Mod texture
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2617156833
@ -156,6 +156,8 @@ const std::vector< uint64_t > possibleBlocks = {
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const std::vector< uint64_t > possibleMods = {
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DESTRUCTIBLE_MODIFIER_ID,
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BACKGROUND_MODIFIER_ID,
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COIN_MODIFIER_ID,
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MUSHROOM_MODIFIER_ID,
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};
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const std::vector< uint64_t > possibleCharacters = {
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@ -229,8 +231,10 @@ const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = {
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{ CANNON_PEDESTAL_ID, &CANNON_PEDESTAL_SRC },
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{ CANNON_ID, &CANNON_SRC },
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{ MARIO_ID, &MARIO_STANDING_SRC },
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{ DESTRUCTIBLE_MODIFIER_ID, &DESTRUCTIBLE_SRC },
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{ BACKGROUND_MODIFIER_ID, &BACKGROUND_SRC },
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{ DESTRUCTIBLE_MODIFIER_ID, &MOD_DESTRUCTIBLE_SRC },
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{ BACKGROUND_MODIFIER_ID, &MOD_BACKGROUND_SRC },
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{ COIN_MODIFIER_ID, &MOD_COIN_SRC },
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{ MUSHROOM_MODIFIER_ID, &MOD_MUSHROOM_SRC },
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};
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const std::unordered_map< uint64_t, uint64_t > block_flags = {
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@ -89,6 +89,7 @@ struct GlobalVars {
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std::shared_ptr< SDLPP::RenderObject > current_tool;
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std::shared_ptr< SDLPP::Texture > translucent_terrain_texture;
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std::shared_ptr< SDLPP::Texture > translucent_mario_texture;
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std::shared_ptr< SDLPP::Texture > translucent_mod_texture;
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std::shared_ptr< SDLPP::RenderObject > mario;
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SDLPP::Vec2D< int > mario_pos;
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};
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@ -121,7 +122,7 @@ void updateTool() {
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target_texture = global_vars.translucent_mario_texture;
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break;
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case BlockRole::MODIFIER:
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target_texture = global_vars.translucent_terrain_texture;
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target_texture = global_vars.translucent_mod_texture;
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break;
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case BlockRole::CHARACTER:
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break;
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@ -614,7 +615,7 @@ void placeTool( SDLPP::Scene &scene ) {
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LandType::OVERWORLD, renderer,
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global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getY(),
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global_vars.translucent_terrain_texture, false, true );
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global_vars.translucent_mod_texture, false, true );
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new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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// TODO createModifierBlock
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dynamic_cast< MarioBlock * >( new_obj.get() )
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@ -796,16 +797,22 @@ void populateToolGrid(
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for ( auto &block : blocks ) {
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switch ( type ) {
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case ToolType::CHARACTER:
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if ( block == MARIO_ID )
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if ( block == MARIO_ID ) {
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tool_store.push_back( createMario(
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global_vars.current_world_type, renderer, 0, 0 ) );
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else
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// fall through
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case ToolType::BLOCK:
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break;
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}
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// fall through
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case ToolType::MOD:
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tool_store.push_back(
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createTerrainBlock( block, global_vars.current_world_type,
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renderer, g_mod_texture, false, true ) );
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break;
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case ToolType::BLOCK:
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tool_store.push_back(
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createTerrainBlock( block, global_vars.current_world_type,
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renderer, false, true ) );
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break;
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default:
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break;
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}
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@ -922,9 +929,14 @@ int main() {
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renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
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g_mario_texture = std::make_shared< SDLPP::Texture >(
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renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
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g_mod_texture = std::make_shared<SDLPP::Texture>(
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renderer, "sprites/mods.png");
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g_translucent_terrain_texture = std::make_shared< SDLPP::Texture >(
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renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
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g_translucent_terrain_texture->setAlpha( 100 );
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g_translucent_mod_texture = std::make_shared<SDLPP::Texture>(
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renderer, "sprites/mods.png");
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g_translucent_mod_texture->setAlpha( 100 );
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auto scene = std::make_shared< SDLPP::Scene >( renderer );
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auto bg = std::make_shared< SDLPP::RectangleRender >(
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@ -1045,6 +1057,7 @@ int main() {
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global_vars.current_tool->removeCollisions();
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global_vars.current_tool->addCollision(
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SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) );
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global_vars.translucent_mod_texture = g_translucent_mod_texture;
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dynamic_cast< MarioBlock & >( *global_vars.current_tool ).setTool();
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scene->addObject( global_vars.current_tool );
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scene->moveZTop( global_vars.current_tool );
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@ -3,5 +3,7 @@
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std::shared_ptr< SDLPP::Texture > g_terrain_texture{};
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std::shared_ptr< SDLPP::Texture > g_mario_texture{};
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std::shared_ptr< SDLPP::Texture > g_mod_texture{};
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std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture{};
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std::shared_ptr< SDLPP::Texture > g_translucent_mod_texture{};
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std::shared_ptr< SDLPP::Scene > g_playground{};
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@ -5,7 +5,9 @@
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extern std::shared_ptr< SDLPP::Texture > g_terrain_texture;
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extern std::shared_ptr< SDLPP::Texture > g_mario_texture;
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extern std::shared_ptr< SDLPP::Texture > g_mod_texture;
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extern std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture;
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extern std::shared_ptr< SDLPP::Texture > g_translucent_mod_texture;
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extern std::shared_ptr< SDLPP::Scene > g_playground;
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#endif
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@ -154,7 +154,7 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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// TODO createModifierBlock with data
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auto mod = createTerrainBlock(
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block.getModifierId(), LandType::OVERWORLD, renderer, i, j,
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g_translucent_terrain_texture, false, editor );
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g_translucent_mod_texture, false, editor );
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mod->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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dynamic_cast< MarioBlock * >( mod.get() )->setTerrain( false );
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scene->addObject( mod );
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@ -65,6 +65,8 @@
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// modifiers
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#define DESTRUCTIBLE_MODIFIER_ID 0x01
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#define BACKGROUND_MODIFIER_ID 0x02
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#define COIN_MODIFIER_ID 0x03
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#define MUSHROOM_MODIFIER_ID 0x04
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// character IDs
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#define MARIO_ID 0x0F
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@ -79,8 +79,10 @@ const SDL_Rect CANNON_TOWER_SRC = {256, 46, 16, 16};
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const SDL_Rect CANNON_PEDESTAL_SRC = {256, 29, 16, 16};
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const SDL_Rect CANNON_SRC = {256, 12, 16, 16};
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extern const SDL_Rect DESTRUCTIBLE_SRC = {0, 0, 16, 16};
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extern const SDL_Rect BACKGROUND_SRC = {16, 0, 16, 16};
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extern const SDL_Rect MOD_DESTRUCTIBLE_SRC = {0, 0, 16, 16};
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extern const SDL_Rect MOD_BACKGROUND_SRC = {16, 0, 16, 16};
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extern const SDL_Rect MOD_COIN_SRC = {32, 0, 16, 16};
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extern const SDL_Rect MOD_MUSHROOM_SRC = {48, 0, 16, 16};
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const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT = {0, 0};
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const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT = {274, 0};
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@ -87,8 +87,10 @@ extern const SDL_Rect CANNON_TOWER_SRC;
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extern const SDL_Rect CANNON_PEDESTAL_SRC;
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extern const SDL_Rect CANNON_SRC;
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//------------------ MODIFIERS ----------------------
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extern const SDL_Rect DESTRUCTIBLE_SRC;
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extern const SDL_Rect BACKGROUND_SRC;
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extern const SDL_Rect MOD_DESTRUCTIBLE_SRC;
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extern const SDL_Rect MOD_BACKGROUND_SRC;
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extern const SDL_Rect MOD_COIN_SRC;
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extern const SDL_Rect MOD_MUSHROOM_SRC;
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extern const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT;
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extern const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT;
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