Trying to switch to more object-oriented
This commit is contained in:
parent
fbe122a5b9
commit
258ce51cfe
72
Makefile
72
Makefile
@ -1,25 +1,65 @@
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CXX ?= g++
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CFLAGS ?= -O2 -Wall -Wextra -g
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PREFIX ?= /usr/local/bin
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ifeq ($(OS),Windows_NT)
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UNAME_S := Windows
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CXX = cl
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CXXFLAGS = -MD -EHsc
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OBJEXT = obj
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LDFLAGS =
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OUTPUTFLAG = -Fo
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else
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UNAME_S := $(shell uname -s)
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CXX ?= g++
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CXXFLAGS = -std=c++14 -Wall -Wextra -pedantic -O2 -DDEBUG -DFEATURE # -g -fsanitize=address
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OBJEXT = o
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LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread
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OUTPUTFLAG = -o
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endif
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TEST_OBJECTS = test.${OBJEXT}
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ifeq ($(UNAME_S),Linux)
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TEST_OBJECTS += libsdlpp.so
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endif
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ifeq ($(UNAME_S),Darwin)
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TEST_OBJECTS += libsdlpp.dylib
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endif
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ifeq ($(UNAME_S),Windows)
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TEST_OBJECTS += sdlpp/SDL2/SDL2_framerate.c sdlpp/SDL2/SDL2_gfxPrimitives.c sdlpp/SDL2/SDL2_imageFilter.c sdlpp/SDL2/SDL2_rotozoom.c
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SDLLIB = libsdlpp.dll
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endif
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.PHONY: default
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default: demo
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default: test
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demo: main.o sdlpp.o
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$(CXX) $(CFLAGS) -o $@ $^ ${LDFLAGS}
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test: test.o sdlpp.o
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$(CXX) $(CFLAGS) -o $@ $^ ${LDFLAGS}
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ifeq ($(UNAME_S),Windows)
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test: ${TEST_OBJECTS} ${SDLLIB}
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$(CXX) $(CXXFLAGS) -Fe"$@" ${TEST_OBJECTS} /link sdlpp\SDL2.lib sdlpp\SDL2_ttf.lib sdlpp\SDL2_image.lib libsdlpp.lib
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main.o: main.cpp sdlpp.hpp
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$(CXX) $(CFLAGS) -c -o $@ $<
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sdlpp.o: sdlpp.cpp sdlpp.hpp
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$(CXX) $(CFLAGS) -c -o $@ $<
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test.o: tests/test.cpp sdlpp.hpp tests/catch.hpp
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$(CXX) $(CFLAGS) -c -o $@ $<
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else
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test: ${TEST_OBJECTS}
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$(CXX) $(CXXFLAGS) -o $@ $^ ${LDFLAGS} -L $(shell pwd) -lsdlpp
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endif
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windows_tetris: sdlpp.hpp sdlpp.cpp tetris/tetris.cpp tetris/config.cpp tetris/global_vars.cpp tetris/scenes.cpp tetris/functions.cpp tetris/config.hpp tetris/global_vars.hpp tetris/scenes.hpp tetris/functions.hpp
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cl -MD -EHsc -Fe"Tetris" sdlpp.cpp tetris/tetris.cpp tetris/config.cpp tetris/global_vars.cpp tetris/scenes.cpp tetris/functions.cpp SDL2/SDL2_framerate.c SDL2/SDL2_gfxPrimitives.c SDL2/SDL2_imageFilter.c SDL2/SDL2_rotozoom.c /link SDL2.lib SDL2_ttf.lib SDL2_image.lib
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test.${OBJEXT}: test.cpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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libsdlpp.so: sdlpp
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$(MAKE) clean -C sdlpp
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$(MAKE) -C sdlpp
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cp sdlpp/libsdlpp.so .
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ln -sf libsdlpp.so libsdlpp.so.1
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libsdlpp.dylib: sdlpp
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$(MAKE) clean -C sdlpp
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$(MAKE) -C sdlpp
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cp sdlpp/libsdlpp.dylib .
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libsdlpp.dll: ../sdlpp
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$(MAKE) clean -C sdlpp
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$(MAKE) -C sdlpp
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cp sdlpp/libsdlpp.dll .
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cp sdlpp/libsdlpp.lib .
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start:
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LD_LIBRARY_PATH=$$(pwd) ./test
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clean:
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rm -Rf *.o test demo
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rm -Rf *.${OBJEXT} test
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26
main.cpp
26
main.cpp
@ -1,4 +1,4 @@
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#include "sdlpp.hpp"
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#include "sdlpp/sdlpp.hpp"
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#include <thread>
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#include <chrono>
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#include <SDL2/SDL2_framerate.h>
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@ -78,8 +78,8 @@ public:
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}
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if ( jump_ < 0 || jump_ > jump_speed )
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jump_ = 0;
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og_y += grav * time_portion;
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og_y -= jump_ * time_portion;
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double addition = grav * time_portion - jump_ * time_portion;
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original += {0, addition};
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}
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private:
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@ -135,7 +135,7 @@ void addStuff( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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while ( posx < 3 ) {
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stone =
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std::make_shared< Destroyable >( posx, 0.5, 0.15, 0.1, r, 1000 );
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stone->addCollision( SDLPP::Rect( 0, 0, 1, 1 ) );
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stone->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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stone->setColor( "#222222FF" );
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stone->setId( STONE_ID );
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stone->setColiderColor( "FF0000" );
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@ -143,24 +143,24 @@ void addStuff( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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posx += 0.45;
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}
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auto x = std::make_shared< Player >( 0, 0, 0.2, 0.2, r );
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x->addCollision( SDLPP::Rect( 0.3, 0.7, 0.05, 0.31 ) );
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x->addCollision( SDLPP::Rect( 0.65, 0.7, 0.05, 0.31 ) );
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x->addCollision( SDLPP::Rect( 0.2, 0.3, 0.6, 0.45 ) );
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x->addCollision( SDLPP::Circle( 0.5, 0.15, 0.3 ) );
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x->addCollision( SDLPP::RectColider( 0.3, 0.7, 0.05, 0.31 ) );
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x->addCollision( SDLPP::RectColider( 0.65, 0.7, 0.05, 0.31 ) );
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x->addCollision( SDLPP::RectColider( 0.2, 0.3, 0.6, 0.45 ) );
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x->addCollision( SDLPP::CircleColider( 0.5, 0.15, 0.3 ) );
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x->setColor( "E164B7" );
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x->setId( PLAYER_ID );
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x->setColiderColor( "00FF00" );
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scene.addObject( x );
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player = x;
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auto z = std::make_shared< SDLPP::RectangleRender >( 0, 2.5, 0, 0, r );
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auto z_col = SDLPP::Rect( -1, 0, -1, -1 );
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auto z_col = SDLPP::RectColider( -1, 0, -1, -1 );
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z_col.setInfinite();
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z->addCollision( z_col );
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z->setId( DEATH );
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z->setColiderColor( "FF00FF" );
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scene.addObject( z );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0, 0, 0.2, 0.1, r );
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y->setText( *font, "DEMO", "#FFFFFF", "#000000", 5 );
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y->setText( font, "DEMO", "#FFFFFF", "#000000", 5 );
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y->setPermanent( true );
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y->setId( 123 );
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scene.addObject( y );
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@ -173,20 +173,20 @@ void addPause( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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bg->setPermanent( true );
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scene.addObject( bg );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
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y->setText( *font, "PAUSED", "#FFFFFF", "#000000", 5 );
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y->setText( font, "PAUSED", "#FFFFFF", "#000000", 5 );
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y->setId( 0 );
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y->centerX();
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scene.addObject( y );
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auto resume =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.5, 0.2, 0.1, r );
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resume->setText( *font, "Resume", "#FFFFFF", "#000000", 5 );
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resume->setText( font, "Resume", "#FFFFFF", "#000000", 5 );
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resume->setColor( "#FFFFFF40" );
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resume->centerX();
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scene.addObject( resume );
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pause_options.push_back( resume );
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auto quit =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.7, 0.2, 0.1, r );
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quit->setText( *font, "Quit Game", "#FFFFFF", "#000000", 5 );
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quit->setText( font, "Quit Game", "#FFFFFF", "#000000", 5 );
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quit->centerX();
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scene.addObject( quit );
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pause_options.push_back( quit );
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@ -11,7 +11,7 @@ RM = del
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else
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UNAME_S := $(shell uname -s)
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CXX ?= g++
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CXXFLAGS = -std=c++14 -Wall -Wextra -pedantic
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CXXFLAGS = -std=c++14 -Wall -Wextra -pedantic -g
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OBJEXT = o
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endif
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@ -17,4 +17,8 @@
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#include "sdlpp_texture.hpp"
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#include "sdlpp_window.hpp"
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#include "sdlpp_line.hpp"
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#include "sdlpp_vector.hpp"
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#include "sdlpp_geometry.hpp"
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#endif
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@ -2,9 +2,10 @@
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namespace SDLPP {
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CircleColider::CircleColider( double x, double y, double rad )
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: CollisionPolygon( x, y ) {
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original_rad = rad;
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}
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: CircleColider( {x, y}, rad ) {};
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CircleColider::CircleColider( const Vec2D< double > ¢er, double rad )
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: CollisionPolygon( center ), original_rad( rad ) {}
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bool CircleColider::colidesWith( const SDLPP::CollisionPolygon &other ) const {
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if ( other.isCircle() ) {
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@ -60,8 +61,7 @@ int CircleColider::rightmost() const {
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}
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void CircleColider::updateCollision( int x, int y, int w, int h ) {
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position_x = original_x * w + x;
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position_y = original_y * h + y;
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position = Vec2D<int> ( original.getX() * w + x, original.getY() * h + y );
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rad_ = original_rad * w;
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}
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@ -10,6 +10,7 @@ namespace SDLPP {
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class SDLPPSCOPE CircleColider : public CollisionPolygon {
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public:
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CircleColider( double x, double y, double rad );
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CircleColider( const Vec2D<double> ¢er, double rad );
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virtual ~CircleColider() {}
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virtual bool colidesWith( const CollisionPolygon &other ) const override;
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@ -6,24 +6,37 @@
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namespace SDLPP {
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CircleRender::CircleRender( double x, double y, double rad,
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std::shared_ptr< Renderer > &r )
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: RenderObject( r ) {
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og_x = x_ = x;
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og_y = y_ = y;
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og_r = r_ = rad;
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}
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: CircleRender( { x, y }, rad, r ) {}
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CircleRender::CircleRender( double x, double y, double rad,
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std::shared_ptr< Renderer > &r,
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std::shared_ptr< Texture > &t )
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: CircleRender( x, y, rad, r ) {
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throw "I don't support textures yet!!!";
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}
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: CircleRender( { x, y }, rad, r, t ) {}
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CircleRender::CircleRender( double x, double y, double rad,
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std::shared_ptr< Renderer > &r,
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const std::string &img_or_color,
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bool is_polygon )
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: CircleRender( x, y, rad, r ) {
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const std::string &img_or_color, bool is_polygon )
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: CircleRender( { x, y }, rad, r, img_or_color, is_polygon ) {}
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CircleRender::CircleRender( Vec2D< double > center, double rad,
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std::shared_ptr< Renderer > &r )
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: RenderObject( r ) {
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original = center;
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current = center;
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og_r = r_ = rad;
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}
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CircleRender::CircleRender( Vec2D< double > center, double rad,
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std::shared_ptr< Renderer > &r,
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std::shared_ptr< Texture > &t )
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: CircleRender( center, rad, r ) {
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throw "I don't support textures yet!!!";
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}
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CircleRender::CircleRender( Vec2D< double > center, double rad,
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std::shared_ptr< Renderer > &r,
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const std::string &img_or_color, bool is_polygon )
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: CircleRender( center, rad, r ) {
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if ( !is_polygon ) {
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throw "I don't support textures yet!!!";
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} else {
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@ -50,9 +63,9 @@ void CircleRender::setOutlineColor( const std::string &color ) {
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polygon->setOutlineColor( color );
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}
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std::pair< std::pair< double, double >, std::pair< double, double > >
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std::pair< Vec2D<double>, Vec2D<double> >
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CircleRender::getDoubleRect() const {
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return { { og_x - og_r, og_y - og_r }, { 2 * og_r, 2 * og_r } };
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return { { original.getX() - og_r, original.getY() - og_r }, { 2 * og_r, 2 * og_r } };
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}
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int CircleRender::leftmost() {
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@ -90,10 +103,10 @@ int CircleRender::collisionHeight() {
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void CircleRender::updateSizeAndPosition() {
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updateXY();
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auto dimension = renderer->getSmallerSide();
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rect.x = std::round( (x_ - r_) * dimension );
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rect.y = std::round( (y_ - r_) * dimension );
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rect.w = std::round( ( x_ + r_ ) * dimension ) - rect.x;
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rect.h = std::round( ( y_ + r_ ) * dimension ) - rect.y;
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rect.x = std::round( ( current.getX() - r_ ) * dimension );
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rect.y = std::round( ( current.getY() - r_ ) * dimension );
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rect.w = std::round( ( current.getX() + r_ ) * dimension ) - rect.x;
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rect.h = std::round( ( current.getY() + r_ ) * dimension ) - rect.y;
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if ( polygon )
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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@ -128,19 +141,20 @@ std::string CircleRender::getColor() const {
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void CircleRender::updateXY() {
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if ( !centerx ) {
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x_ = og_x;
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y_ = og_y;
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current = original;
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return;
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}
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auto width = renderer->getWidth();
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auto height = renderer->getHeight();
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double x_, y_;
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if ( width > height ) {
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auto multiplier =
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static_cast< double >( width ) / static_cast< double >( height );
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x_ = og_x + static_cast< double >( multiplier - 1 ) / 2;
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x_ = original.getX() + static_cast< double >( multiplier - 1 ) / 2;
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} else {
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x_ = og_x;
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x_ = original.getX();
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}
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y_ = og_y;
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y_ = original.getY();
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current = { x_, y_ };
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}
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} // namespace SDLPP
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@ -16,12 +16,17 @@ public:
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std::shared_ptr< Texture > &t );
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CircleRender( double x, double y, double rad, std::shared_ptr< Renderer > &r,
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const std::string &img_or_color, bool is_polygon = false );
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CircleRender( Vec2D<double> center, double rad, std::shared_ptr< Renderer > &r );
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CircleRender( Vec2D<double> center, double rad, std::shared_ptr< Renderer > &r,
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std::shared_ptr< Texture > &t );
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CircleRender( Vec2D<double> center, double rad, std::shared_ptr< Renderer > &r,
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const std::string &img_or_color, bool is_polygon = false );
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virtual void setColor( const std::string &color ) override;
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virtual void setOutlineColor( const std::string &color ) override;
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virtual void specialAction( int /*UNUSED*/ ) override{}
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virtual void custom_move( int /*UNUSED*/ ) override{}
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virtual std::pair< std::pair< double, double >,
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std::pair< double, double > >
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virtual std::pair< Vec2D<double>, Vec2D<double> >
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getDoubleRect() const override;
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virtual int leftmost() override;
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virtual int topmost() override;
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@ -1,11 +1,12 @@
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#include "sdlpp_collision.hpp"
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namespace SDLPP {
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CollisionPolygon::CollisionPolygon( double x, double y ) {
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original_x = x;
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original_y = y;
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position_x = 0;
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position_y = 0;
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CollisionPolygon::CollisionPolygon( double x, double y )
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: CollisionPolygon( Vec2D<double>( x, y ) ) {}
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CollisionPolygon::CollisionPolygon( const Vec2D< double > &input ) {
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original = input;
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position = { 0, 0 };
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}
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bool CollisionPolygon::isInfinite() const {
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@ -16,15 +17,14 @@ void CollisionPolygon::setInfinite() {
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}
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void CollisionPolygon::updateCollision( int x, int y, int w, int h ) {
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position_x = original_x * w + x;
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position_y = original_y * h + y;
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position = Vec2D< int >( original.getX() * w + x, original.getY() * h + y );
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}
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int CollisionPolygon::getX() const {
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return position_x;
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return position.getX();
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}
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int CollisionPolygon::getY() const {
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return position_y;
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return position.getY();
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}
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void CollisionPolygon::setColor( const std::string &color ) {
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@ -3,12 +3,14 @@
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#include "sdlpp_common.hpp"
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#include "sdlpp_renderer.hpp"
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#include "sdlpp_vector.hpp"
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#include <memory>
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namespace SDLPP {
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class SDLPPSCOPE CollisionPolygon {
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public:
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CollisionPolygon( double x, double y );
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CollisionPolygon( const Vec2D<double> &input );
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virtual ~CollisionPolygon() {}
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virtual bool colidesWith( const CollisionPolygon &other ) const = 0;
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virtual bool isCircle() const = 0;
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@ -29,10 +31,8 @@ public:
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virtual std::shared_ptr< CollisionPolygon > copySelf() = 0;
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protected:
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double original_x;
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double original_y;
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int position_x;
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int position_y;
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Vec2D<double> original;
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Vec2D<int> position;
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bool infinite = false;
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SDL_Color sdl_color = { 0, 0, 0, 0 };
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SDL_Color sdl_outline = { 0, 0, 0, 0 };
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|
7
sdlpp/sdlpp_geometry.hpp
Normal file
7
sdlpp/sdlpp_geometry.hpp
Normal file
@ -0,0 +1,7 @@
|
||||
#ifndef SDLPP_HPP_GEOMETRY
|
||||
#define SDLPP_HPP_GEOMETRY
|
||||
|
||||
#include "sdlpp_geometry_vector.hpp"
|
||||
#include "sdlpp_geometry_line.hpp"
|
||||
|
||||
#endif
|
30
sdlpp/sdlpp_geometry_line.hpp
Normal file
30
sdlpp/sdlpp_geometry_line.hpp
Normal file
@ -0,0 +1,30 @@
|
||||
#ifndef SDLPP_HPP_GEOMETRY_LINE
|
||||
#define SDLPP_HPP_GEOMETRY_LINE
|
||||
|
||||
#include "sdlpp_common.hpp"
|
||||
#include "sdlpp_vector.hpp"
|
||||
#include "sdlpp_line.hpp"
|
||||
#include <algorithm>
|
||||
|
||||
namespace SDLPP {
|
||||
template<typename T>
|
||||
Vec2D<T> pointProjectionOnLine( const Vec2D<T> &point, const Line<T> &line ) {
|
||||
/* from here -
|
||||
* https://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment
|
||||
*/
|
||||
auto length_squared = line.lengthSquared();
|
||||
if ( length_squared == 0.0 )
|
||||
return point;
|
||||
auto t =
|
||||
std::max( 0.0, std::min( 1.0, ( ( point - line.getStart() ) *
|
||||
( line.getEnd() - line.getStart() ) ) /
|
||||
length_squared ) );
|
||||
return line.getStart() + t * ( line.getEnd() - line.getStart() );
|
||||
}
|
||||
template<typename T>
|
||||
double pointLineDistance( const Vec2D<T> &point, const Line<T> &line ) {
|
||||
return vecDistance( point, pointProjectionOnLine( point, line ) );
|
||||
}
|
||||
} // namespace SDLPP
|
||||
|
||||
#endif
|
31
sdlpp/sdlpp_geometry_vector.hpp
Normal file
31
sdlpp/sdlpp_geometry_vector.hpp
Normal file
@ -0,0 +1,31 @@
|
||||
#ifndef SDLPP_HPP_GEOMETRY_VECTOR
|
||||
#define SDLPP_HPP_GEOMETRY_VECTOR
|
||||
|
||||
#include "sdlpp_common.hpp"
|
||||
#include "sdlpp_vector.hpp"
|
||||
#include <cmath>
|
||||
|
||||
namespace SDLPP {
|
||||
template<typename T>
|
||||
double vecDotProduct( const Vec2D<T> &a, const Vec2D<T> &b ) {
|
||||
return a * b;
|
||||
}
|
||||
template<typename T>
|
||||
double vecLengthSquared( const Vec2D<T> &vec ) {
|
||||
return vecDotProduct( vec, vec );
|
||||
}
|
||||
template<typename T>
|
||||
double vecLength( const Vec2D<T> &vec ) {
|
||||
return std::sqrt( vecLengthSquared( vec ) );
|
||||
}
|
||||
template<typename T>
|
||||
double vecDistanceSquared( const Vec2D<T> &a, const Vec2D<T> &b ) {
|
||||
return vecLengthSquared( a - b );
|
||||
}
|
||||
template<typename T>
|
||||
double vecDistance( const Vec2D<T> &a, const Vec2D<T> &b ) {
|
||||
return vecLength( a - b );
|
||||
}
|
||||
} // namespace SDLPP
|
||||
|
||||
#endif
|
52
sdlpp/sdlpp_line.hpp
Normal file
52
sdlpp/sdlpp_line.hpp
Normal file
@ -0,0 +1,52 @@
|
||||
#ifndef SDLPP_HPP_LINE
|
||||
#define SDLPP_HPP_LINE
|
||||
|
||||
#include "sdlpp_common.hpp"
|
||||
#include "sdlpp_vector.hpp"
|
||||
|
||||
namespace SDLPP {
|
||||
template<typename T>
|
||||
class SDLPPSCOPE Line {
|
||||
public:
|
||||
Line() = delete;
|
||||
~Line() = default;
|
||||
Line( const Vec2D<T> &start, const Vec2D<T> &end )
|
||||
: _start( start ), _end( end ) {}
|
||||
Line( T x_1, T y_1, T x_2, T y_2 )
|
||||
: _start( { x_1, y_1 } ), _end( { x_2, y_2 } ) {}
|
||||
Line( const Vec2D<T> &start, const Vec2D<T> &end, bool infinite )
|
||||
: _start( start ), _end( end ), _infinite( infinite ) {}
|
||||
Line( T x_1, T y_1, T x_2, T y_2, bool infinite )
|
||||
: _start( { x_1, y_1 } ), _end( { x_2, y_2 } ),
|
||||
_infinite( infinite ) {}
|
||||
const Vec2D<T> &getStart() const {
|
||||
return _start;
|
||||
}
|
||||
const Vec2D<T> &getEnd() const {
|
||||
return _end;
|
||||
}
|
||||
double length() const {
|
||||
return vecDistance( _start, _end );
|
||||
}
|
||||
double lengthSquared() const {
|
||||
return vecDistanceSquared( _start, _end );
|
||||
}
|
||||
void setInfinite( bool infinite ) {
|
||||
_infinite = infinite;
|
||||
}
|
||||
bool isInfinite() {
|
||||
return _infinite;
|
||||
}
|
||||
void add(const Vec2D<T> &vec) {
|
||||
_start += vec;
|
||||
_end += vec;
|
||||
}
|
||||
|
||||
private:
|
||||
Vec2D<T> _start;
|
||||
Vec2D<T> _end;
|
||||
bool _infinite = false;
|
||||
};
|
||||
} // namespace SDLPP
|
||||
|
||||
#endif
|
@ -4,17 +4,21 @@
|
||||
namespace SDLPP {
|
||||
LineRenderer::LineRenderer( double x1, double y1, double x2, double y2,
|
||||
const std::shared_ptr< Renderer > &r )
|
||||
: RenderObject( r ) {
|
||||
og_x1 = x1_ = x1;
|
||||
og_y1 = y1_ = y1;
|
||||
og_x2 = x2_ = x2;
|
||||
og_y2 = y2_ = y2;
|
||||
updateSizeAndPosition();
|
||||
}
|
||||
: LineRenderer( { { x1, y1 }, { x2, y2 } }, r ) {}
|
||||
LineRenderer::LineRenderer( double x1, double y1, double x2, double y2,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &color )
|
||||
: LineRenderer( x1, y1, x2, y2, r ) {
|
||||
: LineRenderer( { { x1, y1 }, { x2, y2 } }, r, color ) {}
|
||||
LineRenderer::LineRenderer( const Line< double > &line,
|
||||
const std::shared_ptr< Renderer > &r )
|
||||
: RenderObject( r ) {
|
||||
original = current = line;
|
||||
updateSizeAndPosition();
|
||||
}
|
||||
LineRenderer::LineRenderer( const Line< double > &line,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &color )
|
||||
: LineRenderer( line, r ) {
|
||||
setColor( color );
|
||||
}
|
||||
void LineRenderer::setColor( const std::string &color ) {
|
||||
@ -26,8 +30,10 @@ void LineRenderer::render() {
|
||||
renderer->getRendererPtr(), std::get< 0 >( _color ),
|
||||
std::get< 1 >( _color ), std::get< 2 >( _color ),
|
||||
std::get< 3 >( _color ) );
|
||||
SDL_RenderDrawLine( renderer->getRendererPtr(), pixel_x1, pixel_y1,
|
||||
pixel_x2, pixel_y2 );
|
||||
SDL_RenderDrawLine(
|
||||
renderer->getRendererPtr(), pixel_line.getStart().getX(),
|
||||
pixel_line.getStart().getY(), pixel_line.getEnd().getX(),
|
||||
pixel_line.getEnd().getY() );
|
||||
}
|
||||
if ( hasCollisions() && renderer->getRenderColiders() && !getHidden() ) {
|
||||
for ( const auto &col : getCollisions() )
|
||||
@ -46,41 +52,46 @@ void LineRenderer::move( int ticks ) {
|
||||
if ( std::isnan( addx ) || std::isnan( addy ) )
|
||||
return;
|
||||
|
||||
og_x1 += addx;
|
||||
og_x2 += addx;
|
||||
og_y1 += addy;
|
||||
og_y2 += addy;
|
||||
original.add( { addx, addy } );
|
||||
|
||||
custom_move( ticks );
|
||||
|
||||
updateSizeAndPosition();
|
||||
}
|
||||
void LineRenderer::setPos( double x, double y ) {
|
||||
auto diffx = og_x2 - og_x1;
|
||||
auto diffy = og_y2 - og_y1;
|
||||
og_x1 = x;
|
||||
og_y1 = y;
|
||||
og_x2 = og_x1 + diffx;
|
||||
og_y2 = og_y1 + diffy;
|
||||
auto diffx = original.getEnd().getX() - original.getStart().getX();
|
||||
auto diffy = original.getEnd().getY() - original.getStart().getY();
|
||||
original = { { x, y }, { x + diffx, y + diffy } };
|
||||
updateSizeAndPosition();
|
||||
}
|
||||
void LineRenderer::setPos( const std::pair< double, double > &pos ) {
|
||||
setPos( pos.first, pos.second );
|
||||
}
|
||||
std::pair< double, double > LineRenderer::getPos() const {
|
||||
return { og_x1, og_y1 };
|
||||
void LineRenderer::setPos( const Vec2D<double> &vec ) {
|
||||
setPos( vec.getX(), vec.getY() );
|
||||
}
|
||||
Vec2D< double > LineRenderer::getPos() const {
|
||||
return original.getStart();
|
||||
}
|
||||
int LineRenderer::leftmost() {
|
||||
return pixel_x1 < pixel_x2 ? pixel_x1 : pixel_x2;
|
||||
return pixel_line.getStart().getX() < pixel_line.getEnd().getX()
|
||||
? pixel_line.getStart().getX()
|
||||
: pixel_line.getEnd().getX();
|
||||
}
|
||||
int LineRenderer::topmost() {
|
||||
return pixel_y1 < pixel_y2 ? pixel_y1 : pixel_y2;
|
||||
return pixel_line.getStart().getY() < pixel_line.getEnd().getY()
|
||||
? pixel_line.getStart().getY()
|
||||
: pixel_line.getEnd().getY();
|
||||
}
|
||||
int LineRenderer::rightmost() {
|
||||
return pixel_x1 > pixel_x2 ? pixel_x1 : pixel_x2;
|
||||
return pixel_line.getStart().getX() > pixel_line.getEnd().getX()
|
||||
? pixel_line.getStart().getX()
|
||||
: pixel_line.getEnd().getX();
|
||||
}
|
||||
int LineRenderer::bottommost() {
|
||||
return pixel_y1 > pixel_y2 ? pixel_y1 : pixel_y2;
|
||||
return pixel_line.getStart().getY() > pixel_line.getEnd().getY()
|
||||
? pixel_line.getStart().getY()
|
||||
: pixel_line.getEnd().getY();
|
||||
}
|
||||
int LineRenderer::collisionPushX() {
|
||||
return leftmost();
|
||||
@ -97,10 +108,11 @@ int LineRenderer::collisionHeight() {
|
||||
void LineRenderer::updateSizeAndPosition() {
|
||||
updateXY();
|
||||
auto dimension = renderer->getSmallerSide();
|
||||
pixel_x1 = std::round( x1_ * dimension );
|
||||
pixel_x2 = std::round( x2_ * dimension );
|
||||
pixel_y1 = std::round( y1_ * dimension );
|
||||
pixel_y2 = std::round( y2_ * dimension );
|
||||
pixel_line = Line< int >(
|
||||
Vec2D< int >( std::round( current.getStart().getX() * dimension ),
|
||||
std::round( current.getStart().getY() * dimension ) ),
|
||||
Vec2D< int >( std::round( current.getEnd().getX() * dimension ),
|
||||
std::round( current.getEnd().getY() * dimension ) ) );
|
||||
for ( auto &x : collisions ) {
|
||||
x->updateCollision( collisionPushX(), collisionPushY(),
|
||||
collisionWidth(), collisionHeight() );
|
||||
@ -123,31 +135,30 @@ SDL_Rect LineRenderer::getRect() {
|
||||
return { leftmost(), topmost(), rightmost() - leftmost(),
|
||||
bottommost() - topmost() };
|
||||
}
|
||||
std::pair< std::pair< double, double >, std::pair< double, double > >
|
||||
std::pair< Vec2D<double>, Vec2D<double> >
|
||||
LineRenderer::getDoubleRect() const {
|
||||
return { { og_x1, og_y1 }, { og_x2 - og_x1, og_y2 - og_y1 } };
|
||||
return { original.getStart(), original.getEnd() - original.getStart() };
|
||||
}
|
||||
|
||||
void LineRenderer::updateXY() {
|
||||
if ( !centerx ) {
|
||||
x1_ = og_x1;
|
||||
y1_ = og_y1;
|
||||
x2_ = og_x2;
|
||||
y2_ = og_y2;
|
||||
current = original;
|
||||
return;
|
||||
}
|
||||
auto width = renderer->getWidth();
|
||||
auto height = renderer->getHeight();
|
||||
double x1_, x2_, y1_, y2_;
|
||||
if ( width > height ) {
|
||||
auto multiplier =
|
||||
static_cast< double >( width ) / static_cast< double >( height );
|
||||
x1_ = og_x1 + static_cast< double >( multiplier - 1 ) / 2;
|
||||
x2_ = og_x2 + static_cast< double >( multiplier - 1 ) / 2;
|
||||
x1_ = original.getStart().getX() + static_cast< double >( multiplier - 1 ) / 2;
|
||||
x2_ = original.getEnd().getX() + static_cast< double >( multiplier - 1 ) / 2;
|
||||
} else {
|
||||
x1_ = og_x1;
|
||||
x2_ = og_x2;
|
||||
x1_ = original.getStart().getX();
|
||||
x2_ = original.getEnd().getX();
|
||||
}
|
||||
y1_ = og_y1;
|
||||
y2_ = og_y2;
|
||||
y1_ = original.getStart().getY();
|
||||
y2_ = original.getEnd().getY();
|
||||
current = {{x1_, y1_}, {x2_, y2_}};
|
||||
}
|
||||
} // namespace SDLPP
|
||||
|
@ -2,7 +2,9 @@
|
||||
#define SDLPP_HPP_LINE_RENDERER
|
||||
|
||||
#include "sdlpp_common.hpp"
|
||||
#include "sdlpp_line.hpp"
|
||||
#include "sdlpp_renderobject.hpp"
|
||||
#include "sdlpp_vector.hpp"
|
||||
|
||||
namespace SDLPP {
|
||||
class SDLPPSCOPE LineRenderer : public RenderObject {
|
||||
@ -14,6 +16,11 @@ public:
|
||||
LineRenderer( double x1, double y1, double x2, double y2,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &color );
|
||||
LineRenderer( const Line<double> &line,
|
||||
const std::shared_ptr< Renderer > &r );
|
||||
LineRenderer( const Line<double> &line,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &color );
|
||||
virtual void setColor( const std::string &color ) override;
|
||||
virtual void specialAction( int /*UNUSED*/ ) override{};
|
||||
virtual void render() override;
|
||||
@ -21,7 +28,8 @@ public:
|
||||
virtual void custom_move( int /*UNUSED*/ ) override {}
|
||||
virtual void setPos( double x, double y ) override;
|
||||
virtual void setPos( const std::pair< double, double > &pos ) override;
|
||||
virtual std::pair< double, double > getPos() const override;
|
||||
virtual void setPos( const Vec2D<double> &vec ) override;
|
||||
virtual Vec2D<double> getPos() const override;
|
||||
virtual int leftmost() override;
|
||||
virtual int topmost() override;
|
||||
virtual int rightmost() override;
|
||||
@ -35,26 +43,16 @@ public:
|
||||
virtual std::shared_ptr< RenderObject > copySelf() override;
|
||||
|
||||
virtual SDL_Rect getRect() override;
|
||||
virtual std::pair< std::pair< double, double >,
|
||||
std::pair< double, double > >
|
||||
virtual std::pair< Vec2D<double>, Vec2D<double>>
|
||||
getDoubleRect() const override;
|
||||
void setOutlineColor( const std::string & /*UNUSED*/ ) override {}
|
||||
|
||||
protected:
|
||||
virtual void copyTo(std::shared_ptr<RenderObject> other) override;
|
||||
void updateXY();
|
||||
double og_x1;
|
||||
double og_y1;
|
||||
double x1_;
|
||||
double y1_;
|
||||
double og_x2;
|
||||
double og_y2;
|
||||
double x2_;
|
||||
double y2_;
|
||||
int pixel_x1{};
|
||||
int pixel_y1{};
|
||||
int pixel_x2{};
|
||||
int pixel_y2{};
|
||||
Line<double> original = {{0, 0}, {0, 0}};
|
||||
Line<double> current = {{0, 0}, {0, 0}};
|
||||
Line<int> pixel_line = {{0, 0}, {0, 0}};
|
||||
bool centerx = false;
|
||||
std::tuple< int, int, int, int > _color;
|
||||
};
|
||||
|
@ -1,12 +1,30 @@
|
||||
#include "sdlpp_rectcolider.hpp"
|
||||
|
||||
namespace SDLPP {
|
||||
RectColider::RectColider( double x, double y, double w, double h )
|
||||
: CollisionPolygon( x, y ) {
|
||||
w_ = w;
|
||||
h_ = h;
|
||||
|
||||
double RectColider::width() const {
|
||||
return _size.getX();
|
||||
}
|
||||
|
||||
double RectColider::height() const {
|
||||
return _size.getY();
|
||||
}
|
||||
|
||||
int RectColider::pixel_width() const {
|
||||
return _size_pixel.getX();
|
||||
}
|
||||
|
||||
int RectColider::pixel_height() const {
|
||||
return _size_pixel.getY();
|
||||
}
|
||||
|
||||
RectColider::RectColider( double x, double y, double w, double h )
|
||||
: RectColider( { x, y }, { w, h } ) {}
|
||||
|
||||
RectColider::RectColider( const Vec2D< double > &top_left,
|
||||
const Vec2D< double > &size )
|
||||
: CollisionPolygon( top_left ), _size( size ) {}
|
||||
|
||||
bool RectColider::colidesWith( const SDLPP::CollisionPolygon &other ) const {
|
||||
if ( other.isCircle() ) {
|
||||
return other.colidesWith( *this );
|
||||
@ -23,25 +41,25 @@ bool RectColider::isCircle() const {
|
||||
return false;
|
||||
}
|
||||
int RectColider::topmost() const {
|
||||
return ( !isInfinite() || original_y != -1 ) * getY() + isInfinite() * -1;
|
||||
return ( !isInfinite() || original.getY() != -1 ) * getY() +
|
||||
isInfinite() * -1;
|
||||
}
|
||||
int RectColider::bottommost() const {
|
||||
return ( !isInfinite() || h_ != -1 ) * ( getY() + pixel_h ) +
|
||||
return ( !isInfinite() || height() != -1 ) * ( getY() + pixel_height() ) +
|
||||
isInfinite() * -1;
|
||||
}
|
||||
int RectColider::leftmost() const {
|
||||
return ( !isInfinite() || original_x != -1 ) * getX() + isInfinite() * -1;
|
||||
return ( !isInfinite() || original.getX() != -1 ) * getX() +
|
||||
isInfinite() * -1;
|
||||
}
|
||||
int RectColider::rightmost() const {
|
||||
return ( !isInfinite() || w_ != -1 ) * ( getX() + pixel_w ) +
|
||||
return ( !isInfinite() || width() != -1 ) * ( getX() + pixel_width() ) +
|
||||
isInfinite() * -1;
|
||||
}
|
||||
|
||||
void RectColider::updateCollision( int x, int y, int w, int h ) {
|
||||
position_x = original_x * w + x;
|
||||
position_y = original_y * h + y;
|
||||
pixel_w = w_ * w;
|
||||
pixel_h = h_ * h;
|
||||
position = Vec2D< int >( original.getX() * w + x, original.getY() * h + y );
|
||||
_size_pixel = Vec2D< int >( width() * w, height() * h );
|
||||
}
|
||||
|
||||
void RectColider::render( Renderer &renderer,
|
||||
@ -71,7 +89,7 @@ void RectColider::render( Renderer &renderer ) {
|
||||
|
||||
SDL_Rect RectColider::getRect() {
|
||||
if ( !isInfinite() )
|
||||
return { leftmost(), topmost(), pixel_w, pixel_h };
|
||||
return { leftmost(), topmost(), pixel_width(), pixel_height() };
|
||||
|
||||
SDL_Rect r = { 0, 0, 0, 0 };
|
||||
if ( ( r.x = leftmost() ) == -1 )
|
||||
@ -81,11 +99,11 @@ SDL_Rect RectColider::getRect() {
|
||||
if ( rightmost() == -1 )
|
||||
r.w = std::numeric_limits< int >::max();
|
||||
else
|
||||
r.w = pixel_w;
|
||||
r.w = pixel_width();
|
||||
if ( bottommost() == -1 )
|
||||
r.h = std::numeric_limits< int >::max();
|
||||
else
|
||||
r.h = pixel_h;
|
||||
r.h = pixel_height();
|
||||
return r;
|
||||
}
|
||||
|
||||
@ -93,4 +111,15 @@ std::shared_ptr< CollisionPolygon > RectColider::copySelf() {
|
||||
return std::make_shared< RectColider >( *this );
|
||||
}
|
||||
|
||||
std::vector< Line< double > > RectColider::getLines() {
|
||||
std::vector< Line< double > > ret{};
|
||||
ret.emplace_back( original, original + Vec2D< double >( width(), 0 ) );
|
||||
ret.emplace_back( original + Vec2D< double >( width(), 0 ),
|
||||
original + _size );
|
||||
ret.emplace_back( original, original + Vec2D< double >( 0, height() ) );
|
||||
ret.emplace_back( original + Vec2D< double >( 0, height() ),
|
||||
original + _size );
|
||||
return ret;
|
||||
}
|
||||
|
||||
} // namespace SDLPP
|
||||
|
@ -3,13 +3,17 @@
|
||||
|
||||
#include "sdlpp_common.hpp"
|
||||
#include "sdlpp_collision.hpp"
|
||||
#include "sdlpp_vector.hpp"
|
||||
#include "sdlpp_line.hpp"
|
||||
|
||||
#include <limits>
|
||||
#include <vector>
|
||||
|
||||
namespace SDLPP {
|
||||
class SDLPPSCOPE RectColider : public CollisionPolygon {
|
||||
public:
|
||||
RectColider( double x, double y, double w, double h );
|
||||
RectColider( const Vec2D<double> &top_left, const Vec2D<double> &size );
|
||||
virtual ~RectColider() {}
|
||||
virtual bool colidesWith( const CollisionPolygon &other ) const override;
|
||||
virtual bool isCircle() const override;
|
||||
@ -23,14 +27,18 @@ public:
|
||||
const std::tuple< int, int, int, int > &color ) override;
|
||||
virtual void render( Renderer &renderer ) override;
|
||||
virtual std::shared_ptr<CollisionPolygon> copySelf() override;
|
||||
virtual std::vector<Line<double>> getLines();
|
||||
|
||||
private:
|
||||
SDL_Rect getRect();
|
||||
|
||||
double w_;
|
||||
double h_;
|
||||
int pixel_w;
|
||||
int pixel_h;
|
||||
double width() const;
|
||||
double height() const;
|
||||
int pixel_width() const;
|
||||
int pixel_height() const;
|
||||
|
||||
Vec2D<double> _size;
|
||||
Vec2D<int> _size_pixel;
|
||||
};
|
||||
} // end of namespace SDLPP
|
||||
#endif
|
||||
|
@ -4,33 +4,67 @@
|
||||
namespace SDLPP {
|
||||
RectangleRender::RectangleRender( double x, double y, double w, double h,
|
||||
const std::shared_ptr< Renderer > &r )
|
||||
: RenderObject( r ) {
|
||||
og_x = x_ = x;
|
||||
og_y = y_ = y;
|
||||
og_w = w_ = w;
|
||||
og_h = h_ = h;
|
||||
updateSizeAndPosition();
|
||||
}
|
||||
: RectangleRender( { x, y }, { w, h }, r ) {}
|
||||
RectangleRender::RectangleRender( double x, double y, double w, double h,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::shared_ptr< Texture > &t,
|
||||
int source_x, int source_y, int source_width,
|
||||
int source_height )
|
||||
: RectangleRender( x, y, w, h, r ) {
|
||||
setTexture( t, source_x, source_y, source_width, source_height );
|
||||
}
|
||||
: RectangleRender( { x, y }, { w, h }, r, t, source_x, source_y,
|
||||
source_width, source_height ) {}
|
||||
RectangleRender::RectangleRender( double x, double y, double w, double h,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::shared_ptr< Texture > &t,
|
||||
const SDL_Rect &source_rect )
|
||||
: RectangleRender( x, y, w, h, r ) {
|
||||
setTexture( t, source_rect );
|
||||
}
|
||||
: RectangleRender( { x, y }, { w, h }, r, t, source_rect ) {}
|
||||
RectangleRender::RectangleRender( double x, double y, double w, double h,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &img_or_color,
|
||||
bool is_polygon )
|
||||
: RectangleRender( x, y, w, h, r ) {
|
||||
: RectangleRender( { x, y }, { w, h }, r, img_or_color, is_polygon ) {}
|
||||
RectangleRender::RectangleRender( double x, double y, double w, double h,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &img, int source_x,
|
||||
int source_y, int source_width,
|
||||
int source_height )
|
||||
: RectangleRender( { x, y }, { w, h }, r, img, source_x, source_y,
|
||||
source_width, source_height ) {}
|
||||
RectangleRender::RectangleRender( double x, double y, double w, double h,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &img,
|
||||
const SDL_Rect &source_rect )
|
||||
: RectangleRender( { x, y }, { w, h }, r, img, source_rect ) {}
|
||||
RectangleRender::RectangleRender( const Vec2D< double > &top_left,
|
||||
const Vec2D< double > &size,
|
||||
const std::shared_ptr< Renderer > &r )
|
||||
: RenderObject( r ) {
|
||||
original = top_left;
|
||||
original_size = size;
|
||||
updateSizeAndPosition();
|
||||
}
|
||||
RectangleRender::RectangleRender( const Vec2D< double > &top_left,
|
||||
const Vec2D< double > &size,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::shared_ptr< Texture > &t,
|
||||
int source_x, int source_y, int source_width,
|
||||
int source_height )
|
||||
: RectangleRender( top_left, size, r ) {
|
||||
setTexture( t, source_x, source_y, source_width, source_height );
|
||||
}
|
||||
RectangleRender::RectangleRender( const Vec2D< double > &top_left,
|
||||
const Vec2D< double > &size,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::shared_ptr< Texture > &t,
|
||||
const SDL_Rect &source_rect )
|
||||
: RectangleRender( top_left, size, r ) {
|
||||
setTexture( t, source_rect );
|
||||
}
|
||||
RectangleRender::RectangleRender( const Vec2D< double > &top_left,
|
||||
const Vec2D< double > &size,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &img_or_color,
|
||||
bool is_polygon )
|
||||
: RectangleRender( top_left, size, r ) {
|
||||
if ( !is_polygon ) {
|
||||
setTexture( img_or_color );
|
||||
} else {
|
||||
@ -38,19 +72,21 @@ RectangleRender::RectangleRender( double x, double y, double w, double h,
|
||||
color = img_or_color;
|
||||
}
|
||||
}
|
||||
RectangleRender::RectangleRender( double x, double y, double w, double h,
|
||||
RectangleRender::RectangleRender( const Vec2D< double > &top_left,
|
||||
const Vec2D< double > &size,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &img, int source_x,
|
||||
int source_y, int source_width,
|
||||
int source_height )
|
||||
: RectangleRender( x, y, w, h, r ) {
|
||||
: RectangleRender( top_left, size, r ) {
|
||||
setTexture( img, source_x, source_y, source_width, source_height );
|
||||
}
|
||||
RectangleRender::RectangleRender( double x, double y, double w, double h,
|
||||
RectangleRender::RectangleRender( const Vec2D< double > &top_left,
|
||||
const Vec2D< double > &size,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &img,
|
||||
const SDL_Rect &source_rect )
|
||||
: RectangleRender( x, y, w, h, r ) {
|
||||
: RectangleRender( top_left, size, r ) {
|
||||
setTexture( img, source_rect );
|
||||
}
|
||||
void RectangleRender::setColor( const std::string &color ) {
|
||||
@ -69,9 +105,9 @@ void RectangleRender::setOutlineColor( const std::string &color ) {
|
||||
}
|
||||
polygon->setOutlineColor( color );
|
||||
}
|
||||
std::pair< std::pair< double, double >, std::pair< double, double > >
|
||||
std::pair< Vec2D< double >, Vec2D< double > >
|
||||
RectangleRender::getDoubleRect() const {
|
||||
return { { og_x, og_y }, { og_w, og_h } };
|
||||
return { original, original_size };
|
||||
}
|
||||
int RectangleRender::leftmost() {
|
||||
return rect.x;
|
||||
@ -100,10 +136,12 @@ int RectangleRender::collisionHeight() {
|
||||
void RectangleRender::updateSizeAndPosition() {
|
||||
updateXY();
|
||||
auto dimension = renderer->getSmallerSide();
|
||||
rect.x = std::round( x_ * dimension );
|
||||
rect.y = std::round( y_ * dimension );
|
||||
rect.w = std::round( ( x_ + w_ ) * dimension ) - rect.x;
|
||||
rect.h = std::round( ( y_ + h_ ) * dimension ) - rect.y;
|
||||
rect.x = std::round( current.getX() * dimension );
|
||||
rect.y = std::round( current.getY() * dimension );
|
||||
rect.w =
|
||||
std::round( ( current.getX() + original_size.getX() ) * dimension ) - rect.x;
|
||||
rect.h =
|
||||
std::round( ( current.getY() + original_size.getY() ) * dimension ) - rect.y;
|
||||
if ( polygon )
|
||||
polygon->updateCollision( collisionPushX(), collisionPushY(),
|
||||
collisionWidth(), collisionHeight() );
|
||||
@ -133,19 +171,20 @@ std::string RectangleRender::getColor() const {
|
||||
|
||||
void RectangleRender::updateXY() {
|
||||
if ( !centerx ) {
|
||||
x_ = og_x;
|
||||
y_ = og_y;
|
||||
current = original;
|
||||
return;
|
||||
}
|
||||
auto width = renderer->getWidth();
|
||||
auto height = renderer->getHeight();
|
||||
double x_, y_;
|
||||
if ( width > height ) {
|
||||
auto multiplier =
|
||||
static_cast< double >( width ) / static_cast< double >( height );
|
||||
x_ = og_x + static_cast< double >( multiplier - 1 ) / 2;
|
||||
x_ = original.getX() + static_cast< double >( multiplier - 1 ) / 2;
|
||||
} else {
|
||||
x_ = og_x;
|
||||
x_ = original.getX();
|
||||
}
|
||||
y_ = og_y;
|
||||
y_ = original.getY();
|
||||
current = { x_, y_ };
|
||||
}
|
||||
} // namespace SDLPP
|
||||
|
@ -31,13 +31,32 @@ public:
|
||||
RectangleRender( double x, double y, double w, double h,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &img, const SDL_Rect &source_rect );
|
||||
|
||||
RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
|
||||
const std::shared_ptr< Renderer > &r );
|
||||
RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::shared_ptr< Texture > &t, int source_x,
|
||||
int source_y, int source_width, int source_height );
|
||||
RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::shared_ptr< Texture > &t,
|
||||
const SDL_Rect &source_rect = { -1, -1, -1, -1 } );
|
||||
RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &img_or_color, bool is_polygon = false );
|
||||
RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &img, int source_x, int source_y,
|
||||
int source_width, int source_height );
|
||||
RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &img, const SDL_Rect &source_rect );
|
||||
virtual void setColor( const std::string &color ) override;
|
||||
virtual void setOutlineColor( const std::string &color ) override;
|
||||
virtual void specialAction( int /*UNUSED*/ ) override {}
|
||||
virtual void custom_move( int /*UNUSED*/ ) override {}
|
||||
virtual std::pair< std::pair< double, double >,
|
||||
std::pair< double, double > >
|
||||
getDoubleRect() const override;
|
||||
virtual std::pair< Vec2D<double>, Vec2D<double> > getDoubleRect() const override;
|
||||
virtual int leftmost() override;
|
||||
virtual int topmost() override;
|
||||
virtual int rightmost() override;
|
||||
@ -55,10 +74,8 @@ public:
|
||||
protected:
|
||||
virtual void copyTo( std::shared_ptr< RenderObject > other ) override;
|
||||
void updateXY();
|
||||
double og_w;
|
||||
double og_h;
|
||||
double w_;
|
||||
double h_;
|
||||
Vec2D<double> original_size;
|
||||
Vec2D<double> size;
|
||||
std::string color = "";
|
||||
};
|
||||
} // end of namespace SDLPP
|
||||
|
@ -28,15 +28,17 @@ void RenderObject::render() {
|
||||
}
|
||||
}
|
||||
void RenderObject::setPos( double x, double y ) {
|
||||
og_x = x;
|
||||
og_y = y;
|
||||
original = { x, y };
|
||||
updateSizeAndPosition();
|
||||
}
|
||||
void RenderObject::setPos( const std::pair< double, double > &pos ) {
|
||||
setPos( pos.first, pos.second );
|
||||
}
|
||||
std::pair< double, double > RenderObject::getPos() const {
|
||||
return { og_x, og_y };
|
||||
void RenderObject::setPos( const Vec2D<double> &vec ) {
|
||||
setPos( vec.getX(), vec.getY() );
|
||||
}
|
||||
Vec2D< double > RenderObject::getPos() const {
|
||||
return original;
|
||||
}
|
||||
bool RenderObject::colidesWith( const RenderObject &other ) const {
|
||||
if ( !hasCollisions() || !other.hasCollisions() || getHidden() ||
|
||||
@ -161,8 +163,7 @@ void RenderObject::move( int ticks ) {
|
||||
if ( std::isnan( addx ) || std::isnan( addy ) )
|
||||
return;
|
||||
|
||||
og_x += addx;
|
||||
og_y += addy;
|
||||
original += { addx, addy };
|
||||
|
||||
custom_move( ticks );
|
||||
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "sdlpp_collision.hpp"
|
||||
#include "sdlpp_renderer.hpp"
|
||||
#include "sdlpp_texture.hpp"
|
||||
#include "sdlpp_vector.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
@ -26,12 +27,12 @@ public:
|
||||
virtual int collisionWidth() = 0;
|
||||
virtual int collisionHeight() = 0;
|
||||
virtual void specialAction( int code ) = 0;
|
||||
virtual std::pair< std::pair< double, double >,
|
||||
std::pair< double, double > >
|
||||
virtual std::pair< Vec2D< double >, Vec2D< double > >
|
||||
getDoubleRect() const = 0;
|
||||
virtual void setPos( double x, double y );
|
||||
virtual void setPos( const std::pair< double, double > &pos );
|
||||
virtual std::pair< double, double > getPos() const;
|
||||
virtual void setPos( const Vec2D<double> &vec );
|
||||
virtual Vec2D< double > getPos() const;
|
||||
bool colidesWith( const RenderObject &other ) const;
|
||||
template < class T > void addCollision( const T &p ) {
|
||||
collisions.push_back( std::make_shared< T >( p ) );
|
||||
@ -131,10 +132,8 @@ private:
|
||||
friend Scene;
|
||||
|
||||
protected:
|
||||
double og_x;
|
||||
double og_y;
|
||||
double x_;
|
||||
double y_;
|
||||
Vec2D< double > original;
|
||||
Vec2D< double > current;
|
||||
};
|
||||
} // end of namespace SDLPP
|
||||
|
||||
|
@ -20,11 +20,11 @@ void Scene::addObject( const std::shared_ptr< RenderObject > &obj ) {
|
||||
} else {
|
||||
auto rect = obj->getDoubleRect();
|
||||
auto leftmost_rect = leftmost_obj->getDoubleRect();
|
||||
if ( rect.first.first < leftmost_rect.first.first )
|
||||
if ( rect.first.getX() < leftmost_rect.first.getX() )
|
||||
leftmost_obj = obj;
|
||||
auto rightmost_rect = rightmost_obj->getDoubleRect();
|
||||
if ( rect.first.first + rect.second.first >
|
||||
rightmost_rect.first.first + rightmost_rect.second.first )
|
||||
if ( rect.first.getX() + rect.second.getX() >
|
||||
rightmost_rect.first.getX() + rightmost_rect.second.getX() )
|
||||
rightmost_obj = obj;
|
||||
}
|
||||
}
|
||||
@ -123,9 +123,10 @@ void Scene::renderScene( bool clear_renderer ) {
|
||||
if ( background && background->getTexturePtr() )
|
||||
SDL_RenderCopy( renderer->getRendererPtr(), background->getTexturePtr(),
|
||||
NULL, NULL );
|
||||
for ( const auto &x : render_objects )
|
||||
for ( const auto &x : render_objects ) {
|
||||
x->render();
|
||||
}
|
||||
}
|
||||
void Scene::presentScene() {
|
||||
SDL_RenderPresent( renderer->getRendererPtr() );
|
||||
}
|
||||
@ -153,7 +154,7 @@ void Scene::moveEverything( double x, double y ) {
|
||||
if ( obj->getPermanent() )
|
||||
continue;
|
||||
auto curPos = obj->getDoubleRect();
|
||||
obj->setPos( curPos.first.first + x, curPos.first.second + y );
|
||||
obj->setPos( curPos.first.getX() + x, curPos.first.getY() + y );
|
||||
}
|
||||
}
|
||||
const std::shared_ptr< RenderObject > &Scene::leftmost() {
|
||||
|
56
sdlpp/sdlpp_vector.hpp
Normal file
56
sdlpp/sdlpp_vector.hpp
Normal file
@ -0,0 +1,56 @@
|
||||
#ifndef SDLPP_HPP_VECTOR
|
||||
#define SDLPP_HPP_VECTOR
|
||||
|
||||
#include "sdlpp_common.hpp"
|
||||
|
||||
namespace SDLPP {
|
||||
template<typename T>
|
||||
class SDLPPSCOPE Vec2D {
|
||||
public:
|
||||
Vec2D() = default;
|
||||
~Vec2D() = default;
|
||||
Vec2D(T x, T y) : _x(x), _y(y) {}
|
||||
T getX() const {
|
||||
return _x;
|
||||
}
|
||||
T getY() const {
|
||||
return _y;
|
||||
}
|
||||
Vec2D operator-(const Vec2D &other) const {
|
||||
return Vec2D( getX() - other.getX(), getY() - other.getY() );
|
||||
}
|
||||
Vec2D operator+(const Vec2D &other) const {
|
||||
return Vec2D( getX() + other.getX(), getY() + other.getY() );
|
||||
}
|
||||
Vec2D operator*(double multiplier) const {
|
||||
return Vec2D( getX() * multiplier, getY() * multiplier );
|
||||
}
|
||||
Vec2D operator/(double divisor) const {
|
||||
return *this * ( 1.0 / divisor );
|
||||
}
|
||||
T operator*(const Vec2D &other) const {
|
||||
return getX() * other.getX() + getY() * other.getY();
|
||||
}
|
||||
Vec2D &operator+=(const Vec2D &other) {
|
||||
*this = *this + other;
|
||||
return *this;
|
||||
}
|
||||
Vec2D &operator-=(const Vec2D &other) {
|
||||
*this = *this - other;
|
||||
return *this;
|
||||
}
|
||||
private:
|
||||
T _x = 0.0;
|
||||
T _y = 0.0;
|
||||
};
|
||||
template<typename T>
|
||||
Vec2D<T> operator*(double multiplier, const Vec2D<T> &vec) {
|
||||
return vec * multiplier;
|
||||
}
|
||||
template<typename T>
|
||||
Vec2D<T> operator/(double divisor, const Vec2D<T> &vec) {
|
||||
return vec / divisor;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
32
test.cpp
Normal file
32
test.cpp
Normal file
@ -0,0 +1,32 @@
|
||||
#include "sdlpp/sdlpp.hpp"
|
||||
#include <SDL2/SDL2_framerate.h>
|
||||
|
||||
int main() {
|
||||
SDLPP::init();
|
||||
SDLPP::Window w("Test");
|
||||
w.setResizable( true );
|
||||
auto renderer = std::make_shared< SDLPP::Renderer >( w );
|
||||
renderer->setBlendMode( SDL_BLENDMODE_BLEND );
|
||||
auto main_scene = std::make_shared< SDLPP::Scene >( renderer );
|
||||
auto bg = std::make_shared<SDLPP::RectangleRender>(0, 0, 10, 10, renderer, "#FF0000", true);
|
||||
bg->setId(123);
|
||||
bg->setPermanent(true);
|
||||
main_scene->addObject(bg);
|
||||
FPSmanager gFPS;
|
||||
SDL_initFramerate( &gFPS );
|
||||
SDL_setFramerate( &gFPS, 60 );
|
||||
|
||||
int base = SDL_GetTicks();
|
||||
int frames = 0;
|
||||
while(true) {
|
||||
SDL_PumpEvents();
|
||||
main_scene->renderScene();
|
||||
main_scene->presentScene();
|
||||
frames++;
|
||||
if ( SDL_GetTicks() - base >= 1000 ) {
|
||||
base = SDL_GetTicks();
|
||||
printf( "FPS: %d\n", frames );
|
||||
frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
18
tests/Makefile
Normal file
18
tests/Makefile
Normal file
@ -0,0 +1,18 @@
|
||||
PREFIX ?= /usr/local/bin
|
||||
CXXFLAGS = -std=c++14 -Wall -Wextra -pedantic
|
||||
OBJEXT=o
|
||||
LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread
|
||||
|
||||
.PHONY: default
|
||||
default: test
|
||||
|
||||
OBJECTFILES = sdlpp_circlecolider.${OBJEXT} sdlpp_circlerenderer.${OBJEXT} sdlpp_collision.${OBJEXT} sdlpp_common.${OBJEXT} sdlpp_font.${OBJEXT} sdlpp_linerenderer.${OBJEXT} sdlpp_rectcolider.${OBJEXT} sdlpp_rectrenderer.${OBJEXT} sdlpp_renderer.${OBJEXT} sdlpp_renderobject.${OBJEXT} sdlpp_scene.${OBJEXT} sdlpp_textrenderer.${OBJEXT} sdlpp_texture.${OBJEXT} sdlpp_window.${OBJEXT} sdlpp_vector.${OBJEXT} sdlpp_line.${OBJEXT} sdlpp_geometry.${OBJEXT}
|
||||
|
||||
%.${OBJEXT}: ../sdlpp/%.cpp
|
||||
${CXX} ${CXXFLAGS} ${LIBRARYFLAGS} -c $< -o $@
|
||||
|
||||
test: test.cpp ${OBJECTFILES}
|
||||
$(CXX) $(CXXFLAGS) -o $@ $^ ${LDFLAGS}
|
||||
|
||||
clean:
|
||||
rm -Rf *.${OBJEXT} test
|
@ -1,11 +1,12 @@
|
||||
#define CATCH_CONFIG_MAIN
|
||||
#include "catch.hpp"
|
||||
|
||||
#include "../sdlpp.hpp"
|
||||
#include "../sdlpp/sdlpp.hpp"
|
||||
#include <iostream>
|
||||
|
||||
// sdlpp.hpp
|
||||
|
||||
TEST_CASE( "Rect collisions" ) {
|
||||
/*TEST_CASE( "Rect collisions" ) {
|
||||
SDLPP::Rect r(0,0,10,10);
|
||||
REQUIRE(r.colidesWith(r));
|
||||
SDLPP::Rect r2(100,100,10,10);
|
||||
@ -40,5 +41,52 @@ TEST_CASE( "Multiple collisions" ) {
|
||||
REQUIRE(r.colidesWith(r1));
|
||||
REQUIRE(r.colidesWith(r2));
|
||||
REQUIRE_FALSE(r.colidesWith(r3));
|
||||
}*/
|
||||
|
||||
TEST_CASE( "Point distances" ) {
|
||||
SDLPP::Vec2D p1(0,0);
|
||||
SDLPP::Vec2D p2(1,0);
|
||||
auto dist = vecDistance(p1, p2);
|
||||
REQUIRE( dist > 0.99 );
|
||||
REQUIRE( dist < 1.01 );
|
||||
dist = vecDistance(p2, p1);
|
||||
REQUIRE( dist > 0.99 );
|
||||
REQUIRE( dist < 1.01 );
|
||||
p2 = SDLPP::Vec2D(0,1);
|
||||
dist = vecDistance(p1, p2);
|
||||
REQUIRE( dist > 0.99 );
|
||||
REQUIRE( dist < 1.01 );
|
||||
dist = vecDistance(p2, p1);
|
||||
REQUIRE( dist > 0.99 );
|
||||
REQUIRE( dist < 1.01 );
|
||||
p2 = SDLPP::Vec2D(1,1);
|
||||
dist = vecDistance(p1, p2);
|
||||
REQUIRE( dist > 1.4142 );
|
||||
REQUIRE( dist < 1.41422 );
|
||||
}
|
||||
|
||||
TEST_CASE( "Point line distances" ) {
|
||||
SDLPP::Vec2D p1(0,0);
|
||||
SDLPP::Line line({-1,-1}, {1, -1});
|
||||
auto dist = pointLineDistance(p1, line);
|
||||
REQUIRE( dist > 0.99 );
|
||||
REQUIRE( dist < 1.01 );
|
||||
line = SDLPP::Line({-3,-1}, {-1,-1});
|
||||
dist = pointLineDistance(p1, line);
|
||||
REQUIRE( dist > 1.4142 );
|
||||
REQUIRE( dist < 1.41422 );
|
||||
line = SDLPP::Line({-3,-2}, {-2,-2});
|
||||
dist = pointLineDistance(p1, line);
|
||||
REQUIRE( dist > 2.8284 );
|
||||
REQUIRE( dist < 2.82843 );
|
||||
line = SDLPP::Line({-3,-1}, {-2,-2});
|
||||
dist = pointLineDistance(p1, line);
|
||||
std::cout << dist << std::endl;
|
||||
line = SDLPP::Line({-3,-1}, {-2,-180});
|
||||
dist = pointLineDistance(p1, line);
|
||||
std::cout << dist << std::endl;
|
||||
SDLPP::Vec2D p2(-3, -1);
|
||||
dist = vecDistance(p1, p2);
|
||||
std::cout << dist << std::endl;
|
||||
}
|
||||
|
||||
|
@ -10,7 +10,7 @@ OUTPUTFLAG = -Fo
|
||||
else
|
||||
UNAME_S := $(shell uname -s)
|
||||
CXX ?= g++
|
||||
CXXFLAGS = -std=c++14 -Wall -Wextra -pedantic -O2 # -DDEBUG -DFEATURE # -g -fsanitize=address
|
||||
CXXFLAGS = -std=c++14 -Wall -Wextra -pedantic -O2 -DDEBUG -DFEATURE -g -fsanitize=address
|
||||
OBJEXT = o
|
||||
LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread
|
||||
OUTPUTFLAG = -o
|
||||
|
@ -32,10 +32,10 @@ TetrisBlock::TetrisBlock( double x, double y, double w, double h,
|
||||
}
|
||||
|
||||
TetrisBlock::TetrisBlock( const TetrisBlock &other )
|
||||
: TetrisBlock( other.getDoubleRect().first.first,
|
||||
other.getDoubleRect().first.second,
|
||||
other.getDoubleRect().second.first,
|
||||
other.getDoubleRect().second.second, other.getRenderer(),
|
||||
: TetrisBlock( other.getDoubleRect().first.getX(),
|
||||
other.getDoubleRect().first.getY(),
|
||||
other.getDoubleRect().second.getX(),
|
||||
other.getDoubleRect().second.getY(), other.getRenderer(),
|
||||
other.getColor(), true, other._index, other._scene,
|
||||
other.pieces_bag ) {}
|
||||
|
||||
@ -63,9 +63,9 @@ std::shared_ptr< TetrisBlock > TetrisBlock::copyInScene() {
|
||||
bool TetrisBlock::isSamePos( const SDLPP::RenderObject &other ) const {
|
||||
auto mypos = getPos();
|
||||
auto otherpos = other.getPos();
|
||||
auto diff1 = mypos.first - otherpos.first;
|
||||
auto diff1 = mypos.getX() - otherpos.getX();
|
||||
diff1 = ( diff1 < 0 ) * ( -1 ) * diff1 + ( diff1 > 0 ) * diff1;
|
||||
auto diff2 = mypos.second - otherpos.second;
|
||||
auto diff2 = mypos.getY() - otherpos.getY();
|
||||
diff2 = ( diff2 < 0 ) * ( -1 ) * diff2 + ( diff2 > 0 ) * diff2;
|
||||
return diff1 < 0.0001 && diff2 < 0.0001;
|
||||
}
|
||||
@ -152,23 +152,23 @@ void TetrisPiece::rotate() {
|
||||
for ( unsigned long i = 0; i < pieces.size(); i++ ) {
|
||||
auto &piece = pieces[i];
|
||||
auto &positions = pieces_rel_position[i];
|
||||
auto position = piece->getPos();
|
||||
original_pos[i] = position;
|
||||
position.first += positions[0] * BLOCK_SIZE;
|
||||
position.first -= positions[1] * BLOCK_SIZE;
|
||||
position.second += positions[2] * BLOCK_SIZE;
|
||||
position.second -= positions[3] * BLOCK_SIZE;
|
||||
auto piece_position = piece->getPos();
|
||||
original_pos[i] = piece_position;
|
||||
piece_position += { positions[0] * BLOCK_SIZE -
|
||||
positions[1] * BLOCK_SIZE,
|
||||
positions[2] * BLOCK_SIZE -
|
||||
positions[3] * BLOCK_SIZE };
|
||||
auto bottom = positions[3];
|
||||
auto top = positions[2];
|
||||
positions[3] = positions[1];
|
||||
positions[2] = positions[0];
|
||||
positions[1] = top;
|
||||
positions[0] = bottom;
|
||||
position.first -= positions[0] * BLOCK_SIZE;
|
||||
position.first += positions[1] * BLOCK_SIZE;
|
||||
position.second -= positions[2] * BLOCK_SIZE;
|
||||
position.second += positions[3] * BLOCK_SIZE;
|
||||
piece->setPos( position.first, position.second );
|
||||
piece_position += { positions[1] * BLOCK_SIZE -
|
||||
positions[0] * BLOCK_SIZE,
|
||||
positions[3] * BLOCK_SIZE -
|
||||
positions[2] * BLOCK_SIZE };
|
||||
piece->setPos( piece_position );
|
||||
}
|
||||
}
|
||||
|
||||
@ -176,7 +176,7 @@ void TetrisPiece::revert() {
|
||||
for ( unsigned long i = 0; i < pieces.size(); i++ ) {
|
||||
auto &piece = pieces[i];
|
||||
auto &positions = pieces_rel_position[i];
|
||||
piece->setPos( original_pos[i].first, original_pos[i].second );
|
||||
piece->setPos( original_pos[i] );
|
||||
auto top = positions[1];
|
||||
auto bottom = positions[0];
|
||||
positions[1] = positions[3];
|
||||
@ -207,14 +207,16 @@ void TetrisPiece::setPos( const std::pair< double, double > &pos ) {
|
||||
setPos( pos.first, pos.second );
|
||||
}
|
||||
|
||||
std::pair< double, double > TetrisPiece::getPos() {
|
||||
void TetrisPiece::setPos( const SDLPP::Vec2D<double> &vec ) {
|
||||
setPos( vec.getX(), vec.getY() );
|
||||
}
|
||||
|
||||
SDLPP::Vec2D<double> TetrisPiece::getPos() {
|
||||
auto &piece = pieces[0];
|
||||
auto &relpositions = pieces_rel_position[0];
|
||||
auto pos = piece->getPos();
|
||||
pos.first += relpositions[0] * BLOCK_SIZE;
|
||||
pos.first -= relpositions[1] * BLOCK_SIZE;
|
||||
pos.second += relpositions[2] * BLOCK_SIZE;
|
||||
pos.second -= relpositions[3] * BLOCK_SIZE;
|
||||
pos += { relpositions[0] * BLOCK_SIZE - relpositions[1] * BLOCK_SIZE,
|
||||
relpositions[2] * BLOCK_SIZE - relpositions[3] * BLOCK_SIZE };
|
||||
return pos;
|
||||
}
|
||||
|
||||
@ -258,7 +260,7 @@ bool TetrisPiece::isRight( const SDLPP::RenderObject &block ) const {
|
||||
void TetrisPiece::movePiece( double x, double y ) {
|
||||
for ( auto &block : getObjects() ) {
|
||||
auto pos = block->getPos();
|
||||
block->setPos( pos.first + x, pos.second + y );
|
||||
block->setPos( pos + SDLPP::Vec2D<double>( x, y ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -40,7 +40,8 @@ public:
|
||||
std::vector< std::shared_ptr< TetrisBlock > > &getObjects();
|
||||
void setPos( double x, double y );
|
||||
void setPos( const std::pair< double, double > &pos );
|
||||
std::pair< double, double > getPos();
|
||||
void setPos( const SDLPP::Vec2D<double> &vec );
|
||||
SDLPP::Vec2D<double> getPos();
|
||||
void clear();
|
||||
void startDescend();
|
||||
void stopDescend();
|
||||
@ -69,7 +70,7 @@ private:
|
||||
|
||||
std::vector< std::vector< int > > pieces_rel_position;
|
||||
std::vector< std::shared_ptr< TetrisBlock > > pieces;
|
||||
std::vector< std::pair< double, double > > original_pos;
|
||||
std::vector< SDLPP::Vec2D<double> > original_pos;
|
||||
bool descend = false;
|
||||
int userMovement = 0;
|
||||
bool rotate_allowed = true;
|
||||
|
@ -27,19 +27,19 @@ void updateShadow( SDLPP::Scene &scene ) {
|
||||
auto &invalid_objects = g_cur_object->getObjects();
|
||||
for ( auto &x : g_cur_shadow->getObjects() ) {
|
||||
auto block_pos = x->getPos();
|
||||
if ( BOTTOM_BORDER - block_pos.second < shadow_drop )
|
||||
shadow_drop = BOTTOM_BORDER - block_pos.second;
|
||||
if ( BOTTOM_BORDER - block_pos.getY() < shadow_drop )
|
||||
shadow_drop = BOTTOM_BORDER - block_pos.getY();
|
||||
// set colider column's position to current block's X position
|
||||
g_shadow_colider->setPos( block_pos.first, TOP_BORDER );
|
||||
g_shadow_colider->setPos( block_pos.getX(), TOP_BORDER );
|
||||
auto collisions =
|
||||
scene.getCollisions( *g_shadow_colider, { BRICK_ID } );
|
||||
auto curY = block_pos.second;
|
||||
auto curY = block_pos.getY();
|
||||
for ( auto &col : collisions ) {
|
||||
// if collision with g_cur_object, ignore
|
||||
if ( std::find( invalid_objects.begin(), invalid_objects.end(),
|
||||
col ) != invalid_objects.end() )
|
||||
continue;
|
||||
auto possible_drop = col->getPos().second - curY;
|
||||
auto possible_drop = col->getPos().getY() - curY;
|
||||
if ( possible_drop < shadow_drop && possible_drop >= 0 )
|
||||
shadow_drop = possible_drop;
|
||||
}
|
||||
@ -47,7 +47,7 @@ void updateShadow( SDLPP::Scene &scene ) {
|
||||
// we want the shadow to rest on top of the nearest floor
|
||||
shadow_drop -= BLOCK_SIZE;
|
||||
auto shadow_pos = g_cur_shadow->getPos();
|
||||
g_cur_shadow->setPos( shadow_pos.first, shadow_pos.second + shadow_drop );
|
||||
g_cur_shadow->setPos( shadow_pos.getX(), shadow_pos.getY() + shadow_drop );
|
||||
}
|
||||
|
||||
void moveThem( std::shared_ptr< SDLPP::Scene > scene, int ticks ) {
|
||||
|
@ -457,11 +457,11 @@ void mainSceneInput(
|
||||
for ( auto &col : collisions ) {
|
||||
col->destroy();
|
||||
}
|
||||
auto colider_y = colider->getPos().second;
|
||||
auto colider_y = colider->getPos().getY();
|
||||
for ( auto &elem : scene->getObjects( { BRICK_ID } ) ) {
|
||||
auto pos = elem->getPos();
|
||||
if ( pos.second < colider_y && pos.first <= RIGHT_BORDER ) {
|
||||
elem->setPos( pos.first, pos.second + BLOCK_SIZE );
|
||||
if ( pos.getY() < colider_y && pos.getX() <= RIGHT_BORDER ) {
|
||||
elem->setPos( pos.getX(), pos.getY() + BLOCK_SIZE );
|
||||
}
|
||||
}
|
||||
using namespace std::chrono_literals;
|
||||
|
Loading…
Reference in New Issue
Block a user