Add option to make window resizable, fix scaling
This commit is contained in:
parent
f36890e124
commit
3cc5c4192a
11
sdlpp.hpp
11
sdlpp.hpp
@ -49,6 +49,9 @@ public:
|
||||
throw "Couldn't create window";
|
||||
}
|
||||
}
|
||||
void setResizable(bool resizable) {
|
||||
SDL_SetWindowResizable(window, resizable ? SDL_TRUE : SDL_FALSE);
|
||||
}
|
||||
~Window() {
|
||||
SDL_DestroyWindow( window );
|
||||
}
|
||||
@ -959,10 +962,10 @@ public:
|
||||
virtual void updateSizeAndPosition() override {
|
||||
updateXY();
|
||||
auto dimension = renderer->getSmallerSide();
|
||||
rect.x = x_ * dimension;
|
||||
rect.y = y_ * dimension;
|
||||
rect.w = w_ * dimension;
|
||||
rect.h = h_ * dimension;
|
||||
rect.x = std::round(x_ * dimension);
|
||||
rect.y = std::round(y_ * dimension);
|
||||
rect.w = std::round((x_ + w_) * dimension) - rect.x;
|
||||
rect.h = std::round((y_ + h_) * dimension) - rect.y;
|
||||
if ( polygon )
|
||||
polygon->updateCollision( collisionPushX(), collisionPushY(),
|
||||
collisionWidth(), collisionHeight() );
|
||||
|
Loading…
Reference in New Issue
Block a user