Mario: initial commit
This commit is contained in:
parent
7206dbf7c3
commit
19e66bf34a
4
mario/.gitignore
vendored
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4
mario/.gitignore
vendored
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sprites
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*txt
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mario
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.DS_Store
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80
mario/Makefile
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80
mario/Makefile
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PREFIX ?= /usr/local/bin
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ifeq ($(OS),Windows_NT)
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UNAME_S := Windows
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CXX = cl
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CXXFLAGS = -MD -EHsc
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OBJEXT = obj
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LDFLAGS =
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OUTPUTFLAG = -Fo
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else
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UNAME_S := $(shell uname -s)
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CXX ?= g++
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CXXFLAGS = -std=c++14 -Wall -Wextra -pedantic -O2 -DDEBUG -DFEATURE #-g -fsanitize=address
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OBJEXT = o
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LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread
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OUTPUTFLAG = -o
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endif
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MARIO_OBJECTS = mario.${OBJEXT} blocks.${OBJEXT} global_vars.${OBJEXT} sprites.${OBJEXT} maploader.${OBJEXT} mario_visitor.${OBJEXT}
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ifeq ($(UNAME_S),Linux)
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MARIO_OBJECTS += libsdlpp.so
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endif
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ifeq ($(UNAME_S),Darwin)
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MARIO_OBJECTS += libsdlpp.dylib
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endif
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ifeq ($(UNAME_S),Windows)
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MARIO_OBJECTS += ../sdlpp/SDL2/SDL2_framerate.c ../sdlpp/SDL2/SDL2_gfxPrimitives.c ../sdlpp/SDL2/SDL2_imageFilter.c ../sdlpp/SDL2/SDL2_rotozoom.c
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SDLLIB = libsdlpp.dll
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endif
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.PHONY: default
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default: mario
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ifeq ($(UNAME_S),Windows)
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mario: ${MARIO_OBJECTS} ${SDLLIB}
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$(CXX) $(CXXFLAGS) -Fe"$@" ${MARIO_OBJECTS} /link ..\sdlpp\SDL2.lib ..\sdlpp\SDL2_ttf.lib ..\sdlpp\SDL2_image.lib libsdlpp.lib
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else
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mario: ${MARIO_OBJECTS}
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$(CXX) $(CXXFLAGS) -o $@ $^ ${LDFLAGS} -L $(shell pwd) -lsdlpp
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endif
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mario.${OBJEXT}: main.cpp ../sdlpp/sdlpp.hpp sprites.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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blocks.${OBJEXT}: blocks.cpp ../sdlpp/sdlpp.hpp blocks.hpp sprites.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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global_vars.${OBJEXT}: global_vars.cpp ../sdlpp/sdlpp.hpp global_vars.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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sprites.${OBJEXT}: sprites.cpp ../sdlpp/sdlpp.hpp sprites.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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maploader.${OBJEXT}: maploader.cpp ../sdlpp/sdlpp.hpp maploader.hpp sprites.hpp blocks.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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mario_visitor.${OBJEXT}: mario_visitor.cpp ../sdlpp/sdlpp.hpp mario_visitor.hpp objectids.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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libsdlpp.so: ../sdlpp
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$(MAKE) clean -C ../sdlpp
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$(MAKE) -C ../sdlpp
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cp ../sdlpp/libsdlpp.so .
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ln -sf libsdlpp.so libsdlpp.so.1
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libsdlpp.dylib: ../sdlpp
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$(MAKE) clean -C ../sdlpp
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$(MAKE) -C ../sdlpp
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cp ../sdlpp/libsdlpp.dylib .
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libsdlpp.dll: ../sdlpp
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$(MAKE) clean -C ../sdlpp
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$(MAKE) -C ../sdlpp
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cp ../sdlpp/libsdlpp.dll .
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cp ../sdlpp/libsdlpp.lib .
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windows_release: ../Release/Tetris
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cp mario.exe testfont.ttf libsdlpp.dll block.png ../Release/Tetris
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rm ../Release/Tetris.zip
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cd ../Release && zip -r Tetris.zip Tetris
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start:
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LD_LIBRARY_PATH=$$(pwd) ./mario
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clean:
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rm -Rf *.${OBJEXT} mario
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65
mario/blocks.cpp
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65
mario/blocks.cpp
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#include "blocks.hpp"
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#include "global_vars.hpp"
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#include "objectids.hpp"
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#include "sprites.hpp"
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#include <bits/stdint-uintn.h>
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std::shared_ptr< SDLPP::RectangleRender >
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createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, double x, double y,
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std::shared_ptr< SDLPP::Texture > &texture, const SDL_Rect &src,
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uint64_t id, bool collision = false ) {
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auto block = std::make_shared< SDLPP::RectangleRender >(
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x, y, BLOCK_SIZE, BLOCK_SIZE, renderer, texture, src );
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block->setId( id );
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block->centerX();
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block->setStatic();
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if ( collision )
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block->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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return block;
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}
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SDL_Rect getSourceRectByID(uint64_t id) {
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switch(id) {
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case FLOOR_OVERWORLD_ID:
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return FLOOR_OVERWORLD_SRC;
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case HILL_OVERWORLD_INCLINE_ID:
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return HILL_OVERWORLD_INCLINE_SRC;
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case HILL_OVERWORLD_DECLINE_ID:
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return HILL_OVERWORLD_DECLINE_SRC;
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case HILL_OVERWORLD_DOTS_RIGHT_ID:
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return HILL_OVERWORLD_DOTS_RIGHT_SRC;
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case HILL_OVERWORLD_DOTS_LEFT_ID:
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return HILL_OVERWORLD_DOTS_LEFT_SRC;
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case HILL_OVERWORLD_FILL_ID:
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return HILL_OVERWORLD_FILL_SRC;
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case HILL_OVERWORLD_TOP_ID:
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return HILL_OVERWORLD_TOP_SRC;
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case BUSH_OVERWORLD_LEFT_ID:
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return BUSH_OVERWORLD_LEFT_SRC;
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case BUSH_OVERWORLD_MIDDLE_ID:
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return BUSH_OVERWORLD_MIDDLE_SRC;
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case BUSH_OVERWORLD_RIGHT_ID:
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return BUSH_OVERWORLD_RIGHT_SRC;
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case CLOUD_OVERWORLD_LEFT_BOTTOM_ID:
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return CLOUD_OVERWORLD_LEFT_BOTTOM_SRC;
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case CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID:
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return CLOUD_OVERWORLD_MIDDLE_BOTTOM_SRC;
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case CLOUD_OVERWORLD_RIGHT_BOTTOM_ID:
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return CLOUD_OVERWORLD_RIGHT_BOTTOM_SRC;
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case CLOUD_OVERWORLD_LEFT_TOP_ID:
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return CLOUD_OVERWORLD_LEFT_TOP_SRC;
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case CLOUD_OVERWORLD_MIDDLE_TOP_ID:
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return CLOUD_OVERWORLD_MIDDLE_TOP_SRC;
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case CLOUD_OVERWORLD_RIGHT_TOP_ID:
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return CLOUD_OVERWORLD_RIGHT_TOP_SRC;
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}
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return {};
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}
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, std::shared_ptr<SDLPP::Renderer> &renderer, double x, double y, bool collision ) {
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return createBlock(renderer, x, y, g_terrain_texture, getSourceRectByID(block_id), block_id, collision);
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}
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision ) {
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return createTerrainBlock(block_id, renderer, 0, 0, collision);
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}
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10
mario/blocks.hpp
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10
mario/blocks.hpp
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#ifndef BLOCKS_H
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#define BLOCKS_H
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#include "../sdlpp/sdlpp_rectrenderer.hpp"
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#include <memory>
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision = false );
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, std::shared_ptr<SDLPP::Renderer> &renderer, double x, double y, bool collision = false );
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#endif
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4
mario/global_vars.cpp
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mario/global_vars.cpp
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#include "global_vars.hpp"
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#include "../sdlpp/sdlpp_texture.hpp"
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std::shared_ptr< SDLPP::Texture > g_terrain_texture{};
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8
mario/global_vars.hpp
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mario/global_vars.hpp
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#ifndef GLOBAL_VARS_H
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#define GLOBAL_VARS_H
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#include "../sdlpp/sdlpp.hpp"
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extern std::shared_ptr< SDLPP::Texture > g_terrain_texture;
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#endif
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205
mario/main.cpp
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205
mario/main.cpp
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#include "../sdlpp/sdlpp.hpp"
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#include "sprites.hpp"
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#ifdef _WIN32
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#include "../sdlpp/SDL2/SDL2_framerate.h"
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#include <ctime>
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#include <string>
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#include <windows.h>
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#else
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#include <SDL2/SDL2_framerate.h>
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#endif // UNIX
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#include <thread>
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#include "global_vars.hpp"
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#include "objectids.hpp"
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#include "blocks.hpp"
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#include "maploader.hpp"
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#include "mario_visitor.hpp"
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#define SIDE_MOVEMENT 0.8
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#define FALL_MOVEMENT 1
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bool quit = false;
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std::shared_ptr<SDLPP::RectangleRender> mario = nullptr;
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std::shared_ptr<SDLPP::Texture> mario_texture = nullptr;
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void setMarioStanding() {
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if(mario->getMovement().getX() == 0) {
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mario->pauseAnimation();
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// mario->setTexture(mario_texture, MARIO_STANDING_SRC);
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}
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}
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void handleKeyDown( SDL_Keycode key, SDLPP::Scene &scene ) {
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switch ( key ) {
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case SDLK_ESCAPE:
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quit = true;
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break;
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case SDLK_a:
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mario->resumeAnimation();
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mario->addMovement( -SIDE_MOVEMENT, 0 );
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break;
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case SDLK_d:
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mario->resumeAnimation();
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mario->addMovement( SIDE_MOVEMENT, 0 );
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break;
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case SDLK_SPACE:
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case SDLK_w:
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break;
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case SDLK_s:
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break;
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case SDLK_r:
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scene.getRenderer().setRenderColiders(
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!scene.getRenderer().getRenderColiders() );
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default:
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break;
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}
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}
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void handleKeyUp( SDL_Keycode key ) {
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switch ( key ) {
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case SDLK_a:
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mario->resumeAnimation();
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mario->addMovement( SIDE_MOVEMENT, 0 );
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break;
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case SDLK_d:
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mario->resumeAnimation();
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mario->addMovement( -SIDE_MOVEMENT, 0 );
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break;
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case SDLK_w:
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case SDLK_s:
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default:
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break;
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}
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}
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void pollEvents( SDLPP::Scene &scene ) {
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SDL_Event event;
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while ( SDLPP::getSDLEvent( event ) ) {
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switch ( event.type ) {
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case SDL_QUIT:
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quit = true;
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break;
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case SDL_KEYDOWN:
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if ( !event.key.repeat )
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handleKeyDown( event.key.keysym.sym, scene );
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break;
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case SDL_KEYUP:
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handleKeyUp( event.key.keysym.sym );
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break;
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case SDL_WINDOWEVENT:
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if ( event.window.event == SDL_WINDOWEVENT_RESIZED )
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scene.updateSizeAndPosition();
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default:
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break;
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}
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}
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}
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void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
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FPSmanager gFPS;
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SDL_initFramerate( &gFPS );
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SDL_setFramerate( &gFPS, 200 );
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while ( true ) {
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SDL_framerateDelay( &gFPS );
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pollEvents( *scene );
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scene->updateScene();
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MarioVisitor mv{};
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scene->visitCollisions(*mario, mv);
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if(mv.isDead()) {
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quit = true;
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}
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if(!mv.isOnGround()) {
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mario->setMovement(mario->getMovement().getX(), FALL_MOVEMENT);
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} else {
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mario->resetMovementY();
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}
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auto playerX = mario->getRect().x;
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auto width = scene->getWidth();
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auto rightBarrier = width * 0.7;
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auto leftBarrier = width * 0.3;
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auto rightmostX =
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scene->rightmost()->getRect().x + scene->rightmost()->getRect().w;
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auto leftmostX = scene->leftmost()->getRect().x;
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scene->moveEverything(
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( playerX > rightBarrier && rightmostX > width ) *
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( rightBarrier - playerX ) / width,
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0 );
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scene->moveEverything( ( playerX < leftBarrier && leftmostX < 0 ) *
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( leftBarrier - playerX ) / width,
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0 );
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}
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}
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#ifdef _WIN32
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int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
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PWSTR szCmdLine, int nCmdShow ) {
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#else
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int main() {
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#endif
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SDLPP::init();
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SDLPP::Window w( "Mario clone!" );
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w.setResizable( true );
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auto renderer = std::make_shared< SDLPP::Renderer >( w );
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renderer->setBlendMode( SDL_BLENDMODE_BLEND );
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// prepare global vars
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g_terrain_texture = std::make_shared<SDLPP::Texture>(renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY);
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auto scene = std::make_shared<SDLPP::Scene>(renderer);
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auto bg = std::make_shared<SDLPP::RectangleRender>(0,0,10,10,renderer, MARIO_OVERWORLD_COLORKEY, true);
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bg->setPermanent();
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bg->setId(1);
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scene->addObject(bg);
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mario_texture = std::make_shared<SDLPP::Texture>(renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY);
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mario = std::make_shared<SDLPP::RectangleRender>(
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0, 0, BLOCK_SIZE, BLOCK_SIZE, renderer, mario_texture, MARIO_OVERWORLD_STANDING_SRC);
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mario->setAnimationFrames( MARIO_OVERWORLD_WALK_ANIM );
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mario->setId(2);
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mario->centerX();
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mario->setAnimationSpeed(12.5);
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mario->pauseAnimation();
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// mario->setTexture(mario_texture, MARIO_STANDING_SRC);
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mario->setMovement(0, FALL_MOVEMENT);
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mario->setMovementSpeed(0.4);
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mario->addCollision(SDLPP::RectColider(0.11,0,0.8,1));
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scene->addObject(mario);
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auto defeat = std::make_shared<SDLPP::RectangleRender>(
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0,1.01,0,0,renderer);
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||||||
|
defeat->setId(DEATH_ID);
|
||||||
|
defeat->centerX();
|
||||||
|
defeat->setStatic();
|
||||||
|
auto defeatCol = SDLPP::RectColider(-1, 0, -1, -1);
|
||||||
|
defeatCol.setInfinite();
|
||||||
|
defeat->addCollision(defeatCol);
|
||||||
|
|
||||||
|
scene->addObject(defeat);
|
||||||
|
|
||||||
|
loadMap(scene, mario, "testmap.txt", renderer);
|
||||||
|
|
||||||
|
FPSmanager gFPS;
|
||||||
|
SDL_initFramerate( &gFPS );
|
||||||
|
SDL_setFramerate( &gFPS, 60 );
|
||||||
|
|
||||||
|
auto base = SDL_GetTicks();
|
||||||
|
int frames = 0;
|
||||||
|
std::thread inputThread( doInput, scene );
|
||||||
|
inputThread.detach();
|
||||||
|
while ( !quit ) {
|
||||||
|
SDL_PumpEvents();
|
||||||
|
SDL_framerateDelay(&gFPS);
|
||||||
|
setMarioStanding();
|
||||||
|
scene->renderScene();
|
||||||
|
renderer->presentRenderer();
|
||||||
|
frames++;
|
||||||
|
if ( SDL_GetTicks() - base >= 1000 ) {
|
||||||
|
std::cout << "FPS: " << frames << std::endl;
|
||||||
|
frames = 0;
|
||||||
|
base = SDL_GetTicks();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
74
mario/maploader.cpp
Normal file
74
mario/maploader.cpp
Normal file
@ -0,0 +1,74 @@
|
|||||||
|
#include "maploader.hpp"
|
||||||
|
#include "../sdlpp/sdlpp_rectrenderer.hpp"
|
||||||
|
#include <fstream>
|
||||||
|
#include "sprites.hpp"
|
||||||
|
#include "blocks.hpp"
|
||||||
|
#include "objectids.hpp"
|
||||||
|
|
||||||
|
std::shared_ptr<SDLPP::RectangleRender> decodeObject( char obj, double x, double y, std::shared_ptr<SDLPP::Renderer> &renderer) {
|
||||||
|
switch(obj) {
|
||||||
|
case 'F':
|
||||||
|
return createTerrainBlock(FLOOR_OVERWORLD_ID, renderer, x, y, true);
|
||||||
|
case 'I':
|
||||||
|
return createTerrainBlock(HILL_OVERWORLD_INCLINE_ID, renderer, x, y);
|
||||||
|
case 'R':
|
||||||
|
return createTerrainBlock(HILL_OVERWORLD_DOTS_RIGHT_ID, renderer, x, y);
|
||||||
|
case 'G':
|
||||||
|
return createTerrainBlock(HILL_OVERWORLD_FILL_ID, renderer, x, y);
|
||||||
|
case 'L':
|
||||||
|
return createTerrainBlock(HILL_OVERWORLD_DOTS_LEFT_ID, renderer, x, y);
|
||||||
|
case 'D':
|
||||||
|
return createTerrainBlock(HILL_OVERWORLD_DECLINE_ID, renderer, x, y);
|
||||||
|
case 'T':
|
||||||
|
return createTerrainBlock(HILL_OVERWORLD_TOP_ID, renderer, x, y);
|
||||||
|
case 'q':
|
||||||
|
return createTerrainBlock(BUSH_OVERWORLD_LEFT_ID, renderer, x, y);
|
||||||
|
case 'w':
|
||||||
|
return createTerrainBlock(BUSH_OVERWORLD_MIDDLE_ID, renderer, x, y);
|
||||||
|
case 'r':
|
||||||
|
return createTerrainBlock(BUSH_OVERWORLD_RIGHT_ID, renderer, x, y);
|
||||||
|
case 'a':
|
||||||
|
return createTerrainBlock(CLOUD_OVERWORLD_LEFT_BOTTOM_ID, renderer, x, y);
|
||||||
|
case 's':
|
||||||
|
return createTerrainBlock(CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID, renderer, x, y);
|
||||||
|
case 'd':
|
||||||
|
return createTerrainBlock(CLOUD_OVERWORLD_RIGHT_BOTTOM_ID, renderer, x, y);
|
||||||
|
case 'z':
|
||||||
|
return createTerrainBlock(CLOUD_OVERWORLD_LEFT_TOP_ID, renderer, x, y);
|
||||||
|
case 'x':
|
||||||
|
return createTerrainBlock(CLOUD_OVERWORLD_MIDDLE_TOP_ID, renderer, x, y);
|
||||||
|
case 'c':
|
||||||
|
return createTerrainBlock(CLOUD_OVERWORLD_RIGHT_TOP_ID, renderer, x, y);
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> &mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer) {
|
||||||
|
std::fstream mapFile;
|
||||||
|
mapFile.open(file, std::ios::in);
|
||||||
|
std::string buffer;
|
||||||
|
std::getline(mapFile, buffer);
|
||||||
|
auto cols = std::stoi(buffer);
|
||||||
|
std::getline(mapFile, buffer);
|
||||||
|
auto rows = std::stoi(buffer);
|
||||||
|
std::getline(mapFile, buffer);
|
||||||
|
auto mario_x = std::stoi(buffer);
|
||||||
|
std::getline(mapFile, buffer);
|
||||||
|
auto mario_y = std::stoi(buffer);
|
||||||
|
auto cur_y = 1 - rows * BLOCK_SIZE;
|
||||||
|
for(size_t i = 0; i < rows; i++) {
|
||||||
|
std::getline(mapFile, buffer);
|
||||||
|
auto cur_x = -BLOCK_SIZE;
|
||||||
|
for(size_t j = 0; j < cols; j++) {
|
||||||
|
cur_x += BLOCK_SIZE;
|
||||||
|
if(buffer[j] == ' ')
|
||||||
|
continue;
|
||||||
|
auto obj = decodeObject(buffer[j], cur_x, cur_y, renderer);
|
||||||
|
if(obj != nullptr)
|
||||||
|
scene->addObject(obj);
|
||||||
|
}
|
||||||
|
cur_y += BLOCK_SIZE;
|
||||||
|
}
|
||||||
|
mario->setPos(mario_x * BLOCK_SIZE, 1 - (rows - mario_y) * BLOCK_SIZE);
|
||||||
|
scene->moveZTop(mario);
|
||||||
|
}
|
9
mario/maploader.hpp
Normal file
9
mario/maploader.hpp
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#ifndef MAPLOADER_H
|
||||||
|
#define MAPLOADER_H
|
||||||
|
|
||||||
|
#include "../sdlpp/sdlpp_scene.hpp"
|
||||||
|
#include "../sdlpp/sdlpp_rectrenderer.hpp"
|
||||||
|
|
||||||
|
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> &mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
|
|
||||||
|
#endif
|
17
mario/mario_visitor.cpp
Normal file
17
mario/mario_visitor.cpp
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
#include "mario_visitor.hpp"
|
||||||
|
#include "../sdlpp/sdlpp_renderobject.hpp"
|
||||||
|
#include "objectids.hpp"
|
||||||
|
|
||||||
|
void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
|
||||||
|
auto id = obj.getId();
|
||||||
|
switch(id) {
|
||||||
|
case FLOOR_OVERWORLD_ID:
|
||||||
|
onGround = true;
|
||||||
|
break;
|
||||||
|
case DEATH_ID:
|
||||||
|
death = true;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
21
mario/mario_visitor.hpp
Normal file
21
mario/mario_visitor.hpp
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
#ifndef MARIO_VISITOR_H
|
||||||
|
#define MARIO_VISITOR_H
|
||||||
|
|
||||||
|
#include "../sdlpp/sdlpp_visitor.hpp"
|
||||||
|
|
||||||
|
class MarioVisitor : public SDLPP::Visitor {
|
||||||
|
public:
|
||||||
|
MarioVisitor() {}
|
||||||
|
virtual void visit( const SDLPP::RenderObject &obj );
|
||||||
|
bool isOnGround() {
|
||||||
|
return onGround;
|
||||||
|
}
|
||||||
|
bool isDead() {
|
||||||
|
return death;
|
||||||
|
}
|
||||||
|
private:
|
||||||
|
bool onGround = false;
|
||||||
|
bool death = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
23
mario/objectids.hpp
Normal file
23
mario/objectids.hpp
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
#ifndef OBJECTIDS_H
|
||||||
|
#define OBJECTIDS_H
|
||||||
|
|
||||||
|
#define FLOOR_OVERWORLD_ID 0x70000001
|
||||||
|
#define HILL_OVERWORLD_INCLINE_ID 0x70000002
|
||||||
|
#define HILL_OVERWORLD_DECLINE_ID 0x70000003
|
||||||
|
#define HILL_OVERWORLD_DOTS_RIGHT_ID 0x70000004
|
||||||
|
#define HILL_OVERWORLD_DOTS_LEFT_ID 0x70000005
|
||||||
|
#define HILL_OVERWORLD_FILL_ID 0x70000006
|
||||||
|
#define HILL_OVERWORLD_TOP_ID 0x70000007
|
||||||
|
#define BUSH_OVERWORLD_LEFT_ID 0x70000008
|
||||||
|
#define BUSH_OVERWORLD_MIDDLE_ID 0x70000009
|
||||||
|
#define BUSH_OVERWORLD_RIGHT_ID 0x7000000A
|
||||||
|
#define CLOUD_OVERWORLD_LEFT_BOTTOM_ID 0x7000000B
|
||||||
|
#define CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID 0x7000000C
|
||||||
|
#define CLOUD_OVERWORLD_RIGHT_BOTTOM_ID 0x7000000D
|
||||||
|
#define CLOUD_OVERWORLD_LEFT_TOP_ID 0x7000000E
|
||||||
|
#define CLOUD_OVERWORLD_MIDDLE_TOP_ID 0x7000000F
|
||||||
|
#define CLOUD_OVERWORLD_RIGHT_TOP_ID 0x70000010
|
||||||
|
|
||||||
|
#define DEATH_ID 0x10000001
|
||||||
|
|
||||||
|
#endif
|
38
mario/sprites.cpp
Normal file
38
mario/sprites.cpp
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
#include "sprites.hpp"
|
||||||
|
|
||||||
|
extern const double BLOCK_SIZE = 0.0625;
|
||||||
|
|
||||||
|
const std::string MARIO_OVERWORLD_COLORKEY = "#93bbec";
|
||||||
|
|
||||||
|
const SDL_Rect MARIO_OVERWORLD_STANDING_SRC = { 1, 9, 16, 16 };
|
||||||
|
const SDL_Rect MARIO_OVERWORLD_DEATH_SRC = { 22, 9, 16, 16 };
|
||||||
|
const std::vector< SDL_Rect > MARIO_OVERWORLD_WALK_ANIM = { { 43, 9, 16, 16 },
|
||||||
|
{ 60, 9, 16, 16 },
|
||||||
|
{ 77, 9, 16, 16 } };
|
||||||
|
const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_SRC = { 98, 9, 16, 16 };
|
||||||
|
const SDL_Rect MARIO_OVERWORLD_JUMP_SRC = { 119, 9, 16, 16 };
|
||||||
|
|
||||||
|
const SDL_Rect MARIO_OVERWORLD_STANDING_BIG_SRC = { 1, 26, 16, 32 };
|
||||||
|
const SDL_Rect MARIO_OVERWORLD_DEATH_BIG_SRC = { 22, 26, 16, 32 };
|
||||||
|
const std::vector< SDL_Rect > MARIO_OVERWORLD_WALK_BIG_ANIM = {
|
||||||
|
{ 43, 26, 16, 32 }, { 60, 9, 16, 32 }, { 77, 9, 16, 32 }
|
||||||
|
};
|
||||||
|
const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_BIG_SRC = { 98, 26, 16, 32 };
|
||||||
|
const SDL_Rect MARIO_OVERWORLD_JUMP_BIG_SRC = { 119, 26, 16, 32 };
|
||||||
|
|
||||||
|
const SDL_Rect FLOOR_OVERWORLD_SRC = { 1, 131, 16, 16 };
|
||||||
|
const SDL_Rect HILL_OVERWORLD_INCLINE_SRC = { 137, 97, 16, 16 };
|
||||||
|
const SDL_Rect HILL_OVERWORLD_DECLINE_SRC = { 205, 97, 16, 16 };
|
||||||
|
const SDL_Rect HILL_OVERWORLD_FILL_SRC = { 171, 97, 16, 16 };
|
||||||
|
const SDL_Rect HILL_OVERWORLD_DOTS_RIGHT_SRC = { 154, 97, 16, 16 };
|
||||||
|
const SDL_Rect HILL_OVERWORLD_DOTS_LEFT_SRC = { 188, 97, 16, 16 };
|
||||||
|
const SDL_Rect HILL_OVERWORLD_TOP_SRC = { 171, 63, 16, 16 };
|
||||||
|
extern const SDL_Rect BUSH_OVERWORLD_LEFT_SRC = {222,97,16,16};
|
||||||
|
extern const SDL_Rect BUSH_OVERWORLD_MIDDLE_SRC = {239,97,16,16};
|
||||||
|
extern const SDL_Rect BUSH_OVERWORLD_RIGHT_SRC = {256,97,16,16};
|
||||||
|
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_BOTTOM_SRC = {222,80,16,16};
|
||||||
|
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_BOTTOM_SRC = {239,80,16,16};
|
||||||
|
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_BOTTOM_SRC = {256,80,16,16};
|
||||||
|
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_TOP_SRC = {222,63,16,16};
|
||||||
|
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_TOP_SRC = {239,63,16,16};
|
||||||
|
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_TOP_SRC = {256,63,16,16};
|
43
mario/sprites.hpp
Normal file
43
mario/sprites.hpp
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
#ifndef SPRITES_H
|
||||||
|
#define SPRITES_H
|
||||||
|
|
||||||
|
#include <SDL2/SDL_rect.h>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
extern const double BLOCK_SIZE;
|
||||||
|
|
||||||
|
//------------------ OVERWORLD ----------------------
|
||||||
|
extern const std::string MARIO_OVERWORLD_COLORKEY;
|
||||||
|
//------------------ MARIO --------------------------
|
||||||
|
extern const SDL_Rect MARIO_OVERWORLD_STANDING_SRC;
|
||||||
|
extern const SDL_Rect MARIO_OVERWORLD_DEATH_SRC;
|
||||||
|
extern const std::vector<SDL_Rect> MARIO_OVERWORLD_WALK_ANIM;
|
||||||
|
extern const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_SRC;
|
||||||
|
extern const SDL_Rect MARIO_OVERWORLD_JUMP_SRC;
|
||||||
|
//------------------ BIG MARIO ----------------------
|
||||||
|
extern const SDL_Rect MARIO_OVERWORLD_STANDING_BIG_SRC;
|
||||||
|
extern const SDL_Rect MARIO_OVERWORLD_DEATH_BIG_SRC;
|
||||||
|
extern const std::vector<SDL_Rect> MARIO_OVERWORLD_WALK_BIG_ANIM;
|
||||||
|
extern const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_BIG_SRC;
|
||||||
|
extern const SDL_Rect MARIO_OVERWORLD_JUMP_BIG_SRC;
|
||||||
|
|
||||||
|
//------------------ TERRAIN ------------------------
|
||||||
|
extern const SDL_Rect FLOOR_OVERWORLD_SRC;
|
||||||
|
extern const SDL_Rect HILL_OVERWORLD_INCLINE_SRC;
|
||||||
|
extern const SDL_Rect HILL_OVERWORLD_DECLINE_SRC;
|
||||||
|
extern const SDL_Rect HILL_OVERWORLD_FILL_SRC;
|
||||||
|
extern const SDL_Rect HILL_OVERWORLD_DOTS_RIGHT_SRC;
|
||||||
|
extern const SDL_Rect HILL_OVERWORLD_DOTS_LEFT_SRC;
|
||||||
|
extern const SDL_Rect HILL_OVERWORLD_TOP_SRC;
|
||||||
|
extern const SDL_Rect BUSH_OVERWORLD_LEFT_SRC;
|
||||||
|
extern const SDL_Rect BUSH_OVERWORLD_MIDDLE_SRC;
|
||||||
|
extern const SDL_Rect BUSH_OVERWORLD_RIGHT_SRC;
|
||||||
|
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_BOTTOM_SRC;
|
||||||
|
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_BOTTOM_SRC;
|
||||||
|
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_BOTTOM_SRC;
|
||||||
|
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_TOP_SRC;
|
||||||
|
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_TOP_SRC;
|
||||||
|
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_TOP_SRC;
|
||||||
|
|
||||||
|
#endif
|
Loading…
Reference in New Issue
Block a user