Mario Editor: add tool populating function
This commit is contained in:
parent
5b8c0f88bb
commit
3cb36fe180
325
mario/editor.cpp
325
mario/editor.cpp
@ -562,7 +562,7 @@ void createGrid(double start_x, double start_y, int count_x, int count_y, std::s
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}
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}
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std::pair<std::shared_ptr<SDLPP::TextRenderer>, std::shared_ptr<SDLPP::TextRenderer>> createArrowControls(double left_x, double right_x, double start_y, double height, uint64_t left_id, uint64_t right_id, std::shared_ptr<SDLPP::Scene> &scene) {
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std::pair<std::shared_ptr<SDLPP::TextRenderer>, std::shared_ptr<SDLPP::TextRenderer>> createArrowControls(double left_x, double right_x, double start_y, double height, uint64_t left_id, uint64_t right_id, std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::FontConfiguration> &font_config) {
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auto renderer = scene->getRendererShared();
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// white rectangles
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auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
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@ -581,9 +581,6 @@ std::pair<std::shared_ptr<SDLPP::TextRenderer>, std::shared_ptr<SDLPP::TextRende
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rectangle2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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scene->addObject( rectangle2 );
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auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
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auto font_config = std::make_shared< SDLPP::FontConfiguration >(
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font, "#000000", "#282828", 0.05 );
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auto left = std::make_shared< SDLPP::TextRenderer >(
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left_x, start_y + height / 2.0 - 0.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, "<", font_config );
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left->setId( 0 );
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@ -600,6 +597,73 @@ std::pair<std::shared_ptr<SDLPP::TextRenderer>, std::shared_ptr<SDLPP::TextRende
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return {left, right};
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}
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void populateToolGrid(int count_x, int count_y, float start_x, float start_y, ToolType::Value type, const std::vector<uint64_t> &blocks, std::vector<std::shared_ptr<SDLPP::RenderObject>> &tool_store, std::shared_ptr<SDLPP::Scene> &scene) {
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auto renderer = scene->getRendererShared();
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for ( int i = 0; i < count_x; i++ ) {
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for(int j = 0; j < count_y; j++) {
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auto tool_box = std::make_shared< ToolBox >( i, j,
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start_x, start_y, renderer );
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tool_box->setType(type);
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scene->addObject( tool_box );
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}
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}
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int tool_index = 0;
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for ( auto &block : blocks ) {
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switch(type) {
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case ToolType::CHARACTER:
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if(block == MARIO_ID)
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tool_store.push_back(createMario(LandType::OVERWORLD, renderer, 0, 0));
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else
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case ToolType::BLOCK:
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case ToolType::MOD:
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tool_store.push_back( createTerrainBlock(
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block, LandType::OVERWORLD, renderer, false ) );
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}
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tool_store.back()->setHidden( true );
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tool_store.back()->setPermanent();
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auto x = tool_index % count_x;
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auto y = tool_index / count_x;
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tool_store.back()->setPos( start_x +
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x * BLOCK_SIZE,
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start_y + y * BLOCK_SIZE );
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scene->addObject( tool_store.back() );
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tool_index = ( tool_index + 1 ) % (2*count_x);
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}
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}
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void checkArrowsEnabled( uint64_t cur_page, uint64_t max_page, uint64_t left_flag, uint64_t right_flag, std::shared_ptr<SDLPP::TextRenderer> &left_arrow, std::shared_ptr<SDLPP::TextRenderer> &right_arrow, std::shared_ptr<SDLPP::Font> &font, bool map = false ) {
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if ( cur_page == 0 &&
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getFlag( left_flag ) ) {
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setFlag( UPDATE_FLAG );
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unsetFlag( left_flag );
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left_arrow->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
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} else if ( cur_page != 0 &&
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!getFlag( left_flag ) ) {
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setFlag( UPDATE_FLAG );
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setFlag( left_flag );
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left_arrow->setTextColor( font, "#000000", "#282828", 0.05 );
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}
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if ( cur_page == max_page &&
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getFlag( right_flag ) ) {
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setFlag( UPDATE_FLAG );
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unsetFlag( right_flag );
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if(map) {
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right_arrow->setTextColor( font, "#00FF00", "#000000", 0.1 );
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right_arrow->changeText( "+" );
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} else {
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right_arrow->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
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}
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} else if ( cur_page != max_page &&
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!getFlag( right_flag ) ) {
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setFlag( UPDATE_FLAG );
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setFlag( right_flag );
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right_arrow->setTextColor( font, "#000000", "#282828", 0.05 );
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if(map) {
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right_arrow->changeText( ">" );
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}
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}
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}
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#ifdef _WIN32
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int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
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PWSTR szCmdLine, int nCmdShow ) {
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@ -635,12 +699,17 @@ int main() {
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// TODO file name
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loadMap( scene, global_vars.mario, "test_binary.bin", renderer, global_vars.objects );
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auto arrows = createArrowControls(0, (MAP_WIDTH + 1) * BLOCK_SIZE, (MAP_WIDTH + 2 - MAP_HEIGHT) * BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE, EDITOR_LEFT_MAP_ID, EDITOR_RIGHT_MAP_ID, scene);
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auto left = arrows.first;
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auto right = arrows.second;
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auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
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auto font_config = std::make_shared< SDLPP::FontConfiguration >(
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font, "#000000", "#282828", 0.05 );
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// create grids and arrow controls
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// map
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auto arrows = createArrowControls(0, (MAP_WIDTH + 1) * BLOCK_SIZE, (MAP_WIDTH + 2 - MAP_HEIGHT) * BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE, EDITOR_LEFT_MAP_ID, EDITOR_RIGHT_MAP_ID, scene, font_config);
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auto left_map_arrow = arrows.first;
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auto right_map_arrow = arrows.second;
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createGrid(BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH, MAP_HEIGHT, scene);
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// edit blocks on map
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for ( int i = 0; i < MAP_WIDTH; i++ ) {
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for ( int j = 0; j < MAP_HEIGHT; j++ ) {
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scene->addObject( std::make_shared< EditBox >(
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@ -648,6 +717,32 @@ int main() {
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}
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}
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// tools
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populateToolGrid(TOOLS_WIDTH, 2, (MAP_WIDTH - TOOLS_WIDTH) * BLOCK_SIZE, BLOCK_SIZE, ToolType::BLOCK, possibleBlocks, global_vars.tools, scene);
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arrows = createArrowControls((MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE, MAP_WIDTH * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_TOOL_ID, EDITOR_RIGHT_TOOL_ID, scene, font_config);
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auto left_tool_arrow = arrows.first;
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auto right_tool_arrow = arrows.second;
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createGrid(( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE, BLOCK_SIZE, TOOLS_WIDTH, 2, scene);
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// mods
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populateToolGrid(MOD_WIDTH, 2, 2 * BLOCK_SIZE, BLOCK_SIZE, ToolType::MOD, possibleMods, global_vars.mods, scene);
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arrows = createArrowControls(BLOCK_SIZE, (MOD_WIDTH + 2) * BLOCK_SIZE, BLOCK_SIZE, 2*BLOCK_SIZE, EDITOR_LEFT_MOD_ID, EDITOR_RIGHT_MOD_ID, scene, font_config);
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auto left_mod_arrow = arrows.first;
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auto right_mod_arrow = arrows.second;
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createGrid(2*BLOCK_SIZE, BLOCK_SIZE, MOD_WIDTH, 2, scene);
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// characters
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populateToolGrid(CHARACTER_WIDTH, 2, (MOD_WIDTH+5) * BLOCK_SIZE, BLOCK_SIZE, ToolType::CHARACTER, possibleCharacters, global_vars.characters, scene);
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arrows = createArrowControls((MOD_WIDTH + 4) * BLOCK_SIZE, (MOD_WIDTH + 5 + CHARACTER_WIDTH) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_CHARACTER_ID, EDITOR_RIGHT_CHARACTER_ID, scene, font_config);
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auto left_char_arrow = arrows.first;
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auto right_char_arrow = arrows.second;
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createGrid((MOD_WIDTH + 5) * BLOCK_SIZE, BLOCK_SIZE, CHARACTER_WIDTH, 2, scene);
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global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
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global_vars.tool.max_page_tools = ( possibleBlocks.size() - 1 ) / (2*TOOLS_WIDTH);
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global_vars.tool.max_page_mods = ( possibleMods.size() - 1 ) / (2*MOD_WIDTH);
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global_vars.tool.max_page_characters = ( possibleCharacters.size() - 1 ) / (2*CHARACTER_WIDTH);
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auto mouse = std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0, 0,
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renderer );
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mouse->setMinWidth( 1 );
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@ -657,112 +752,6 @@ int main() {
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mouse->setColiderColor( "#00FF00" );
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mouse->addCollision( SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) );
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scene->addObject( mouse );
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global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
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global_vars.tool.max_page_tools = ( possibleBlocks.size() - 1 ) / (2*TOOLS_WIDTH);
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global_vars.tool.max_page_mods = ( possibleMods.size() - 1 ) / (2*MOD_WIDTH);
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global_vars.tool.max_page_characters = ( possibleCharacters.size() - 1 ) / (2*CHARACTER_WIDTH);
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// tools
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for ( int i = 0; i < TOOLS_WIDTH; i++ ) {
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auto tool_box1 = std::make_shared< ToolBox >( i, 0,
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(MAP_WIDTH - TOOLS_WIDTH) * BLOCK_SIZE, BLOCK_SIZE, renderer );
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auto tool_box2 = std::make_shared< ToolBox >( i, 1, (MAP_WIDTH - TOOLS_WIDTH) * BLOCK_SIZE,
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BLOCK_SIZE, renderer );
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tool_box1->setType(ToolType::BLOCK);
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tool_box2->setType(ToolType::BLOCK);
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scene->addObject( tool_box1 );
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scene->addObject( tool_box2 );
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}
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int tool_index = 0;
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for ( auto &block : possibleBlocks ) {
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global_vars.tools.push_back( createTerrainBlock(
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block, LandType::OVERWORLD, renderer, false ) );
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global_vars.tools.back()->setHidden( true );
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global_vars.tools.back()->setPermanent();
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auto x = tool_index % TOOLS_WIDTH;
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auto y = tool_index / TOOLS_WIDTH;
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global_vars.tools.back()->setPos( ( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE +
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x * BLOCK_SIZE,
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BLOCK_SIZE + y * BLOCK_SIZE );
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scene->addObject( global_vars.tools.back() );
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tool_index = ( tool_index + 1 ) % (2*TOOLS_WIDTH);
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}
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arrows = createArrowControls((MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE, MAP_WIDTH * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_TOOL_ID, EDITOR_RIGHT_TOOL_ID, scene);
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auto left_tool = arrows.first;
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auto right_tool = arrows.second;
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createGrid(( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE, BLOCK_SIZE, TOOLS_WIDTH, 2, scene);
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//mods
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for ( int i = 0; i < MOD_WIDTH; i++ ) {
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auto mod_box1 = std::make_shared< ToolBox >( i, 0, 2*BLOCK_SIZE,
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BLOCK_SIZE, renderer );
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auto mod_box2 = std::make_shared< ToolBox >( i, 1, 2*BLOCK_SIZE,
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BLOCK_SIZE, renderer );
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mod_box1->setType(ToolType::MOD);
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mod_box2->setType(ToolType::MOD);
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scene->addObject( mod_box1 );
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scene->addObject( mod_box2 );
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}
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tool_index = 0;
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for ( auto &block : possibleMods ) {
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//TODO createModBlock
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global_vars.mods.push_back( createTerrainBlock(
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block, LandType::OVERWORLD, renderer, false ) );
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global_vars.mods.back()->setHidden( true );
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global_vars.mods.back()->setPermanent();
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auto x = tool_index % MOD_WIDTH;
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auto y = tool_index / MOD_WIDTH;
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global_vars.mods.back()->setPos( 2*BLOCK_SIZE +
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x * BLOCK_SIZE,
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BLOCK_SIZE + y * BLOCK_SIZE );
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scene->addObject( global_vars.mods.back() );
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tool_index = ( tool_index + 1 ) % (2*MOD_WIDTH);
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}
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arrows = createArrowControls(BLOCK_SIZE, (MOD_WIDTH + 2) * BLOCK_SIZE, BLOCK_SIZE, 2*BLOCK_SIZE, EDITOR_LEFT_MOD_ID, EDITOR_RIGHT_MOD_ID, scene);
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auto left_mod = arrows.first;
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auto right_mod = arrows.second;
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createGrid(2*BLOCK_SIZE, BLOCK_SIZE, MOD_WIDTH, 2, scene);
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//characters
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for ( int i = 0; i < CHARACTER_WIDTH; i++ ) {
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auto char_box1 = std::make_shared< ToolBox >( i, 0, (MOD_WIDTH+5)*BLOCK_SIZE,
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BLOCK_SIZE, renderer );
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auto char_box2 = std::make_shared< ToolBox >( i, 1, (MOD_WIDTH+5)*BLOCK_SIZE,
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BLOCK_SIZE, renderer );
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char_box1->setType(ToolType::CHARACTER);
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char_box2->setType(ToolType::CHARACTER);
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scene->addObject( char_box1 );
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scene->addObject( char_box2 );
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}
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tool_index = 0;
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for ( auto &block : possibleCharacters ) {
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//TODO createCharacterBlock
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if ( block == MARIO_ID ) {
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global_vars.characters.push_back(
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createMario( LandType::OVERWORLD, renderer, 0, 0 ) );
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} else {
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global_vars.characters.push_back( createTerrainBlock(
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block, LandType::OVERWORLD, renderer, false ) );
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}
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global_vars.characters.back()->setHidden( true );
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global_vars.characters.back()->setPermanent();
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auto x = tool_index % CHARACTER_WIDTH;
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auto y = tool_index / CHARACTER_WIDTH;
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global_vars.characters.back()->setPos( (MOD_WIDTH + 5) * BLOCK_SIZE +
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x * BLOCK_SIZE,
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BLOCK_SIZE + y * BLOCK_SIZE );
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scene->addObject( global_vars.characters.back() );
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tool_index = ( tool_index + 1 ) % (2*CHARACTER_WIDTH);
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}
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arrows = createArrowControls((MOD_WIDTH + 4) * BLOCK_SIZE, (MOD_WIDTH + 5 + CHARACTER_WIDTH) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_CHARACTER_ID, EDITOR_RIGHT_CHARACTER_ID, scene);
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auto left_char = arrows.first;
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auto right_char = arrows.second;
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createGrid((MOD_WIDTH + 5) * BLOCK_SIZE, BLOCK_SIZE, CHARACTER_WIDTH, 2, scene);
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auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
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auto font_config = std::make_shared< SDLPP::FontConfiguration >(
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font, "#000000", "#282828", 0.05 );
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global_vars.translucent_terrain_texture =
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std::make_shared< SDLPP::Texture >( renderer, "sprites/terrain.png",
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@ -798,14 +787,11 @@ int main() {
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global_vars.tool.cur_page_mods = 0;
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global_vars.tool.cur_page_characters = 0;
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// required for initial correct rendering
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setFlag( MAP_LEFT_ENABLED_FLAG );
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setFlag( MAP_RIGHT_ENABLED_FLAG );
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setFlag( TOOL_LEFT_ENABLED_FLAG );
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setFlag( TOOL_RIGHT_ENABLED_FLAG );
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setFlag( MOD_LEFT_ENABLED_FLAG );
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setFlag( MOD_RIGHT_ENABLED_FLAG );
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setFlag( CHARACTER_LEFT_ENABLED_FLAG );
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setFlag( CHARACTER_RIGHT_ENABLED_FLAG );
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setFlag( MAP_LEFT_ENABLED_FLAG | MAP_RIGHT_ENABLED_FLAG |
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TOOL_LEFT_ENABLED_FLAG | TOOL_RIGHT_ENABLED_FLAG |
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MOD_LEFT_ENABLED_FLAG | MOD_RIGHT_ENABLED_FLAG |
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CHARACTER_LEFT_ENABLED_FLAG | CHARACTER_RIGHT_ENABLED_FLAG );
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while ( !getFlag( QUIT_FLAG ) ) {
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SDL_PumpEvents();
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SDL_framerateDelay( &gFPS );
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@ -818,97 +804,10 @@ int main() {
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frames = 0;
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base = SDL_GetTicks();
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}
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if ( global_vars.map.cur_page == 0 &&
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getFlag( MAP_LEFT_ENABLED_FLAG ) ) {
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setFlag( UPDATE_FLAG );
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unsetFlag( MAP_LEFT_ENABLED_FLAG );
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left->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
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} else if ( global_vars.map.cur_page != 0 &&
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!getFlag( MAP_LEFT_ENABLED_FLAG ) ) {
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setFlag( UPDATE_FLAG );
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setFlag( MAP_LEFT_ENABLED_FLAG );
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left->setTextColor( font, "#000000", "#282828", 0.05 );
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}
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if ( global_vars.map.cur_page == global_vars.map.max_page &&
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getFlag( MAP_RIGHT_ENABLED_FLAG ) ) {
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setFlag( UPDATE_FLAG );
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unsetFlag( MAP_RIGHT_ENABLED_FLAG );
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right->setTextColor( font, "#00FF00", "#000000", 0.1 );
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right->changeText( "+" );
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} else if ( global_vars.map.cur_page != global_vars.map.max_page &&
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!getFlag( MAP_RIGHT_ENABLED_FLAG ) ) {
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setFlag( UPDATE_FLAG );
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setFlag( MAP_RIGHT_ENABLED_FLAG );
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right->setTextColor( font, "#000000", "#282828", 0.05 );
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right->changeText( ">" );
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}
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//TODO
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if ( global_vars.tool.cur_page_tools == 0 &&
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getFlag( TOOL_LEFT_ENABLED_FLAG ) ) {
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setFlag( UPDATE_FLAG );
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unsetFlag( TOOL_LEFT_ENABLED_FLAG );
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left_tool->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
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} else if ( global_vars.tool.cur_page_tools != 0 &&
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!getFlag( TOOL_LEFT_ENABLED_FLAG ) ) {
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setFlag( UPDATE_FLAG );
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setFlag( TOOL_LEFT_ENABLED_FLAG );
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left_tool->setTextColor( font, "#000000", "#282828", 0.05 );
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}
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if ( global_vars.tool.cur_page_tools == global_vars.tool.max_page_tools &&
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getFlag( TOOL_RIGHT_ENABLED_FLAG ) ) {
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setFlag( UPDATE_FLAG );
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unsetFlag( TOOL_RIGHT_ENABLED_FLAG );
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right_tool->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
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} else if ( global_vars.tool.cur_page_tools != global_vars.tool.max_page_tools &&
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!getFlag( TOOL_RIGHT_ENABLED_FLAG ) ) {
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setFlag( UPDATE_FLAG );
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setFlag( TOOL_RIGHT_ENABLED_FLAG );
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right_tool->setTextColor( font, "#000000", "#282828", 0.05 );
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}
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if ( global_vars.tool.cur_page_mods == 0 &&
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getFlag( MOD_LEFT_ENABLED_FLAG ) ) {
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setFlag( UPDATE_FLAG );
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unsetFlag( MOD_LEFT_ENABLED_FLAG );
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left_mod->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
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} else if ( global_vars.tool.cur_page_mods != 0 &&
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!getFlag( MOD_LEFT_ENABLED_FLAG ) ) {
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setFlag( UPDATE_FLAG );
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setFlag( MOD_LEFT_ENABLED_FLAG );
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left_mod->setTextColor( font, "#000000", "#282828", 0.05 );
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}
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if ( global_vars.tool.cur_page_mods == global_vars.tool.max_page_mods &&
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getFlag( MOD_RIGHT_ENABLED_FLAG ) ) {
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setFlag( UPDATE_FLAG );
|
||||
unsetFlag( MOD_RIGHT_ENABLED_FLAG );
|
||||
right_mod->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
|
||||
} else if ( global_vars.tool.cur_page_mods != global_vars.tool.max_page_mods &&
|
||||
!getFlag( MOD_RIGHT_ENABLED_FLAG ) ) {
|
||||
setFlag( UPDATE_FLAG );
|
||||
setFlag( MOD_RIGHT_ENABLED_FLAG );
|
||||
right_mod->setTextColor( font, "#000000", "#282828", 0.05 );
|
||||
}
|
||||
if ( global_vars.tool.cur_page_characters == 0 &&
|
||||
getFlag( CHARACTER_LEFT_ENABLED_FLAG ) ) {
|
||||
setFlag( UPDATE_FLAG );
|
||||
unsetFlag( CHARACTER_LEFT_ENABLED_FLAG );
|
||||
left_char->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
|
||||
} else if ( global_vars.tool.cur_page_characters != 0 &&
|
||||
!getFlag( CHARACTER_LEFT_ENABLED_FLAG ) ) {
|
||||
setFlag( UPDATE_FLAG );
|
||||
setFlag( CHARACTER_LEFT_ENABLED_FLAG );
|
||||
left_char->setTextColor( font, "#000000", "#282828", 0.05 );
|
||||
}
|
||||
if ( global_vars.tool.cur_page_characters == global_vars.tool.max_page_characters &&
|
||||
getFlag( CHARACTER_RIGHT_ENABLED_FLAG ) ) {
|
||||
setFlag( UPDATE_FLAG );
|
||||
unsetFlag( CHARACTER_RIGHT_ENABLED_FLAG );
|
||||
right_char->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
|
||||
} else if ( global_vars.tool.cur_page_characters != global_vars.tool.max_page_characters &&
|
||||
!getFlag( CHARACTER_RIGHT_ENABLED_FLAG ) ) {
|
||||
setFlag( UPDATE_FLAG );
|
||||
setFlag( CHARACTER_RIGHT_ENABLED_FLAG );
|
||||
right_char->setTextColor( font, "#000000", "#282828", 0.05 );
|
||||
}
|
||||
checkArrowsEnabled(global_vars.map.cur_page, global_vars.map.max_page, MAP_LEFT_ENABLED_FLAG, MAP_RIGHT_ENABLED_FLAG, left_map_arrow, right_map_arrow, font, true);
|
||||
checkArrowsEnabled(global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, TOOL_LEFT_ENABLED_FLAG, TOOL_RIGHT_ENABLED_FLAG, left_tool_arrow, right_tool_arrow, font);
|
||||
checkArrowsEnabled(global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, MOD_LEFT_ENABLED_FLAG, MOD_RIGHT_ENABLED_FLAG, left_mod_arrow, right_mod_arrow, font);
|
||||
checkArrowsEnabled(global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, CHARACTER_LEFT_ENABLED_FLAG, CHARACTER_RIGHT_ENABLED_FLAG, left_char_arrow, right_char_arrow, font);
|
||||
if ( getFlag( UPDATE_FLAG ) ) {
|
||||
scene->updateSizeAndPosition();
|
||||
unsetFlag( UPDATE_FLAG );
|
||||
|
Loading…
Reference in New Issue
Block a user