#AA0000";
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2020-08-23 09:37:07 +00:00
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retPiece.addPiece( createTetrisBlock( 0.5 - BLOCK_SIZE, TOP_BORDER, color,
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outline, renderer, scene ),
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0, 0 );
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2020-08-23 07:50:05 +00:00
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retPiece.addPiece(
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2020-08-23 09:37:07 +00:00
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createTetrisBlock( 0.5, TOP_BORDER, color, outline, renderer, scene ),
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0, 0 );
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retPiece.addPiece( createTetrisBlock( 0.5 - BLOCK_SIZE,
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TOP_BORDER + BLOCK_SIZE, color,
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outline, renderer, scene ),
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0, 0 );
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retPiece.addPiece( createTetrisBlock( 0.5, TOP_BORDER + BLOCK_SIZE, color,
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outline, renderer, scene ),
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0, 0 );
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retPiece.setDefPos( 0.5, TOP_BORDER );
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2020-08-22 23:15:46 +00:00
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return retPiece;
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}
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2020-08-23 07:50:05 +00:00
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TetrisPiece tetrisT( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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2020-08-22 23:15:46 +00:00
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TetrisPiece retPiece{};
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auto color = "#00FF00";
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auto outline = "#00AA00";
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2020-08-23 09:37:07 +00:00
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retPiece.addPiece( createTetrisBlock( 0.5 - BLOCK_SIZE,
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TOP_BORDER + BLOCK_SIZE, color,
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outline, renderer, scene ),
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-1, 0 );
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retPiece.addPiece( createTetrisBlock( 0.5, TOP_BORDER + BLOCK_SIZE, color,
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outline, renderer, scene ),
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0, 0 );
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2020-08-23 07:50:05 +00:00
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retPiece.addPiece(
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2020-08-23 09:37:07 +00:00
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createTetrisBlock( 0.5, TOP_BORDER, color, outline, renderer, scene ),
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0, -1 );
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retPiece.addPiece( createTetrisBlock( 0.5 + BLOCK_SIZE,
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TOP_BORDER + BLOCK_SIZE, color,
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outline, renderer, scene ),
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1, 0 );
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retPiece.setDefPos( 0.5, TOP_BORDER );
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2020-08-22 23:15:46 +00:00
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return retPiece;
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}
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2020-08-23 07:50:05 +00:00
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TetrisPiece tetrisLRight( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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2020-08-22 23:15:46 +00:00
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TetrisPiece retPiece{};
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auto color = "#0000FF";
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auto outline = "#0000AA";
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2020-08-23 09:37:07 +00:00
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retPiece.addPiece( createTetrisBlock( 0.5 - BLOCK_SIZE,
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TOP_BORDER + BLOCK_SIZE, color,
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outline, renderer, scene ),
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-2, 0 );
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retPiece.addPiece( createTetrisBlock( 0.5, TOP_BORDER + BLOCK_SIZE, color,
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outline, renderer, scene ),
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-1, 0 );
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retPiece.addPiece( createTetrisBlock( 0.5 + BLOCK_SIZE,
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TOP_BORDER + BLOCK_SIZE, color,
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outline, renderer, scene ),
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0, 0 );
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retPiece.addPiece( createTetrisBlock( 0.5 + BLOCK_SIZE, TOP_BORDER, color,
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outline, renderer, scene ),
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0, -1 );
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retPiece.setDefPos( 0.5, TOP_BORDER );
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2020-08-22 23:15:46 +00:00
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return retPiece;
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}
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2020-08-23 07:50:05 +00:00
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TetrisPiece tetrisZRight( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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2020-08-22 23:15:46 +00:00
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TetrisPiece retPiece{};
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auto color = "#FF00FF";
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auto outline = "#AA00AA";
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2020-08-23 09:37:07 +00:00
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retPiece.addPiece( createTetrisBlock( 0.5 - BLOCK_SIZE,
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TOP_BORDER + BLOCK_SIZE, color,
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outline, renderer, scene ),
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-1, 0 );
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retPiece.addPiece( createTetrisBlock( 0.5, TOP_BORDER + BLOCK_SIZE, color,
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outline, renderer, scene ),
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0, 0 );
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2020-08-23 07:50:05 +00:00
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retPiece.addPiece(
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2020-08-23 09:37:07 +00:00
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createTetrisBlock( 0.5, TOP_BORDER, color, outline, renderer, scene ),
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0, -1 );
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retPiece.addPiece( createTetrisBlock( 0.5 + BLOCK_SIZE, TOP_BORDER, color,
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outline, renderer, scene ),
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1, -1 );
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retPiece.setDefPos( 0.5, TOP_BORDER );
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2020-08-22 23:15:46 +00:00
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return retPiece;
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}
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2020-08-23 07:50:05 +00:00
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TetrisPiece tetrisLine( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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2020-08-22 23:15:46 +00:00
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TetrisPiece retPiece{};
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auto color = "#FFFF00";
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auto outline = "#AAAA00";
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2020-08-23 09:37:07 +00:00
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retPiece.addPiece( createTetrisBlock( 0.5 - 2 * BLOCK_SIZE, TOP_BORDER,
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color, outline, renderer, scene ),
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-1, 0 );
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retPiece.addPiece( createTetrisBlock( 0.5 - BLOCK_SIZE, TOP_BORDER, color,
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outline, renderer, scene ),
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0, 0 );
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2020-08-23 07:50:05 +00:00
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retPiece.addPiece(
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2020-08-23 09:37:07 +00:00
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createTetrisBlock( 0.5, TOP_BORDER, color, outline, renderer, scene ),
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1, 0 );
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retPiece.addPiece( createTetrisBlock( 0.5 + BLOCK_SIZE, TOP_BORDER, color,
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outline, renderer, scene ),
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2, 0 );
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retPiece.setDefPos( 0.5, TOP_BORDER );
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2020-08-22 23:15:46 +00:00
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return retPiece;
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}
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2020-08-23 07:50:05 +00:00
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TetrisPiece tetrisLLeft( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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2020-08-22 23:15:46 +00:00
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TetrisPiece retPiece{};
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auto color = "#00FFFF";
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auto outline = "#00AAAA";
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2020-08-23 09:37:07 +00:00
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retPiece.addPiece( createTetrisBlock( 0.5 - BLOCK_SIZE, TOP_BORDER, color,
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outline, renderer, scene ),
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0, -1 );
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retPiece.addPiece( createTetrisBlock( 0.5 - BLOCK_SIZE,
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TOP_BORDER + BLOCK_SIZE, color,
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outline, renderer, scene ),
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0, 0 );
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retPiece.addPiece( createTetrisBlock( 0.5, TOP_BORDER + BLOCK_SIZE, color,
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outline, renderer, scene ),
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1, 0 );
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retPiece.addPiece( createTetrisBlock( 0.5 + BLOCK_SIZE,
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TOP_BORDER + BLOCK_SIZE, color,
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outline, renderer, scene ),
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2, 0 );
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retPiece.setDefPos( 0.5, TOP_BORDER );
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2020-08-22 23:15:46 +00:00
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return retPiece;
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}
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2020-08-23 07:50:05 +00:00
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TetrisPiece tetrisZLeft( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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2020-08-22 23:15:46 +00:00
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TetrisPiece retPiece{};
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auto color = "#FFFFFF";
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auto outline = "#AAAAAA";
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2020-08-23 09:37:07 +00:00
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retPiece.addPiece( createTetrisBlock( 0.5 - BLOCK_SIZE, TOP_BORDER, color,
|
|
|
|
outline, renderer, scene ),
|
|
|
|
-1, 0 );
|
2020-08-23 07:50:05 +00:00
|
|
|
retPiece.addPiece(
|
2020-08-23 09:37:07 +00:00
|
|
|
createTetrisBlock( 0.5, TOP_BORDER, color, outline, renderer, scene ),
|
|
|
|
0, 0 );
|
|
|
|
retPiece.addPiece( createTetrisBlock( 0.5, TOP_BORDER + BLOCK_SIZE, color,
|
|
|
|
outline, renderer, scene ),
|
|
|
|
0, 1 );
|
|
|
|
retPiece.addPiece( createTetrisBlock( 0.5 + BLOCK_SIZE,
|
|
|
|
TOP_BORDER + BLOCK_SIZE, color,
|
|
|
|
outline, renderer, scene ),
|
|
|
|
1, 1 );
|
|
|
|
retPiece.setDefPos( 0.5, TOP_BORDER );
|
2020-08-22 23:15:46 +00:00
|
|
|
return retPiece;
|
|
|
|
}
|
|
|
|
|
2020-08-23 07:50:05 +00:00
|
|
|
std::vector< TetrisPiece ( * )( std::shared_ptr< SDLPP::Renderer >,
|
|
|
|
std::shared_ptr< SDLPP::Scene > ) >
|
|
|
|
tetrisFunctions = {
|
|
|
|
tetrisBrick, tetrisT, tetrisLRight, tetrisZRight,
|
|
|
|
tetrisLine, tetrisLLeft, tetrisZLeft,
|
|
|
|
};
|
|
|
|
|
|
|
|
void addStuff( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
|
|
|
|
auto bg = std::make_shared< SDLPP::RectangleRender >( 0, 0, 10, 10, r,
|
|
|
|
"#101090FF", true );
|
|
|
|
bg->setPermanent( true );
|
|
|
|
scene.addObject( bg );
|
|
|
|
auto left_barrier = std::make_shared< SDLPP::RectangleRender >(
|
2020-08-23 09:37:07 +00:00
|
|
|
LEFT_BORDER - 0.02, 0, 0.02, BOTTOM_BORDER, r, "#FF000080", true );
|
2020-08-22 23:15:46 +00:00
|
|
|
left_barrier->centerX();
|
2020-08-23 07:50:05 +00:00
|
|
|
scene.addObject( left_barrier );
|
|
|
|
auto right_barrier = std::make_shared< SDLPP::RectangleRender >(
|
2020-08-23 09:37:07 +00:00
|
|
|
RIGHT_BORDER, 0, 0.02, BOTTOM_BORDER, r, "#FF000080", true );
|
2020-08-22 23:15:46 +00:00
|
|
|
right_barrier->centerX();
|
2020-08-23 07:50:05 +00:00
|
|
|
scene.addObject( right_barrier );
|
|
|
|
auto bottom_barrier = std::make_shared< SDLPP::RectangleRender >(
|
2020-08-23 09:37:07 +00:00
|
|
|
LEFT_BORDER - 0.02, BOTTOM_BORDER, RIGHT_BORDER - LEFT_BORDER + 0.04,
|
|
|
|
0.02, r, "#FF000080", true );
|
2020-08-22 23:15:46 +00:00
|
|
|
bottom_barrier->centerX();
|
2020-08-23 07:50:05 +00:00
|
|
|
scene.addObject( bottom_barrier );
|
|
|
|
auto tetris = std::make_shared< SDLPP::TextRenderer >(
|
|
|
|
0.4, 0, 0.2, 0.1, r, *font, "TETRIS", "FFFFFF", "000000", 5 );
|
2020-08-22 23:15:46 +00:00
|
|
|
tetris->centerX();
|
2020-08-23 07:50:05 +00:00
|
|
|
scene.addObject( tetris );
|
|
|
|
auto next = std::make_shared< SDLPP::TextRenderer >(
|
2020-08-23 09:37:07 +00:00
|
|
|
RIGHT_BORDER + 0.1, 0.35, 0.2, 0.1, r, *font, "NEXT", "FFFFFF",
|
|
|
|
"000000", 5, SDLPP_TEXT_CENTER );
|
2020-08-22 23:15:46 +00:00
|
|
|
next->centerX();
|
2020-08-23 07:50:05 +00:00
|
|
|
scene.addObject( next );
|
2020-08-22 23:15:46 +00:00
|
|
|
double posy = 1;
|
2020-08-23 09:37:07 +00:00
|
|
|
auto gameover = std::make_shared< SDLPP::RectangleRender >(
|
|
|
|
0.5, 0, 0, TOP_BORDER + BLOCK_SIZE, r );
|
|
|
|
auto gameover_collision = SDLPP::Rect( -1, 0, -1, 0.9 );
|
2020-08-22 23:15:46 +00:00
|
|
|
gameover_collision.setInfinite();
|
2020-08-23 07:50:05 +00:00
|
|
|
gameover->addCollision( gameover_collision );
|
|
|
|
gameover->setId( GAME_OVER );
|
|
|
|
gameover->setColiderColor( "FF0000" );
|
|
|
|
scene.addObject( gameover );
|
|
|
|
auto score_text = std::make_shared< SDLPP::TextRenderer >(
|
2020-08-23 09:37:07 +00:00
|
|
|
RIGHT_BORDER + 0.1, 0.1, 0.2, 0.1, r, *font, "SCORE", "#FFFFFF",
|
|
|
|
"#000000", 5, SDLPP_TEXT_CENTER );
|
2020-08-22 23:15:46 +00:00
|
|
|
score_text->centerX();
|
2020-08-23 07:50:05 +00:00
|
|
|
scene.addObject( score_text );
|
2020-08-22 23:15:46 +00:00
|
|
|
|
2020-08-23 07:50:05 +00:00
|
|
|
score_texture = std::make_shared< SDLPP::TextRenderer >(
|
2020-08-23 09:37:07 +00:00
|
|
|
RIGHT_BORDER + 0.1, 0.2, 0.2, 0.1, r, *font, std::to_string( score ),
|
|
|
|
"FFFFFF", "000000", 5, SDLPP_TEXT_TOP );
|
2020-08-22 23:15:46 +00:00
|
|
|
score_texture->centerX();
|
2020-08-23 07:50:05 +00:00
|
|
|
scene.addObject( score_texture );
|
|
|
|
for ( int i = 0; i < 20; i++ ) {
|
2020-08-23 09:37:07 +00:00
|
|
|
posy -= BLOCK_SIZE;
|
2020-08-23 07:50:05 +00:00
|
|
|
auto colider = std::make_shared< SDLPP::RectangleRender >(
|
2020-08-23 09:37:07 +00:00
|
|
|
LEFT_BORDER, posy, BLOCK_SIZE, BLOCK_SIZE, r );
|
2020-08-23 07:50:05 +00:00
|
|
|
auto colider_colider = SDLPP::Rect( -1, 0.1, -1, 0.8 );
|
2020-08-22 23:15:46 +00:00
|
|
|
colider_colider.setInfinite();
|
2020-08-23 07:50:05 +00:00
|
|
|
colider->addCollision( colider_colider );
|
|
|
|
colider->setId( COLIDER_ID );
|
|
|
|
line_coliders.push_back( colider );
|
|
|
|
scene.addObject( colider );
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void updateScore() {
|
2020-08-23 07:50:05 +00:00
|
|
|
score_texture->setText( *font, std::to_string( score ), "#FFFFFF",
|
|
|
|
"#000000", 5 );
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
|
|
|
|
2020-08-23 07:50:05 +00:00
|
|
|
void addPause( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
|
|
|
|
auto bg = std::make_shared< SDLPP::RectangleRender >( 0, 0, 10, 10, r,
|
|
|
|
"#00000080", true );
|
|
|
|
bg->setId( 123 );
|
|
|
|
bg->setPermanent( true );
|
|
|
|
scene.addObject( bg );
|
|
|
|
auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
|
|
|
|
y->setText( *font, "PAUSED", "#FFFFFF", "#000000", 5 );
|
|
|
|
y->setId( 0 );
|
2020-08-22 23:15:46 +00:00
|
|
|
y->centerX();
|
2020-08-23 07:50:05 +00:00
|
|
|
scene.addObject( y );
|
|
|
|
auto resume =
|
|
|
|
std::make_shared< SDLPP::TextRenderer >( 0.4, 0.5, 0.2, 0.1, r );
|
|
|
|
resume->setText( *font, "Resume", "#FFFFFF", "#000000", 5 );
|
|
|
|
resume->setColor( "#FFFFFF40" );
|
2020-08-22 23:15:46 +00:00
|
|
|
resume->centerX();
|
2020-08-23 07:50:05 +00:00
|
|
|
scene.addObject( resume );
|
|
|
|
pause_options.push_back( resume );
|
|
|
|
auto quit =
|
|
|
|
std::make_shared< SDLPP::TextRenderer >( 0.4, 0.7, 0.2, 0.1, r );
|
|
|
|
quit->setText( *font, "Quit Game", "#FFFFFF", "#000000", 5 );
|
2020-08-22 23:15:46 +00:00
|
|
|
quit->centerX();
|
2020-08-23 07:50:05 +00:00
|
|
|
scene.addObject( quit );
|
|
|
|
pause_options.push_back( quit );
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void quitGame() {
|
|
|
|
std::cout << "Quitting!" << std::endl;
|
|
|
|
quit = true;
|
|
|
|
}
|
|
|
|
|
2020-08-23 09:37:07 +00:00
|
|
|
void checkRotation( TetrisPiece &piece, SDLPP::Scene &scene ) {
|
|
|
|
bool crash = true;
|
|
|
|
int left = 0x01;
|
|
|
|
int right = 0x02;
|
|
|
|
int bottom = 0x04;
|
|
|
|
int flags = 0;
|
|
|
|
while ( crash ) {
|
|
|
|
crash = false;
|
|
|
|
flags = 0;
|
|
|
|
for ( auto &block : piece.getObjects() ) {
|
|
|
|
auto pos = block->getPos();
|
|
|
|
if ( pos.first < LEFT_BORDER - 0.01 ) {
|
|
|
|
flags = left;
|
|
|
|
crash = true;
|
|
|
|
break;
|
|
|
|
} else if ( pos.first > RIGHT_BORDER - BLOCK_SIZE + 0.01 ) {
|
|
|
|
crash = true;
|
|
|
|
flags = right;
|
|
|
|
break;
|
|
|
|
} else if ( pos.second >= BOTTOM_BORDER ) {
|
|
|
|
crash = true;
|
|
|
|
flags = bottom;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( crash ) {
|
|
|
|
if ( flags == bottom ) {
|
|
|
|
piece.revert();
|
|
|
|
} else {
|
|
|
|
for ( auto &block : piece.getObjects() ) {
|
|
|
|
auto pos = block->getPos();
|
|
|
|
switch ( flags ) {
|
|
|
|
case 1:
|
|
|
|
block->setPos( pos.first + BLOCK_SIZE, pos.second );
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
block->setPos( pos.first - BLOCK_SIZE, pos.second );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-08-23 07:50:05 +00:00
|
|
|
void handleKeyDown( SDL_Keycode key, SDLPP::Scene &scene ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
bool crash = false;
|
2020-08-23 07:50:05 +00:00
|
|
|
std::lock_guard< std::mutex > guard( movement_mutex );
|
|
|
|
switch ( key ) {
|
|
|
|
case SDLK_ESCAPE: {
|
|
|
|
pause = true;
|
|
|
|
pause_scene->updateSizeAndPosition();
|
|
|
|
std::thread pauseThread( doInputPause );
|
|
|
|
pauseThread.detach();
|
|
|
|
} break;
|
|
|
|
case SDLK_LEFT:
|
|
|
|
case SDLK_a:
|
|
|
|
for ( auto &x : cur_object.getObjects() ) {
|
|
|
|
auto pos = x->getPos();
|
2020-08-23 09:37:07 +00:00
|
|
|
// 0.01 because doubles
|
|
|
|
if ( pos.first < ( LEFT_BORDER + 0.01 ) )
|
2020-08-23 07:50:05 +00:00
|
|
|
crash = true;
|
2020-08-23 09:37:07 +00:00
|
|
|
x->setPos( pos.first - BLOCK_SIZE, pos.second );
|
2020-08-23 07:50:05 +00:00
|
|
|
}
|
|
|
|
for ( auto &x : cur_object.getObjects() ) {
|
|
|
|
auto collisions = scene.getCollisions( *x, { BRICK_ID } );
|
|
|
|
if ( collisions.size() > 1 )
|
|
|
|
crash = true;
|
|
|
|
}
|
|
|
|
if ( crash ) {
|
|
|
|
for ( auto &x : cur_object.getObjects() ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
auto pos = x->getPos();
|
2020-08-23 09:37:07 +00:00
|
|
|
x->setPos( pos.first + BLOCK_SIZE, pos.second );
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
2020-08-23 07:50:05 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SDLK_RIGHT:
|
|
|
|
case SDLK_d:
|
|
|
|
for ( auto &x : cur_object.getObjects() ) {
|
|
|
|
auto pos = x->getPos();
|
2020-08-23 09:37:07 +00:00
|
|
|
// 0.01 because doubles
|
|
|
|
if ( pos.first > RIGHT_BORDER - BLOCK_SIZE - 0.01 ) {
|
2020-08-23 07:50:05 +00:00
|
|
|
crash = true;
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
2020-08-23 09:37:07 +00:00
|
|
|
x->setPos( pos.first + BLOCK_SIZE, pos.second );
|
2020-08-23 07:50:05 +00:00
|
|
|
}
|
|
|
|
for ( auto &x : cur_object.getObjects() ) {
|
|
|
|
auto collisions = scene.getCollisions( *x, { BRICK_ID } );
|
|
|
|
if ( collisions.size() > 1 ) {
|
|
|
|
crash = true;
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
2020-08-23 07:50:05 +00:00
|
|
|
}
|
|
|
|
if ( crash ) {
|
|
|
|
for ( auto &x : cur_object.getObjects() ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
auto pos = x->getPos();
|
2020-08-23 09:37:07 +00:00
|
|
|
x->setPos( pos.first - BLOCK_SIZE, pos.second );
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
2020-08-23 07:50:05 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SDLK_DOWN:
|
|
|
|
case SDLK_s:
|
|
|
|
cur_object.startDescend();
|
|
|
|
break;
|
|
|
|
case SDLK_UP:
|
|
|
|
case SDLK_w:
|
|
|
|
cur_object.rotate();
|
2020-08-23 09:37:07 +00:00
|
|
|
checkRotation( cur_object, scene );
|
2020-08-23 07:50:05 +00:00
|
|
|
break;
|
|
|
|
case SDLK_r:
|
|
|
|
scene.getRenderer().setRenderColiders(
|
|
|
|
!scene.getRenderer().getRenderColiders() );
|
|
|
|
default:
|
|
|
|
break;
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-08-23 07:50:05 +00:00
|
|
|
void handleKeyUp( SDL_Keycode key ) {
|
|
|
|
if ( key == SDLK_DOWN || key == SDLK_s ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
cur_object.stopDescend();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-08-23 07:50:05 +00:00
|
|
|
void handleKeyDownPause( SDL_Keycode key ) {
|
|
|
|
switch ( key ) {
|
|
|
|
case SDLK_ESCAPE: {
|
|
|
|
pause = false;
|
|
|
|
active_scene->setPrevTicks( SDL_GetTicks() );
|
|
|
|
std::thread inputThread( doInput, active_scene );
|
|
|
|
inputThread.detach();
|
|
|
|
} break;
|
|
|
|
case SDLK_r:
|
|
|
|
active_scene->getRenderer().setRenderColiders(
|
|
|
|
!active_scene->getRenderer().getRenderColiders() );
|
|
|
|
break;
|
|
|
|
case SDLK_s:
|
|
|
|
case SDLK_DOWN:
|
|
|
|
pause_options[pause_select]->unsetColor();
|
|
|
|
pause_select++;
|
|
|
|
if ( pause_select > pause_max )
|
|
|
|
pause_select = 0;
|
|
|
|
pause_options[pause_select]->setColor( "FFFFFF40" );
|
|
|
|
break;
|
|
|
|
case SDLK_w:
|
|
|
|
case SDLK_UP:
|
|
|
|
pause_options[pause_select]->unsetColor();
|
|
|
|
pause_select--;
|
|
|
|
if ( pause_select < 0 )
|
|
|
|
pause_select = pause_max;
|
|
|
|
pause_options[pause_select]->setColor( "FFFFFF40" );
|
|
|
|
break;
|
|
|
|
case SDLK_RETURN:
|
|
|
|
switch ( pause_select ) {
|
|
|
|
case 0: {
|
|
|
|
pause = false;
|
|
|
|
active_scene->setPrevTicks( SDL_GetTicks() );
|
|
|
|
std::thread inputThread( doInput, active_scene );
|
|
|
|
inputThread.detach();
|
|
|
|
} break;
|
|
|
|
case 1:
|
|
|
|
quitGame();
|
2020-08-22 23:15:46 +00:00
|
|
|
default:
|
|
|
|
break;
|
2020-08-23 07:50:05 +00:00
|
|
|
}
|
|
|
|
default:
|
|
|
|
break;
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-08-23 07:50:05 +00:00
|
|
|
void pollEvents( SDLPP::Scene &scene ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
SDL_Event event;
|
2020-08-23 07:50:05 +00:00
|
|
|
while ( SDL_PollEvent( &event ) != 0 ) {
|
|
|
|
switch ( event.type ) {
|
|
|
|
case SDL_QUIT:
|
|
|
|
quitGame();
|
|
|
|
break;
|
|
|
|
case SDL_KEYDOWN:
|
|
|
|
if ( !event.key.repeat )
|
|
|
|
handleKeyDown( event.key.keysym.sym, scene );
|
|
|
|
break;
|
|
|
|
case SDL_KEYUP:
|
|
|
|
handleKeyUp( event.key.keysym.sym );
|
|
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT:
|
|
|
|
if ( event.window.event == SDL_WINDOWEVENT_RESIZED )
|
|
|
|
scene.updateSizeAndPosition();
|
|
|
|
default:
|
|
|
|
break;
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void pollEventsPause() {
|
|
|
|
SDL_Event event;
|
2020-08-23 07:50:05 +00:00
|
|
|
while ( SDL_PollEvent( &event ) != 0 ) {
|
|
|
|
switch ( event.type ) {
|
|
|
|
case SDL_QUIT:
|
|
|
|
quitGame();
|
|
|
|
break;
|
|
|
|
case SDL_KEYDOWN:
|
|
|
|
if ( !event.key.repeat )
|
|
|
|
handleKeyDownPause( event.key.keysym.sym );
|
|
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT:
|
|
|
|
if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) {
|
|
|
|
active_scene->updateSizeAndPosition();
|
|
|
|
pause_scene->updateSizeAndPosition();
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
break;
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-08-23 07:50:05 +00:00
|
|
|
void moveThem( std::shared_ptr< SDLPP::Scene > scene, int ticks ) {
|
|
|
|
std::lock_guard< std::mutex > guard( movement_mutex );
|
2020-08-22 23:15:46 +00:00
|
|
|
ticks_till_fall -= ticks;
|
2020-08-23 07:50:05 +00:00
|
|
|
if ( cur_object.isDescending() )
|
2020-08-22 23:15:46 +00:00
|
|
|
ticks_till_descend -= ticks;
|
2020-08-23 07:50:05 +00:00
|
|
|
if ( ticks_till_fall > 0 ) {
|
|
|
|
if ( cur_object.isDescending() && ticks_till_descend <= 0 ) {
|
2020-08-23 13:30:45 +00:00
|
|
|
ticks_till_descend = TICKS_TILL_DESCEND;
|
2020-08-22 23:15:46 +00:00
|
|
|
goto fall;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
2020-08-23 13:30:45 +00:00
|
|
|
ticks_till_fall = TICKS_TILL_FALL;
|
2020-08-22 23:15:46 +00:00
|
|
|
fall:
|
2020-08-23 07:50:05 +00:00
|
|
|
for ( auto &x : cur_object.getObjects() ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
auto pos = x->getPos();
|
2020-08-23 09:37:07 +00:00
|
|
|
x->setPos( pos.first, pos.second + BLOCK_SIZE );
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
|
|
|
bool fell = false;
|
2020-08-23 07:50:05 +00:00
|
|
|
for ( auto &x : cur_object.getObjects() ) {
|
|
|
|
auto collisions = scene->getCollisions( *x, { BRICK_ID } );
|
|
|
|
if ( collisions.size() > 1 ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
fell = true;
|
|
|
|
break;
|
|
|
|
}
|
2020-08-23 07:50:05 +00:00
|
|
|
if ( x->getPos().second >= 1 ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
fell = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2020-08-23 07:50:05 +00:00
|
|
|
if ( fell ) {
|
|
|
|
for ( auto &x : cur_object.getObjects() ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
auto pos = x->getPos();
|
2020-08-23 09:37:07 +00:00
|
|
|
x->setPos( pos.first, pos.second - BLOCK_SIZE );
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
2020-08-23 07:50:05 +00:00
|
|
|
for ( auto &block : cur_object.getObjects() ) {
|
|
|
|
if ( scene->getCollisions( *block, { GAME_OVER } ).size() > 0 ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
std::cout << "You lost" << std::endl;
|
|
|
|
quitGame();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
cur_object.clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-08-23 07:50:05 +00:00
|
|
|
void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
FPSmanager gFPS;
|
2020-08-23 07:50:05 +00:00
|
|
|
SDL_initFramerate( &gFPS );
|
|
|
|
SDL_setFramerate( &gFPS, 200 );
|
2020-08-22 23:15:46 +00:00
|
|
|
auto base = SDL_GetTicks();
|
2020-08-23 07:50:05 +00:00
|
|
|
while ( !quit && !pause ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
base = SDL_GetTicks();
|
2020-08-23 07:50:05 +00:00
|
|
|
SDL_framerateDelay( &gFPS );
|
|
|
|
pollEvents( *scene );
|
2020-08-22 23:15:46 +00:00
|
|
|
scene->movement();
|
2020-08-23 07:50:05 +00:00
|
|
|
if ( cur_object.getObjects().size() != 0 ) {
|
|
|
|
moveThem( scene, SDL_GetTicks() - base );
|
2020-08-22 23:15:46 +00:00
|
|
|
continue;
|
|
|
|
}
|
2020-08-23 07:50:05 +00:00
|
|
|
std::lock_guard< std::mutex > guard( movement_mutex );
|
|
|
|
for ( auto &colider : line_coliders ) {
|
|
|
|
auto collisions = scene->getCollisions( *colider, { BRICK_ID } );
|
|
|
|
while ( collisions.size() == 10 ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
score += 10;
|
|
|
|
update_score = true;
|
2020-08-23 07:50:05 +00:00
|
|
|
for ( auto &col : collisions ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
col->destroy();
|
|
|
|
}
|
|
|
|
auto colider_y = colider->getPos().second;
|
2020-08-23 07:50:05 +00:00
|
|
|
for ( auto &elem : scene->getObjects() ) {
|
|
|
|
if ( elem->getId() != BRICK_ID )
|
2020-08-22 23:15:46 +00:00
|
|
|
continue;
|
|
|
|
auto pos = elem->getPos();
|
2020-08-23 07:50:05 +00:00
|
|
|
if ( pos.second < colider_y ) {
|
2020-08-23 09:37:07 +00:00
|
|
|
elem->setPos( pos.first, pos.second + BLOCK_SIZE );
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
using namespace std::chrono_literals;
|
2020-08-23 13:30:45 +00:00
|
|
|
wait_for_anim = true;
|
|
|
|
while(wait_for_anim) {
|
|
|
|
std::this_thread::sleep_for(0.1s);
|
|
|
|
}
|
2020-08-23 07:50:05 +00:00
|
|
|
collisions = scene->getCollisions( *colider, { BRICK_ID } );
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
|
|
|
}
|
2020-08-23 13:30:45 +00:00
|
|
|
checked_line = true;
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void doInputPause() {
|
|
|
|
FPSmanager gFPS;
|
2020-08-23 07:50:05 +00:00
|
|
|
SDL_initFramerate( &gFPS );
|
|
|
|
SDL_setFramerate( &gFPS, 200 );
|
|
|
|
while ( pause ) {
|
|
|
|
SDL_framerateDelay( &gFPS );
|
2020-08-22 23:15:46 +00:00
|
|
|
pollEventsPause();
|
2020-08-23 07:50:05 +00:00
|
|
|
if ( !pause )
|
2020-08-22 23:15:46 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int main() {
|
|
|
|
SDLPP::init();
|
2020-08-23 07:50:05 +00:00
|
|
|
SDLPP::Window w( "Tetris clone!" );
|
|
|
|
auto renderer = std::make_shared< SDLPP::Renderer >( w );
|
2020-08-22 23:15:46 +00:00
|
|
|
active_renderer = renderer;
|
2020-08-23 07:50:05 +00:00
|
|
|
renderer->setBlendMode( SDL_BLENDMODE_BLEND );
|
|
|
|
auto main_scene = std::make_shared< SDLPP::Scene >( renderer );
|
2020-08-22 23:15:46 +00:00
|
|
|
active_scene = main_scene;
|
2020-08-23 07:50:05 +00:00
|
|
|
font = std::make_shared< SDLPP::Font >( "testfont.ttf", 96 );
|
|
|
|
addStuff( *main_scene, renderer );
|
2020-08-22 23:15:46 +00:00
|
|
|
|
2020-08-23 07:50:05 +00:00
|
|
|
pause_scene = std::make_shared< SDLPP::Scene >( renderer );
|
|
|
|
addPause( *pause_scene, renderer );
|
2020-08-22 23:15:46 +00:00
|
|
|
|
2020-08-23 13:30:45 +00:00
|
|
|
auto base = SDL_GetTicks();
|
2020-08-22 23:15:46 +00:00
|
|
|
int frames = 0;
|
|
|
|
|
2020-08-23 07:50:05 +00:00
|
|
|
std::srand( std::time( nullptr ) );
|
2020-08-22 23:15:46 +00:00
|
|
|
FPSmanager gFPS;
|
2020-08-23 07:50:05 +00:00
|
|
|
SDL_initFramerate( &gFPS );
|
|
|
|
SDL_setFramerate( &gFPS, 60 );
|
|
|
|
std::thread inputThread( doInput, main_scene );
|
2020-08-22 23:15:46 +00:00
|
|
|
inputThread.detach();
|
2020-08-23 07:50:05 +00:00
|
|
|
next_object = tetrisFunctions[std::rand() / ( ( RAND_MAX + 1u ) / 7 )](
|
|
|
|
renderer, main_scene );
|
|
|
|
next_object.setPos( 0.9, 0.5 );
|
|
|
|
while ( !quit ) {
|
2020-08-23 13:30:45 +00:00
|
|
|
if ( cur_object.getObjects().size() == 0 && checked_line ) {
|
|
|
|
std::lock_guard< std::mutex > guard( movement_mutex );
|
|
|
|
cur_object = next_object;
|
|
|
|
cur_object.setPos( 0.5, TOP_BORDER );
|
|
|
|
next_object =
|
|
|
|
tetrisFunctions[std::rand() / ( ( RAND_MAX + 1u ) / 7 )](
|
|
|
|
renderer, main_scene );
|
|
|
|
next_object.setPos( 0.9, 0.5 );
|
|
|
|
checked_line = false;
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
2020-08-23 07:50:05 +00:00
|
|
|
if ( update_score ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
updateScore();
|
|
|
|
update_score = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
main_scene->renderScene();
|
2020-08-23 07:50:05 +00:00
|
|
|
if ( pause ) {
|
|
|
|
pause_scene->renderScene( false );
|
2020-08-22 23:15:46 +00:00
|
|
|
}
|
|
|
|
main_scene->presentScene();
|
2020-08-23 13:30:45 +00:00
|
|
|
wait_for_anim = false;
|
2020-08-22 23:15:46 +00:00
|
|
|
frames++;
|
2020-08-23 07:50:05 +00:00
|
|
|
if ( SDL_GetTicks() - base >= 1000 ) {
|
2020-08-22 23:15:46 +00:00
|
|
|
base = SDL_GetTicks();
|
2020-08-23 07:49:04 +00:00
|
|
|
std::cout << "FPS: " << frames << std::endl;
|
2020-08-22 23:15:46 +00:00
|
|
|
frames = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|