TETRIS: make enough room for 'Quit Game' text
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f92a94ef01
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@ -193,7 +193,7 @@ void addMenuSceneItems( SDLPP::Scene &scene,
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g_menu_options.push_back( restart );
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scene.addObject( restart );
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auto quit =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.76, 0.2, 0.08, r );
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std::make_shared< SDLPP::TextRenderer >( 0.35, 0.76, 0.3, 0.08, r );
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quit->setText( "Quit Game", g_font_config );
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quit->centerX();
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quit->setId( MENU_ITEM_ID );
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@ -222,7 +222,7 @@ void addGameOverSceneItems( SDLPP::Scene &scene,
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g_game_over_options.push_back( restart );
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scene.addObject( restart );
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auto quit =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.7, 0.2, 0.1, r );
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std::make_shared< SDLPP::TextRenderer >( 0.35, 0.7, 0.3, 0.1, r );
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quit->setText( "Quit Game", g_font_config );
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quit->centerX();
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quit->setId( MENU_ITEM_ID );
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