game/mario/editor_visitor.hpp

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#ifndef EDITOR_VISITOR_H
#define EDITOR_VISITOR_H
#include "../sdlpp/sdlpp_visitor.hpp"
#include "../sdlpp/sdlpp_geometry.hpp"
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#include "blocks.hpp"
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#include <memory>
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struct VisitorType {
enum Value {
Terrain = 0xE001,
Modifier = 0xE002,
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Character = 0xE003,
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};
};
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class MouseVisitor : public SDLPP::Visitor {
public:
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MouseVisitor() = default;
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void visit(const SDLPP::RenderObject &obj) override;
void setFromId(uint64_t /*UNUSED*/) override {}
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uint64_t getFromId() const override {
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return 0;
}
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uint64_t getFlags() const {
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return select_flags;
}
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bool foundEditBox() const {
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return edit_box;
}
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const SDLPP::Vec2D<int> &getEditBoxIndexes() const {
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return edit_box_location;
}
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bool foundToolBox() const {
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return tool_box;
}
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const SDLPP::Vec2D<int> &getToolBoxIndexes() const {
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return tool_box_location;
}
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void setVisitorType(uint64_t type) override {
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_type = type;
}
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uint64_t getVisitorType() const override {
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return _type;
}
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uint64_t getToolType() const {
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return tool_box_type;
}
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static bool moveMapLeft(uint64_t flags);
static bool moveMapRight(uint64_t flags);
static bool moveToolsLeft(uint64_t flags);
static bool moveToolsRight(uint64_t flags);
static bool moveModsLeft(uint64_t flags);
static bool moveModsRight(uint64_t flags);
static bool moveCharactersLeft(uint64_t flags);
static bool moveCharactersRight(uint64_t flags);
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private:
uint64_t select_flags = 0;
bool edit_box = false;
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bool tool_box = false;
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SDLPP::Vec2D<int> edit_box_location = { -1, -1 };
SDLPP::Vec2D<int> tool_box_location = { -1, -1 };
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uint64_t _type{};
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uint64_t tool_box_type = 0;
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};
class ToolVisitor : public SDLPP::Visitor {
public:
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ToolVisitor() = default;
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void visit(const SDLPP::RenderObject &obj) override;
void setFromId(uint64_t id) override {
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source_id = id;
}
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uint64_t getFromId() const override {
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return source_id;
}
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void setVisitorType(uint64_t type) override {
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_type = type;
}
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uint64_t getVisitorType() const override {
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return _type;
}
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void setSourceType(LandType::Value type) {
source_type = type;
}
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void setSourceData(const uint64_t &data) {
_data = data;
}
bool addBlock() const;
bool removeBlock() const;
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private:
bool remove_block = false;
bool add_block = true;
uint64_t source_id = 0;
uint64_t _type = 0;
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uint64_t _data = 0;
LandType::Value source_type{};
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};
#endif