sdlpp_renderobject: getMovement is const
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@ -120,7 +120,7 @@ void RenderObject::addMovement( double x, double y ) {
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void RenderObject::setMovement( double x, double y ) {
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void RenderObject::setMovement( double x, double y ) {
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movementDirection = { x, y };
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movementDirection = { x, y };
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}
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}
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Vec2D< double > RenderObject::getMovement() {
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Vec2D< double > RenderObject::getMovement() const {
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return movementDirection;
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return movementDirection;
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}
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}
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void RenderObject::resetMovementX() {
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void RenderObject::resetMovementX() {
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@ -86,7 +86,7 @@ public:
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void setMovementSpeed( double speed );
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void setMovementSpeed( double speed );
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void addMovement( double x, double y );
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void addMovement( double x, double y );
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void setMovement( double x, double y );
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void setMovement( double x, double y );
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Vec2D< double > getMovement();
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Vec2D< double > getMovement() const;
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void resetMovementX();
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void resetMovementX();
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void resetMovementY();
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void resetMovementY();
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void clearColided();
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void clearColided();
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