Mario: formatting
This commit is contained in:
parent
303490a619
commit
0d855ed218
@ -2,14 +2,15 @@
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#include "../sprites.hpp"
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#include "../global_vars.hpp"
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CoinBlock::CoinBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock(x, y, renderer, g_terrain_texture, COIN_SRC, true, true) {
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CoinBlock::CoinBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, COIN_SRC, true, true) {
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setHidden(true);
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bounce_speed = 0.75;
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bounce_ticks = 150;
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}
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void CoinBlock::custom_move(int ticks) {
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if(_parent != nullptr && !_parent->isBouncing() && !isBouncing()) {
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if (_parent != nullptr && !_parent->isBouncing() && !isBouncing()) {
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setHidden(false);
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bounce();
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_parent = nullptr;
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@ -5,9 +5,10 @@
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class CoinBlock : public MarioBlock {
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public:
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CoinBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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CoinBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
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void custom_move(int ticks) override;
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void setParent(MarioBlock *parent);
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private:
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MarioBlock *_parent = nullptr;
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};
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@ -1,24 +1,24 @@
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#include "coineditorblock.hpp"
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#include "../objectids.hpp"
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CoinEditorBlock::CoinEditorBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > renderer )
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: MarioBlock( x, y, renderer, g_translucent_mod_texture, MOD_COIN_SRC,
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false, false ) {
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setId( COIN_MODIFIER_ID );
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CoinEditorBlock::CoinEditorBlock(int x, int y,
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std::shared_ptr<SDLPP::Renderer> renderer)
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: MarioBlock(x, y, renderer, g_translucent_mod_texture, MOD_COIN_SRC,
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false, false) {
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setId(COIN_MODIFIER_ID);
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auto mypos = getDoubleRect();
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auto size = mypos.second.getX() / size_divisor;
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_amount_text = std::make_shared< SDLPP::TextRenderer >(
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_amount_text = std::make_shared<SDLPP::TextRenderer>(
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mypos.first.getX() + mypos.second.getX() - size,
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mypos.first.getY() + mypos.second.getX() - size, size, size, renderer,
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"1", g_text_config );
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setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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_amount_text->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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"1", g_text_config);
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setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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_amount_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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}
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void CoinEditorBlock::render() {
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MarioBlock::render();
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if ( _amount_text != nullptr && !hidden ) {
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if (_amount_text != nullptr && !hidden) {
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_amount_text->render();
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}
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}
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@ -26,28 +26,28 @@ void CoinEditorBlock::render() {
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void CoinEditorBlock::updateSizeAndPosition() {
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MarioBlock::updateSizeAndPosition();
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auto block_size = getDoubleRect().second;
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_amount_text->setPos( getPos() + block_size - block_size / size_divisor );
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_amount_text->setPos(getPos() + block_size - block_size / size_divisor);
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_amount_text->updateSizeAndPosition();
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}
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void CoinEditorBlock::addOne() {
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if ( _amount < max_amount ) {
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if (_amount < max_amount) {
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_amount++;
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updateText();
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}
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}
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void CoinEditorBlock::subtractOne() {
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if ( _amount > 1 ) {
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if (_amount > 1) {
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_amount--;
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updateText();
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}
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}
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void CoinEditorBlock::setAmount( int amount ) {
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if ( amount < 1 ) {
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void CoinEditorBlock::setAmount(int amount) {
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if (amount < 1) {
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amount = 1;
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} else if ( amount > max_amount ) {
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} else if (amount > max_amount) {
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amount = max_amount;
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}
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_amount = amount;
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@ -55,7 +55,7 @@ void CoinEditorBlock::setAmount( int amount ) {
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}
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void CoinEditorBlock::updateText() {
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_amount_text->changeText( std::to_string( _amount ) );
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_amount_text->changeText(std::to_string(_amount));
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}
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void CoinEditorBlock::onScrollUp() {
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@ -70,6 +70,6 @@ uint8_t CoinEditorBlock::getData() const {
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return _amount;
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}
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void CoinEditorBlock::setData( uint8_t data ) {
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setAmount( data );
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void CoinEditorBlock::setData(uint8_t data) {
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setAmount(data);
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}
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@ -8,22 +8,21 @@
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class CoinEditorBlock : public MarioBlock {
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public:
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CoinEditorBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > renderer );
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CoinEditorBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> renderer);
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void render() override;
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void updateSizeAndPosition() override;
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void addOne();
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void subtractOne();
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void setAmount( int amount );
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void setAmount(int amount);
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void onScrollUp() override;
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void onScrollDown() override;
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uint8_t getData() const override;
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void setData( uint8_t data ) override;
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void setData(uint8_t data) override;
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private:
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void updateText();
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int _amount = 1;
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std::shared_ptr< SDLPP::TextRenderer > _amount_text;
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std::shared_ptr<SDLPP::TextRenderer> _amount_text;
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constexpr static double size_divisor = 1.5;
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constexpr static uint8_t max_amount = 15;
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};
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@ -4,21 +4,24 @@
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#include "../objectids.hpp"
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#include "../visitors/goomba_visitor.hpp"
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GoombaBlock::GoombaBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock(x, y, renderer, g_enemies_texture, GOOMBA_WALK_ANIM[0], true, true) {
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GoombaBlock::GoombaBlock(int x, int y,
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_enemies_texture, GOOMBA_WALK_ANIM[0],
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true, true) {
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#ifndef EDITOR
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setAnimationFrames(GOOMBA_WALK_ANIM);
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setAnimationSpeed(12.5);
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resumeAnimation();
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#endif
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setId(GOOMBA_ID);
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auto bottom_detect = SDLPP::RectColider( 0.2, 1, 0.6, 0, NPC_FLOOR_DETECT );
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auto bottom_detect = SDLPP::RectColider(0.2, 1, 0.6, 0, NPC_FLOOR_DETECT);
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bottom_detect.setMinHeight(1);
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addCollision(bottom_detect);
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addCollision(SDLPP::RectColider(0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT));
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addCollision(
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SDLPP::RectColider( 0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT ) );
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addCollision( std::make_shared<SDLPP::RectColider>( 0.5, 0, 0.2, 0.15, NPC_TOP_DETECT ) );
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SDLPP::RectColider(0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT));
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addCollision(std::make_shared<SDLPP::RectColider>(0.5, 0, 0.2, 0.15,
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NPC_TOP_DETECT));
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#ifndef EDITOR
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setMovement(-0.19, 0);
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#endif
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@ -26,7 +29,7 @@ GoombaBlock::GoombaBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &rend
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void GoombaBlock::move(int ticks) {
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#ifndef EDITOR
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if(wasVisible()) {
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if (wasVisible()) {
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MarioBlock::move(ticks);
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}
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#else
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@ -36,9 +39,9 @@ void GoombaBlock::move(int ticks) {
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void GoombaBlock::custom_move(int ticks) {
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#ifndef EDITOR
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if(death_started) {
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if (death_started) {
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death_countdown -= ticks;
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if(death_countdown <= 0) {
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if (death_countdown <= 0) {
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destroy();
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}
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} else {
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@ -50,22 +53,22 @@ void GoombaBlock::custom_move(int ticks) {
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void GoombaBlock::handleVisitor(SDLPP::Visitor &visitor) {
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#ifndef EDITOR
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auto &g_visitor = dynamic_cast<GoombaVisitor&>(visitor);
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auto &g_visitor = dynamic_cast<GoombaVisitor &>(visitor);
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setOnGround(g_visitor.isOnGround());
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if(isOnGround()) {
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if (isOnGround()) {
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setPos(getPos().getX(), g_visitor.getGroundY() - BLOCK_SIZE);
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}
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if(!g_visitor.canGoLeft() || !g_visitor.canGoRight()) {
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if (!g_visitor.canGoLeft() || !g_visitor.canGoRight()) {
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setPos(g_visitor.getValidXPos(), getPos().getY());
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setMovement(-getMovement().getX(), getMovement().getY());
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}
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if(g_visitor.isDead()) {
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if (g_visitor.isDead()) {
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removeCollisions();
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pauseAnimation();
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setBaseRect(GOOMBA_DEATH_SRC);
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setMovement(0, 0);
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startDeath();
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//destroy();
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// destroy();
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}
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#endif
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}
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class GoombaBlock : public MarioBlock {
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public:
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GoombaBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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GoombaBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
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void custom_move(int ticks) override;
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void move(int ticks) override;
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void handleVisitor(SDLPP::Visitor &visitor) override;
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private:
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void startDeath();
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int death_countdown = 100;
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#include "../objectids.hpp"
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#include "../visitors/mushroom_visitor.hpp"
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MushroomBlock::MushroomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock(x, y, renderer, g_terrain_texture, MUSHROOM_SRC, true, true) {
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MushroomBlock::MushroomBlock(int x, int y,
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, MUSHROOM_SRC, true,
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true) {
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setHidden(true);
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ensureCollision();
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setId(MUSHROOM_ID);
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auto bottom_detect = SDLPP::RectColider( 0.2, 1, 0.6, 0, NPC_FLOOR_DETECT );
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auto bottom_detect = SDLPP::RectColider(0.2, 1, 0.6, 0, NPC_FLOOR_DETECT);
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bottom_detect.setColor("#FF0000");
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bottom_detect.setOutlineColor("#FF0000");
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bottom_detect.setMinHeight(1);
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addCollision(bottom_detect);
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addCollision(SDLPP::RectColider(0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT));
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addCollision(
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SDLPP::RectColider( 0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT ) );
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SDLPP::RectColider(0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT));
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}
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void MushroomBlock::custom_move(int ticks) {
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if(_parent != nullptr && !_parent->isBouncing() && !isTraveling()) {
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if (_parent != nullptr && !_parent->isBouncing() && !isTraveling()) {
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setHidden(false);
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travelToPos(_parent->getPos() - SDLPP::Vec2D<double>(0, BLOCK_SIZE));
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_parent = nullptr;
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} else if(_parent == nullptr && !isTraveling() && !_started_movement) {
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} else if (_parent == nullptr && !isTraveling() && !_started_movement) {
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_started_movement = true;
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setMovement(movementSpeed/2, 0);
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setMovement(movementSpeed / 2, 0);
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}
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gravity(ticks);
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MarioBlock::custom_move(ticks);
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@ -37,19 +39,19 @@ void MushroomBlock::setParent(MarioBlock *parent) {
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}
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void MushroomBlock::handleVisitor(SDLPP::Visitor &visitor) {
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if(!_started_movement) {
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if (!_started_movement) {
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return;
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}
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auto &m_visitor = dynamic_cast<MushroomVisitor&>(visitor);
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auto &m_visitor = dynamic_cast<MushroomVisitor &>(visitor);
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setOnGround(m_visitor.isOnGround());
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if(isOnGround()) {
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if (isOnGround()) {
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setPos(getPos().getX(), m_visitor.getGroundY() - BLOCK_SIZE);
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}
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if(!m_visitor.canGoLeft() || !m_visitor.canGoRight()) {
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if (!m_visitor.canGoLeft() || !m_visitor.canGoRight()) {
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setPos(m_visitor.getValidXPos(), getPos().getY());
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setMovement(-getMovement().getX(), getMovement().getY());
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}
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if(m_visitor.getDeath()) {
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if (m_visitor.getDeath()) {
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destroy();
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}
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}
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@ -5,10 +5,11 @@
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class MushroomBlock : public MarioBlock {
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public:
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MushroomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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MushroomBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
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void custom_move(int ticks) override;
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void setParent(MarioBlock *parent);
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void handleVisitor(SDLPP::Visitor &visitor) override;
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private:
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MarioBlock *_parent = nullptr;
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bool _started_movement = false;
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@ -3,453 +3,444 @@
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#include "../sprites.hpp"
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#include "../objectids.hpp"
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FloorBlock::FloorBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer )
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: MarioBlock( x, y, renderer, g_terrain_texture, FLOOR_SRC, true ) {
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FloorBlock::FloorBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, FLOOR_SRC, true) {
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ensureCollision();
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setId( FLOOR_ID );
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setId(FLOOR_ID);
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}
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HillInclineBlock::HillInclineBlock(
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
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: MarioBlock( x, y, renderer, g_terrain_texture, HILL_INCLINE_SRC,
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false ) {
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setId( HILL_INCLINE_ID );
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HillInclineBlock::HillInclineBlock(int x, int y,
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, HILL_INCLINE_SRC,
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false) {
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setId(HILL_INCLINE_ID);
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}
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HillDeclineBlock::HillDeclineBlock(
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
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: MarioBlock( x, y, renderer, g_terrain_texture, HILL_DECLINE_SRC,
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false ) {
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setId( HILL_INCLINE_ID );
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HillDeclineBlock::HillDeclineBlock(int x, int y,
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, HILL_DECLINE_SRC,
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false) {
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setId(HILL_INCLINE_ID);
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}
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HillDotsRightBlock::HillDotsRightBlock(
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
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: MarioBlock( x, y, renderer, g_terrain_texture, HILL_DOTS_RIGHT_SRC,
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false ) {
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setId( HILL_DOTS_RIGHT_ID );
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int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, HILL_DOTS_RIGHT_SRC,
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false) {
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setId(HILL_DOTS_RIGHT_ID);
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}
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HillDotsLeftBlock::HillDotsLeftBlock(
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
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: MarioBlock( x, y, renderer, g_terrain_texture, HILL_DOTS_LEFT_SRC,
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false ) {
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setId( HILL_DOTS_LEFT_ID );
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HillDotsLeftBlock::HillDotsLeftBlock(int x, int y,
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, HILL_DOTS_LEFT_SRC,
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false) {
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setId(HILL_DOTS_LEFT_ID);
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}
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HillFillBlock::HillFillBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer )
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: MarioBlock( x, y, renderer, g_terrain_texture, HILL_FILL_SRC,
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false ) {
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setId( HILL_FILL_ID );
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HillFillBlock::HillFillBlock(int x, int y,
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, HILL_FILL_SRC, false) {
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setId(HILL_FILL_ID);
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}
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HillTopBlock::HillTopBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer )
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: MarioBlock( x, y, renderer, g_terrain_texture, HILL_TOP_SRC, false ) {
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setId( HILL_TOP_ID );
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HillTopBlock::HillTopBlock(int x, int y,
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, HILL_TOP_SRC, false) {
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setId(HILL_TOP_ID);
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}
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BushLeftBlock::BushLeftBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer )
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: MarioBlock( x, y, renderer, g_terrain_texture, BUSH_LEFT_SRC,
|
||||
false ) {
|
||||
setId( BUSH_LEFT_ID );
|
||||
BushLeftBlock::BushLeftBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, BUSH_LEFT_SRC, false) {
|
||||
setId(BUSH_LEFT_ID);
|
||||
}
|
||||
|
||||
BushMiddleBlock::BushMiddleBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, BUSH_MIDDLE_SRC,
|
||||
false ) {
|
||||
setId( BUSH_MIDDLE_ID );
|
||||
BushMiddleBlock::BushMiddleBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, BUSH_MIDDLE_SRC,
|
||||
false) {
|
||||
setId(BUSH_MIDDLE_ID);
|
||||
}
|
||||
|
||||
BushRightBlock::BushRightBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, BUSH_RIGHT_SRC,
|
||||
false ) {
|
||||
setId( BUSH_RIGHT_ID );
|
||||
BushRightBlock::BushRightBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, BUSH_RIGHT_SRC, false) {
|
||||
setId(BUSH_RIGHT_ID);
|
||||
}
|
||||
|
||||
CloudLeftBottomBlock::CloudLeftBottomBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_LEFT_BOTTOM_SRC,
|
||||
false ) {
|
||||
setId( CLOUD_LEFT_BOTTOM_ID );
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CLOUD_LEFT_BOTTOM_SRC,
|
||||
false) {
|
||||
setId(CLOUD_LEFT_BOTTOM_ID);
|
||||
}
|
||||
|
||||
CloudMiddleBottomBlock::CloudMiddleBottomBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
CLOUD_MIDDLE_BOTTOM_SRC, false ) {
|
||||
setId( CLOUD_MIDDLE_BOTTOM_ID );
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CLOUD_MIDDLE_BOTTOM_SRC,
|
||||
false) {
|
||||
setId(CLOUD_MIDDLE_BOTTOM_ID);
|
||||
}
|
||||
|
||||
CloudRightBottomBlock::CloudRightBottomBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_RIGHT_BOTTOM_SRC,
|
||||
false ) {
|
||||
setId( CLOUD_RIGHT_BOTTOM_ID );
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CLOUD_RIGHT_BOTTOM_SRC,
|
||||
false) {
|
||||
setId(CLOUD_RIGHT_BOTTOM_ID);
|
||||
}
|
||||
|
||||
CloudLeftTopBlock::CloudLeftTopBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_LEFT_TOP_SRC,
|
||||
false ) {
|
||||
setId( CLOUD_LEFT_TOP_ID );
|
||||
CloudLeftTopBlock::CloudLeftTopBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CLOUD_LEFT_TOP_SRC,
|
||||
false) {
|
||||
setId(CLOUD_LEFT_TOP_ID);
|
||||
}
|
||||
|
||||
CloudMiddleTopBlock::CloudMiddleTopBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_MIDDLE_TOP_SRC,
|
||||
false ) {
|
||||
setId( CLOUD_MIDDLE_TOP_ID );
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CLOUD_MIDDLE_TOP_SRC,
|
||||
false) {
|
||||
setId(CLOUD_MIDDLE_TOP_ID);
|
||||
}
|
||||
|
||||
CloudRightTopBlock::CloudRightTopBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_RIGHT_TOP_SRC,
|
||||
false ) {
|
||||
setId( CLOUD_RIGHT_TOP_ID );
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CLOUD_RIGHT_TOP_SRC,
|
||||
false) {
|
||||
setId(CLOUD_RIGHT_TOP_ID);
|
||||
}
|
||||
|
||||
PipeLeftBottomBlock::PipeLeftBottomBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, PIPE_LEFT_BOTTOM_SRC,
|
||||
false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, PIPE_LEFT_BOTTOM_SRC,
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId( PIPE_LEFT_BOTTOM_ID );
|
||||
setId(PIPE_LEFT_BOTTOM_ID);
|
||||
}
|
||||
|
||||
PipeRightBottomBlock::PipeRightBottomBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, PIPE_RIGHT_BOTTOM_SRC,
|
||||
false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, PIPE_RIGHT_BOTTOM_SRC,
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId( PIPE_RIGHT_BOTTOM_ID );
|
||||
setId(PIPE_RIGHT_BOTTOM_ID);
|
||||
}
|
||||
|
||||
PipeLeftTopBlock::PipeLeftTopBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, PIPE_LEFT_TOP_SRC,
|
||||
false ) {
|
||||
PipeLeftTopBlock::PipeLeftTopBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, PIPE_LEFT_TOP_SRC,
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId( PIPE_LEFT_TOP_ID );
|
||||
setId(PIPE_LEFT_TOP_ID);
|
||||
}
|
||||
|
||||
PipeRightTopBlock::PipeRightTopBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, PIPE_RIGHT_TOP_SRC,
|
||||
false ) {
|
||||
PipeRightTopBlock::PipeRightTopBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, PIPE_RIGHT_TOP_SRC,
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId( PIPE_RIGHT_TOP_ID );
|
||||
setId(PIPE_RIGHT_TOP_ID);
|
||||
}
|
||||
|
||||
CastleLeftBlock::CastleLeftBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_LEFT_SRC,
|
||||
false ) {
|
||||
setId( CASTLE_LEFT_ID );
|
||||
CastleLeftBlock::CastleLeftBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_LEFT_SRC,
|
||||
false) {
|
||||
setId(CASTLE_LEFT_ID);
|
||||
}
|
||||
|
||||
CastleRightBlock::CastleRightBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_RIGHT_SRC,
|
||||
false ) {
|
||||
setId( CASTLE_RIGHT_ID );
|
||||
CastleRightBlock::CastleRightBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_RIGHT_SRC,
|
||||
false) {
|
||||
setId(CASTLE_RIGHT_ID);
|
||||
}
|
||||
|
||||
CastleBlackBlock::CastleBlackBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_BLACK_SRC,
|
||||
false ) {
|
||||
setId( CASTLE_BLACK_ID );
|
||||
CastleBlackBlock::CastleBlackBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_BLACK_SRC,
|
||||
false) {
|
||||
setId(CASTLE_BLACK_ID);
|
||||
}
|
||||
|
||||
CastleEntryBlock::CastleEntryBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_ENTRY_SRC,
|
||||
false ) {
|
||||
setId( CASTLE_ENTRY_ID );
|
||||
CastleEntryBlock::CastleEntryBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_ENTRY_SRC,
|
||||
false) {
|
||||
setId(CASTLE_ENTRY_ID);
|
||||
}
|
||||
|
||||
CastleTowerBlock::CastleTowerBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_TOWER_SRC,
|
||||
false ) {
|
||||
setId( CASTLE_TOWER_ID );
|
||||
CastleTowerBlock::CastleTowerBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_TOWER_SRC,
|
||||
false) {
|
||||
setId(CASTLE_TOWER_ID);
|
||||
}
|
||||
|
||||
CastleTowerFilledBlock::CastleTowerFilledBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
CASTLE_TOWER_FILLED_SRC, false ) {
|
||||
setId( CASTLE_TOWER_FILLED_ID );
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_TOWER_FILLED_SRC,
|
||||
false) {
|
||||
setId(CASTLE_TOWER_FILLED_ID);
|
||||
}
|
||||
|
||||
VineTopBlock::VineTopBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, VINE_TOP_SRC, false ) {
|
||||
VineTopBlock::VineTopBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, VINE_TOP_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( VINE_TOP_ID );
|
||||
setId(VINE_TOP_ID);
|
||||
}
|
||||
|
||||
VineBottomBlock::VineBottomBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, VINE_BOTTOM_SRC,
|
||||
false ) {
|
||||
VineBottomBlock::VineBottomBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, VINE_BOTTOM_SRC,
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId( VINE_BOTTOM_ID );
|
||||
setId(VINE_BOTTOM_ID);
|
||||
}
|
||||
|
||||
PoleTopBlock::PoleTopBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, POLE_TOP_SRC, false ) {
|
||||
PoleTopBlock::PoleTopBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, POLE_TOP_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( POLE_TOP_ID );
|
||||
setId(POLE_TOP_ID);
|
||||
}
|
||||
|
||||
PoleBottomBlock::PoleBottomBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, POLE_BOTTOM_SRC,
|
||||
false ) {
|
||||
PoleBottomBlock::PoleBottomBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, POLE_BOTTOM_SRC,
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId( POLE_BOTTOM_ID );
|
||||
setId(POLE_BOTTOM_ID);
|
||||
}
|
||||
|
||||
FlagBlock::FlagBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, FLAG_SRC, false ) {
|
||||
setId( FLAG_ID );
|
||||
FlagBlock::FlagBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, FLAG_SRC, false) {
|
||||
setId(FLAG_ID);
|
||||
}
|
||||
|
||||
StepBlock::StepBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, STEP_SRC, true ) {
|
||||
StepBlock::StepBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, STEP_SRC, true) {
|
||||
ensureCollision();
|
||||
setId( STEP_ID );
|
||||
setId(STEP_ID);
|
||||
}
|
||||
|
||||
BrickBlock::BrickBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, BRICK_SRC, true ) {
|
||||
BrickBlock::BrickBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, BRICK_SRC, true) {
|
||||
ensureCollision();
|
||||
setId( BRICK_ID );
|
||||
setId(BRICK_ID);
|
||||
}
|
||||
|
||||
BrickTopBlock::BrickTopBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, BRICK_TOP_SRC, true ) {
|
||||
BrickTopBlock::BrickTopBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, BRICK_TOP_SRC, true) {
|
||||
ensureCollision();
|
||||
setId( BRICK_TOP_ID );
|
||||
setId(BRICK_TOP_ID);
|
||||
}
|
||||
|
||||
SidewayPipeEndTopBlock::SidewayPipeEndTopBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
SIDEWAY_PIPE_END_TOP_SRC, false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture,
|
||||
SIDEWAY_PIPE_END_TOP_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( SIDEWAY_PIPE_END_TOP_ID );
|
||||
setId(SIDEWAY_PIPE_END_TOP_ID);
|
||||
}
|
||||
|
||||
SidewayPipeEndBottomBlock::SidewayPipeEndBottomBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
SIDEWAY_PIPE_END_BOTTOM_SRC, false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture,
|
||||
SIDEWAY_PIPE_END_BOTTOM_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( SIDEWAY_PIPE_END_BOTTOM_ID );
|
||||
setId(SIDEWAY_PIPE_END_BOTTOM_ID);
|
||||
}
|
||||
|
||||
SidewayPipeMiddleTopBlock::SidewayPipeMiddleTopBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
SIDEWAY_PIPE_MIDDLE_TOP_SRC, false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture,
|
||||
SIDEWAY_PIPE_MIDDLE_TOP_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( SIDEWAY_PIPE_MIDDLE_TOP_ID );
|
||||
setId(SIDEWAY_PIPE_MIDDLE_TOP_ID);
|
||||
}
|
||||
|
||||
SidewayPipeMiddleBottomBlock::SidewayPipeMiddleBottomBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
SIDEWAY_PIPE_MIDDLE_BOTTOM_SRC, false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture,
|
||||
SIDEWAY_PIPE_MIDDLE_BOTTOM_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( SIDEWAY_PIPE_MIDDLE_BOTTOM_ID );
|
||||
setId(SIDEWAY_PIPE_MIDDLE_BOTTOM_ID);
|
||||
}
|
||||
|
||||
SidewayPipeConnectorTopBlock::SidewayPipeConnectorTopBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
SIDEWAY_PIPE_CONNECTOR_TOP_SRC, false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture,
|
||||
SIDEWAY_PIPE_CONNECTOR_TOP_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( SIDEWAY_PIPE_CONNECTOR_TOP_ID );
|
||||
setId(SIDEWAY_PIPE_CONNECTOR_TOP_ID);
|
||||
}
|
||||
|
||||
SidewayPipeConnectorBottomBlock::SidewayPipeConnectorBottomBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
SIDEWAY_PIPE_CONNECTOR_BOTTOM_SRC, false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture,
|
||||
SIDEWAY_PIPE_CONNECTOR_BOTTOM_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID );
|
||||
setId(SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID);
|
||||
}
|
||||
|
||||
TreePlatformTopLeftBlock::TreePlatformTopLeftBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
TREE_PLATFORM_TOP_LEFT_SRC, false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture,
|
||||
TREE_PLATFORM_TOP_LEFT_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( TREE_PLATFORM_TOP_LEFT_ID );
|
||||
setId(TREE_PLATFORM_TOP_LEFT_ID);
|
||||
}
|
||||
|
||||
TreePlatformTopMiddleBlock::TreePlatformTopMiddleBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
TREE_PLATFORM_TOP_MIDDLE_SRC, false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture,
|
||||
TREE_PLATFORM_TOP_MIDDLE_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( TREE_PLATFORM_TOP_MIDDLE_ID );
|
||||
setId(TREE_PLATFORM_TOP_MIDDLE_ID);
|
||||
}
|
||||
|
||||
TreePlatformTopRightBlock::TreePlatformTopRightBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
TREE_PLATFORM_TOP_RIGHT_SRC, false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture,
|
||||
TREE_PLATFORM_TOP_RIGHT_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( TREE_PLATFORM_TOP_RIGHT_ID );
|
||||
setId(TREE_PLATFORM_TOP_RIGHT_ID);
|
||||
}
|
||||
|
||||
TreePlatformBarkBlock::TreePlatformBarkBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_PLATFORM_BARK_SRC,
|
||||
false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, TREE_PLATFORM_BARK_SRC,
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId( TREE_PLATFORM_BARK_ID );
|
||||
setId(TREE_PLATFORM_BARK_ID);
|
||||
}
|
||||
|
||||
WaterTopBlock::WaterTopBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, WATER_TOP_SRC,
|
||||
false ) {
|
||||
WaterTopBlock::WaterTopBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, WATER_TOP_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( WATER_TOP_ID );
|
||||
setId(WATER_TOP_ID);
|
||||
}
|
||||
|
||||
WaterFillBlock::WaterFillBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, WATER_FILL_SRC,
|
||||
false ) {
|
||||
WaterFillBlock::WaterFillBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, WATER_FILL_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( WATER_FILL_ID );
|
||||
setId(WATER_FILL_ID);
|
||||
}
|
||||
|
||||
MushroomPlatformTopLeftBlock::MushroomPlatformTopLeftBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
MUSHROOM_PLATFORM_TOP_LEFT_SRC, false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture,
|
||||
MUSHROOM_PLATFORM_TOP_LEFT_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( MUSHROOM_PLATFORM_TOP_LEFT_ID );
|
||||
setId(MUSHROOM_PLATFORM_TOP_LEFT_ID);
|
||||
}
|
||||
|
||||
MushroomPlatformTopMiddleBlock::MushroomPlatformTopMiddleBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
MUSHROOM_PLATFORM_TOP_MIDDLE_SRC, false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture,
|
||||
MUSHROOM_PLATFORM_TOP_MIDDLE_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( MUSHROOM_PLATFORM_TOP_MIDDLE_ID );
|
||||
setId(MUSHROOM_PLATFORM_TOP_MIDDLE_ID);
|
||||
}
|
||||
|
||||
MushroomPlatformTopRightBlock::MushroomPlatformTopRightBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
MUSHROOM_PLATFORM_TOP_RIGHT_SRC, false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture,
|
||||
MUSHROOM_PLATFORM_TOP_RIGHT_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( MUSHROOM_PLATFORM_TOP_RIGHT_ID );
|
||||
setId(MUSHROOM_PLATFORM_TOP_RIGHT_ID);
|
||||
}
|
||||
|
||||
MushroomPlatformBarkTopBlock::MushroomPlatformBarkTopBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
MUSHROOM_PLATFORM_BARK_TOP_SRC, false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture,
|
||||
MUSHROOM_PLATFORM_BARK_TOP_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( MUSHROOM_PLATFORM_BARK_TOP_ID );
|
||||
setId(MUSHROOM_PLATFORM_BARK_TOP_ID);
|
||||
}
|
||||
|
||||
MushroomPlatformBarkBottomBlock::MushroomPlatformBarkBottomBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture,
|
||||
MUSHROOM_PLATFORM_BARK_BOTTOM_SRC, false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture,
|
||||
MUSHROOM_PLATFORM_BARK_BOTTOM_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( MUSHROOM_PLATFORM_BARK_BOTTOM_ID );
|
||||
setId(MUSHROOM_PLATFORM_BARK_BOTTOM_ID);
|
||||
}
|
||||
|
||||
TreeBarkBlock::TreeBarkBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_BARK_SRC,
|
||||
false ) {
|
||||
TreeBarkBlock::TreeBarkBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, TREE_BARK_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( TREE_BARK_ID );
|
||||
setId(TREE_BARK_ID);
|
||||
}
|
||||
|
||||
TreeLeavesSmallBlock::TreeLeavesSmallBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_LEAVES_SMALL_SRC,
|
||||
false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, TREE_LEAVES_SMALL_SRC,
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId( TREE_LEAVES_SMALL_ID );
|
||||
setId(TREE_LEAVES_SMALL_ID);
|
||||
}
|
||||
|
||||
TreeLeavesTopBlock::TreeLeavesTopBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_LEAVES_TOP_SRC,
|
||||
false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, TREE_LEAVES_TOP_SRC,
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId( TREE_LEAVES_TOP_ID );
|
||||
setId(TREE_LEAVES_TOP_ID);
|
||||
}
|
||||
|
||||
TreeLeavesBottomBlock::TreeLeavesBottomBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_LEAVES_BOTTOM_SRC,
|
||||
false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, TREE_LEAVES_BOTTOM_SRC,
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId( TREE_LEAVES_BOTTOM_ID );
|
||||
setId(TREE_LEAVES_BOTTOM_ID);
|
||||
}
|
||||
|
||||
CannonTowerBlock::CannonTowerBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, CANNON_TOWER_SRC,
|
||||
false ) {
|
||||
CannonTowerBlock::CannonTowerBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CANNON_TOWER_SRC,
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId( CANNON_TOWER_ID );
|
||||
setId(CANNON_TOWER_ID);
|
||||
}
|
||||
|
||||
CannonPedestalBlock::CannonPedestalBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, CANNON_PEDESTAL_SRC,
|
||||
false ) {
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CANNON_PEDESTAL_SRC,
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId( CANNON_PEDESTAL_ID );
|
||||
setId(CANNON_PEDESTAL_ID);
|
||||
}
|
||||
|
||||
CannonBlock::CannonBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_terrain_texture, CANNON_SRC, false ) {
|
||||
CannonBlock::CannonBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, CANNON_SRC, false) {
|
||||
ensureCollision();
|
||||
setId( CANNON_ID );
|
||||
setId(CANNON_ID);
|
||||
}
|
||||
|
||||
DestructibleModifierBlock::DestructibleModifierBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_mod_texture, MOD_DESTRUCTIBLE_SRC,
|
||||
false ) {
|
||||
setId( DESTRUCTIBLE_MODIFIER_ID );
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_mod_texture, MOD_DESTRUCTIBLE_SRC,
|
||||
false) {
|
||||
setId(DESTRUCTIBLE_MODIFIER_ID);
|
||||
}
|
||||
|
||||
BackgroundModifierBlock::BackgroundModifierBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_mod_texture, MOD_BACKGROUND_SRC,
|
||||
false ) {
|
||||
setId( BACKGROUND_MODIFIER_ID );
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_mod_texture, MOD_BACKGROUND_SRC, false) {
|
||||
setId(BACKGROUND_MODIFIER_ID);
|
||||
}
|
||||
|
||||
MushroomModifierBlock::MushroomModifierBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
||||
: MarioBlock( x, y, renderer, g_mod_texture, MOD_MUSHROOM_SRC, false ) {
|
||||
setId( MUSHROOM_MODIFIER_ID );
|
||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||
: MarioBlock(x, y, renderer, g_mod_texture, MOD_MUSHROOM_SRC, false) {
|
||||
setId(MUSHROOM_MODIFIER_ID);
|
||||
}
|
||||
|
@ -5,297 +5,339 @@
|
||||
|
||||
class FloorBlock : public MarioBlock {
|
||||
public:
|
||||
FloorBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
FloorBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class HillInclineBlock : public MarioBlock {
|
||||
public:
|
||||
HillInclineBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
HillInclineBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class HillDeclineBlock : public MarioBlock {
|
||||
public:
|
||||
HillDeclineBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
HillDeclineBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class HillDotsRightBlock : public MarioBlock {
|
||||
public:
|
||||
HillDotsRightBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
HillDotsRightBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class HillDotsLeftBlock : public MarioBlock {
|
||||
public:
|
||||
HillDotsLeftBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
HillDotsLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class HillFillBlock : public MarioBlock {
|
||||
public:
|
||||
HillFillBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
HillFillBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class HillTopBlock : public MarioBlock {
|
||||
public:
|
||||
HillTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
HillTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class BushLeftBlock : public MarioBlock {
|
||||
public:
|
||||
BushLeftBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
BushLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class BushMiddleBlock : public MarioBlock {
|
||||
public:
|
||||
BushMiddleBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
BushMiddleBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class BushRightBlock : public MarioBlock {
|
||||
public:
|
||||
BushRightBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
BushRightBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CloudLeftBottomBlock : public MarioBlock {
|
||||
public:
|
||||
CloudLeftBottomBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CloudLeftBottomBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CloudMiddleBottomBlock : public MarioBlock {
|
||||
public:
|
||||
CloudMiddleBottomBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CloudMiddleBottomBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CloudRightBottomBlock : public MarioBlock {
|
||||
public:
|
||||
CloudRightBottomBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CloudRightBottomBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CloudLeftTopBlock : public MarioBlock {
|
||||
public:
|
||||
CloudLeftTopBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CloudLeftTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CloudMiddleTopBlock : public MarioBlock {
|
||||
public:
|
||||
CloudMiddleTopBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CloudMiddleTopBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CloudRightTopBlock : public MarioBlock {
|
||||
public:
|
||||
CloudRightTopBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CloudRightTopBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class PipeLeftBottomBlock : public MarioBlock {
|
||||
public:
|
||||
PipeLeftBottomBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
PipeLeftBottomBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class PipeRightBottomBlock : public MarioBlock {
|
||||
public:
|
||||
PipeRightBottomBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
PipeRightBottomBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class PipeLeftTopBlock : public MarioBlock {
|
||||
public:
|
||||
PipeLeftTopBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
PipeLeftTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class PipeRightTopBlock : public MarioBlock {
|
||||
public:
|
||||
PipeRightTopBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
PipeRightTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CastleLeftBlock : public MarioBlock {
|
||||
public:
|
||||
CastleLeftBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CastleLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CastleRightBlock : public MarioBlock {
|
||||
public:
|
||||
CastleRightBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CastleRightBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CastleBlackBlock : public MarioBlock {
|
||||
public:
|
||||
CastleBlackBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CastleBlackBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CastleEntryBlock : public MarioBlock {
|
||||
public:
|
||||
CastleEntryBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CastleEntryBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CastleTowerBlock : public MarioBlock {
|
||||
public:
|
||||
CastleTowerBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CastleTowerBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CastleTowerFilledBlock : public MarioBlock {
|
||||
public:
|
||||
CastleTowerFilledBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CastleTowerFilledBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class VineTopBlock : public MarioBlock {
|
||||
public:
|
||||
VineTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
VineTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class VineBottomBlock : public MarioBlock {
|
||||
public:
|
||||
VineBottomBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
VineBottomBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class PoleTopBlock : public MarioBlock {
|
||||
public:
|
||||
PoleTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
PoleTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class PoleBottomBlock : public MarioBlock {
|
||||
public:
|
||||
PoleBottomBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
PoleBottomBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class FlagBlock : public MarioBlock {
|
||||
public:
|
||||
FlagBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
FlagBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class StepBlock : public MarioBlock {
|
||||
public:
|
||||
StepBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
StepBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class BrickBlock : public MarioBlock {
|
||||
public:
|
||||
BrickBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
BrickBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class BrickTopBlock : public MarioBlock {
|
||||
public:
|
||||
BrickTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
BrickTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class SidewayPipeEndTopBlock : public MarioBlock {
|
||||
public:
|
||||
SidewayPipeEndTopBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
SidewayPipeEndTopBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class SidewayPipeEndBottomBlock : public MarioBlock {
|
||||
public:
|
||||
SidewayPipeEndBottomBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
SidewayPipeEndBottomBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class SidewayPipeMiddleTopBlock : public MarioBlock {
|
||||
public:
|
||||
SidewayPipeMiddleTopBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
SidewayPipeMiddleTopBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class SidewayPipeMiddleBottomBlock : public MarioBlock {
|
||||
public:
|
||||
SidewayPipeMiddleBottomBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
SidewayPipeMiddleBottomBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class SidewayPipeConnectorTopBlock : public MarioBlock {
|
||||
public:
|
||||
SidewayPipeConnectorTopBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
SidewayPipeConnectorTopBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class SidewayPipeConnectorBottomBlock : public MarioBlock {
|
||||
public:
|
||||
SidewayPipeConnectorBottomBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
SidewayPipeConnectorBottomBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class TreePlatformTopLeftBlock : public MarioBlock {
|
||||
public:
|
||||
TreePlatformTopLeftBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
TreePlatformTopLeftBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class TreePlatformTopMiddleBlock : public MarioBlock {
|
||||
public:
|
||||
TreePlatformTopMiddleBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
TreePlatformTopMiddleBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class TreePlatformTopRightBlock : public MarioBlock {
|
||||
public:
|
||||
TreePlatformTopRightBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
TreePlatformTopRightBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class TreePlatformBarkBlock : public MarioBlock {
|
||||
public:
|
||||
TreePlatformBarkBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
TreePlatformBarkBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class WaterTopBlock : public MarioBlock {
|
||||
public:
|
||||
WaterTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
WaterTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class WaterFillBlock : public MarioBlock {
|
||||
public:
|
||||
WaterFillBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
WaterFillBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class MushroomPlatformTopLeftBlock : public MarioBlock {
|
||||
public:
|
||||
MushroomPlatformTopLeftBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
MushroomPlatformTopLeftBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class MushroomPlatformTopMiddleBlock : public MarioBlock {
|
||||
public:
|
||||
MushroomPlatformTopMiddleBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
MushroomPlatformTopMiddleBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class MushroomPlatformTopRightBlock : public MarioBlock {
|
||||
public:
|
||||
MushroomPlatformTopRightBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
MushroomPlatformTopRightBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class MushroomPlatformBarkTopBlock : public MarioBlock {
|
||||
public:
|
||||
MushroomPlatformBarkTopBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
MushroomPlatformBarkTopBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class MushroomPlatformBarkBottomBlock : public MarioBlock {
|
||||
public:
|
||||
MushroomPlatformBarkBottomBlock(
|
||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
MushroomPlatformBarkBottomBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class TreeBarkBlock : public MarioBlock {
|
||||
public:
|
||||
TreeBarkBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
TreeBarkBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class TreeLeavesSmallBlock : public MarioBlock {
|
||||
public:
|
||||
TreeLeavesSmallBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
TreeLeavesSmallBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class TreeLeavesTopBlock : public MarioBlock {
|
||||
public:
|
||||
TreeLeavesTopBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
TreeLeavesTopBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class TreeLeavesBottomBlock : public MarioBlock {
|
||||
public:
|
||||
TreeLeavesBottomBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
TreeLeavesBottomBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CannonTowerBlock : public MarioBlock {
|
||||
public:
|
||||
CannonTowerBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CannonTowerBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CannonPedestalBlock : public MarioBlock {
|
||||
public:
|
||||
CannonPedestalBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CannonPedestalBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class CannonBlock : public MarioBlock {
|
||||
public:
|
||||
CannonBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
CannonBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
//------------------ MODS------------------------------------------------------
|
||||
class DestructibleModifierBlock : public MarioBlock {
|
||||
public:
|
||||
DestructibleModifierBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
DestructibleModifierBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class BackgroundModifierBlock : public MarioBlock {
|
||||
public:
|
||||
BackgroundModifierBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
BackgroundModifierBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
class MushroomModifierBlock : public MarioBlock {
|
||||
public:
|
||||
MushroomModifierBlock( int x, int y,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
MushroomModifierBlock(int x, int y,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -2,13 +2,13 @@
|
||||
#include "../../sdlpp/sdlpp_renderobject.hpp"
|
||||
#include "../objectids.hpp"
|
||||
|
||||
void BounceVisitor::visit( const SDLPP::RenderObject &obj ) {
|
||||
void BounceVisitor::visit(const SDLPP::RenderObject &obj) {
|
||||
auto id = obj.getId();
|
||||
switch ( id ) {
|
||||
switch (id) {
|
||||
case FLOOR_ID:
|
||||
case BRICK_ID:
|
||||
case BRICK_TOP_ID:
|
||||
if(from == BOUNCE_COLLISION) {
|
||||
if (from == BOUNCE_COLLISION) {
|
||||
hits += 1;
|
||||
}
|
||||
default:
|
||||
|
@ -7,14 +7,14 @@
|
||||
class BounceVisitor : public SDLPP::Visitor {
|
||||
public:
|
||||
BounceVisitor() = default;
|
||||
void visit( const SDLPP::RenderObject &obj ) override;
|
||||
void setFromId( uint64_t id ) override {
|
||||
void visit(const SDLPP::RenderObject &obj) override;
|
||||
void setFromId(uint64_t id) override {
|
||||
from = id;
|
||||
}
|
||||
uint64_t getFromId() const override {
|
||||
return from;
|
||||
}
|
||||
void setVisitorType( uint64_t type ) override {
|
||||
void setVisitorType(uint64_t type) override {
|
||||
_type = type;
|
||||
}
|
||||
uint64_t getVisitorType() const override {
|
||||
|
@ -3,9 +3,9 @@
|
||||
#include "../objectids.hpp"
|
||||
#include "../sprites.hpp"
|
||||
|
||||
void GoombaVisitor::visit( const SDLPP::RenderObject &obj ) {
|
||||
void GoombaVisitor::visit(const SDLPP::RenderObject &obj) {
|
||||
auto id = obj.getId();
|
||||
switch ( id ) {
|
||||
switch (id) {
|
||||
case FLOOR_ID:
|
||||
case BRICK_ID:
|
||||
case BRICK_TOP_ID:
|
||||
@ -28,17 +28,17 @@ void GoombaVisitor::visit( const SDLPP::RenderObject &obj ) {
|
||||
case CANNON_TOWER_ID:
|
||||
case CANNON_PEDESTAL_ID:
|
||||
case CANNON_ID:
|
||||
if ( from == NPC_FLOOR_DETECT ) {
|
||||
if (from == NPC_FLOOR_DETECT) {
|
||||
onGround = true;
|
||||
groundY = obj.getPos().getY();
|
||||
} else if ( from == NPC_LEFT_SIDE_DETECT ) {
|
||||
if(!left && !right) {
|
||||
} else if (from == NPC_LEFT_SIDE_DETECT) {
|
||||
if (!left && !right) {
|
||||
movement_blockage = obj.getPos();
|
||||
validXPos = movement_blockage.getX() + BLOCK_SIZE;
|
||||
}
|
||||
left = true;
|
||||
} else if (from == NPC_RIGHT_SIDE_DETECT ) {
|
||||
if(!left && !right) {
|
||||
} else if (from == NPC_RIGHT_SIDE_DETECT) {
|
||||
if (!left && !right) {
|
||||
movement_blockage = obj.getPos();
|
||||
validXPos = movement_blockage.getX() - BLOCK_SIZE;
|
||||
}
|
||||
|
@ -9,17 +9,17 @@
|
||||
class GoombaVisitor : public SDLPP::Visitor {
|
||||
public:
|
||||
GoombaVisitor() = default;
|
||||
void visit( const SDLPP::RenderObject &obj ) override;
|
||||
void visit(const SDLPP::RenderObject &obj) override;
|
||||
bool isOnGround() const {
|
||||
return onGround;
|
||||
}
|
||||
bool isDead() const {
|
||||
return death;
|
||||
}
|
||||
void setFromId( uint64_t id ) override {
|
||||
void setFromId(uint64_t id) override {
|
||||
from = id;
|
||||
}
|
||||
void setVisitorType( uint64_t type ) override {
|
||||
void setVisitorType(uint64_t type) override {
|
||||
_type = type;
|
||||
}
|
||||
uint64_t getVisitorType() const override {
|
||||
|
@ -3,9 +3,9 @@
|
||||
#include "../objectids.hpp"
|
||||
#include "../sprites.hpp"
|
||||
|
||||
void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
|
||||
void MarioVisitor::visit(const SDLPP::RenderObject &obj) {
|
||||
auto id = obj.getId();
|
||||
switch ( id ) {
|
||||
switch (id) {
|
||||
case FLOOR_ID:
|
||||
case BRICK_ID:
|
||||
case BRICK_TOP_ID:
|
||||
@ -28,22 +28,23 @@ void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
|
||||
case CANNON_TOWER_ID:
|
||||
case CANNON_PEDESTAL_ID:
|
||||
case CANNON_ID:
|
||||
if ( from == MARIO_FLOOR_DETECT ) {
|
||||
if (from == MARIO_FLOOR_DETECT) {
|
||||
onGround = true;
|
||||
groundY = obj.getPos().getY();
|
||||
} else if ( from == MARIO_LEFT_SIDE_DETECT ) {
|
||||
if(!left && !right) {
|
||||
} else if (from == MARIO_LEFT_SIDE_DETECT) {
|
||||
if (!left && !right) {
|
||||
movement_blockage = obj.getPos();
|
||||
}
|
||||
left = true;
|
||||
} else if (from == MARIO_RIGHT_SIDE_DETECT ) {
|
||||
if(!left && !right) {
|
||||
} else if (from == MARIO_RIGHT_SIDE_DETECT) {
|
||||
if (!left && !right) {
|
||||
movement_blockage = obj.getPos();
|
||||
}
|
||||
right = true;
|
||||
} else if (from == MARIO_TOP_DETECT) {
|
||||
top_hit = true;
|
||||
} else if (from == MARIO_TOP_LEFT_DETECT || from == MARIO_TOP_RIGHT_DETECT) {
|
||||
} else if (from == MARIO_TOP_LEFT_DETECT ||
|
||||
from == MARIO_TOP_RIGHT_DETECT) {
|
||||
rightleftpos = obj.getPos();
|
||||
top_left_right = true;
|
||||
}
|
||||
@ -54,7 +55,7 @@ void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
|
||||
_quit = true;
|
||||
break;
|
||||
case GOOMBA_ID:
|
||||
if(from != MARIO_FLOOR_DETECT && from != MARIO_ENEMY_DETECT) {
|
||||
if (from != MARIO_FLOOR_DETECT && from != MARIO_ENEMY_DETECT) {
|
||||
death = true;
|
||||
_quit = true;
|
||||
} else {
|
||||
|
@ -8,8 +8,12 @@
|
||||
|
||||
class MarioVisitor : public SDLPP::Visitor {
|
||||
public:
|
||||
MarioVisitor(bool is_jumping, SDLPP::Scene &scene, bool &quit, int &coin_count, std::vector< std::shared_ptr< MarioBlock > > &moving_objects) : jumping(is_jumping), _scene(scene), _quit(quit), _coin_count(coin_count), _moving_objects(moving_objects) {}
|
||||
void visit( const SDLPP::RenderObject &obj ) override;
|
||||
MarioVisitor(bool is_jumping, SDLPP::Scene &scene, bool &quit,
|
||||
int &coin_count,
|
||||
std::vector<std::shared_ptr<MarioBlock>> &moving_objects)
|
||||
: jumping(is_jumping), _scene(scene), _quit(quit),
|
||||
_coin_count(coin_count), _moving_objects(moving_objects) {}
|
||||
void visit(const SDLPP::RenderObject &obj) override;
|
||||
bool isOnGround() const {
|
||||
return onGround;
|
||||
}
|
||||
@ -22,13 +26,13 @@ public:
|
||||
double newXPos() const {
|
||||
return newX;
|
||||
}
|
||||
void setFromId( uint64_t id ) override {
|
||||
void setFromId(uint64_t id) override {
|
||||
from = id;
|
||||
}
|
||||
uint64_t getFromId() const override {
|
||||
return from;
|
||||
}
|
||||
void setVisitorType( uint64_t type ) override {
|
||||
void setVisitorType(uint64_t type) override {
|
||||
_type = type;
|
||||
}
|
||||
uint64_t getVisitorType() const override {
|
||||
@ -125,7 +129,7 @@ private:
|
||||
bool &_quit;
|
||||
int &_coin_count;
|
||||
bool mushroom = false;
|
||||
std::vector< std::shared_ptr< MarioBlock > > &_moving_objects;
|
||||
std::vector<std::shared_ptr<MarioBlock>> &_moving_objects;
|
||||
bool _bounce = false;
|
||||
};
|
||||
|
||||
|
@ -3,9 +3,9 @@
|
||||
#include "../objectids.hpp"
|
||||
#include "../sprites.hpp"
|
||||
|
||||
void MushroomVisitor::visit( const SDLPP::RenderObject &obj ) {
|
||||
void MushroomVisitor::visit(const SDLPP::RenderObject &obj) {
|
||||
auto id = obj.getId();
|
||||
switch ( id ) {
|
||||
switch (id) {
|
||||
case FLOOR_ID:
|
||||
case BRICK_ID:
|
||||
case BRICK_TOP_ID:
|
||||
@ -28,17 +28,17 @@ void MushroomVisitor::visit( const SDLPP::RenderObject &obj ) {
|
||||
case CANNON_TOWER_ID:
|
||||
case CANNON_PEDESTAL_ID:
|
||||
case CANNON_ID:
|
||||
if ( from == NPC_FLOOR_DETECT ) {
|
||||
if (from == NPC_FLOOR_DETECT) {
|
||||
onGround = true;
|
||||
groundY = obj.getPos().getY();
|
||||
} else if ( from == NPC_LEFT_SIDE_DETECT ) {
|
||||
if(!left && !right) {
|
||||
} else if (from == NPC_LEFT_SIDE_DETECT) {
|
||||
if (!left && !right) {
|
||||
movement_blockage = obj.getPos();
|
||||
validXPos = movement_blockage.getX() + BLOCK_SIZE;
|
||||
}
|
||||
left = true;
|
||||
} else if (from == NPC_RIGHT_SIDE_DETECT ) {
|
||||
if(!left && !right) {
|
||||
} else if (from == NPC_RIGHT_SIDE_DETECT) {
|
||||
if (!left && !right) {
|
||||
movement_blockage = obj.getPos();
|
||||
validXPos = movement_blockage.getX() - BLOCK_SIZE;
|
||||
}
|
||||
|
@ -9,17 +9,17 @@
|
||||
class MushroomVisitor : public SDLPP::Visitor {
|
||||
public:
|
||||
MushroomVisitor() = default;
|
||||
void visit( const SDLPP::RenderObject &obj ) override;
|
||||
void visit(const SDLPP::RenderObject &obj) override;
|
||||
bool isOnGround() const {
|
||||
return onGround;
|
||||
}
|
||||
void setFromId( uint64_t id ) override {
|
||||
void setFromId(uint64_t id) override {
|
||||
from = id;
|
||||
}
|
||||
uint64_t getFromId() const override {
|
||||
return from;
|
||||
}
|
||||
void setVisitorType( uint64_t type ) override {
|
||||
void setVisitorType(uint64_t type) override {
|
||||
_type = type;
|
||||
}
|
||||
uint64_t getVisitorType() const override {
|
||||
|
@ -4,23 +4,28 @@
|
||||
#include "mushroom_visitor.hpp"
|
||||
#include "goomba_visitor.hpp"
|
||||
|
||||
std::shared_ptr< SDLPP::Visitor >
|
||||
getVisitor( const MarioBlock &block, SDLPP::Scene &scene, bool &quit,
|
||||
int &coin_count,
|
||||
std::vector< std::shared_ptr< MarioBlock > > &moving_objects ) {
|
||||
std::shared_ptr< SDLPP::Visitor > result{};
|
||||
switch(block.getId()) {
|
||||
case MARIO_ID:
|
||||
result = std::static_pointer_cast<SDLPP::Visitor>(std::make_shared<MarioVisitor>(block.getMovement().getY() < 0, scene, quit, coin_count, moving_objects));
|
||||
break;
|
||||
case MUSHROOM_ID:
|
||||
result = std::static_pointer_cast<SDLPP::Visitor>(std::make_shared<MushroomVisitor>());
|
||||
break;
|
||||
case GOOMBA_ID:
|
||||
result = std::static_pointer_cast<SDLPP::Visitor>(std::make_shared<GoombaVisitor>());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
std::shared_ptr<SDLPP::Visitor>
|
||||
getVisitor(const MarioBlock &block, SDLPP::Scene &scene, bool &quit,
|
||||
int &coin_count,
|
||||
std::vector<std::shared_ptr<MarioBlock>> &moving_objects) {
|
||||
std::shared_ptr<SDLPP::Visitor> result{};
|
||||
switch (block.getId()) {
|
||||
case MARIO_ID:
|
||||
result = std::static_pointer_cast<SDLPP::Visitor>(
|
||||
std::make_shared<MarioVisitor>(block.getMovement().getY() < 0,
|
||||
scene, quit, coin_count,
|
||||
moving_objects));
|
||||
break;
|
||||
case MUSHROOM_ID:
|
||||
result = std::static_pointer_cast<SDLPP::Visitor>(
|
||||
std::make_shared<MushroomVisitor>());
|
||||
break;
|
||||
case GOOMBA_ID:
|
||||
result = std::static_pointer_cast<SDLPP::Visitor>(
|
||||
std::make_shared<GoombaVisitor>());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
@ -3,9 +3,9 @@
|
||||
|
||||
#include "../blocks.hpp"
|
||||
|
||||
std::shared_ptr< SDLPP::Visitor >
|
||||
getVisitor( const MarioBlock &block, SDLPP::Scene &scene, bool &quit,
|
||||
int &coin_count,
|
||||
std::vector< std::shared_ptr< MarioBlock > > &moving_objects );
|
||||
std::shared_ptr<SDLPP::Visitor>
|
||||
getVisitor(const MarioBlock &block, SDLPP::Scene &scene, bool &quit,
|
||||
int &coin_count,
|
||||
std::vector<std::shared_ptr<MarioBlock>> &moving_objects);
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user