game/mario/tool_box.cpp

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#include "tool_box.hpp"
#include "objectids.hpp"
#include "blocks.hpp"
#include "sprites.hpp"
ToolBox::ToolBox(int x, int y, double start_x, double start_y, std::shared_ptr<SDLPP::Renderer> renderer, bool coliders) : SDLPP::RectangleRender(start_x + x*BLOCK_SIZE, start_y + y*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer) {
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_x = x;
_y = y;
setId(EDITOR_TOOL_ID);
setColiderColor("#FF00AA");
setColor("#FFFFFF88");
setPermanent();
setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
if(coliders)
addCollision(SDLPP::RectColider(0,0,1,1));
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}
SDLPP::Vec2D<int> ToolBox::getIndexes() const {
return {_x, _y};
}
void ToolBox::visit( SDLPP::Visitor &visitor ) {
visitor.visit( *this );
}