game/mario/scenes/editor_scenes.hpp

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#ifndef EDITOR_MAIN_HPP
#define EDITOR_MAIN_HPP
#include "../../sdlpp/sdlpp_scene.hpp"
#include <functional>
struct SceneStruct {
std::shared_ptr<SDLPP::Scene> scene;
std::function<void(std::shared_ptr<SDLPP::Scene>&)> doInput;
std::function<void(std::shared_ptr<SDLPP::Scene>&)> additionalRender;
};
extern std::mutex render_mutex;
extern std::vector<SceneStruct> game_scenes;
SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer);
SceneStruct createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer);
SceneStruct createEditorFileChoiceScene(std::shared_ptr<SDLPP::Renderer> &renderer);
#endif