Mario: formatting
This commit is contained in:
parent
303490a619
commit
0d855ed218
@ -2,7 +2,8 @@
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#include "../sprites.hpp"
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#include "../sprites.hpp"
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#include "../global_vars.hpp"
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#include "../global_vars.hpp"
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CoinBlock::CoinBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock(x, y, renderer, g_terrain_texture, COIN_SRC, true, true) {
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CoinBlock::CoinBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, COIN_SRC, true, true) {
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setHidden(true);
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setHidden(true);
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bounce_speed = 0.75;
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bounce_speed = 0.75;
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bounce_ticks = 150;
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bounce_ticks = 150;
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@ -8,6 +8,7 @@ public:
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CoinBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
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CoinBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
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void custom_move(int ticks) override;
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void custom_move(int ticks) override;
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void setParent(MarioBlock *parent);
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void setParent(MarioBlock *parent);
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private:
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private:
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MarioBlock *_parent = nullptr;
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MarioBlock *_parent = nullptr;
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};
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};
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@ -8,8 +8,7 @@
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class CoinEditorBlock : public MarioBlock {
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class CoinEditorBlock : public MarioBlock {
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public:
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public:
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CoinEditorBlock( int x, int y,
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CoinEditorBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> renderer);
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std::shared_ptr< SDLPP::Renderer > renderer );
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void render() override;
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void render() override;
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void updateSizeAndPosition() override;
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void updateSizeAndPosition() override;
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void addOne();
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void addOne();
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@ -4,7 +4,10 @@
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#include "../objectids.hpp"
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#include "../objectids.hpp"
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#include "../visitors/goomba_visitor.hpp"
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#include "../visitors/goomba_visitor.hpp"
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GoombaBlock::GoombaBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock(x, y, renderer, g_enemies_texture, GOOMBA_WALK_ANIM[0], true, true) {
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GoombaBlock::GoombaBlock(int x, int y,
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_enemies_texture, GOOMBA_WALK_ANIM[0],
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true, true) {
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#ifndef EDITOR
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#ifndef EDITOR
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setAnimationFrames(GOOMBA_WALK_ANIM);
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setAnimationFrames(GOOMBA_WALK_ANIM);
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setAnimationSpeed(12.5);
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setAnimationSpeed(12.5);
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@ -14,11 +17,11 @@ GoombaBlock::GoombaBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &rend
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auto bottom_detect = SDLPP::RectColider(0.2, 1, 0.6, 0, NPC_FLOOR_DETECT);
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auto bottom_detect = SDLPP::RectColider(0.2, 1, 0.6, 0, NPC_FLOOR_DETECT);
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bottom_detect.setMinHeight(1);
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bottom_detect.setMinHeight(1);
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addCollision(bottom_detect);
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addCollision(bottom_detect);
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addCollision(
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addCollision(SDLPP::RectColider(0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT));
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SDLPP::RectColider( 0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT ) );
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addCollision(
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addCollision(
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SDLPP::RectColider(0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT));
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SDLPP::RectColider(0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT));
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addCollision( std::make_shared<SDLPP::RectColider>( 0.5, 0, 0.2, 0.15, NPC_TOP_DETECT ) );
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addCollision(std::make_shared<SDLPP::RectColider>(0.5, 0, 0.2, 0.15,
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NPC_TOP_DETECT));
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#ifndef EDITOR
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#ifndef EDITOR
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setMovement(-0.19, 0);
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setMovement(-0.19, 0);
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#endif
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#endif
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@ -9,6 +9,7 @@ public:
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void custom_move(int ticks) override;
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void custom_move(int ticks) override;
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void move(int ticks) override;
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void move(int ticks) override;
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void handleVisitor(SDLPP::Visitor &visitor) override;
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void handleVisitor(SDLPP::Visitor &visitor) override;
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private:
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private:
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void startDeath();
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void startDeath();
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int death_countdown = 100;
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int death_countdown = 100;
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@ -4,7 +4,10 @@
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#include "../objectids.hpp"
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#include "../objectids.hpp"
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#include "../visitors/mushroom_visitor.hpp"
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#include "../visitors/mushroom_visitor.hpp"
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MushroomBlock::MushroomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock(x, y, renderer, g_terrain_texture, MUSHROOM_SRC, true, true) {
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MushroomBlock::MushroomBlock(int x, int y,
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, MUSHROOM_SRC, true,
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true) {
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setHidden(true);
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setHidden(true);
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ensureCollision();
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ensureCollision();
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setId(MUSHROOM_ID);
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setId(MUSHROOM_ID);
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@ -13,8 +16,7 @@ MushroomBlock::MushroomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &
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bottom_detect.setOutlineColor("#FF0000");
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bottom_detect.setOutlineColor("#FF0000");
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bottom_detect.setMinHeight(1);
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bottom_detect.setMinHeight(1);
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addCollision(bottom_detect);
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addCollision(bottom_detect);
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addCollision(
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addCollision(SDLPP::RectColider(0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT));
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SDLPP::RectColider( 0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT ) );
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addCollision(
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addCollision(
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SDLPP::RectColider(0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT));
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SDLPP::RectColider(0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT));
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}
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}
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@ -9,6 +9,7 @@ public:
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void custom_move(int ticks) override;
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void custom_move(int ticks) override;
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void setParent(MarioBlock *parent);
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void setParent(MarioBlock *parent);
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void handleVisitor(SDLPP::Visitor &visitor) override;
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void handleVisitor(SDLPP::Visitor &visitor) override;
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private:
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private:
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MarioBlock *_parent = nullptr;
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MarioBlock *_parent = nullptr;
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bool _started_movement = false;
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bool _started_movement = false;
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@ -3,22 +3,21 @@
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#include "../sprites.hpp"
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#include "../sprites.hpp"
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#include "../objectids.hpp"
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#include "../objectids.hpp"
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FloorBlock::FloorBlock( int x, int y,
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FloorBlock::FloorBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
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std::shared_ptr< SDLPP::Renderer > &renderer )
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: MarioBlock(x, y, renderer, g_terrain_texture, FLOOR_SRC, true) {
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: MarioBlock(x, y, renderer, g_terrain_texture, FLOOR_SRC, true) {
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ensureCollision();
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ensureCollision();
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setId(FLOOR_ID);
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setId(FLOOR_ID);
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}
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}
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HillInclineBlock::HillInclineBlock(
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HillInclineBlock::HillInclineBlock(int x, int y,
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, HILL_INCLINE_SRC,
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: MarioBlock(x, y, renderer, g_terrain_texture, HILL_INCLINE_SRC,
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false) {
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false) {
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setId(HILL_INCLINE_ID);
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setId(HILL_INCLINE_ID);
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}
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}
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HillDeclineBlock::HillDeclineBlock(
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HillDeclineBlock::HillDeclineBlock(int x, int y,
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, HILL_DECLINE_SRC,
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: MarioBlock(x, y, renderer, g_terrain_texture, HILL_DECLINE_SRC,
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false) {
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false) {
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setId(HILL_INCLINE_ID);
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setId(HILL_INCLINE_ID);
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@ -31,8 +30,8 @@ HillDotsRightBlock::HillDotsRightBlock(
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setId(HILL_DOTS_RIGHT_ID);
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setId(HILL_DOTS_RIGHT_ID);
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}
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}
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HillDotsLeftBlock::HillDotsLeftBlock(
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HillDotsLeftBlock::HillDotsLeftBlock(int x, int y,
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, HILL_DOTS_LEFT_SRC,
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: MarioBlock(x, y, renderer, g_terrain_texture, HILL_DOTS_LEFT_SRC,
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false) {
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false) {
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setId(HILL_DOTS_LEFT_ID);
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setId(HILL_DOTS_LEFT_ID);
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@ -40,8 +39,7 @@ HillDotsLeftBlock::HillDotsLeftBlock(
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HillFillBlock::HillFillBlock(int x, int y,
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HillFillBlock::HillFillBlock(int x, int y,
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std::shared_ptr<SDLPP::Renderer> &renderer)
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock( x, y, renderer, g_terrain_texture, HILL_FILL_SRC,
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: MarioBlock(x, y, renderer, g_terrain_texture, HILL_FILL_SRC, false) {
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false ) {
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setId(HILL_FILL_ID);
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setId(HILL_FILL_ID);
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}
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}
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@ -53,8 +51,7 @@ HillTopBlock::HillTopBlock( int x, int y,
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BushLeftBlock::BushLeftBlock(int x, int y,
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BushLeftBlock::BushLeftBlock(int x, int y,
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std::shared_ptr<SDLPP::Renderer> &renderer)
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock( x, y, renderer, g_terrain_texture, BUSH_LEFT_SRC,
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: MarioBlock(x, y, renderer, g_terrain_texture, BUSH_LEFT_SRC, false) {
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false ) {
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setId(BUSH_LEFT_ID);
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setId(BUSH_LEFT_ID);
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}
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}
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@ -67,8 +64,7 @@ BushMiddleBlock::BushMiddleBlock( int x, int y,
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BushRightBlock::BushRightBlock(int x, int y,
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BushRightBlock::BushRightBlock(int x, int y,
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std::shared_ptr<SDLPP::Renderer> &renderer)
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock( x, y, renderer, g_terrain_texture, BUSH_RIGHT_SRC,
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: MarioBlock(x, y, renderer, g_terrain_texture, BUSH_RIGHT_SRC, false) {
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false ) {
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setId(BUSH_RIGHT_ID);
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setId(BUSH_RIGHT_ID);
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}
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}
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@ -81,8 +77,8 @@ CloudLeftBottomBlock::CloudLeftBottomBlock(
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CloudMiddleBottomBlock::CloudMiddleBottomBlock(
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CloudMiddleBottomBlock::CloudMiddleBottomBlock(
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int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
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int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock( x, y, renderer, g_terrain_texture,
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: MarioBlock(x, y, renderer, g_terrain_texture, CLOUD_MIDDLE_BOTTOM_SRC,
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CLOUD_MIDDLE_BOTTOM_SRC, false ) {
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false) {
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setId(CLOUD_MIDDLE_BOTTOM_ID);
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setId(CLOUD_MIDDLE_BOTTOM_ID);
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}
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}
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@ -93,8 +89,8 @@ CloudRightBottomBlock::CloudRightBottomBlock(
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setId(CLOUD_RIGHT_BOTTOM_ID);
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setId(CLOUD_RIGHT_BOTTOM_ID);
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}
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}
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CloudLeftTopBlock::CloudLeftTopBlock(
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CloudLeftTopBlock::CloudLeftTopBlock(int x, int y,
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, CLOUD_LEFT_TOP_SRC,
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: MarioBlock(x, y, renderer, g_terrain_texture, CLOUD_LEFT_TOP_SRC,
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false) {
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false) {
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setId(CLOUD_LEFT_TOP_ID);
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setId(CLOUD_LEFT_TOP_ID);
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@ -130,16 +126,16 @@ PipeRightBottomBlock::PipeRightBottomBlock(
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setId(PIPE_RIGHT_BOTTOM_ID);
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setId(PIPE_RIGHT_BOTTOM_ID);
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}
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}
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PipeLeftTopBlock::PipeLeftTopBlock(
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PipeLeftTopBlock::PipeLeftTopBlock(int x, int y,
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, PIPE_LEFT_TOP_SRC,
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: MarioBlock(x, y, renderer, g_terrain_texture, PIPE_LEFT_TOP_SRC,
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false) {
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false) {
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ensureCollision();
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ensureCollision();
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setId(PIPE_LEFT_TOP_ID);
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setId(PIPE_LEFT_TOP_ID);
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}
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}
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PipeRightTopBlock::PipeRightTopBlock(
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PipeRightTopBlock::PipeRightTopBlock(int x, int y,
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, PIPE_RIGHT_TOP_SRC,
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: MarioBlock(x, y, renderer, g_terrain_texture, PIPE_RIGHT_TOP_SRC,
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false) {
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false) {
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ensureCollision();
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ensureCollision();
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@ -153,29 +149,29 @@ CastleLeftBlock::CastleLeftBlock( int x, int y,
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setId(CASTLE_LEFT_ID);
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setId(CASTLE_LEFT_ID);
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}
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}
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CastleRightBlock::CastleRightBlock(
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CastleRightBlock::CastleRightBlock(int x, int y,
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_RIGHT_SRC,
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: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_RIGHT_SRC,
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false) {
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false) {
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setId(CASTLE_RIGHT_ID);
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setId(CASTLE_RIGHT_ID);
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}
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}
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CastleBlackBlock::CastleBlackBlock(
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CastleBlackBlock::CastleBlackBlock(int x, int y,
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_BLACK_SRC,
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: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_BLACK_SRC,
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false) {
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false) {
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setId(CASTLE_BLACK_ID);
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setId(CASTLE_BLACK_ID);
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}
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}
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CastleEntryBlock::CastleEntryBlock(
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CastleEntryBlock::CastleEntryBlock(int x, int y,
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_ENTRY_SRC,
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: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_ENTRY_SRC,
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false) {
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false) {
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setId(CASTLE_ENTRY_ID);
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setId(CASTLE_ENTRY_ID);
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}
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}
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CastleTowerBlock::CastleTowerBlock(
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CastleTowerBlock::CastleTowerBlock(int x, int y,
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_TOWER_SRC,
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: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_TOWER_SRC,
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false) {
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false) {
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setId(CASTLE_TOWER_ID);
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setId(CASTLE_TOWER_ID);
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@ -183,8 +179,8 @@ CastleTowerBlock::CastleTowerBlock(
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CastleTowerFilledBlock::CastleTowerFilledBlock(
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CastleTowerFilledBlock::CastleTowerFilledBlock(
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int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
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int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock( x, y, renderer, g_terrain_texture,
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: MarioBlock(x, y, renderer, g_terrain_texture, CASTLE_TOWER_FILLED_SRC,
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CASTLE_TOWER_FILLED_SRC, false ) {
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false) {
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setId(CASTLE_TOWER_FILLED_ID);
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setId(CASTLE_TOWER_FILLED_ID);
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}
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}
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@ -218,21 +214,18 @@ PoleBottomBlock::PoleBottomBlock( int x, int y,
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setId(POLE_BOTTOM_ID);
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setId(POLE_BOTTOM_ID);
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}
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}
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FlagBlock::FlagBlock( int x, int y,
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FlagBlock::FlagBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
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std::shared_ptr< SDLPP::Renderer > &renderer )
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: MarioBlock(x, y, renderer, g_terrain_texture, FLAG_SRC, false) {
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: MarioBlock(x, y, renderer, g_terrain_texture, FLAG_SRC, false) {
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setId(FLAG_ID);
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setId(FLAG_ID);
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}
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}
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StepBlock::StepBlock( int x, int y,
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StepBlock::StepBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
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std::shared_ptr< SDLPP::Renderer > &renderer )
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: MarioBlock(x, y, renderer, g_terrain_texture, STEP_SRC, true) {
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: MarioBlock(x, y, renderer, g_terrain_texture, STEP_SRC, true) {
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ensureCollision();
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ensureCollision();
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setId(STEP_ID);
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setId(STEP_ID);
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}
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}
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BrickBlock::BrickBlock( int x, int y,
|
BrickBlock::BrickBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer )
|
|
||||||
: MarioBlock(x, y, renderer, g_terrain_texture, BRICK_SRC, true) {
|
: MarioBlock(x, y, renderer, g_terrain_texture, BRICK_SRC, true) {
|
||||||
ensureCollision();
|
ensureCollision();
|
||||||
setId(BRICK_ID);
|
setId(BRICK_ID);
|
||||||
@ -327,16 +320,14 @@ TreePlatformBarkBlock::TreePlatformBarkBlock(
|
|||||||
|
|
||||||
WaterTopBlock::WaterTopBlock(int x, int y,
|
WaterTopBlock::WaterTopBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||||
: MarioBlock( x, y, renderer, g_terrain_texture, WATER_TOP_SRC,
|
: MarioBlock(x, y, renderer, g_terrain_texture, WATER_TOP_SRC, false) {
|
||||||
false ) {
|
|
||||||
ensureCollision();
|
ensureCollision();
|
||||||
setId(WATER_TOP_ID);
|
setId(WATER_TOP_ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
WaterFillBlock::WaterFillBlock(int x, int y,
|
WaterFillBlock::WaterFillBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||||
: MarioBlock( x, y, renderer, g_terrain_texture, WATER_FILL_SRC,
|
: MarioBlock(x, y, renderer, g_terrain_texture, WATER_FILL_SRC, false) {
|
||||||
false ) {
|
|
||||||
ensureCollision();
|
ensureCollision();
|
||||||
setId(WATER_FILL_ID);
|
setId(WATER_FILL_ID);
|
||||||
}
|
}
|
||||||
@ -383,8 +374,7 @@ MushroomPlatformBarkBottomBlock::MushroomPlatformBarkBottomBlock(
|
|||||||
|
|
||||||
TreeBarkBlock::TreeBarkBlock(int x, int y,
|
TreeBarkBlock::TreeBarkBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer)
|
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||||
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_BARK_SRC,
|
: MarioBlock(x, y, renderer, g_terrain_texture, TREE_BARK_SRC, false) {
|
||||||
false ) {
|
|
||||||
ensureCollision();
|
ensureCollision();
|
||||||
setId(TREE_BARK_ID);
|
setId(TREE_BARK_ID);
|
||||||
}
|
}
|
||||||
@ -413,8 +403,8 @@ TreeLeavesBottomBlock::TreeLeavesBottomBlock(
|
|||||||
setId(TREE_LEAVES_BOTTOM_ID);
|
setId(TREE_LEAVES_BOTTOM_ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
CannonTowerBlock::CannonTowerBlock(
|
CannonTowerBlock::CannonTowerBlock(int x, int y,
|
||||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer )
|
std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||||
: MarioBlock(x, y, renderer, g_terrain_texture, CANNON_TOWER_SRC,
|
: MarioBlock(x, y, renderer, g_terrain_texture, CANNON_TOWER_SRC,
|
||||||
false) {
|
false) {
|
||||||
ensureCollision();
|
ensureCollision();
|
||||||
@ -442,12 +432,13 @@ DestructibleModifierBlock::DestructibleModifierBlock(
|
|||||||
false) {
|
false) {
|
||||||
setId(DESTRUCTIBLE_MODIFIER_ID);
|
setId(DESTRUCTIBLE_MODIFIER_ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
BackgroundModifierBlock::BackgroundModifierBlock(
|
BackgroundModifierBlock::BackgroundModifierBlock(
|
||||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||||
: MarioBlock( x, y, renderer, g_mod_texture, MOD_BACKGROUND_SRC,
|
: MarioBlock(x, y, renderer, g_mod_texture, MOD_BACKGROUND_SRC, false) {
|
||||||
false ) {
|
|
||||||
setId(BACKGROUND_MODIFIER_ID);
|
setId(BACKGROUND_MODIFIER_ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
MushroomModifierBlock::MushroomModifierBlock(
|
MushroomModifierBlock::MushroomModifierBlock(
|
||||||
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
|
||||||
: MarioBlock(x, y, renderer, g_mod_texture, MOD_MUSHROOM_SRC, false) {
|
: MarioBlock(x, y, renderer, g_mod_texture, MOD_MUSHROOM_SRC, false) {
|
||||||
|
@ -7,275 +7,315 @@ class FloorBlock : public MarioBlock {
|
|||||||
public:
|
public:
|
||||||
FloorBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
FloorBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class HillInclineBlock : public MarioBlock {
|
class HillInclineBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
HillInclineBlock( int x, int y,
|
HillInclineBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class HillDeclineBlock : public MarioBlock {
|
class HillDeclineBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
HillDeclineBlock( int x, int y,
|
HillDeclineBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class HillDotsRightBlock : public MarioBlock {
|
class HillDotsRightBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
HillDotsRightBlock(int x, int y,
|
HillDotsRightBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class HillDotsLeftBlock : public MarioBlock {
|
class HillDotsLeftBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
HillDotsLeftBlock( int x, int y,
|
HillDotsLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class HillFillBlock : public MarioBlock {
|
class HillFillBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
HillFillBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
HillFillBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class HillTopBlock : public MarioBlock {
|
class HillTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
HillTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
HillTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class BushLeftBlock : public MarioBlock {
|
class BushLeftBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
BushLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
BushLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class BushMiddleBlock : public MarioBlock {
|
class BushMiddleBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
BushMiddleBlock( int x, int y,
|
BushMiddleBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class BushRightBlock : public MarioBlock {
|
class BushRightBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
BushRightBlock( int x, int y,
|
BushRightBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CloudLeftBottomBlock : public MarioBlock {
|
class CloudLeftBottomBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CloudLeftBottomBlock(int x, int y,
|
CloudLeftBottomBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class CloudMiddleBottomBlock : public MarioBlock {
|
class CloudMiddleBottomBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CloudMiddleBottomBlock(int x, int y,
|
CloudMiddleBottomBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class CloudRightBottomBlock : public MarioBlock {
|
class CloudRightBottomBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CloudRightBottomBlock(int x, int y,
|
CloudRightBottomBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class CloudLeftTopBlock : public MarioBlock {
|
class CloudLeftTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CloudLeftTopBlock( int x, int y,
|
CloudLeftTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CloudMiddleTopBlock : public MarioBlock {
|
class CloudMiddleTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CloudMiddleTopBlock(int x, int y,
|
CloudMiddleTopBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class CloudRightTopBlock : public MarioBlock {
|
class CloudRightTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CloudRightTopBlock(int x, int y,
|
CloudRightTopBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class PipeLeftBottomBlock : public MarioBlock {
|
class PipeLeftBottomBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
PipeLeftBottomBlock(int x, int y,
|
PipeLeftBottomBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class PipeRightBottomBlock : public MarioBlock {
|
class PipeRightBottomBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
PipeRightBottomBlock(int x, int y,
|
PipeRightBottomBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class PipeLeftTopBlock : public MarioBlock {
|
class PipeLeftTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
PipeLeftTopBlock( int x, int y,
|
PipeLeftTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class PipeRightTopBlock : public MarioBlock {
|
class PipeRightTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
PipeRightTopBlock( int x, int y,
|
PipeRightTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CastleLeftBlock : public MarioBlock {
|
class CastleLeftBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CastleLeftBlock( int x, int y,
|
CastleLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CastleRightBlock : public MarioBlock {
|
class CastleRightBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CastleRightBlock( int x, int y,
|
CastleRightBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CastleBlackBlock : public MarioBlock {
|
class CastleBlackBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CastleBlackBlock( int x, int y,
|
CastleBlackBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CastleEntryBlock : public MarioBlock {
|
class CastleEntryBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CastleEntryBlock( int x, int y,
|
CastleEntryBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CastleTowerBlock : public MarioBlock {
|
class CastleTowerBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CastleTowerBlock( int x, int y,
|
CastleTowerBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CastleTowerFilledBlock : public MarioBlock {
|
class CastleTowerFilledBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CastleTowerFilledBlock(int x, int y,
|
CastleTowerFilledBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class VineTopBlock : public MarioBlock {
|
class VineTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
VineTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
VineTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class VineBottomBlock : public MarioBlock {
|
class VineBottomBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
VineBottomBlock( int x, int y,
|
VineBottomBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class PoleTopBlock : public MarioBlock {
|
class PoleTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
PoleTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
PoleTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class PoleBottomBlock : public MarioBlock {
|
class PoleBottomBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
PoleBottomBlock( int x, int y,
|
PoleBottomBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class FlagBlock : public MarioBlock {
|
class FlagBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
FlagBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
FlagBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class StepBlock : public MarioBlock {
|
class StepBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
StepBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
StepBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class BrickBlock : public MarioBlock {
|
class BrickBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
BrickBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
BrickBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class BrickTopBlock : public MarioBlock {
|
class BrickTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
BrickTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
BrickTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class SidewayPipeEndTopBlock : public MarioBlock {
|
class SidewayPipeEndTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
SidewayPipeEndTopBlock(int x, int y,
|
SidewayPipeEndTopBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class SidewayPipeEndBottomBlock : public MarioBlock {
|
class SidewayPipeEndBottomBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
SidewayPipeEndBottomBlock(int x, int y,
|
SidewayPipeEndBottomBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class SidewayPipeMiddleTopBlock : public MarioBlock {
|
class SidewayPipeMiddleTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
SidewayPipeMiddleTopBlock(int x, int y,
|
SidewayPipeMiddleTopBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class SidewayPipeMiddleBottomBlock : public MarioBlock {
|
class SidewayPipeMiddleBottomBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
SidewayPipeMiddleBottomBlock(
|
SidewayPipeMiddleBottomBlock(int x, int y,
|
||||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class SidewayPipeConnectorTopBlock : public MarioBlock {
|
class SidewayPipeConnectorTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
SidewayPipeConnectorTopBlock(
|
SidewayPipeConnectorTopBlock(int x, int y,
|
||||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class SidewayPipeConnectorBottomBlock : public MarioBlock {
|
class SidewayPipeConnectorBottomBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
SidewayPipeConnectorBottomBlock(
|
SidewayPipeConnectorBottomBlock(int x, int y,
|
||||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class TreePlatformTopLeftBlock : public MarioBlock {
|
class TreePlatformTopLeftBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
TreePlatformTopLeftBlock(int x, int y,
|
TreePlatformTopLeftBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class TreePlatformTopMiddleBlock : public MarioBlock {
|
class TreePlatformTopMiddleBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
TreePlatformTopMiddleBlock(int x, int y,
|
TreePlatformTopMiddleBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class TreePlatformTopRightBlock : public MarioBlock {
|
class TreePlatformTopRightBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
TreePlatformTopRightBlock(int x, int y,
|
TreePlatformTopRightBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class TreePlatformBarkBlock : public MarioBlock {
|
class TreePlatformBarkBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
TreePlatformBarkBlock(int x, int y,
|
TreePlatformBarkBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class WaterTopBlock : public MarioBlock {
|
class WaterTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
WaterTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
WaterTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class WaterFillBlock : public MarioBlock {
|
class WaterFillBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
WaterFillBlock( int x, int y,
|
WaterFillBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class MushroomPlatformTopLeftBlock : public MarioBlock {
|
class MushroomPlatformTopLeftBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
MushroomPlatformTopLeftBlock(
|
MushroomPlatformTopLeftBlock(int x, int y,
|
||||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class MushroomPlatformTopMiddleBlock : public MarioBlock {
|
class MushroomPlatformTopMiddleBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
MushroomPlatformTopMiddleBlock(
|
MushroomPlatformTopMiddleBlock(int x, int y,
|
||||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class MushroomPlatformTopRightBlock : public MarioBlock {
|
class MushroomPlatformTopRightBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
MushroomPlatformTopRightBlock(
|
MushroomPlatformTopRightBlock(int x, int y,
|
||||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class MushroomPlatformBarkTopBlock : public MarioBlock {
|
class MushroomPlatformBarkTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
MushroomPlatformBarkTopBlock(
|
MushroomPlatformBarkTopBlock(int x, int y,
|
||||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class MushroomPlatformBarkBottomBlock : public MarioBlock {
|
class MushroomPlatformBarkBottomBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
MushroomPlatformBarkBottomBlock(
|
MushroomPlatformBarkBottomBlock(int x, int y,
|
||||||
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class TreeBarkBlock : public MarioBlock {
|
class TreeBarkBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
TreeBarkBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
TreeBarkBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class TreeLeavesSmallBlock : public MarioBlock {
|
class TreeLeavesSmallBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
TreeLeavesSmallBlock(int x, int y,
|
TreeLeavesSmallBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class TreeLeavesTopBlock : public MarioBlock {
|
class TreeLeavesTopBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
TreeLeavesTopBlock(int x, int y,
|
TreeLeavesTopBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class TreeLeavesBottomBlock : public MarioBlock {
|
class TreeLeavesBottomBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
TreeLeavesBottomBlock(int x, int y,
|
TreeLeavesBottomBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class CannonTowerBlock : public MarioBlock {
|
class CannonTowerBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CannonTowerBlock( int x, int y,
|
CannonTowerBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CannonPedestalBlock : public MarioBlock {
|
class CannonPedestalBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CannonPedestalBlock(int x, int y,
|
CannonPedestalBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class CannonBlock : public MarioBlock {
|
class CannonBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
CannonBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
CannonBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
@ -287,11 +327,13 @@ public:
|
|||||||
DestructibleModifierBlock(int x, int y,
|
DestructibleModifierBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class BackgroundModifierBlock : public MarioBlock {
|
class BackgroundModifierBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
BackgroundModifierBlock(int x, int y,
|
BackgroundModifierBlock(int x, int y,
|
||||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
};
|
};
|
||||||
|
|
||||||
class MushroomModifierBlock : public MarioBlock {
|
class MushroomModifierBlock : public MarioBlock {
|
||||||
public:
|
public:
|
||||||
MushroomModifierBlock(int x, int y,
|
MushroomModifierBlock(int x, int y,
|
||||||
|
@ -43,7 +43,8 @@ void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
|
|||||||
right = true;
|
right = true;
|
||||||
} else if (from == MARIO_TOP_DETECT) {
|
} else if (from == MARIO_TOP_DETECT) {
|
||||||
top_hit = true;
|
top_hit = true;
|
||||||
} else if (from == MARIO_TOP_LEFT_DETECT || from == MARIO_TOP_RIGHT_DETECT) {
|
} else if (from == MARIO_TOP_LEFT_DETECT ||
|
||||||
|
from == MARIO_TOP_RIGHT_DETECT) {
|
||||||
rightleftpos = obj.getPos();
|
rightleftpos = obj.getPos();
|
||||||
top_left_right = true;
|
top_left_right = true;
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,11 @@
|
|||||||
|
|
||||||
class MarioVisitor : public SDLPP::Visitor {
|
class MarioVisitor : public SDLPP::Visitor {
|
||||||
public:
|
public:
|
||||||
MarioVisitor(bool is_jumping, SDLPP::Scene &scene, bool &quit, int &coin_count, std::vector< std::shared_ptr< MarioBlock > > &moving_objects) : jumping(is_jumping), _scene(scene), _quit(quit), _coin_count(coin_count), _moving_objects(moving_objects) {}
|
MarioVisitor(bool is_jumping, SDLPP::Scene &scene, bool &quit,
|
||||||
|
int &coin_count,
|
||||||
|
std::vector<std::shared_ptr<MarioBlock>> &moving_objects)
|
||||||
|
: jumping(is_jumping), _scene(scene), _quit(quit),
|
||||||
|
_coin_count(coin_count), _moving_objects(moving_objects) {}
|
||||||
void visit(const SDLPP::RenderObject &obj) override;
|
void visit(const SDLPP::RenderObject &obj) override;
|
||||||
bool isOnGround() const {
|
bool isOnGround() const {
|
||||||
return onGround;
|
return onGround;
|
||||||
|
@ -11,13 +11,18 @@ getVisitor( const MarioBlock &block, SDLPP::Scene &scene, bool &quit,
|
|||||||
std::shared_ptr<SDLPP::Visitor> result{};
|
std::shared_ptr<SDLPP::Visitor> result{};
|
||||||
switch (block.getId()) {
|
switch (block.getId()) {
|
||||||
case MARIO_ID:
|
case MARIO_ID:
|
||||||
result = std::static_pointer_cast<SDLPP::Visitor>(std::make_shared<MarioVisitor>(block.getMovement().getY() < 0, scene, quit, coin_count, moving_objects));
|
result = std::static_pointer_cast<SDLPP::Visitor>(
|
||||||
|
std::make_shared<MarioVisitor>(block.getMovement().getY() < 0,
|
||||||
|
scene, quit, coin_count,
|
||||||
|
moving_objects));
|
||||||
break;
|
break;
|
||||||
case MUSHROOM_ID:
|
case MUSHROOM_ID:
|
||||||
result = std::static_pointer_cast<SDLPP::Visitor>(std::make_shared<MushroomVisitor>());
|
result = std::static_pointer_cast<SDLPP::Visitor>(
|
||||||
|
std::make_shared<MushroomVisitor>());
|
||||||
break;
|
break;
|
||||||
case GOOMBA_ID:
|
case GOOMBA_ID:
|
||||||
result = std::static_pointer_cast<SDLPP::Visitor>(std::make_shared<GoombaVisitor>());
|
result = std::static_pointer_cast<SDLPP::Visitor>(
|
||||||
|
std::make_shared<GoombaVisitor>());
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
Loading…
Reference in New Issue
Block a user