Mario: add a dictionary of flags for each block

This commit is contained in:
zvon 2021-05-31 18:54:59 +02:00
parent af3954cb61
commit 243c1d9d04
4 changed files with 137 additions and 28 deletions

View File

@ -6,13 +6,17 @@
#include <unordered_map>
#include "mario_visitor.hpp"
#define CAN_BE_DESTROYED_FLAG 0x0000000000000001
#define HAS_COLLISION 0x0000000000000002
MarioBlock::MarioBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer,
std::shared_ptr< SDLPP::Texture > texture,
SDL_Rect src, bool destructible )
SDL_Rect src, bool can_be_destroyed, bool destructible )
: RectangleRender( x * BLOCK_SIZE, 1 - ( 16 - y ) * BLOCK_SIZE,
BLOCK_SIZE, BLOCK_SIZE, renderer, texture, src ) {
_destructible = destructible;
_can_be_destroyed = can_be_destroyed;
_destructible = can_be_destroyed && destructible;
setMovementSpeed(1);
}
void MarioBlock::visit( SDLPP::Visitor &visitor ) {
@ -27,6 +31,7 @@ void MarioBlock::visit( SDLPP::Visitor &visitor ) {
}
#else
if(visitor.getFromId() == MARIO_TOP_DETECT && dynamic_cast<MarioVisitor&>(visitor).canDestroy()) {
// TODO if big mario and _can_be_destroyed
if( _destructible ) {
destroy();
} else {
@ -226,24 +231,109 @@ const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = {
{ DESTRUCTIBLE_ID, &DESTRUCTIBLE_SRC },
};
const std::unordered_map< uint64_t, uint64_t > block_flags = {
{ FLOOR_ID, CAN_BE_DESTROYED_FLAG | HAS_COLLISION },
{ HILL_INCLINE_ID, 0 },
{ HILL_DECLINE_ID, 0 },
{ HILL_DOTS_RIGHT_ID, 0 },
{ HILL_DOTS_LEFT_ID, 0 },
{ HILL_FILL_ID, 0 },
{ HILL_TOP_ID, 0 },
{ BUSH_LEFT_ID, 0 },
{ BUSH_MIDDLE_ID, 0 },
{ BUSH_RIGHT_ID, 0 },
{ CLOUD_LEFT_BOTTOM_ID, 0 },
{ CLOUD_MIDDLE_BOTTOM_ID, 0 },
{ CLOUD_RIGHT_BOTTOM_ID, 0 },
{ CLOUD_LEFT_TOP_ID, 0 },
{ CLOUD_MIDDLE_TOP_ID, 0 },
{ CLOUD_RIGHT_TOP_ID, 0 },
{ PIPE_LEFT_BOTTOM_ID, HAS_COLLISION },
{ PIPE_LEFT_TOP_ID, HAS_COLLISION },
{ PIPE_RIGHT_BOTTOM_ID, HAS_COLLISION },
{ PIPE_RIGHT_TOP_ID, HAS_COLLISION },
{ CASTLE_LEFT_ID, 0 },
{ CASTLE_RIGHT_ID, 0 },
{ CASTLE_BLACK_ID, 0 },
{ CASTLE_ENTRY_ID, 0 },
{ CASTLE_TOWER_ID, 0 },
{ CASTLE_TOWER_FILLED_ID, 0 },
{ VINE_TOP_ID, HAS_COLLISION },
{ VINE_BOTTOM_ID, HAS_COLLISION },
{ POLE_TOP_ID, HAS_COLLISION },
{ POLE_BOTTOM_ID, HAS_COLLISION },
{ FLAG_ID, 0 },
{ STEP_ID, CAN_BE_DESTROYED_FLAG | HAS_COLLISION },
{ BRICK_ID, 0 },
{ BRICK_TOP_ID, 0 },
{ SIDEWAY_PIPE_END_TOP_ID, HAS_COLLISION },
{ SIDEWAY_PIPE_END_BOTTOM_ID, HAS_COLLISION },
{ SIDEWAY_PIPE_MIDDLE_TOP_ID, HAS_COLLISION },
{ SIDEWAY_PIPE_MIDDLE_BOTTOM_ID, HAS_COLLISION },
{ SIDEWAY_PIPE_CONNECTOR_TOP_ID, HAS_COLLISION },
{ SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID, HAS_COLLISION },
{ TREE_PLATFORM_TOP_LEFT_ID, HAS_COLLISION },
{ TREE_PLATFORM_TOP_MIDDLE_ID, HAS_COLLISION },
{ TREE_PLATFORM_TOP_RIGHT_ID, HAS_COLLISION },
{ TREE_PLATFORM_BARK_ID, HAS_COLLISION },
{ WATER_TOP_ID, HAS_COLLISION },
{ WATER_FILL_ID, HAS_COLLISION },
{ MUSHROOM_PLATFORM_TOP_LEFT_ID, HAS_COLLISION },
{ MUSHROOM_PLATFORM_TOP_MIDDLE_ID, HAS_COLLISION },
{ MUSHROOM_PLATFORM_TOP_RIGHT_ID, HAS_COLLISION },
{ MUSHROOM_PLATFORM_BARK_TOP_ID, HAS_COLLISION },
{ MUSHROOM_PLATFORM_BARK_BOTTOM_ID, HAS_COLLISION },
{ TREE_BARK_ID, HAS_COLLISION },
{ TREE_LEAVES_SMALL_ID, HAS_COLLISION },
{ TREE_LEAVES_TOP_ID, HAS_COLLISION },
{ TREE_LEAVES_BOTTOM_ID, HAS_COLLISION },
{ CANNON_TOWER_ID, HAS_COLLISION },
{ CANNON_PEDESTAL_ID, HAS_COLLISION },
{ CANNON_ID, HAS_COLLISION },
{ MARIO_ID, 0 },
{ DESTRUCTIBLE_ID, 0 },
};
bool blockCanBeDestroyed(uint64_t id) {
auto it = block_flags.find(id);
if(it == block_flags.end())
return false;
return it->second & CAN_BE_DESTROYED_FLAG;
}
bool blockHasCollision(uint64_t id) {
auto it = block_flags.find(id);
if(it == block_flags.end()) {
return false;
}
return it->second & HAS_COLLISION;
}
std::shared_ptr< SDLPP::RectangleRender >
createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
std::shared_ptr< SDLPP::Texture > &texture, const SDL_Rect &src,
uint64_t id, LandType::Value land_type, bool collision = false, bool destructible = false ) {
auto block = std::make_shared< MarioBlock >( x, y, renderer, texture, src, destructible );
uint64_t id, LandType::Value land_type, bool destructible, bool editor ) {
auto can_destroy = blockCanBeDestroyed(id);
auto collision = blockHasCollision(id);
if(editor) {
collision = true;
}
auto block = std::make_shared< MarioBlock >( x, y, renderer, texture, src, can_destroy, destructible );
block->setId( id );
block->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
block->setStatic();
block->setType(land_type);
if ( collision )
if ( collision ) {
block->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
}
return block;
}
SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type ) {
if ( block_mapping.find( id ) == block_mapping.end() )
auto mapping = block_mapping.find( id );
if ( mapping == block_mapping.end() )
return {};
SDL_Rect ret_src = *block_mapping.at( id );
SDL_Rect ret_src = *mapping->second;
switch ( type ) {
case LandType::OVERWORLD:
ret_src.x += OVERWORLD_SHIFT.getX();
@ -268,34 +358,34 @@ std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
std::shared_ptr< SDLPP::Texture > texture,
bool collision, bool destructible ) {
bool destructible, bool editor ) {
return createBlock( renderer, x, y, texture,
getSourceRectByID( block_id, type ), block_id, type,
collision, destructible );
destructible, editor );
}
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer,
std::shared_ptr< SDLPP::Texture > texture,
bool collision, bool destructible ) {
bool destructible, bool editor ) {
return createTerrainBlock( block_id, type, renderer, 0, 0, texture,
collision, destructible );
destructible, editor );
}
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
bool collision, bool destructible ) {
bool destructible, bool editor ) {
return createTerrainBlock( block_id, type, renderer, x, y,
g_terrain_texture, collision, destructible );
g_terrain_texture, destructible, editor );
}
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer,
bool collision, bool destructible ) {
bool destructible, bool editor ) {
return createTerrainBlock( block_id, type, renderer, g_terrain_texture,
collision, destructible );
destructible, editor );
}
std::shared_ptr< SDLPP::RectangleRender >
@ -303,7 +393,7 @@ createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
int x, int y ) {
// TODO add type additions
auto mario = createBlock( renderer, x, y, g_mario_texture,
MARIO_STANDING_SRC, MARIO_ID, type, true );
MARIO_STANDING_SRC, MARIO_ID, type, false, true );
dynamic_cast< MarioBlock & >( *mario ).setTerrain( false );
return mario;
}

View File

@ -11,7 +11,7 @@ struct LandType {
class MarioBlock : public SDLPP::RectangleRender {
public:
MarioBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer,
std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src, bool destructible = false );
std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src, bool can_be_destroyed = false, bool destructible = false );
void visit( SDLPP::Visitor &visitor ) override;
void setTool( bool tool = true );
void setTerrain( bool terrain = true );
@ -24,6 +24,7 @@ private:
bool _tool = false;
bool _terrain = true;
bool _destructible = false;
bool _can_be_destroyed = false;
bool _bouncing = false;
const int bounce_ticks = 100;
int ticks_to_bounce = bounce_ticks;
@ -48,21 +49,21 @@ struct BlockRole {
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer,
bool collision = false, bool destructible = false );
bool destructible = false, bool editor = false );
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
bool collision = false, bool destructible = false );
bool destructible = false, bool editor = false );
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer,
std::shared_ptr< SDLPP::Texture > texture,
bool collision = false, bool destructible = false );
bool destructible = false, bool editor = false );
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
std::shared_ptr< SDLPP::Texture > texture,
bool collision = false, bool destructible = false );
bool destructible = false, bool editor = false );
std::shared_ptr< SDLPP::RectangleRender >
createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
int x, int y );

View File

@ -593,7 +593,7 @@ void placeTool( SDLPP::Scene &scene ) {
createTerrainBlock( global_vars.current_tool->getId(),
global_vars.current_world_type, renderer,
global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY(), true );
global_vars.mouse.edit_box.getY(), false, true );
new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
break;
case VisitorType::Modifier:
@ -623,7 +623,7 @@ void placeTool( SDLPP::Scene &scene ) {
global_vars.current_world_type, renderer,
global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY(),
global_vars.translucent_terrain_texture, true );
global_vars.translucent_terrain_texture, false, true );
new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
// TODO createModifierBlock
dynamic_cast< MarioBlock * >( new_obj.get() )
@ -813,7 +813,7 @@ void populateToolGrid(
case ToolType::BLOCK:
case ToolType::MOD:
tool_store.push_back( createTerrainBlock(
block, global_vars.current_world_type, renderer, false ) );
block, global_vars.current_world_type, renderer, false, true ) );
default:
break;
}
@ -860,7 +860,7 @@ void populateWorldType(
}
int tool_index = 0;
for ( auto &type : possibleLands ) {
auto land = createTerrainBlock( BRICK_ID, type, renderer, false );
auto land = createTerrainBlock( BRICK_ID, type, renderer, false, true );
auto x = tool_index % count_x;
auto y = tool_index / count_x;
land->setId( EDITOR_WORLD_CHANGE_ID );
@ -917,7 +917,6 @@ int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
#else
int main() {
#endif
// TODO the code setting up UI is terrible, terrible mess, make it cleaner
SDLPP::init();
SDLPP::Window w( "Mario editor!" );
w.setResizable( true );
@ -1043,6 +1042,7 @@ int main() {
global_vars.current_tool = createTerrainBlock(
possibleBlocks[global_vars.tool.index], global_vars.current_world_type,
renderer, global_vars.translucent_terrain_texture, false );
global_vars.current_tool->removeCollisions();
global_vars.current_tool->addCollision(
SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) );
dynamic_cast< MarioBlock & >( *global_vars.current_tool ).setTool();

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@ -1,13 +1,31 @@
#include "mario_visitor.hpp"
#include "../sdlpp/sdlpp_renderobject.hpp"
#include "objectids.hpp"
#include "sprites.hpp"
void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
auto id = obj.getId();
switch ( id ) {
case FLOOR_ID:
case BRICK_ID:
case BRICK_TOP_ID:
case PIPE_LEFT_BOTTOM_ID:
case PIPE_RIGHT_BOTTOM_ID:
case PIPE_LEFT_TOP_ID:
case PIPE_RIGHT_TOP_ID:
case STEP_ID:
case SIDEWAY_PIPE_END_TOP_ID:
case SIDEWAY_PIPE_END_BOTTOM_ID:
case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID:
case SIDEWAY_PIPE_MIDDLE_TOP_ID:
case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID:
case SIDEWAY_PIPE_CONNECTOR_TOP_ID:
case TREE_PLATFORM_TOP_LEFT_ID:
case TREE_PLATFORM_TOP_RIGHT_ID:
case MUSHROOM_PLATFORM_TOP_MIDDLE_ID:
case MUSHROOM_PLATFORM_TOP_LEFT_ID:
case MUSHROOM_PLATFORM_TOP_RIGHT_ID:
case CANNON_TOWER_ID:
case CANNON_PEDESTAL_ID:
case CANNON_ID:
if ( from == MARIO_FLOOR_DETECT ) {
onGround = true;
groundY = obj.getPos().getY();