2021-05-22 21:13:26 +00:00
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#ifndef MARIO_H
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#define MARIO_H
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#include "../sdlpp/sdlpp_rectrenderer.hpp"
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#include "mario_visitor.hpp"
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2021-05-23 21:32:15 +00:00
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#include "sprites.hpp"
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2021-05-22 21:13:26 +00:00
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class Mario : public SDLPP::RectangleRender {
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public:
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Mario(const std::shared_ptr< SDLPP::Renderer > &renderer);
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void walkLeft();
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void walkRight();
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void setStanding();
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void handleVisitor(MarioVisitor &visitor, SDLPP::Vec2D<double> previous_position);
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2021-05-22 21:54:01 +00:00
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void jump();
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void stopJump();
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2021-05-23 21:32:15 +00:00
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virtual void custom_move( int ticks ) override;
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private:
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bool faces_right = true;
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2021-05-23 21:45:45 +00:00
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double side_movement = 0.39;
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double jump_movement = 1.0;
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bool jumping = false;
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bool stop_jump = false;
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double max_jump = 0;
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double min_jump = 0;
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double slow_jump = 0;
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bool on_ground = true;
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int ticks_till_gravity = 0;
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// gravity should be added every frame in 60fps game
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const int base_gravity_ticks = 1000/60;
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const double gravity_add_jumping = jump_movement/32.0;
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const double gravity_add_falling = jump_movement/(64.0/7.0);
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};
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#endif
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