SDLPP: CircleRenderer can be rendered
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8481560175
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2661d6ca76
@ -1,4 +1,3 @@
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// TODO render function like in rectangle
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#include "sdlpp_circlecolider.hpp"
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namespace SDLPP {
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@ -1,48 +1,159 @@
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// TODO textures
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#include "sdlpp_circlerenderer.hpp"
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#include "sdlpp_circlecolider.hpp"
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#include <cmath>
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namespace SDLPP {
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CircleRender::CircleRender( int x, int y, int rad,
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CircleRender::CircleRender( double x, double y, double rad,
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std::shared_ptr< Renderer > &r )
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: RenderObject( r ) {
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x_ = x;
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y_ = y;
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rad_ = rad;
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og_x = x_ = x;
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og_y = y_ = y;
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og_r = r_ = rad;
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}
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CircleRender::CircleRender( int x, int y, int rad,
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CircleRender::CircleRender( double x, double y, double rad,
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std::shared_ptr< Renderer > &r,
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std::shared_ptr< Texture > &t )
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: CircleRender( x, y, rad, r ) {
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setTexture( t );
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throw "I don't support textures yet!!!";
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}
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CircleRender::CircleRender( int x, int y, int rad,
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CircleRender::CircleRender( double x, double y, double rad,
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std::shared_ptr< Renderer > &r,
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const std::string &img_path )
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const std::string &img_or_color,
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bool is_polygon )
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: CircleRender( x, y, rad, r ) {
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auto texture = std::make_shared< Texture >( r, img_path );
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setTexture( texture );
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if(!is_polygon) {
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throw "I don't support textures yet!!!";
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} else {
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setColor(img_or_color);
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color = img_or_color;
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}
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}
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void CircleRender::setColor( const std::string &color ) {
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if ( !polygon ) {
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polygon = std::make_shared< CircleColider >( 0, 0, 1 );
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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}
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polygon->setColor( color );
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}
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void CircleRender::setOutlineColor( const std::string &color ) {
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if ( !polygon ) {
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polygon = std::make_shared< CircleColider >( 0, 0, 1 );
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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}
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polygon->setOutlineColor( color );
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}
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void CircleRender::render() {
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std::cout << "I'm a circle, look at me go!" << std::endl
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<< "My dimensions are: [" << x_ << ", " << y_
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<< "], radius: " << rad_ << std::endl;
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if ( !getHidden() ) {
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if ( polygon )
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polygon->render( *renderer );
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else
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std::cerr << "I don't support textures on circles yet!" << std::endl;
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if ( hasCollisions() && renderer->getRenderColiders() ) {
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for ( const auto &col : getCollisions() )
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col->render( *renderer, colider_color );
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}
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}
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}
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std::pair< std::pair< double, double >, std::pair< double, double > >
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CircleRender::getDoubleRect() const {
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return { { og_x - og_r, og_y - og_r }, { 2 * og_r, 2 * og_r } };
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}
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int CircleRender::leftmost() {
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return x_ - rad_;
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return rect.x;
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}
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int CircleRender::topmost() {
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return y_ - rad_;
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return rect.y;
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}
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int CircleRender::rightmost() {
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return rect.x + rect.w;
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}
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int CircleRender::bottommost() {
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return rect.y + rect.h;
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}
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int CircleRender::collisionPushX() {
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return x_;
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return rect.x;
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}
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int CircleRender::collisionPushY() {
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return y_;
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return rect.y;
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}
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int CircleRender::collisionWidth() {
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return rect.w;
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}
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int CircleRender::collisionHeight() {
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return rect.h;
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}
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void CircleRender::updateSizeAndPosition() {
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updateXY();
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auto dimension = renderer->getSmallerSide();
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rect.x = std::round( (x_ - r_) * dimension );
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rect.y = std::round( (y_ - r_) * dimension );
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rect.w = std::round( ( x_ + r_ ) * dimension ) - rect.x;
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rect.h = std::round( ( y_ + r_ ) * dimension ) - rect.y;
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if ( polygon )
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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for ( auto &x : collisions ) {
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x->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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}
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}
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SDL_Rect CircleRender::getRect() {
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return rect;
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}
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void CircleRender::centerX() {
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centerx = true;
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updateSizeAndPosition();
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}
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std::shared_ptr< RenderObject > CircleRender::copySelf() {
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auto ret = std::make_shared< CircleRender >( *this );
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copyTo(ret);
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return ret;
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}
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void CircleRender::copyTo(std::shared_ptr<RenderObject> other) {
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RenderObject::copyTo(other);
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}
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std::string CircleRender::getColor() const {
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return color;
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}
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void CircleRender::updateXY() {
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if ( !centerx ) {
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x_ = og_x;
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y_ = og_y;
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return;
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}
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auto width = renderer->getWidth();
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auto height = renderer->getHeight();
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if ( width > height ) {
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auto multiplier =
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static_cast< double >( width ) / static_cast< double >( height );
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x_ = og_x + static_cast< double >( multiplier - 1 ) / 2;
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} else {
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x_ = og_x;
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}
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y_ = og_y;
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}
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} // namespace SDLPP
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@ -11,21 +11,41 @@ class SDLPPSCOPE CircleRender : public RenderObject {
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public:
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CircleRender() = delete;
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virtual ~CircleRender(){};
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CircleRender( int x, int y, int rad, std::shared_ptr< Renderer > &r );
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CircleRender( int x, int y, int rad, std::shared_ptr< Renderer > &r,
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CircleRender( double x, double y, double rad, std::shared_ptr< Renderer > &r );
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CircleRender( double x, double y, double rad, std::shared_ptr< Renderer > &r,
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std::shared_ptr< Texture > &t );
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CircleRender( int x, int y, int rad, std::shared_ptr< Renderer > &r,
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const std::string &img_path );
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virtual void render();
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virtual int leftmost();
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virtual int topmost();
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virtual int collisionPushX();
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virtual int collisionPushY();
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CircleRender( double x, double y, double rad, std::shared_ptr< Renderer > &r,
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const std::string &img_or_color, bool is_polygon = false );
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virtual void setColor( const std::string &color ) override;
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virtual void setOutlineColor( const std::string &color ) override;
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virtual void specialAction( int /*UNUSED*/ ) override{}
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virtual void render() override;
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virtual void custom_move( int /*UNUSED*/ ) override{}
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virtual std::pair< std::pair< double, double >,
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std::pair< double, double > >
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getDoubleRect() const override;
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virtual int leftmost() override;
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virtual int topmost() override;
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virtual int rightmost() override;
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virtual int bottommost() override;
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virtual int collisionPushX() override;
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virtual int collisionPushY() override;
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virtual int collisionWidth() override;
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virtual int collisionHeight() override;
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virtual void updateSizeAndPosition() override;
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virtual SDL_Rect getRect() override;
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virtual void centerX() override;
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virtual std::shared_ptr< RenderObject > copySelf() override;
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std::string getColor() const;
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private:
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int x_;
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int y_;
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int rad_;
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virtual void copyTo(std::shared_ptr<RenderObject> other) override;
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void updateXY();
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double og_r;
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double r_;
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bool centerx = false;
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SDL_Rect rect;
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std::string color = "";
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};
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} // end of namespace SDLPP
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#endif
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@ -52,46 +52,16 @@ void RectangleRender::render() {
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if ( texture != NULL )
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SDL_RenderCopy( renderer->getRendererPtr(),
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texture->getTexturePtr(), NULL, &rect );
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}
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if ( hasCollisions() && renderer->getRenderColiders() && !getHidden() ) {
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if ( hasCollisions() && renderer->getRenderColiders() ) {
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for ( const auto &col : getCollisions() )
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col->render( *renderer, colider_color );
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}
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}
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void RectangleRender::move( int ticks ) {
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if ( permanent )
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return;
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auto addx =
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static_cast< double >( movementSpeed * movementDirection.first ) *
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( static_cast< double >( ticks ) / 1000 );
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auto addy =
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static_cast< double >( movementSpeed * movementDirection.second ) *
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( static_cast< double >( ticks ) / 1000 );
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if ( std::isnan( addx ) || std::isnan( addy ) )
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return;
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og_x += addx;
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og_y += addy;
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custom_move( ticks );
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updateSizeAndPosition();
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}
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std::pair< std::pair< double, double >, std::pair< double, double > >
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RectangleRender::getDoubleRect() const {
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return { { og_x, og_y }, { og_w, og_h } };
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}
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void RectangleRender::setPos( double x, double y ) {
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og_x = x;
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og_y = y;
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updateSizeAndPosition();
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}
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void RectangleRender::setPos( const std::pair< double, double > &pos ) {
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setPos( pos.first, pos.second );
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}
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std::pair< double, double > RectangleRender::getPos() const {
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return { og_x, og_y };
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}
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int RectangleRender::leftmost() {
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return rect.x;
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}
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@ -21,16 +21,12 @@ public:
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const std::string &img_or_color, bool is_polygon = false );
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virtual void setColor( const std::string &color ) override;
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virtual void setOutlineColor( const std::string &color ) override;
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virtual void specialAction( int /*UNUSED*/ ) override{};
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virtual void specialAction( int /*UNUSED*/ ) override{}
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virtual void render() override;
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virtual void move( int ticks ) override;
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virtual void custom_move( int /*UNUSED*/ ) override {}
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virtual std::pair< std::pair< double, double >,
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std::pair< double, double > >
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getDoubleRect() const override;
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virtual void setPos( double x, double y ) override;
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virtual void setPos( const std::pair< double, double > &pos ) override;
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virtual std::pair< double, double > getPos() const override;
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virtual int leftmost() override;
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virtual int topmost() override;
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virtual int rightmost() override;
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@ -48,12 +44,8 @@ public:
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protected:
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virtual void copyTo(std::shared_ptr<RenderObject> other) override;
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void updateXY();
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double og_x;
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double og_y;
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double og_w;
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double og_h;
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double x_;
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double y_;
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double w_;
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double h_;
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bool centerx = false;
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@ -1,6 +1,18 @@
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#include "sdlpp_renderobject.hpp"
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#include <cmath>
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namespace SDLPP {
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void RenderObject::setPos( double x, double y ) {
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og_x = x;
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og_y = y;
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updateSizeAndPosition();
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}
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void RenderObject::setPos( const std::pair< double, double > &pos ) {
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setPos( pos.first, pos.second );
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}
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std::pair< double, double > RenderObject::getPos() const {
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return { og_x, og_y };
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}
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bool RenderObject::colidesWith( const RenderObject &other ) const {
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if ( !hasCollisions() || !other.hasCollisions() || getHidden() ||
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other.getHidden() ) {
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@ -85,6 +97,25 @@ bool RenderObject::getKilled() {
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void RenderObject::setColiderColor( const std::string &color ) {
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colider_color = getColorsHEX( color );
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}
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void RenderObject::move( int ticks ) {
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if ( permanent )
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return;
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auto addx =
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static_cast< double >( movementSpeed * movementDirection.first ) *
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( static_cast< double >( ticks ) / 1000 );
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auto addy =
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static_cast< double >( movementSpeed * movementDirection.second ) *
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( static_cast< double >( ticks ) / 1000 );
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if ( std::isnan( addx ) || std::isnan( addy ) )
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return;
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og_x += addx;
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og_y += addy;
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custom_move( ticks );
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updateSizeAndPosition();
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}
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void RenderObject::setPermanent( bool perm ) {
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permanent = perm;
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setStatic( perm );
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@ -30,9 +30,9 @@ public:
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virtual std::pair< std::pair< double, double >,
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std::pair< double, double > >
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getDoubleRect() const = 0;
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virtual void setPos( double x, double y ) = 0;
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virtual void setPos( const std::pair< double, double > &pos ) = 0;
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virtual std::pair< double, double > getPos() const = 0;
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virtual void setPos( double x, double y );
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virtual void setPos( const std::pair< double, double > &pos );
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virtual std::pair< double, double > getPos() const;
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bool colidesWith( const RenderObject &other ) const;
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template < class T > void addCollision( const T &p ) {
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collisions.push_back( std::make_shared< T >( p ) );
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@ -68,7 +68,7 @@ public:
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void destroy();
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bool getKilled();
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void setColiderColor( const std::string &color );
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virtual void move( int ticks ) = 0;
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virtual void move( int ticks );
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virtual void custom_move( int ticks ) = 0;
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virtual void updateSizeAndPosition() = 0;
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virtual SDL_Rect getRect() = 0;
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@ -101,6 +101,12 @@ protected:
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private:
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void setSceneID( int id );
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friend Scene;
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protected:
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double og_x;
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double og_y;
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double x_;
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double y_;
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};
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} // end of namespace SDLPP
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