Mario: initial commit

This commit is contained in:
zvon 2021-04-25 22:42:55 +02:00
parent 7206dbf7c3
commit 19e66bf34a
14 changed files with 601 additions and 0 deletions

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mario/.gitignore vendored Normal file
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sprites
*txt
mario
.DS_Store

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mario/Makefile Normal file
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PREFIX ?= /usr/local/bin
ifeq ($(OS),Windows_NT)
UNAME_S := Windows
CXX = cl
CXXFLAGS = -MD -EHsc
OBJEXT = obj
LDFLAGS =
OUTPUTFLAG = -Fo
else
UNAME_S := $(shell uname -s)
CXX ?= g++
CXXFLAGS = -std=c++14 -Wall -Wextra -pedantic -O2 -DDEBUG -DFEATURE #-g -fsanitize=address
OBJEXT = o
LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread
OUTPUTFLAG = -o
endif
MARIO_OBJECTS = mario.${OBJEXT} blocks.${OBJEXT} global_vars.${OBJEXT} sprites.${OBJEXT} maploader.${OBJEXT} mario_visitor.${OBJEXT}
ifeq ($(UNAME_S),Linux)
MARIO_OBJECTS += libsdlpp.so
endif
ifeq ($(UNAME_S),Darwin)
MARIO_OBJECTS += libsdlpp.dylib
endif
ifeq ($(UNAME_S),Windows)
MARIO_OBJECTS += ../sdlpp/SDL2/SDL2_framerate.c ../sdlpp/SDL2/SDL2_gfxPrimitives.c ../sdlpp/SDL2/SDL2_imageFilter.c ../sdlpp/SDL2/SDL2_rotozoom.c
SDLLIB = libsdlpp.dll
endif
.PHONY: default
default: mario
ifeq ($(UNAME_S),Windows)
mario: ${MARIO_OBJECTS} ${SDLLIB}
$(CXX) $(CXXFLAGS) -Fe"$@" ${MARIO_OBJECTS} /link ..\sdlpp\SDL2.lib ..\sdlpp\SDL2_ttf.lib ..\sdlpp\SDL2_image.lib libsdlpp.lib
else
mario: ${MARIO_OBJECTS}
$(CXX) $(CXXFLAGS) -o $@ $^ ${LDFLAGS} -L $(shell pwd) -lsdlpp
endif
mario.${OBJEXT}: main.cpp ../sdlpp/sdlpp.hpp sprites.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
blocks.${OBJEXT}: blocks.cpp ../sdlpp/sdlpp.hpp blocks.hpp sprites.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
global_vars.${OBJEXT}: global_vars.cpp ../sdlpp/sdlpp.hpp global_vars.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
sprites.${OBJEXT}: sprites.cpp ../sdlpp/sdlpp.hpp sprites.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
maploader.${OBJEXT}: maploader.cpp ../sdlpp/sdlpp.hpp maploader.hpp sprites.hpp blocks.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
mario_visitor.${OBJEXT}: mario_visitor.cpp ../sdlpp/sdlpp.hpp mario_visitor.hpp objectids.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
libsdlpp.so: ../sdlpp
$(MAKE) clean -C ../sdlpp
$(MAKE) -C ../sdlpp
cp ../sdlpp/libsdlpp.so .
ln -sf libsdlpp.so libsdlpp.so.1
libsdlpp.dylib: ../sdlpp
$(MAKE) clean -C ../sdlpp
$(MAKE) -C ../sdlpp
cp ../sdlpp/libsdlpp.dylib .
libsdlpp.dll: ../sdlpp
$(MAKE) clean -C ../sdlpp
$(MAKE) -C ../sdlpp
cp ../sdlpp/libsdlpp.dll .
cp ../sdlpp/libsdlpp.lib .
windows_release: ../Release/Tetris
cp mario.exe testfont.ttf libsdlpp.dll block.png ../Release/Tetris
rm ../Release/Tetris.zip
cd ../Release && zip -r Tetris.zip Tetris
start:
LD_LIBRARY_PATH=$$(pwd) ./mario
clean:
rm -Rf *.${OBJEXT} mario

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#include "blocks.hpp"
#include "global_vars.hpp"
#include "objectids.hpp"
#include "sprites.hpp"
#include <bits/stdint-uintn.h>
std::shared_ptr< SDLPP::RectangleRender >
createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, double x, double y,
std::shared_ptr< SDLPP::Texture > &texture, const SDL_Rect &src,
uint64_t id, bool collision = false ) {
auto block = std::make_shared< SDLPP::RectangleRender >(
x, y, BLOCK_SIZE, BLOCK_SIZE, renderer, texture, src );
block->setId( id );
block->centerX();
block->setStatic();
if ( collision )
block->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
return block;
}
SDL_Rect getSourceRectByID(uint64_t id) {
switch(id) {
case FLOOR_OVERWORLD_ID:
return FLOOR_OVERWORLD_SRC;
case HILL_OVERWORLD_INCLINE_ID:
return HILL_OVERWORLD_INCLINE_SRC;
case HILL_OVERWORLD_DECLINE_ID:
return HILL_OVERWORLD_DECLINE_SRC;
case HILL_OVERWORLD_DOTS_RIGHT_ID:
return HILL_OVERWORLD_DOTS_RIGHT_SRC;
case HILL_OVERWORLD_DOTS_LEFT_ID:
return HILL_OVERWORLD_DOTS_LEFT_SRC;
case HILL_OVERWORLD_FILL_ID:
return HILL_OVERWORLD_FILL_SRC;
case HILL_OVERWORLD_TOP_ID:
return HILL_OVERWORLD_TOP_SRC;
case BUSH_OVERWORLD_LEFT_ID:
return BUSH_OVERWORLD_LEFT_SRC;
case BUSH_OVERWORLD_MIDDLE_ID:
return BUSH_OVERWORLD_MIDDLE_SRC;
case BUSH_OVERWORLD_RIGHT_ID:
return BUSH_OVERWORLD_RIGHT_SRC;
case CLOUD_OVERWORLD_LEFT_BOTTOM_ID:
return CLOUD_OVERWORLD_LEFT_BOTTOM_SRC;
case CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID:
return CLOUD_OVERWORLD_MIDDLE_BOTTOM_SRC;
case CLOUD_OVERWORLD_RIGHT_BOTTOM_ID:
return CLOUD_OVERWORLD_RIGHT_BOTTOM_SRC;
case CLOUD_OVERWORLD_LEFT_TOP_ID:
return CLOUD_OVERWORLD_LEFT_TOP_SRC;
case CLOUD_OVERWORLD_MIDDLE_TOP_ID:
return CLOUD_OVERWORLD_MIDDLE_TOP_SRC;
case CLOUD_OVERWORLD_RIGHT_TOP_ID:
return CLOUD_OVERWORLD_RIGHT_TOP_SRC;
}
return {};
}
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, std::shared_ptr<SDLPP::Renderer> &renderer, double x, double y, bool collision ) {
return createBlock(renderer, x, y, g_terrain_texture, getSourceRectByID(block_id), block_id, collision);
}
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision ) {
return createTerrainBlock(block_id, renderer, 0, 0, collision);
}

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#ifndef BLOCKS_H
#define BLOCKS_H
#include "../sdlpp/sdlpp_rectrenderer.hpp"
#include <memory>
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision = false );
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, std::shared_ptr<SDLPP::Renderer> &renderer, double x, double y, bool collision = false );
#endif

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#include "global_vars.hpp"
#include "../sdlpp/sdlpp_texture.hpp"
std::shared_ptr< SDLPP::Texture > g_terrain_texture{};

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#ifndef GLOBAL_VARS_H
#define GLOBAL_VARS_H
#include "../sdlpp/sdlpp.hpp"
extern std::shared_ptr< SDLPP::Texture > g_terrain_texture;
#endif

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#include "../sdlpp/sdlpp.hpp"
#include "sprites.hpp"
#ifdef _WIN32
#include "../sdlpp/SDL2/SDL2_framerate.h"
#include <ctime>
#include <string>
#include <windows.h>
#else
#include <SDL2/SDL2_framerate.h>
#endif // UNIX
#include <thread>
#include "global_vars.hpp"
#include "objectids.hpp"
#include "blocks.hpp"
#include "maploader.hpp"
#include "mario_visitor.hpp"
#define SIDE_MOVEMENT 0.8
#define FALL_MOVEMENT 1
bool quit = false;
std::shared_ptr<SDLPP::RectangleRender> mario = nullptr;
std::shared_ptr<SDLPP::Texture> mario_texture = nullptr;
void setMarioStanding() {
if(mario->getMovement().getX() == 0) {
mario->pauseAnimation();
// mario->setTexture(mario_texture, MARIO_STANDING_SRC);
}
}
void handleKeyDown( SDL_Keycode key, SDLPP::Scene &scene ) {
switch ( key ) {
case SDLK_ESCAPE:
quit = true;
break;
case SDLK_a:
mario->resumeAnimation();
mario->addMovement( -SIDE_MOVEMENT, 0 );
break;
case SDLK_d:
mario->resumeAnimation();
mario->addMovement( SIDE_MOVEMENT, 0 );
break;
case SDLK_SPACE:
case SDLK_w:
break;
case SDLK_s:
break;
case SDLK_r:
scene.getRenderer().setRenderColiders(
!scene.getRenderer().getRenderColiders() );
default:
break;
}
}
void handleKeyUp( SDL_Keycode key ) {
switch ( key ) {
case SDLK_a:
mario->resumeAnimation();
mario->addMovement( SIDE_MOVEMENT, 0 );
break;
case SDLK_d:
mario->resumeAnimation();
mario->addMovement( -SIDE_MOVEMENT, 0 );
break;
case SDLK_w:
case SDLK_s:
default:
break;
}
}
void pollEvents( SDLPP::Scene &scene ) {
SDL_Event event;
while ( SDLPP::getSDLEvent( event ) ) {
switch ( event.type ) {
case SDL_QUIT:
quit = true;
break;
case SDL_KEYDOWN:
if ( !event.key.repeat )
handleKeyDown( event.key.keysym.sym, scene );
break;
case SDL_KEYUP:
handleKeyUp( event.key.keysym.sym );
break;
case SDL_WINDOWEVENT:
if ( event.window.event == SDL_WINDOWEVENT_RESIZED )
scene.updateSizeAndPosition();
default:
break;
}
}
}
void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
FPSmanager gFPS;
SDL_initFramerate( &gFPS );
SDL_setFramerate( &gFPS, 200 );
while ( true ) {
SDL_framerateDelay( &gFPS );
pollEvents( *scene );
scene->updateScene();
MarioVisitor mv{};
scene->visitCollisions(*mario, mv);
if(mv.isDead()) {
quit = true;
}
if(!mv.isOnGround()) {
mario->setMovement(mario->getMovement().getX(), FALL_MOVEMENT);
} else {
mario->resetMovementY();
}
auto playerX = mario->getRect().x;
auto width = scene->getWidth();
auto rightBarrier = width * 0.7;
auto leftBarrier = width * 0.3;
auto rightmostX =
scene->rightmost()->getRect().x + scene->rightmost()->getRect().w;
auto leftmostX = scene->leftmost()->getRect().x;
scene->moveEverything(
( playerX > rightBarrier && rightmostX > width ) *
( rightBarrier - playerX ) / width,
0 );
scene->moveEverything( ( playerX < leftBarrier && leftmostX < 0 ) *
( leftBarrier - playerX ) / width,
0 );
}
}
#ifdef _WIN32
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR szCmdLine, int nCmdShow ) {
#else
int main() {
#endif
SDLPP::init();
SDLPP::Window w( "Mario clone!" );
w.setResizable( true );
auto renderer = std::make_shared< SDLPP::Renderer >( w );
renderer->setBlendMode( SDL_BLENDMODE_BLEND );
// prepare global vars
g_terrain_texture = std::make_shared<SDLPP::Texture>(renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY);
auto scene = std::make_shared<SDLPP::Scene>(renderer);
auto bg = std::make_shared<SDLPP::RectangleRender>(0,0,10,10,renderer, MARIO_OVERWORLD_COLORKEY, true);
bg->setPermanent();
bg->setId(1);
scene->addObject(bg);
mario_texture = std::make_shared<SDLPP::Texture>(renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY);
mario = std::make_shared<SDLPP::RectangleRender>(
0, 0, BLOCK_SIZE, BLOCK_SIZE, renderer, mario_texture, MARIO_OVERWORLD_STANDING_SRC);
mario->setAnimationFrames( MARIO_OVERWORLD_WALK_ANIM );
mario->setId(2);
mario->centerX();
mario->setAnimationSpeed(12.5);
mario->pauseAnimation();
// mario->setTexture(mario_texture, MARIO_STANDING_SRC);
mario->setMovement(0, FALL_MOVEMENT);
mario->setMovementSpeed(0.4);
mario->addCollision(SDLPP::RectColider(0.11,0,0.8,1));
scene->addObject(mario);
auto defeat = std::make_shared<SDLPP::RectangleRender>(
0,1.01,0,0,renderer);
defeat->setId(DEATH_ID);
defeat->centerX();
defeat->setStatic();
auto defeatCol = SDLPP::RectColider(-1, 0, -1, -1);
defeatCol.setInfinite();
defeat->addCollision(defeatCol);
scene->addObject(defeat);
loadMap(scene, mario, "testmap.txt", renderer);
FPSmanager gFPS;
SDL_initFramerate( &gFPS );
SDL_setFramerate( &gFPS, 60 );
auto base = SDL_GetTicks();
int frames = 0;
std::thread inputThread( doInput, scene );
inputThread.detach();
while ( !quit ) {
SDL_PumpEvents();
SDL_framerateDelay(&gFPS);
setMarioStanding();
scene->renderScene();
renderer->presentRenderer();
frames++;
if ( SDL_GetTicks() - base >= 1000 ) {
std::cout << "FPS: " << frames << std::endl;
frames = 0;
base = SDL_GetTicks();
}
}
return 0;
}

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#include "maploader.hpp"
#include "../sdlpp/sdlpp_rectrenderer.hpp"
#include <fstream>
#include "sprites.hpp"
#include "blocks.hpp"
#include "objectids.hpp"
std::shared_ptr<SDLPP::RectangleRender> decodeObject( char obj, double x, double y, std::shared_ptr<SDLPP::Renderer> &renderer) {
switch(obj) {
case 'F':
return createTerrainBlock(FLOOR_OVERWORLD_ID, renderer, x, y, true);
case 'I':
return createTerrainBlock(HILL_OVERWORLD_INCLINE_ID, renderer, x, y);
case 'R':
return createTerrainBlock(HILL_OVERWORLD_DOTS_RIGHT_ID, renderer, x, y);
case 'G':
return createTerrainBlock(HILL_OVERWORLD_FILL_ID, renderer, x, y);
case 'L':
return createTerrainBlock(HILL_OVERWORLD_DOTS_LEFT_ID, renderer, x, y);
case 'D':
return createTerrainBlock(HILL_OVERWORLD_DECLINE_ID, renderer, x, y);
case 'T':
return createTerrainBlock(HILL_OVERWORLD_TOP_ID, renderer, x, y);
case 'q':
return createTerrainBlock(BUSH_OVERWORLD_LEFT_ID, renderer, x, y);
case 'w':
return createTerrainBlock(BUSH_OVERWORLD_MIDDLE_ID, renderer, x, y);
case 'r':
return createTerrainBlock(BUSH_OVERWORLD_RIGHT_ID, renderer, x, y);
case 'a':
return createTerrainBlock(CLOUD_OVERWORLD_LEFT_BOTTOM_ID, renderer, x, y);
case 's':
return createTerrainBlock(CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID, renderer, x, y);
case 'd':
return createTerrainBlock(CLOUD_OVERWORLD_RIGHT_BOTTOM_ID, renderer, x, y);
case 'z':
return createTerrainBlock(CLOUD_OVERWORLD_LEFT_TOP_ID, renderer, x, y);
case 'x':
return createTerrainBlock(CLOUD_OVERWORLD_MIDDLE_TOP_ID, renderer, x, y);
case 'c':
return createTerrainBlock(CLOUD_OVERWORLD_RIGHT_TOP_ID, renderer, x, y);
}
return nullptr;
}
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> &mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer) {
std::fstream mapFile;
mapFile.open(file, std::ios::in);
std::string buffer;
std::getline(mapFile, buffer);
auto cols = std::stoi(buffer);
std::getline(mapFile, buffer);
auto rows = std::stoi(buffer);
std::getline(mapFile, buffer);
auto mario_x = std::stoi(buffer);
std::getline(mapFile, buffer);
auto mario_y = std::stoi(buffer);
auto cur_y = 1 - rows * BLOCK_SIZE;
for(size_t i = 0; i < rows; i++) {
std::getline(mapFile, buffer);
auto cur_x = -BLOCK_SIZE;
for(size_t j = 0; j < cols; j++) {
cur_x += BLOCK_SIZE;
if(buffer[j] == ' ')
continue;
auto obj = decodeObject(buffer[j], cur_x, cur_y, renderer);
if(obj != nullptr)
scene->addObject(obj);
}
cur_y += BLOCK_SIZE;
}
mario->setPos(mario_x * BLOCK_SIZE, 1 - (rows - mario_y) * BLOCK_SIZE);
scene->moveZTop(mario);
}

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#ifndef MAPLOADER_H
#define MAPLOADER_H
#include "../sdlpp/sdlpp_scene.hpp"
#include "../sdlpp/sdlpp_rectrenderer.hpp"
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> &mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer);
#endif

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#include "mario_visitor.hpp"
#include "../sdlpp/sdlpp_renderobject.hpp"
#include "objectids.hpp"
void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
auto id = obj.getId();
switch(id) {
case FLOOR_OVERWORLD_ID:
onGround = true;
break;
case DEATH_ID:
death = true;
break;
default:
break;
}
}

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#ifndef MARIO_VISITOR_H
#define MARIO_VISITOR_H
#include "../sdlpp/sdlpp_visitor.hpp"
class MarioVisitor : public SDLPP::Visitor {
public:
MarioVisitor() {}
virtual void visit( const SDLPP::RenderObject &obj );
bool isOnGround() {
return onGround;
}
bool isDead() {
return death;
}
private:
bool onGround = false;
bool death = false;
};
#endif

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#ifndef OBJECTIDS_H
#define OBJECTIDS_H
#define FLOOR_OVERWORLD_ID 0x70000001
#define HILL_OVERWORLD_INCLINE_ID 0x70000002
#define HILL_OVERWORLD_DECLINE_ID 0x70000003
#define HILL_OVERWORLD_DOTS_RIGHT_ID 0x70000004
#define HILL_OVERWORLD_DOTS_LEFT_ID 0x70000005
#define HILL_OVERWORLD_FILL_ID 0x70000006
#define HILL_OVERWORLD_TOP_ID 0x70000007
#define BUSH_OVERWORLD_LEFT_ID 0x70000008
#define BUSH_OVERWORLD_MIDDLE_ID 0x70000009
#define BUSH_OVERWORLD_RIGHT_ID 0x7000000A
#define CLOUD_OVERWORLD_LEFT_BOTTOM_ID 0x7000000B
#define CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID 0x7000000C
#define CLOUD_OVERWORLD_RIGHT_BOTTOM_ID 0x7000000D
#define CLOUD_OVERWORLD_LEFT_TOP_ID 0x7000000E
#define CLOUD_OVERWORLD_MIDDLE_TOP_ID 0x7000000F
#define CLOUD_OVERWORLD_RIGHT_TOP_ID 0x70000010
#define DEATH_ID 0x10000001
#endif

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#include "sprites.hpp"
extern const double BLOCK_SIZE = 0.0625;
const std::string MARIO_OVERWORLD_COLORKEY = "#93bbec";
const SDL_Rect MARIO_OVERWORLD_STANDING_SRC = { 1, 9, 16, 16 };
const SDL_Rect MARIO_OVERWORLD_DEATH_SRC = { 22, 9, 16, 16 };
const std::vector< SDL_Rect > MARIO_OVERWORLD_WALK_ANIM = { { 43, 9, 16, 16 },
{ 60, 9, 16, 16 },
{ 77, 9, 16, 16 } };
const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_SRC = { 98, 9, 16, 16 };
const SDL_Rect MARIO_OVERWORLD_JUMP_SRC = { 119, 9, 16, 16 };
const SDL_Rect MARIO_OVERWORLD_STANDING_BIG_SRC = { 1, 26, 16, 32 };
const SDL_Rect MARIO_OVERWORLD_DEATH_BIG_SRC = { 22, 26, 16, 32 };
const std::vector< SDL_Rect > MARIO_OVERWORLD_WALK_BIG_ANIM = {
{ 43, 26, 16, 32 }, { 60, 9, 16, 32 }, { 77, 9, 16, 32 }
};
const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_BIG_SRC = { 98, 26, 16, 32 };
const SDL_Rect MARIO_OVERWORLD_JUMP_BIG_SRC = { 119, 26, 16, 32 };
const SDL_Rect FLOOR_OVERWORLD_SRC = { 1, 131, 16, 16 };
const SDL_Rect HILL_OVERWORLD_INCLINE_SRC = { 137, 97, 16, 16 };
const SDL_Rect HILL_OVERWORLD_DECLINE_SRC = { 205, 97, 16, 16 };
const SDL_Rect HILL_OVERWORLD_FILL_SRC = { 171, 97, 16, 16 };
const SDL_Rect HILL_OVERWORLD_DOTS_RIGHT_SRC = { 154, 97, 16, 16 };
const SDL_Rect HILL_OVERWORLD_DOTS_LEFT_SRC = { 188, 97, 16, 16 };
const SDL_Rect HILL_OVERWORLD_TOP_SRC = { 171, 63, 16, 16 };
extern const SDL_Rect BUSH_OVERWORLD_LEFT_SRC = {222,97,16,16};
extern const SDL_Rect BUSH_OVERWORLD_MIDDLE_SRC = {239,97,16,16};
extern const SDL_Rect BUSH_OVERWORLD_RIGHT_SRC = {256,97,16,16};
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_BOTTOM_SRC = {222,80,16,16};
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_BOTTOM_SRC = {239,80,16,16};
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_BOTTOM_SRC = {256,80,16,16};
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_TOP_SRC = {222,63,16,16};
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_TOP_SRC = {239,63,16,16};
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_TOP_SRC = {256,63,16,16};

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#ifndef SPRITES_H
#define SPRITES_H
#include <SDL2/SDL_rect.h>
#include <string>
#include <vector>
extern const double BLOCK_SIZE;
//------------------ OVERWORLD ----------------------
extern const std::string MARIO_OVERWORLD_COLORKEY;
//------------------ MARIO --------------------------
extern const SDL_Rect MARIO_OVERWORLD_STANDING_SRC;
extern const SDL_Rect MARIO_OVERWORLD_DEATH_SRC;
extern const std::vector<SDL_Rect> MARIO_OVERWORLD_WALK_ANIM;
extern const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_SRC;
extern const SDL_Rect MARIO_OVERWORLD_JUMP_SRC;
//------------------ BIG MARIO ----------------------
extern const SDL_Rect MARIO_OVERWORLD_STANDING_BIG_SRC;
extern const SDL_Rect MARIO_OVERWORLD_DEATH_BIG_SRC;
extern const std::vector<SDL_Rect> MARIO_OVERWORLD_WALK_BIG_ANIM;
extern const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_BIG_SRC;
extern const SDL_Rect MARIO_OVERWORLD_JUMP_BIG_SRC;
//------------------ TERRAIN ------------------------
extern const SDL_Rect FLOOR_OVERWORLD_SRC;
extern const SDL_Rect HILL_OVERWORLD_INCLINE_SRC;
extern const SDL_Rect HILL_OVERWORLD_DECLINE_SRC;
extern const SDL_Rect HILL_OVERWORLD_FILL_SRC;
extern const SDL_Rect HILL_OVERWORLD_DOTS_RIGHT_SRC;
extern const SDL_Rect HILL_OVERWORLD_DOTS_LEFT_SRC;
extern const SDL_Rect HILL_OVERWORLD_TOP_SRC;
extern const SDL_Rect BUSH_OVERWORLD_LEFT_SRC;
extern const SDL_Rect BUSH_OVERWORLD_MIDDLE_SRC;
extern const SDL_Rect BUSH_OVERWORLD_RIGHT_SRC;
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_BOTTOM_SRC;
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_BOTTOM_SRC;
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_BOTTOM_SRC;
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_TOP_SRC;
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_TOP_SRC;
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_TOP_SRC;
#endif