game/mario/mapobject.hpp

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#ifndef MAP_OBJECT_H
#define MAP_OBJECT_H
#include "blocks.hpp"
class MapObject {
public:
MapObject() = default;
MapObject( uint16_t terrain_id, uint8_t terrain_type, uint8_t character_id,
uint8_t character_type, uint8_t modifier_id,
uint8_t modifier_data );
MapObject( uint16_t terrain_id, LandType::Value terrain_type,
uint8_t character_id, LandType::Value character_type,
uint8_t modifier_id, uint8_t modifier_data );
void setTerrain( uint16_t id, LandType::Value land_type );
void setTerrain( uint16_t id, uint8_t land_type );
void setCharacter( uint8_t id, LandType::Value land_type );
void setCharacter( uint8_t id, uint8_t land_type );
void setModifier( uint8_t id, uint8_t data );
void unsetTerrain();
void unsetModifier();
void unsetCharacter();
bool hasCharacter();
bool hasModifier();
uint16_t getTerrainId();
uint8_t getCharacterId();
uint8_t getModifierId();
LandType::Value getTerrainType();
LandType::Value getCharacterType();
uint8_t getModifierData();
private:
LandType::Value terrain_type = LandType::OVERWORLD;
uint16_t terrain_id = 0;
LandType::Value character_type = LandType::OVERWORLD;
uint8_t character_id = 0;
uint8_t modifier_id = 0;
uint8_t modifier_data = 0;
};
#endif