SDLPP: formatting, make compileable on Linux
This commit is contained in:
parent
d2cf54556e
commit
2f20661b5b
@ -3,7 +3,7 @@
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namespace SDLPP {
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CircleColider::CircleColider( double x, double y, double rad )
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: CircleColider( { x, y }, rad ){};
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: CircleColider( { x, y }, rad ) {}
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CircleColider::CircleColider( const Vec2D< double > ¢er, double rad )
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: CollisionPolygon( center ), original_rad( rad ) {}
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@ -10,7 +10,7 @@ namespace SDLPP {
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class SDLPPSCOPE CircleColider : public CollisionPolygon {
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public:
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CircleColider( double x, double y, double rad );
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CircleColider( const Vec2D<double> ¢er, double rad );
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CircleColider( const Vec2D< double > ¢er, double rad );
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virtual ~CircleColider() {}
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virtual bool colidesWith( const CollisionPolygon &other ) const override;
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@ -25,8 +25,8 @@ public:
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const SDL_Color &outline_color ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color ) override;
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virtual void render( Renderer &renderer ) override;
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virtual std::shared_ptr<CollisionPolygon> copySelf() override;
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virtual std::vector<Line<int>> getLines() const override;
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virtual std::shared_ptr< CollisionPolygon > copySelf() override;
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virtual std::vector< Line< int > > getLines() const override;
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private:
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int getRadius() const;
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@ -28,7 +28,7 @@ CircleRender::CircleRender( Vec2D< double > center, double rad,
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CircleRender::CircleRender( Vec2D< double > center, double rad,
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std::shared_ptr< Renderer > &r,
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std::shared_ptr< Texture > &/*UNUSED*/ )
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std::shared_ptr< Texture > & /*UNUSED*/ )
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: CircleRender( center, rad, r ) {
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throw "I don't support textures yet!!!";
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}
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@ -63,9 +63,10 @@ void CircleRender::setOutlineColor( const std::string &color ) {
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polygon->setOutlineColor( color );
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}
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std::pair< Vec2D<double>, Vec2D<double> >
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std::pair< Vec2D< double >, Vec2D< double > >
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CircleRender::getDoubleRect() const {
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return { { original.getX() - og_r, original.getY() - og_r }, { 2 * og_r, 2 * og_r } };
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return { { original.getX() - og_r, original.getY() - og_r },
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{ 2 * og_r, 2 * og_r } };
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}
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int CircleRender::leftmost() {
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@ -11,22 +11,28 @@ class SDLPPSCOPE CircleRender : public RenderObject {
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public:
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CircleRender() = delete;
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virtual ~CircleRender(){};
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CircleRender( double x, double y, double rad, std::shared_ptr< Renderer > &r );
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CircleRender( double x, double y, double rad, std::shared_ptr< Renderer > &r,
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CircleRender( double x, double y, double rad,
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std::shared_ptr< Renderer > &r );
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CircleRender( double x, double y, double rad,
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std::shared_ptr< Renderer > &r,
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std::shared_ptr< Texture > &t );
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CircleRender( double x, double y, double rad, std::shared_ptr< Renderer > &r,
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CircleRender( double x, double y, double rad,
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std::shared_ptr< Renderer > &r,
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const std::string &img_or_color, bool is_polygon = false );
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CircleRender( Vec2D<double> center, double rad, std::shared_ptr< Renderer > &r );
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CircleRender( Vec2D<double> center, double rad, std::shared_ptr< Renderer > &r,
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CircleRender( Vec2D< double > center, double rad,
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std::shared_ptr< Renderer > &r );
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CircleRender( Vec2D< double > center, double rad,
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std::shared_ptr< Renderer > &r,
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std::shared_ptr< Texture > &t );
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CircleRender( Vec2D<double> center, double rad, std::shared_ptr< Renderer > &r,
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CircleRender( Vec2D< double > center, double rad,
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std::shared_ptr< Renderer > &r,
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const std::string &img_or_color, bool is_polygon = false );
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virtual void setColor( const std::string &color ) override;
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virtual void setOutlineColor( const std::string &color ) override;
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virtual void specialAction( int /*UNUSED*/ ) override{}
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virtual void custom_move( int /*UNUSED*/ ) override{}
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virtual std::pair< Vec2D<double>, Vec2D<double> >
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virtual void specialAction( int /*UNUSED*/ ) override {}
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virtual void custom_move( int /*UNUSED*/ ) override {}
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virtual std::pair< Vec2D< double >, Vec2D< double > >
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getDoubleRect() const override;
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virtual int leftmost() override;
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virtual int topmost() override;
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@ -43,7 +49,7 @@ public:
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std::string getColor() const;
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private:
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virtual void copyTo(std::shared_ptr<RenderObject> other) override;
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virtual void copyTo( std::shared_ptr< RenderObject > other ) override;
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void updateXY();
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double og_r;
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double r_;
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@ -3,7 +3,7 @@
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namespace SDLPP {
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CollisionPolygon::CollisionPolygon( double x, double y )
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: CollisionPolygon( Vec2D<double>( x, y ) ) {}
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: CollisionPolygon( Vec2D< double >( x, y ) ) {}
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CollisionPolygon::CollisionPolygon( const Vec2D< double > &input ) {
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original = input;
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@ -54,11 +54,12 @@ bool infinityIntersection( const SDLPP::CollisionPolygon &infinite,
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bool intersects( const SDLPP::CollisionPolygon &p1,
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const SDLPP::CollisionPolygon &p2 ) {
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if(p1.rightmost() < p2.leftmost() || p2.rightmost() < p1.leftmost() || p1.bottommost() < p2.topmost() || p2.bottommost() < p1.topmost())
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if ( p1.rightmost() < p2.leftmost() || p2.rightmost() < p1.leftmost() ||
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p1.bottommost() < p2.topmost() || p2.bottommost() < p1.topmost() )
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return false;
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for(auto &line : p1.getLines()) {
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for(auto &line2 : p2.getLines()) {
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if(linesCross(line, line2))
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for ( auto &line : p1.getLines() ) {
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for ( auto &line2 : p2.getLines() ) {
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if ( linesCross( line, line2 ) )
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return true;
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}
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}
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@ -1,8 +1,8 @@
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#include "sdlpp_font.hpp"
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namespace SDLPP {
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Font::Font( const std::string &font ) : font_path(font) {}
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Font::Font( const std::string &font, int size ) : Font(font) {
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Font::Font( const std::string &font ) : font_path( font ) {}
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Font::Font( const std::string &font, int size ) : Font( font ) {
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original_size = size;
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font_ptr = TTF_OpenFont( font_path.c_str(), size );
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checkFont();
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@ -3,6 +3,7 @@
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#include "sdlpp_common.hpp"
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#include "sdlpp_font.hpp"
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#include <memory>
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namespace SDLPP {
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class SDLPPSCOPE FontConfiguration {
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@ -6,24 +6,22 @@
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#include <cmath>
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namespace SDLPP {
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template<typename T>
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double vecDotProduct( const Vec2D<T> &a, const Vec2D<T> &b ) {
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template < typename T >
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double vecDotProduct( const Vec2D< T > &a, const Vec2D< T > &b ) {
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return a * b;
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}
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template<typename T>
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double vecLengthSquared( const Vec2D<T> &vec ) {
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template < typename T > double vecLengthSquared( const Vec2D< T > &vec ) {
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return vecDotProduct( vec, vec );
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}
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template<typename T>
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double vecLength( const Vec2D<T> &vec ) {
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template < typename T > double vecLength( const Vec2D< T > &vec ) {
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return std::sqrt( vecLengthSquared( vec ) );
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}
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template<typename T>
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double vecDistanceSquared( const Vec2D<T> &a, const Vec2D<T> &b ) {
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template < typename T >
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double vecDistanceSquared( const Vec2D< T > &a, const Vec2D< T > &b ) {
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return vecLengthSquared( a - b );
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}
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template<typename T>
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double vecDistance( const Vec2D<T> &a, const Vec2D<T> &b ) {
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template < typename T >
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double vecDistance( const Vec2D< T > &a, const Vec2D< T > &b ) {
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return vecLength( a - b );
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}
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} // namespace SDLPP
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@ -6,37 +6,37 @@
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#include <iostream>
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namespace SDLPP {
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template<typename T>
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class SDLPPSCOPE Line {
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template < typename T > class SDLPPSCOPE Line {
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public:
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Line() = delete;
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~Line() = default;
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Line( const Vec2D<T> &start, const Vec2D<T> &end )
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Line( const Vec2D< T > &start, const Vec2D< T > &end )
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: _start( start ), _end( end ) {
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updateMost();
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}
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Line( T x_1, T y_1, T x_2, T y_2 )
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: Line( { x_1, y_1 }, { x_2, y_2 } ) {}
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Line( const Vec2D<T> &start, const Vec2D<T> &end, bool infinite )
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: Line( start, end ), _infinite( infinite ) {}
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Line( T x_1, T y_1, T x_2, T y_2 ) : Line( { x_1, y_1 }, { x_2, y_2 } ) {}
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Line( const Vec2D< T > &start, const Vec2D< T > &end, bool infinite )
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: Line( start, end ) {
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_infinite = infinite;
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}
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Line( T x_1, T y_1, T x_2, T y_2, bool infinite )
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: Line( { x_1, y_1 }, { x_2, y_2 }, infinite ) {}
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Line(const Line &input) : Line(input.getStart(), input.getEnd()) {}
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Line &operator=(const Line &input) {
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Line( const Line &input ) : Line( input.getStart(), input.getEnd() ) {}
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Line &operator=( const Line &input ) {
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_start = input.getStart();
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_end = input.getEnd();
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updateMost();
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return *this;
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}
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void updateMost() {
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if(_start.getY() < _end.getY()) {
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if ( _start.getY() < _end.getY() ) {
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top = &_start;
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bottom = &_end;
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} else {
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top = &_end;
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bottom = &_start;
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}
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if(_start.getX() < _end.getX()) {
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if ( _start.getX() < _end.getX() ) {
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left = &_start;
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right = &_end;
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} else {
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@ -44,10 +44,10 @@ public:
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right = &_start;
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}
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}
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const Vec2D<T> &getStart() const {
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const Vec2D< T > &getStart() const {
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return _start;
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}
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const Vec2D<T> &getEnd() const {
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const Vec2D< T > &getEnd() const {
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return _end;
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}
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double length() const {
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@ -62,30 +62,30 @@ public:
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bool isInfinite() {
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return _infinite;
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}
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void add(const Vec2D<T> &vec) {
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void add( const Vec2D< T > &vec ) {
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_start += vec;
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_end += vec;
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}
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const Vec2D<T> &topmost() const {
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const Vec2D< T > &topmost() const {
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return *top;
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}
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const Vec2D<T> &bottomost() const {
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const Vec2D< T > &bottomost() const {
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return *bottom;
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}
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const Vec2D<T> &leftmost() const {
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const Vec2D< T > &leftmost() const {
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return *left;
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}
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const Vec2D<T> &rightmost() const {
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const Vec2D< T > &rightmost() const {
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return *right;
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}
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private:
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Vec2D<T> _start;
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Vec2D<T> _end;
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Vec2D<T> *top = nullptr;
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Vec2D<T> *bottom = nullptr;
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Vec2D<T> *left = nullptr;
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Vec2D<T> *right = nullptr;
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Vec2D< T > _start;
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Vec2D< T > _end;
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Vec2D< T > *top = nullptr;
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Vec2D< T > *bottom = nullptr;
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Vec2D< T > *left = nullptr;
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Vec2D< T > *right = nullptr;
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bool _infinite = false;
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};
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} // namespace SDLPP
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@ -67,7 +67,7 @@ void LineRenderer::setPos( double x, double y ) {
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void LineRenderer::setPos( const std::pair< double, double > &pos ) {
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setPos( pos.first, pos.second );
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}
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void LineRenderer::setPos( const Vec2D<double> &vec ) {
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void LineRenderer::setPos( const Vec2D< double > &vec ) {
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setPos( vec.getX(), vec.getY() );
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}
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Vec2D< double > LineRenderer::getPos() const {
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@ -135,7 +135,7 @@ SDL_Rect LineRenderer::getRect() {
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return { leftmost(), topmost(), rightmost() - leftmost(),
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bottommost() - topmost() };
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}
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std::pair< Vec2D<double>, Vec2D<double> >
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std::pair< Vec2D< double >, Vec2D< double > >
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LineRenderer::getDoubleRect() const {
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return { original.getStart(), original.getEnd() - original.getStart() };
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}
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@ -151,14 +151,16 @@ void LineRenderer::updateXY() {
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if ( width > height ) {
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auto multiplier =
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static_cast< double >( width ) / static_cast< double >( height );
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x1_ = original.getStart().getX() + static_cast< double >( multiplier - 1 ) / 2;
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x2_ = original.getEnd().getX() + static_cast< double >( multiplier - 1 ) / 2;
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x1_ = original.getStart().getX() +
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static_cast< double >( multiplier - 1 ) / 2;
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x2_ = original.getEnd().getX() +
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static_cast< double >( multiplier - 1 ) / 2;
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} else {
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x1_ = original.getStart().getX();
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x2_ = original.getEnd().getX();
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}
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y1_ = original.getStart().getY();
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y2_ = original.getEnd().getY();
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current = {{x1_, y1_}, {x2_, y2_}};
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current = { { x1_, y1_ }, { x2_, y2_ } };
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}
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} // namespace SDLPP
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@ -16,9 +16,9 @@ public:
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LineRenderer( double x1, double y1, double x2, double y2,
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const std::shared_ptr< Renderer > &r,
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const std::string &color );
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LineRenderer( const Line<double> &line,
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LineRenderer( const Line< double > &line,
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const std::shared_ptr< Renderer > &r );
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LineRenderer( const Line<double> &line,
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LineRenderer( const Line< double > &line,
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const std::shared_ptr< Renderer > &r,
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const std::string &color );
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virtual void setColor( const std::string &color ) override;
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@ -28,8 +28,8 @@ public:
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virtual void custom_move( int /*UNUSED*/ ) override {}
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virtual void setPos( double x, double y ) override;
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virtual void setPos( const std::pair< double, double > &pos ) override;
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virtual void setPos( const Vec2D<double> &vec ) override;
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virtual Vec2D<double> getPos() const override;
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virtual void setPos( const Vec2D< double > &vec ) override;
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virtual Vec2D< double > getPos() const override;
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virtual int leftmost() override;
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virtual int topmost() override;
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virtual int rightmost() override;
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@ -43,16 +43,16 @@ public:
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virtual std::shared_ptr< RenderObject > copySelf() override;
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virtual SDL_Rect getRect() override;
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virtual std::pair< Vec2D<double>, Vec2D<double>>
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virtual std::pair< Vec2D< double >, Vec2D< double > >
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getDoubleRect() const override;
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void setOutlineColor( const std::string & /*UNUSED*/ ) override {}
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protected:
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virtual void copyTo(std::shared_ptr<RenderObject> other) override;
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virtual void copyTo( std::shared_ptr< RenderObject > other ) override;
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void updateXY();
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Line<double> original = {{0, 0}, {0, 0}};
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Line<double> current = {{0, 0}, {0, 0}};
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Line<int> pixel_line = {{0, 0}, {0, 0}};
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Line< double > original = { { 0, 0 }, { 0, 0 } };
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Line< double > current = { { 0, 0 }, { 0, 0 } };
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Line< int > pixel_line = { { 0, 0 }, { 0, 0 } };
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bool centerx = false;
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std::tuple< int, int, int, int > _color;
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};
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@ -139,9 +139,11 @@ void RectangleRender::updateSizeAndPosition() {
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rect.x = std::round( current.getX() * dimension );
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rect.y = std::round( current.getY() * dimension );
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rect.w =
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std::round( ( current.getX() + original_size.getX() ) * dimension ) - rect.x;
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std::round( ( current.getX() + original_size.getX() ) * dimension ) -
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rect.x;
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rect.h =
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std::round( ( current.getY() + original_size.getY() ) * dimension ) - rect.y;
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std::round( ( current.getY() + original_size.getY() ) * dimension ) -
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rect.y;
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if ( polygon )
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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@ -32,31 +32,38 @@ public:
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const std::shared_ptr< Renderer > &r,
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const std::string &img, const SDL_Rect &source_rect );
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RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
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RectangleRender( const Vec2D< double > &top_left,
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const Vec2D< double > &size,
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const std::shared_ptr< Renderer > &r );
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RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
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RectangleRender( const Vec2D< double > &top_left,
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const Vec2D< double > &size,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Texture > &t, int source_x,
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int source_y, int source_width, int source_height );
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RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
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RectangleRender( const Vec2D< double > &top_left,
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const Vec2D< double > &size,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Texture > &t,
|
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const SDL_Rect &source_rect = { -1, -1, -1, -1 } );
|
||||
RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
|
||||
RectangleRender( const Vec2D< double > &top_left,
|
||||
const Vec2D< double > &size,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &img_or_color, bool is_polygon = false );
|
||||
RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
|
||||
RectangleRender( const Vec2D< double > &top_left,
|
||||
const Vec2D< double > &size,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &img, int source_x, int source_y,
|
||||
int source_width, int source_height );
|
||||
RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
|
||||
RectangleRender( const Vec2D< double > &top_left,
|
||||
const Vec2D< double > &size,
|
||||
const std::shared_ptr< Renderer > &r,
|
||||
const std::string &img, const SDL_Rect &source_rect );
|
||||
virtual void setColor( const std::string &color ) override;
|
||||
virtual void setOutlineColor( const std::string &color ) override;
|
||||
virtual void specialAction( int /*UNUSED*/ ) override {}
|
||||
virtual void custom_move( int /*UNUSED*/ ) override {}
|
||||
virtual std::pair< Vec2D<double>, Vec2D<double> > getDoubleRect() const override;
|
||||
virtual std::pair< Vec2D< double >, Vec2D< double > >
|
||||
getDoubleRect() const override;
|
||||
virtual int leftmost() override;
|
||||
virtual int topmost() override;
|
||||
virtual int rightmost() override;
|
||||
@ -74,8 +81,8 @@ public:
|
||||
protected:
|
||||
virtual void copyTo( std::shared_ptr< RenderObject > other ) override;
|
||||
void updateXY();
|
||||
Vec2D<double> original_size;
|
||||
Vec2D<double> size;
|
||||
Vec2D< double > original_size;
|
||||
Vec2D< double > size;
|
||||
std::string color = "";
|
||||
};
|
||||
} // end of namespace SDLPP
|
||||
|
@ -34,7 +34,7 @@ void RenderObject::setPos( double x, double y ) {
|
||||
void RenderObject::setPos( const std::pair< double, double > &pos ) {
|
||||
setPos( pos.first, pos.second );
|
||||
}
|
||||
void RenderObject::setPos( const Vec2D<double> &vec ) {
|
||||
void RenderObject::setPos( const Vec2D< double > &vec ) {
|
||||
setPos( vec.getX(), vec.getY() );
|
||||
}
|
||||
Vec2D< double > RenderObject::getPos() const {
|
||||
|
@ -31,7 +31,7 @@ public:
|
||||
getDoubleRect() const = 0;
|
||||
virtual void setPos( double x, double y );
|
||||
virtual void setPos( const std::pair< double, double > &pos );
|
||||
virtual void setPos( const Vec2D<double> &vec );
|
||||
virtual void setPos( const Vec2D< double > &vec );
|
||||
virtual Vec2D< double > getPos() const;
|
||||
bool colidesWith( const RenderObject &other ) const;
|
||||
template < class T > void addCollision( const T &p ) {
|
||||
|
@ -4,53 +4,53 @@
|
||||
#include "sdlpp_common.hpp"
|
||||
|
||||
namespace SDLPP {
|
||||
template<typename T>
|
||||
class SDLPPSCOPE Vec2D {
|
||||
template < typename T > class SDLPPSCOPE Vec2D {
|
||||
public:
|
||||
Vec2D() = default;
|
||||
~Vec2D() = default;
|
||||
Vec2D(T x, T y) : _x(x), _y(y) {}
|
||||
Vec2D( T x, T y ) : _x( x ), _y( y ) {}
|
||||
T getX() const {
|
||||
return _x;
|
||||
}
|
||||
T getY() const {
|
||||
return _y;
|
||||
}
|
||||
Vec2D operator-(const Vec2D &other) const {
|
||||
Vec2D operator-( const Vec2D &other ) const {
|
||||
return Vec2D( getX() - other.getX(), getY() - other.getY() );
|
||||
}
|
||||
Vec2D operator+(const Vec2D &other) const {
|
||||
Vec2D operator+( const Vec2D &other ) const {
|
||||
return Vec2D( getX() + other.getX(), getY() + other.getY() );
|
||||
}
|
||||
Vec2D operator*(double multiplier) const {
|
||||
Vec2D operator*( double multiplier ) const {
|
||||
return Vec2D( getX() * multiplier, getY() * multiplier );
|
||||
}
|
||||
Vec2D operator/(double divisor) const {
|
||||
Vec2D operator/( double divisor ) const {
|
||||
return *this * ( 1.0 / divisor );
|
||||
}
|
||||
T operator*(const Vec2D &other) const {
|
||||
T operator*( const Vec2D &other ) const {
|
||||
return getX() * other.getX() + getY() * other.getY();
|
||||
}
|
||||
Vec2D &operator+=(const Vec2D &other) {
|
||||
Vec2D &operator+=( const Vec2D &other ) {
|
||||
*this = *this + other;
|
||||
return *this;
|
||||
}
|
||||
Vec2D &operator-=(const Vec2D &other) {
|
||||
Vec2D &operator-=( const Vec2D &other ) {
|
||||
*this = *this - other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
T _x = 0.0;
|
||||
T _y = 0.0;
|
||||
};
|
||||
template<typename T>
|
||||
Vec2D<T> operator*(double multiplier, const Vec2D<T> &vec) {
|
||||
template < typename T >
|
||||
Vec2D< T > operator*( double multiplier, const Vec2D< T > &vec ) {
|
||||
return vec * multiplier;
|
||||
}
|
||||
template<typename T>
|
||||
Vec2D<T> operator/(double divisor, const Vec2D<T> &vec) {
|
||||
template < typename T >
|
||||
Vec2D< T > operator/( double divisor, const Vec2D< T > &vec ) {
|
||||
return vec / divisor;
|
||||
}
|
||||
}
|
||||
} // namespace SDLPP
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user