Mario: end of level logic
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@ -47,7 +47,7 @@ void MarioBlock::visit(SDLPP::Visitor &visitor) {
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// TODO if big mario and _can_be_destroyed
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if (_destructible && !hasCoin()) {
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destroy();
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} else {
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} else if (_bouncable) {
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BounceVisitor bv;
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bv.setVisitorType(VisitorType::Terrain);
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@ -64,6 +64,14 @@ protected:
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virtual void setWorldTypeSrc(LandType::Value world);
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bool isBouncable() {
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return _bouncable;
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}
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void setBouncable(bool bouncable = true) {
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_bouncable = bouncable;
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}
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private:
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bool _tool = false;
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bool _terrain = true;
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@ -85,6 +93,7 @@ private:
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int _ticks_till_gravity = 0;
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double _gravity_acceleration = 1.0 / (64.0 / 7.0);
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bool _was_visible = false;
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bool _bouncable = true;
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};
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extern const std::vector<uint64_t> possibleBlocks;
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@ -204,6 +204,7 @@ PoleTopBlock::PoleTopBlock(int x, int y,
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: MarioBlock(x, y, renderer, g_terrain_texture, POLE_TOP_SRC, false) {
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ensureCollision();
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setId(POLE_TOP_ID);
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setBouncable(false);
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}
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PoleBottomBlock::PoleBottomBlock(int x, int y,
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@ -212,11 +213,13 @@ PoleBottomBlock::PoleBottomBlock(int x, int y,
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false) {
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ensureCollision();
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setId(POLE_BOTTOM_ID);
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setBouncable(false);
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}
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FlagBlock::FlagBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_terrain_texture, FLAG_SRC, false) {
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setId(FLAG_ID);
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setBouncable(false);
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}
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StepBlock::StepBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
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@ -70,12 +70,11 @@ void handleKeyDown(SDL_Keycode key, SDLPP::Scene &scene) {
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void handleKeyUp(SDL_Keycode key) {
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switch (key) {
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case SDLK_ESCAPE:
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{
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std::lock_guard<std::mutex> lock(render_mutex);
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game_scenes.push_back(createGameMainMenuScene(renderer, false, true, true));
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}
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break;
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case SDLK_ESCAPE: {
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std::lock_guard<std::mutex> lock(render_mutex);
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game_scenes.push_back(
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createGameMainMenuScene(renderer, false, true, true));
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} break;
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case SDLK_a:
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mario->walkRight();
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break;
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@ -147,7 +146,7 @@ void pollEvents(SDLPP::Scene &scene) {
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}
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void doInputMainGame(std::shared_ptr<SDLPP::Scene> scene) {
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if(newLoaded) {
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if (newLoaded) {
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auto prev_mario_pos = mario->getAbsolutePos();
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scene->updateSizeAndPosition();
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moveToMarioPosition(*scene, prev_mario_pos);
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@ -155,8 +154,9 @@ void doInputMainGame(std::shared_ptr<SDLPP::Scene> scene) {
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update_count = 2;
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newLoaded = false;
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}
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if(g_death) {
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game_scenes.push_back(createGameMainMenuScene(renderer, true, false, true));
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if (g_death) {
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game_scenes.push_back(
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createGameMainMenuScene(renderer, true, false, true));
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g_death = false;
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}
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pollEvents(*scene);
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@ -170,12 +170,11 @@ void doInputMainGame(std::shared_ptr<SDLPP::Scene> scene) {
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continue;
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}
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auto visitor = getVisitor(*moving_objects[i], *scene, g_death,
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coin_count, moving_objects);
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coin_count, moving_objects);
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scene->visitCollisions(*moving_objects[i], *visitor);
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moving_objects[i]->handleVisitor(*visitor);
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auto rightmost_pos =
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moving_objects[i]->getAbsolutePos().getX() +
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moving_objects[i]->getDoubleRect().second.getX();
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auto rightmost_pos = moving_objects[i]->getAbsolutePos().getX() +
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moving_objects[i]->getDoubleRect().second.getX();
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if (rightmost_pos < 0 && moving_objects[i] != mario) {
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moving_objects[i]->destroy();
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}
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@ -203,10 +202,13 @@ void doInputMainGame(std::shared_ptr<SDLPP::Scene> scene) {
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auto rightmostX =
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scene->rightmost()->getRect().x + scene->rightmost()->getRect().w;
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scene->moveEverything((playerX > rightBarrier && rightmostX > width) *
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(rightBarrier - playerX) / width,
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0);
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(rightBarrier - playerX) / width,
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0);
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update = update || (playerX > rightBarrier && rightmostX > width);
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global_frames++;
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if (mario->isDead()) {
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g_death = true;
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}
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}
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void doInput() {
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@ -221,7 +223,7 @@ void doInput() {
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}
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}
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void mainGameAdditional(std::shared_ptr<SDLPP::Scene> &/*UNUSED*/) {
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void mainGameAdditional(std::shared_ptr<SDLPP::Scene> & /*UNUSED*/) {
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static auto base = SDL_GetTicks();
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static int frames = 0;
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mario->setStanding();
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@ -326,10 +328,10 @@ SceneStruct mainGameScene(const std::string &level_path) {
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}
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void loadLevel(const std::string &level) {
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//std::lock_guard<std::mutex> lock(render_mutex);
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// std::lock_guard<std::mutex> lock(render_mutex);
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coin_count = 0;
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std::lock_guard<std::mutex> lock(gamescene_mutex);
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for(auto &scene : game_scenes) {
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for (auto &scene : game_scenes) {
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scene.scene->resetScene();
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}
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game_scenes.clear();
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@ -343,7 +345,7 @@ void loadLevel(const std::string &level) {
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}
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void loadLastLevel() {
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if(last_load_level != "") {
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if (last_load_level != "") {
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loadLevel(last_load_level);
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}
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}
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@ -380,7 +382,8 @@ int main() {
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auto font = std::make_shared<SDLPP::Font>("testfont.ttf", 36);
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g_text_config = std::make_shared<SDLPP::FontConfiguration>(font, "#FFFFFF",
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"#000000", 0.15);
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game_scenes.push_back(createGameMainMenuScene(renderer, false, false, false));
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game_scenes.push_back(
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createGameMainMenuScene(renderer, false, false, false));
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std::thread inputThread(doInput);
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SDL_PumpEvents();
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@ -394,10 +397,10 @@ int main() {
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SDL_PumpEvents();
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std::lock_guard<std::mutex> lock(render_mutex);
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if (update) {
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for(auto &scene : game_scenes) {
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for (auto &scene : game_scenes) {
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scene.scene->updateSizeAndPosition();
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}
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if(update_count > 0) {
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if (update_count > 0) {
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update_count--;
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} else {
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update = false;
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@ -1,4 +1,5 @@
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#include "mario.hpp"
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#include "blocks.hpp"
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#include "global_vars.hpp"
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#include "objectids.hpp"
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#include "sprites.hpp"
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@ -34,6 +35,9 @@ Mario::Mario(int x, int y, const std::shared_ptr<SDLPP::Renderer> &renderer)
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Mario::Mario(const std::shared_ptr<SDLPP::Renderer> &renderer)
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: Mario(0, 0, renderer) {}
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void Mario::walkLeft() {
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if (!controllable) {
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return;
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}
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if (on_ground)
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resumeAnimation();
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addMovement(-side_movement, 0);
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@ -46,6 +50,9 @@ void Mario::walkLeft() {
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}
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void Mario::walkRight() {
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if (!controllable) {
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return;
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}
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if (on_ground)
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resumeAnimation();
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addMovement(side_movement, 0);
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@ -73,6 +80,9 @@ void Mario::handleVisitor(SDLPP::Visitor &visitor) {
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if (!jumping && on_ground) {
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resetMovementY();
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setBaseRect(MARIO_STANDING_SRC);
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if (!controllable) {
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setDeath();
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}
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if (getMovement().getX() != 0)
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resumeAnimation();
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// for some reason falling of the edge causes on_ground to be true, but
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@ -120,10 +130,20 @@ void Mario::handleVisitor(SDLPP::Visitor &visitor) {
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if (m_visitor.hasMushroom()) {
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setType(LandType::UNDERWORLD);
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}
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if (m_visitor.levelEnd() && controllable) {
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if (std::abs(getPos().getX() - m_visitor.getEndPos().getX()) <
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BLOCK_SIZE / 8) {
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setPos(m_visitor.getEndPos().getX(), getPos().getY());
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stopMovement();
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}
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}
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#endif
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}
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void Mario::jump() {
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if (!controllable) {
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return;
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}
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if (!on_ground)
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return;
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jumping = true;
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@ -172,3 +192,8 @@ void Mario::setWorldTypeSrc(LandType::Value /*UNUSED*/) {
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MarioBlock::setWorldTypeSrc(LandType::OVERWORLD);
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// TODO
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}
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void Mario::stopMovement() {
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controllable = false;
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setMovement(0, getMovement().getY());
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}
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@ -17,8 +17,16 @@ public:
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void stopJump();
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void custom_move(int ticks) override;
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void visit(SDLPP::Visitor &visitor) override;
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bool isDead() {
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return _death;
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}
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private:
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void setDeath(bool dead = true) {
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_death = dead;
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}
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bool _death = false;
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bool controllable = true;
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bool faces_right = true;
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double side_movement = 0.3;
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double jump_movement = 1.0;
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@ -35,6 +43,7 @@ private:
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const double gravity_add_falling = jump_movement / (64.0 / 7.0);
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std::shared_ptr<SDLPP::RectColider> top_collision = nullptr;
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void setWorldTypeSrc(LandType::Value world) override;
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void stopMovement();
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};
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#endif
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@ -67,6 +67,12 @@ void MarioVisitor::visit(const SDLPP::RenderObject &obj) {
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case MUSHROOM_ID:
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mushroom = true;
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break;
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case POLE_BOTTOM_ID:
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case POLE_TOP_ID:
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case FLAG_ID:
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_end = true;
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endPos = obj.getPos();
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break;
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default:
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break;
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}
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@ -108,6 +108,14 @@ public:
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return _bounce;
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}
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bool levelEnd() {
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return _end;
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}
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const SDLPP::Vec2D<double> &getEndPos() {
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return endPos;
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}
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private:
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bool onGround = false;
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double groundY = 0;
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@ -130,6 +138,8 @@ private:
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bool mushroom = false;
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std::vector<std::shared_ptr<MarioBlock>> &_moving_objects;
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bool _bounce = false;
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bool _end = false;
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SDLPP::Vec2D<double> endPos;
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};
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#endif
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