game/mario/visitors/visitor_generator.cpp

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#include "visitor_generator.hpp"
#include "../objectids.hpp"
#include "mario_visitor.hpp"
std::shared_ptr< SDLPP::Visitor >
getVisitor( const MarioBlock &block, SDLPP::Scene &scene, bool &quit,
int &coin_count,
std::vector< std::shared_ptr< MarioBlock > > &moving_objects ) {
std::shared_ptr< SDLPP::Visitor > result{};
switch(block.getId()) {
case MARIO_ID:
result = std::static_pointer_cast<SDLPP::Visitor>(std::make_shared<MarioVisitor>(block.getMovement().getY() < 0, scene, quit, coin_count));
default:
break;
}
return result;
}