Move map/tool controls to new button API
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mario/editor.cpp
323
mario/editor.cpp
@ -1,6 +1,7 @@
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#include "../sdlpp/sdlpp.hpp"
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#include "gui/gui.hpp"
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#include "sprites.hpp"
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#include <memory>
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#ifdef _WIN32
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#include "../sdlpp/SDL2/SDL2_framerate.h"
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#include <ctime>
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@ -520,55 +521,115 @@ void getMousePositionFlags(SDLPP::Scene &scene) {
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}
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}
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void mouseUpAction(uint64_t flags, SDLPP::Scene &scene) {
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if (MouseVisitor::moveMapLeft(flags) && global_vars.map.cur_page != 0) {
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global_vars.map.cur_page--;
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scene.moveEverything(BLOCK_SIZE, 0);
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struct moveStruct {
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std::shared_ptr<SDLPP::Scene> scene;
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std::shared_ptr<Button> other_button;
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};
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void toolMoveLeftUpdateButtons(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
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if(cur_page == 0) {
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left->disable(render_mutex);
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}
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if (MouseVisitor::moveMapRight(flags)) {
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if (global_vars.map.cur_page == global_vars.map.max_page) {
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// add column
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global_vars.objects.resize(global_vars.objects.size() + 1);
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global_vars.map.max_page++;
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if(cur_page != max_page) {
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if(canAdd) {
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// TOOD global button config
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right->changeText(">");
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right->setFontColor("#000000", render_mutex);
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right->setFontOutlineColor("#FFFFFF88", render_mutex);
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right->setFontColorHighlight("#000000", render_mutex);
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right->setFontOutlineColorHighlight("#FFFFFFAA", render_mutex);
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} else {
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right->enable(render_mutex);
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}
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global_vars.map.cur_page += 1;
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scene.moveEverything(-BLOCK_SIZE, 0);
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}
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if (MouseVisitor::moveToolsLeft(flags) &&
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global_vars.tool.cur_page_tools != 0) {
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global_vars.tool.cur_page_tools--;
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updateToolSelection(global_vars.tool.cur_page_tools + 1,
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ToolType::BLOCK);
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}
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void toolMoveLeft(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
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cur_page--;
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toolMoveLeftUpdateButtons(left, right, cur_page, max_page, canAdd);
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}
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void toolMoveRightUpdateButtons(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
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if(cur_page == max_page) {
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if(canAdd) {
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right->changeText("+");
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right->setFontColor("#00FF00", render_mutex);
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right->setFontOutlineColor("#000000", render_mutex);
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right->setFontColorHighlight("#88FF88", render_mutex);
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right->setFontOutlineColorHighlight("#444444", render_mutex);
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} else {
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right->disable(render_mutex);
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}
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}
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if (MouseVisitor::moveToolsRight(flags) &&
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global_vars.tool.cur_page_tools != global_vars.tool.max_page_tools) {
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global_vars.tool.cur_page_tools++;
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updateToolSelection(global_vars.tool.cur_page_tools - 1,
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ToolType::BLOCK);
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if(cur_page != 0) {
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left->enable(render_mutex);
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}
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if (MouseVisitor::moveModsLeft(flags) &&
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global_vars.tool.cur_page_mods != 0) {
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global_vars.tool.cur_page_mods--;
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updateToolSelection(global_vars.tool.cur_page_mods + 1, ToolType::MOD);
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}
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if (MouseVisitor::moveModsRight(flags) &&
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global_vars.tool.cur_page_mods != global_vars.tool.max_page_mods) {
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global_vars.tool.cur_page_mods++;
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updateToolSelection(global_vars.tool.cur_page_mods - 1, ToolType::MOD);
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}
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if (MouseVisitor::moveCharactersLeft(flags) &&
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global_vars.tool.cur_page_characters != 0) {
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global_vars.tool.cur_page_characters--;
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updateToolSelection(global_vars.tool.cur_page_characters + 1,
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ToolType::CHARACTER);
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}
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if (MouseVisitor::moveCharactersRight(flags) &&
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global_vars.tool.cur_page_characters !=
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global_vars.tool.max_page_characters) {
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global_vars.tool.cur_page_characters++;
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updateToolSelection(global_vars.tool.cur_page_characters - 1,
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ToolType::CHARACTER);
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}
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void toolMoveRight(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
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cur_page += 1;
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toolMoveRightUpdateButtons(left, right, cur_page, max_page, canAdd);
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}
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void moveMapLeft(void *input, Button *caller) {
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auto actual_input = static_cast<moveStruct*>(input);
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actual_input->scene->moveEverything(BLOCK_SIZE, 0);
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toolMoveLeft(caller, actual_input->other_button.get(), global_vars.map.cur_page, global_vars.map.max_page, true);
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}
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void moveMapRight(void *input, Button *caller) {
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auto actual_input = static_cast<moveStruct*>(input);
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if (global_vars.map.cur_page == global_vars.map.max_page) { // add column
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global_vars.objects.resize(global_vars.objects.size() + 1);
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global_vars.map.max_page++;
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}
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toolMoveRight(actual_input->other_button.get(), caller, global_vars.map.cur_page, global_vars.map.max_page, true);
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actual_input->scene->moveEverything(-BLOCK_SIZE, 0);
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}
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void moveToolsLeftButton(void *input, Button *caller) {
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auto actual_input = static_cast<moveStruct*>(input);
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toolMoveLeft(caller, actual_input->other_button.get(), global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
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updateToolSelection(global_vars.tool.cur_page_tools + 1,
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ToolType::BLOCK);
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}
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void moveToolsRightButton(void *input, Button *caller) {
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auto actual_input = static_cast<moveStruct*>(input);
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toolMoveRight(actual_input->other_button.get(), caller, global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
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updateToolSelection(global_vars.tool.cur_page_tools - 1,
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ToolType::BLOCK);
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}
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void moveModsLeft(void *input, Button *caller) {
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auto actual_input = static_cast<moveStruct*>(input);
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toolMoveLeft(caller, actual_input->other_button.get(), global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
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updateToolSelection(global_vars.tool.cur_page_tools + 1,
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ToolType::MOD);
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}
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void moveModsRight(void *input, Button *caller) {
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auto actual_input = static_cast<moveStruct*>(input);
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toolMoveRight(actual_input->other_button.get(), caller, global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
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updateToolSelection(global_vars.tool.cur_page_tools - 1,
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ToolType::MOD);
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}
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void moveCharsLeft(void *input, Button *caller) {
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auto actual_input = static_cast<moveStruct*>(input);
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toolMoveLeft(caller, actual_input->other_button.get(), global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
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updateToolSelection(global_vars.tool.cur_page_tools + 1,
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ToolType::CHARACTER);
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}
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void moveCharsRight(void *input, Button *caller) {
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auto actual_input = static_cast<moveStruct*>(input);
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toolMoveRight(actual_input->other_button.get(), caller, global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
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updateToolSelection(global_vars.tool.cur_page_tools - 1,
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ToolType::CHARACTER);
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}
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void mouseUpAction(uint64_t flags) {
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if(MouseVisitor::button(flags)) {
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global_vars.buttons[global_vars.mouse.cur_button_index]->performFunction();
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}
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@ -701,7 +762,7 @@ void pollEvents(SDLPP::Scene &scene) {
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break;
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case SDL_MOUSEBUTTONUP:
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if (global_vars.mouse.cur_flags == global_vars.mouse.prev_flags) {
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mouseUpAction(global_vars.mouse.cur_flags, scene);
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mouseUpAction(global_vars.mouse.cur_flags);
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}
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if (global_vars.mouse.edit_box.getX() != 0) {
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placeTool(scene);
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@ -931,7 +992,7 @@ void populateWorldType(
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scene->addObject(tool_text);
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}
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void checkArrowsEnabled(uint64_t cur_page, uint64_t max_page,
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/*void checkArrowsEnabled(uint64_t cur_page, uint64_t max_page,
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uint64_t left_flag, uint64_t right_flag,
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std::shared_ptr<SDLPP::TextRenderer> &left_arrow,
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std::shared_ptr<SDLPP::TextRenderer> &right_arrow,
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@ -962,12 +1023,12 @@ void checkArrowsEnabled(uint64_t cur_page, uint64_t max_page,
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right_arrow->changeText(">");
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}
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}
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}
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}*/
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void testButtonFunc(void *input) {
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void testButtonFunc(void *input, Button *caller) {
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auto actual = static_cast<int*>(input);
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std::cout << "NUM: " << *actual << std::endl;
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global_vars.buttons[0]->disable(render_mutex);
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caller->disable(render_mutex);
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}
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#ifdef _WIN32
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@ -1025,12 +1086,49 @@ int main() {
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// create grids and arrow controls
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// map
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auto arrows = createArrowControls(
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/* auto arrows = createArrowControls(
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0, (MAP_WIDTH + 1) * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE,
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MAP_HEIGHT * BLOCK_SIZE, EDITOR_LEFT_MAP_ID, EDITOR_RIGHT_MAP_ID, scene,
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font_config);
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auto left_map_arrow = arrows.first;
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auto right_map_arrow = arrows.second;
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auto right_map_arrow = arrows.second;*/
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ButtonConfig default_button_theme{};
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default_button_theme.bg_color = "#FFFFFF88";
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default_button_theme.bg_color_highlight = "#FFFFFFBB";
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default_button_theme.bg_color_disabled = "#AAAAAA88";
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default_button_theme.font_color = "#000000";
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default_button_theme.font_color_highlight = "#000000";
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default_button_theme.font_color_disabled = "#555555";
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default_button_theme.font_outline_color = "#FFFFFF88";
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default_button_theme.font_outline_color_highlight = "#FFFFFFAA";
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default_button_theme.font_outline_color_disabled = "#787878";
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default_button_theme.outline = 0.1;
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// left map arrow
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moveStruct left_map_input{
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.scene = scene,
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.other_button = nullptr,
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};
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global_vars.buttons.emplace_back(std::make_shared<Button>(
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0, 1 - MAP_HEIGHT * BLOCK_SIZE, BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE,
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renderer, "<", default_button_theme, moveMapLeft, &left_map_input));
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global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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global_vars.buttons.back()->setPermanent();
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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// right map arrow
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moveStruct right_map_input{
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.scene = scene,
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.other_button = global_vars.buttons.back(),
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};
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global_vars.buttons.emplace_back(std::make_shared<Button>(
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(MAP_WIDTH + 1) * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE,
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renderer, ">", default_button_theme, moveMapRight, &right_map_input));
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global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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global_vars.buttons.back()->setPermanent();
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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left_map_input.other_button = global_vars.buttons.back();
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// ensure disabled/enabled properly
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toolMoveRightUpdateButtons(right_map_input.other_button.get(), global_vars.buttons.back().get(), global_vars.map.cur_page, global_vars.map.max_page, true);
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toolMoveLeftUpdateButtons(right_map_input.other_button.get(), global_vars.buttons.back().get(), global_vars.map.cur_page, global_vars.map.max_page, true);
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createGrid(BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH, MAP_HEIGHT,
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scene);
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// edit blocks on map
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@ -1042,17 +1140,50 @@ int main() {
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}
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}
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global_vars.tool.max_page_tools =
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(possibleBlocks.size() - 1) / (2 * TOOLS_WIDTH);
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global_vars.tool.max_page_mods =
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(possibleMods.size() - 1) / (2 * MOD_WIDTH);
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global_vars.tool.max_page_characters =
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(possibleCharacters.size() - 1) / (2 * CHARACTER_WIDTH);
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// tools
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populateToolGrid(TOOLS_WIDTH, 2, (MAP_WIDTH - TOOLS_WIDTH) * BLOCK_SIZE,
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, ToolType::BLOCK,
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possibleBlocks, global_vars.tools, global_vars.tool_boxes,
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scene, "TERRAIN", font_config);
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arrows = createArrowControls(
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/* arrows = createArrowControls(
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(MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE, MAP_WIDTH * BLOCK_SIZE,
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_TOOL_ID,
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EDITOR_RIGHT_TOOL_ID, scene, font_config);
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auto left_tool_arrow = arrows.first;
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auto right_tool_arrow = arrows.second;
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auto right_tool_arrow = arrows.second;*/
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// left tool arrow
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moveStruct left_tool_input{
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.scene = scene,
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.other_button = nullptr,
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};
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global_vars.buttons.emplace_back(std::make_shared<Button>(
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(MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
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renderer, "<", default_button_theme, moveToolsLeftButton, &left_tool_input));
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global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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global_vars.buttons.back()->setPermanent();
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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// right tool arrow
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moveStruct right_tool_input{
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.scene = scene,
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.other_button = global_vars.buttons.back(),
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};
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global_vars.buttons.emplace_back(std::make_shared<Button>(
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MAP_WIDTH * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
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renderer, ">", default_button_theme, moveToolsRightButton, &right_tool_input));
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global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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global_vars.buttons.back()->setPermanent();
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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left_tool_input.other_button = global_vars.buttons.back();
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// ensure disabled/enabled properly
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toolMoveRightUpdateButtons(right_tool_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
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toolMoveLeftUpdateButtons(right_tool_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
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createGrid((MAP_WIDTH - TOOLS_WIDTH) * BLOCK_SIZE,
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, TOOLS_WIDTH, 2, scene);
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// mods
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@ -1060,12 +1191,38 @@ int main() {
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, ToolType::MOD,
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possibleMods, global_vars.mods, global_vars.mod_boxes,
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scene, "MODS", font_config);
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arrows = createArrowControls(4 * BLOCK_SIZE, (MOD_WIDTH + 5) * BLOCK_SIZE,
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/* arrows = createArrowControls(4 * BLOCK_SIZE, (MOD_WIDTH + 5) * BLOCK_SIZE,
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
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2 * BLOCK_SIZE, EDITOR_LEFT_MOD_ID,
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EDITOR_RIGHT_MOD_ID, scene, font_config);
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auto left_mod_arrow = arrows.first;
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auto right_mod_arrow = arrows.second;
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auto right_mod_arrow = arrows.second;*/
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// left mod arrow
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moveStruct left_mod_input{
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.scene = scene,
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.other_button = nullptr,
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};
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global_vars.buttons.emplace_back(std::make_shared<Button>(
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4 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
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renderer, "<", default_button_theme, moveModsLeft, &left_mod_input));
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global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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global_vars.buttons.back()->setPermanent();
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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// right mod arrow
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moveStruct right_mod_input{
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.scene = scene,
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.other_button = global_vars.buttons.back(),
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};
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global_vars.buttons.emplace_back(std::make_shared<Button>(
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(MOD_WIDTH + 5) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
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renderer, ">", default_button_theme, moveModsRight, &right_mod_input));
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global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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global_vars.buttons.back()->setPermanent();
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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left_mod_input.other_button = global_vars.buttons.back();
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// ensure disabled/enabled properly
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toolMoveRightUpdateButtons(right_mod_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
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toolMoveLeftUpdateButtons(right_mod_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
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createGrid(5 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, MOD_WIDTH, 2,
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scene);
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// characters
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@ -1074,13 +1231,39 @@ int main() {
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possibleCharacters, global_vars.characters,
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global_vars.character_boxes, scene, "CHARACTERS",
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font_config);
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arrows = createArrowControls((MOD_WIDTH + 7) * BLOCK_SIZE,
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/* arrows = createArrowControls((MOD_WIDTH + 7) * BLOCK_SIZE,
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(MOD_WIDTH + 8 + CHARACTER_WIDTH) * BLOCK_SIZE,
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
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2 * BLOCK_SIZE, EDITOR_LEFT_CHARACTER_ID,
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EDITOR_RIGHT_CHARACTER_ID, scene, font_config);
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auto left_char_arrow = arrows.first;
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auto right_char_arrow = arrows.second;
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auto right_char_arrow = arrows.second;*/
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// left character arrow
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moveStruct left_character_input{
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.scene = scene,
|
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.other_button = nullptr,
|
||||
};
|
||||
global_vars.buttons.emplace_back(std::make_shared<Button>(
|
||||
(MOD_WIDTH + 7) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
|
||||
renderer, "<", default_button_theme, moveCharsLeft, &left_character_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
global_vars.buttons.back()->setPermanent();
|
||||
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
|
||||
// right character arrow
|
||||
moveStruct right_character_input{
|
||||
.scene = scene,
|
||||
.other_button = global_vars.buttons.back(),
|
||||
};
|
||||
global_vars.buttons.emplace_back(std::make_shared<Button>(
|
||||
(MOD_WIDTH + 8 + CHARACTER_WIDTH) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
|
||||
renderer, ">", default_button_theme, moveCharsRight, &right_character_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
global_vars.buttons.back()->setPermanent();
|
||||
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
|
||||
// ensure disabled/enabled properly
|
||||
toolMoveRightUpdateButtons(right_character_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
|
||||
toolMoveLeftUpdateButtons(right_character_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
|
||||
left_character_input.other_button = global_vars.buttons.back();
|
||||
createGrid((MOD_WIDTH + 8) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
|
||||
CHARACTER_WIDTH, 2, scene);
|
||||
|
||||
@ -1093,13 +1276,6 @@ int main() {
|
||||
|
||||
global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
|
||||
|
||||
global_vars.tool.max_page_tools =
|
||||
(possibleBlocks.size() - 1) / (2 * TOOLS_WIDTH);
|
||||
global_vars.tool.max_page_mods =
|
||||
(possibleMods.size() - 1) / (2 * MOD_WIDTH);
|
||||
global_vars.tool.max_page_characters =
|
||||
(possibleCharacters.size() - 1) / (2 * CHARACTER_WIDTH);
|
||||
|
||||
auto mouse =
|
||||
std::make_shared<SDLPP::RectangleRender>(0.01, 0.01, 0, 0, renderer);
|
||||
mouse->setMinWidth(1);
|
||||
@ -1148,20 +1324,12 @@ int main() {
|
||||
updateToolSelection(0, ToolType::CHARACTER);
|
||||
setToolColor();
|
||||
|
||||
ButtonColors default_button_theme{};
|
||||
default_button_theme.bg_color = "#FF0088";
|
||||
default_button_theme.bg_color_highlight = "#FF00FF";
|
||||
default_button_theme.bg_color_disabled = "#FFAAFF";
|
||||
default_button_theme.font_color = "#FFFFFF";
|
||||
default_button_theme.font_color_highlight = "#FFFFFF";
|
||||
default_button_theme.font_color_disabled = "#BBBBBB";
|
||||
default_button_theme.font_outline_color = "#000000";
|
||||
default_button_theme.font_outline_color_highlight = "#444444";
|
||||
default_button_theme.font_outline_color_disabled = "#888888";
|
||||
global_vars.buttons.emplace_back(std::make_shared<Button>(0, 0, 0.2, 0.2, renderer, "CLICK ME", default_button_theme, testButtonFunc, &num));
|
||||
global_vars.buttons.back()->setStatic();
|
||||
global_vars.buttons.back()->setPermanent();
|
||||
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
|
||||
scene->addObject(global_vars.buttons.back());
|
||||
for(auto &button : global_vars.buttons) {
|
||||
scene->addObject(button);
|
||||
}
|
||||
|
||||
auto base = SDL_GetTicks();
|
||||
int frames = 0;
|
||||
@ -1199,7 +1367,8 @@ int main() {
|
||||
frames = 0;
|
||||
base = SDL_GetTicks();
|
||||
}
|
||||
checkArrowsEnabled(global_vars.map.cur_page, global_vars.map.max_page,
|
||||
// TODO maybe button update func instead of using mutex?
|
||||
/* checkArrowsEnabled(global_vars.map.cur_page, global_vars.map.max_page,
|
||||
MAP_LEFT_ENABLED_FLAG, MAP_RIGHT_ENABLED_FLAG,
|
||||
left_map_arrow, right_map_arrow, font, true);
|
||||
checkArrowsEnabled(global_vars.tool.cur_page_tools,
|
||||
@ -1214,7 +1383,7 @@ int main() {
|
||||
global_vars.tool.max_page_characters,
|
||||
CHARACTER_LEFT_ENABLED_FLAG,
|
||||
CHARACTER_RIGHT_ENABLED_FLAG, left_char_arrow,
|
||||
right_char_arrow, font);
|
||||
right_char_arrow, font);*/
|
||||
if (getFlag(UPDATE_FLAG)) {
|
||||
scene->updateSizeAndPosition();
|
||||
unsetFlag(UPDATE_FLAG);
|
||||
|
@ -8,9 +8,7 @@
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
|
||||
#define TEXT_OUTLINE 0.2
|
||||
|
||||
struct ButtonColors {
|
||||
struct ButtonConfig {
|
||||
std::string font_color;
|
||||
std::string font_outline_color;
|
||||
std::string bg_color;
|
||||
@ -20,6 +18,7 @@ struct ButtonColors {
|
||||
std::string font_color_disabled;
|
||||
std::string font_outline_color_disabled;
|
||||
std::string bg_color_disabled;
|
||||
double outline;
|
||||
};
|
||||
|
||||
class Button : public SDLPP::TextRenderer {
|
||||
@ -27,73 +26,73 @@ public:
|
||||
Button() = delete;
|
||||
Button(double x, double y, double w, double h,
|
||||
std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
|
||||
const ButtonColors &colors,
|
||||
std::function<void(void *)> click_fun, void *input)
|
||||
: TextRenderer(x, y, w, h, r, g_text_config->getFont(), text, colors.font_color,
|
||||
colors.font_outline_color, TEXT_OUTLINE),
|
||||
const ButtonConfig &config,
|
||||
std::function<void(void *, Button *)> click_fun, void *input)
|
||||
: TextRenderer(x, y, w, h, r, g_text_config->getFont(), text, config.font_color,
|
||||
config.font_outline_color, config.outline),
|
||||
click_fun(std::move(click_fun)), func_input(input),
|
||||
colors(colors) {
|
||||
setColor(colors.bg_color);
|
||||
config(config) {
|
||||
setColor(config.bg_color);
|
||||
setId(BUTTON_ID);
|
||||
addCollision(SDLPP::RectColider(0, 0, 1, 1));
|
||||
}
|
||||
void setFontColor(const std::string &color, std::mutex &mutex) {
|
||||
colors.font_color = color;
|
||||
config.font_color = color;
|
||||
if(!highlighted && !disabled) {
|
||||
updateTextColor(colors.font_color, colors.font_outline_color, mutex);
|
||||
updateTextColor(config.font_color, config.font_outline_color, mutex);
|
||||
}
|
||||
}
|
||||
void setFontColorHighlight(const std::string &color, std::mutex &mutex) {
|
||||
colors.font_color_highlight = color;
|
||||
config.font_color_highlight = color;
|
||||
if(highlighted && !disabled) {
|
||||
updateTextColor(colors.font_color_highlight, colors.font_outline_color_highlight, mutex);
|
||||
updateTextColor(config.font_color_highlight, config.font_outline_color_highlight, mutex);
|
||||
}
|
||||
}
|
||||
void setFontColorDisabled(const std::string &color, std::mutex &mutex) {
|
||||
colors.font_color_disabled = color;
|
||||
config.font_color_disabled = color;
|
||||
if(disabled) {
|
||||
updateTextColor(colors.font_color_disabled, colors.font_outline_color_disabled, mutex);
|
||||
updateTextColor(config.font_color_disabled, config.font_outline_color_disabled, mutex);
|
||||
}
|
||||
}
|
||||
void setFontOutlineColor(const std::string &color, std::mutex &mutex) {
|
||||
colors.font_outline_color = color;
|
||||
config.font_outline_color = color;
|
||||
if(!highlighted && !disabled) {
|
||||
updateTextColor(colors.font_color, colors.font_outline_color, mutex);
|
||||
updateTextColor(config.font_color, config.font_outline_color, mutex);
|
||||
}
|
||||
}
|
||||
void setFontOutlineColorHighlight(const std::string &color, std::mutex &mutex) {
|
||||
colors.font_outline_color_highlight = color;
|
||||
config.font_outline_color_highlight = color;
|
||||
if(highlighted && !disabled) {
|
||||
updateTextColor(colors.font_color_highlight, colors.font_outline_color_highlight, mutex);
|
||||
updateTextColor(config.font_color_highlight, config.font_outline_color_highlight, mutex);
|
||||
}
|
||||
}
|
||||
void setFontOutlineColorDisabled(const std::string &color, std::mutex &mutex) {
|
||||
colors.font_outline_color_disabled = color;
|
||||
config.font_outline_color_disabled = color;
|
||||
if(disabled) {
|
||||
updateTextColor(colors.font_color_disabled, colors.font_outline_color_disabled, mutex);
|
||||
updateTextColor(config.font_color_disabled, config.font_outline_color_disabled, mutex);
|
||||
}
|
||||
}
|
||||
void setBackgroundColor(const std::string &color) {
|
||||
colors.bg_color = color;
|
||||
config.bg_color = color;
|
||||
if(!highlighted && !disabled) {
|
||||
setColor(color);
|
||||
}
|
||||
}
|
||||
void setBackgroundColorHighlight(const std::string &color) {
|
||||
colors.bg_color_highlight = color;
|
||||
config.bg_color_highlight = color;
|
||||
if(highlighted && !disabled) {
|
||||
setColor(color);
|
||||
}
|
||||
}
|
||||
void setBackgroundColorDisabled(const std::string &color) {
|
||||
colors.bg_color_disabled = color;
|
||||
config.bg_color_disabled = color;
|
||||
if(disabled) {
|
||||
setColor(color);
|
||||
}
|
||||
}
|
||||
void performFunction() const {
|
||||
void performFunction() {
|
||||
if(!disabled) {
|
||||
click_fun(func_input);
|
||||
click_fun(func_input, this);
|
||||
}
|
||||
}
|
||||
uint64_t getButtonIndex() const {
|
||||
@ -104,43 +103,43 @@ public:
|
||||
}
|
||||
void setHighlight(std::mutex &mutex) {
|
||||
if(!disabled) {
|
||||
setColor(colors.bg_color_highlight);
|
||||
updateTextColor(colors.font_color_highlight, colors.font_outline_color_highlight, mutex);
|
||||
setColor(config.bg_color_highlight);
|
||||
updateTextColor(config.font_color_highlight, config.font_outline_color_highlight, mutex);
|
||||
}
|
||||
highlighted = true;
|
||||
}
|
||||
void unsetHighlight(std::mutex &mutex) {
|
||||
if(!disabled) {
|
||||
setColor(colors.bg_color);
|
||||
updateTextColor(colors.font_color, colors.font_outline_color, mutex);
|
||||
setColor(config.bg_color);
|
||||
updateTextColor(config.font_color, config.font_outline_color, mutex);
|
||||
}
|
||||
highlighted = false;
|
||||
}
|
||||
void disable(std::mutex &mutex) {
|
||||
setColor(colors.bg_color_disabled);
|
||||
updateTextColor(colors.font_color_disabled, colors.font_outline_color_disabled, mutex);
|
||||
setColor(config.bg_color_disabled);
|
||||
updateTextColor(config.font_color_disabled, config.font_outline_color_disabled, mutex);
|
||||
disabled = true;
|
||||
}
|
||||
void enable(std::mutex &mutex) {
|
||||
if(!highlighted) {
|
||||
setColor(colors.bg_color);
|
||||
updateTextColor(colors.font_color, colors.font_outline_color, mutex);
|
||||
setColor(config.bg_color);
|
||||
updateTextColor(config.font_color, config.font_outline_color, mutex);
|
||||
} else {
|
||||
setColor(colors.bg_color_highlight);
|
||||
updateTextColor(colors.font_color_highlight, colors.font_outline_color_highlight, mutex);
|
||||
setColor(config.bg_color_highlight);
|
||||
updateTextColor(config.font_color_highlight, config.font_outline_color_highlight, mutex);
|
||||
}
|
||||
disabled = false;
|
||||
}
|
||||
private:
|
||||
void updateTextColor(const std::string &font, const std::string &outline, std::mutex &mutex) {
|
||||
std::lock_guard<std::mutex> textUpdate(mutex);
|
||||
setTextColor(g_text_config->getFont(), font, outline, TEXT_OUTLINE);
|
||||
setTextColor(g_text_config->getFont(), font, outline, config.outline);
|
||||
}
|
||||
|
||||
std::function<void(void *)> click_fun;
|
||||
std::function<void(void *, Button *)> click_fun;
|
||||
void *func_input;
|
||||
uint64_t _id{};
|
||||
ButtonColors colors{};
|
||||
ButtonConfig config{};
|
||||
bool highlighted = false;
|
||||
bool disabled = false;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user