Editor: testing out text input
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@ -11,6 +11,7 @@
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#include "../editor_visitor.hpp"
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#include "../tool_box.hpp"
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#include "../blocks/coineditorblock.hpp"
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#include <SDL2/SDL_keycode.h>
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#include <array>
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#ifdef _WIN32
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@ -36,6 +37,8 @@
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#define CHARACTER_LEFT_ENABLED_FLAG 0x00000100
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#define CHARACTER_RIGHT_ENABLED_FLAG 0x00000200
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#define LOAD_MAP_FLAG 0x00000400
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#define TEXT_UPDATE_FLAG 0x00000800
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#define TEXT_INPUT_FLAG 0x00001000
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#define TOOLS_WIDTH 4
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#define CHARACTER_WIDTH 3
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@ -120,6 +123,9 @@ std::shared_ptr<SDLPP::Scene> editorScene;
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SceneStruct mainMenuScene;
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//SceneStruct fileChoiceScene;
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std::shared_ptr<SDLPP::TextRenderer> global_test_text{};
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std::string global_test_text_text{};
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void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &filename);
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void setFlag(uint64_t flag) {
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@ -773,7 +779,29 @@ void pollEvents(std::shared_ptr<SDLPP::Scene> &scene) {
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setFlag(QUIT_FLAG);
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break;
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case SDL_KEYUP:
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if(!getFlag(TEXT_INPUT_FLAG)) {
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handleKeyUp(event.key.keysym.sym, *scene);
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} else {
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if ( event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_RETURN ) {
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SDL_StopTextInput();
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unsetFlag(TEXT_INPUT_FLAG);
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}
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}
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break;
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case SDL_KEYDOWN:
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if(getFlag(TEXT_INPUT_FLAG)) {
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if( event.key.keysym.sym == SDLK_BACKSPACE && !global_test_text_text.empty() ) {
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global_test_text_text.pop_back();
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setFlag(TEXT_UPDATE_FLAG);
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} else if( event.key.keysym.sym == SDLK_c && SDL_GetModState() & KMOD_CTRL ) {
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// handle copy
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SDL_SetClipboardText( global_test_text_text.c_str() );
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} else if( event.key.keysym.sym == SDLK_v && SDL_GetModState() & KMOD_CTRL ) {
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// handle paste
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global_test_text_text += SDL_GetClipboardText();
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setFlag(TEXT_UPDATE_FLAG);
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}
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}
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break;
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case SDL_WINDOWEVENT:
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if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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@ -838,6 +866,10 @@ void pollEvents(std::shared_ptr<SDLPP::Scene> &scene) {
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global_vars.current_tool->onScrollDown();
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}
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break;
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case SDL_TEXTINPUT:
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global_test_text_text += event.text.text;
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setFlag(TEXT_UPDATE_FLAG);
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break;
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default:
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break;
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}
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@ -966,10 +998,9 @@ void populateWorldType(
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scene->addObject(tool_text);
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}
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void testButtonFunc(void *input, Button *caller) {
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auto actual = static_cast<int*>(input);
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std::cout << "NUM: " << *actual << std::endl;
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caller->disable();
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void testButtonFunc(void */*UNUSED*/, Button */*UNUSED*/) {
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setFlag(TEXT_INPUT_FLAG);
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SDL_StartTextInput();
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}
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void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &filename) {
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@ -1032,6 +1063,13 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file
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createGrid(BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, OVERWORLD_WIDTH,
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2, scene);
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global_test_text = std::make_shared<SDLPP::TextRenderer>(
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0.3, 0.05, BLOCK_SIZE*4, BLOCK_SIZE*2,
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renderer, "TEST TEXT", font_config, SDLPP_TEXT_CENTER);
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global_test_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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global_test_text->setPermanent();
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scene->addObject(global_test_text);
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global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
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// arrowInputs[1] - rightMapInput, arrowInputs[0] - leftMapInput
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toolMoveUpdateButtons(arrowInputs[1].other_button.get(), arrowInputs[0].other_button.get(), global_vars.map.cur_page, global_vars.map.max_page, true);
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@ -1217,6 +1255,10 @@ std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Rende
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toolMoveUpdateButtons(right_character_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
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left_character_input.other_button = global_vars.buttons.back();
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global_vars.buttons.emplace_back(std::make_shared<Button>(0, 0, 0.2, 0.2, renderer, "Write Button", default_button_theme, testButtonFunc, nullptr));
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global_vars.buttons.back()->setPermanent();
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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openMapEditor(scene, "");
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return scene;
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@ -1237,6 +1279,11 @@ void editorAdditionalRender(std::shared_ptr<SDLPP::Scene> &scene) {
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openMapEditor(editorScene, "test_binary.bin");
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unsetFlag(LOAD_MAP_FLAG);
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}
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if (getFlag(TEXT_UPDATE_FLAG)) {
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global_test_text->changeText(global_test_text_text);
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unsetFlag(TEXT_UPDATE_FLAG);
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setFlag(UPDATE_FLAG);
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}
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}
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SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
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