From 393b975dbeaacd00c9a5f778040e4ed66c0ed797 Mon Sep 17 00:00:00 2001 From: zvon Date: Mon, 24 Aug 2020 22:14:41 +0200 Subject: [PATCH] Tetris: dark background, make window resizable --- tetris.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tetris.cpp b/tetris.cpp index 1097041..5d6ccb1 100644 --- a/tetris.cpp +++ b/tetris.cpp @@ -401,7 +401,7 @@ std::vector< std::shared_ptr< TetrisPiece > ( * )( void addStuff( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) { auto bg = std::make_shared< SDLPP::RectangleRender >( 0, 0, 10, 10, r, - "#101090FF", true ); + "#222222", true ); bg->setPermanent(); scene.addObject( bg ); auto left_barrier = std::make_shared< SDLPP::RectangleRender >( @@ -975,6 +975,7 @@ void doInputGameOver() { int main() { SDLPP::init(); SDLPP::Window w( "Tetris clone!" ); + w.setResizable(true); auto renderer = std::make_shared< SDLPP::Renderer >( w ); active_renderer = renderer; renderer->setBlendMode( SDL_BLENDMODE_BLEND );