game/mario/visitors/turtle_visitor.cpp

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2023-04-08 17:51:27 +00:00
#include "turtle_visitor.hpp"
#include "../../sdlpp/sdlpp_renderobject.hpp"
#include "../objectids.hpp"
#include "../sprites.hpp"
#include "../mario.hpp"
#include "../blocks/turtleblock.hpp"
void TurtleVisitor::visit(const SDLPP::RenderObject &obj) {
auto id = obj.getId();
auto marioBlock = reinterpret_cast<const MarioBlock&>(obj);
switch (id) {
case FLOOR_ID:
case BRICK_ID:
case BRICK_TOP_ID:
if(marioBlock.isBouncing()) {
bounce = true;
instant_death = true;
return;
}
case PIPE_LEFT_BOTTOM_ID:
case PIPE_RIGHT_BOTTOM_ID:
case PIPE_LEFT_TOP_ID:
case PIPE_RIGHT_TOP_ID:
case STEP_ID:
case SIDEWAY_PIPE_END_TOP_ID:
case SIDEWAY_PIPE_END_BOTTOM_ID:
case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID:
case SIDEWAY_PIPE_MIDDLE_TOP_ID:
case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID:
case SIDEWAY_PIPE_CONNECTOR_TOP_ID:
case TREE_PLATFORM_TOP_LEFT_ID:
case TREE_PLATFORM_TOP_RIGHT_ID:
case MUSHROOM_PLATFORM_TOP_MIDDLE_ID:
case MUSHROOM_PLATFORM_TOP_LEFT_ID:
case MUSHROOM_PLATFORM_TOP_RIGHT_ID:
case CANNON_TOWER_ID:
case CANNON_PEDESTAL_ID:
case CANNON_ID:
if (from == NPC_FLOOR_DETECT) {
onGround = true;
groundY = obj.getPos().getY();
} else if (from == NPC_LEFT_SIDE_DETECT) {
if (!left && !right) {
movement_blockage = obj.getPos();
validXPos = movement_blockage.getX() + BLOCK_SIZE;
}
left = true;
} else if (from == NPC_RIGHT_SIDE_DETECT) {
if (!left && !right) {
movement_blockage = obj.getPos();
validXPos = movement_blockage.getX() - BLOCK_SIZE;
}
right = true;
}
break;
case DEATH_ID:
instant_death = true;
break;
case TURTLE_ID:
{
auto &turtle = dynamic_cast<const TurtleBlock &>(obj);
if ((from == NPC_LEFT_SIDE_DETECT || from == NPC_RIGHT_SIDE_DETECT) && turtle.isShell()) {
switch_movement = true;
next_movement = turtle.getMovementAfterSwitch();
if(from == NPC_LEFT_SIDE_DETECT) {
valid_turtle_hit_pos = obj.getPos().getX() + BLOCK_SIZE;
} else {
valid_turtle_hit_pos = obj.getPos().getX() - BLOCK_SIZE;
}
}
}
break;
case MARIO_ID:
{
auto &mario = dynamic_cast<const Mario &>(obj);
if (from == NPC_TOP_DETECT && obj.getPos().getY() <= turtle_pos.getY() - 0.5*BLOCK_SIZE && !mario.isJumping()) {
death = true;
}
}
break;
case FIREBALL_ID:
instant_death = true;
break;
default:
break;
}
}