Editor: warn if map isn't saved when quitting
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This commit is contained in:
zv0n 2022-09-24 20:33:15 +02:00
parent 31f00ed5d0
commit 45ab92c31f
4 changed files with 59 additions and 26 deletions

View File

@ -15,6 +15,7 @@
#include <SDL2/SDL_keycode.h>
#include <array>
#include "../filesystem.hpp"
#include "shared_scenes.hpp"
#ifdef _WIN32
#include "../sdlpp/SDL2/SDL2_framerate.h"
@ -28,7 +29,8 @@
#define MAP_WIDTH 24
#define MAP_HEIGHT 16
#define QUIT_FLAG 0x00000001
bool quit_editor = false;
#define UPDATE_FLAG 0x00000002
#define MAP_LEFT_ENABLED_FLAG 0x00000004
#define MAP_RIGHT_ENABLED_FLAG 0x00000008
@ -49,6 +51,7 @@
#define OVERWORLD_WIDTH 2
const std::string levelsDir = "levels";
bool map_changed = false;
struct ToolType {
enum Value {
@ -148,9 +151,12 @@ void saveMapCallback(void * /*UNUSED*/, Button * /*UNUSED*/) {
std::cout << "SAVING" << std::endl;
saveMap(levelsDir + FSLib::dir_divisor + level_name_text + ".marmap",
global_vars.objects);
map_changed = false;
game_scenes.pop_back();
}
void loadMapDialogCallback(const std::string &level_name) {
std::cout << "LOADING" << std::endl;
map_changed = false;
level_name_text = level_name.substr(0, level_name.length() - 7);
setFlag(LOAD_MAP_FLAG);
setFlag(TEXT_UPDATE_FLAG);
@ -531,7 +537,6 @@ void handleKeyUp(SDL_Keycode key, SDLPP::Scene &scene) {
switch (key) {
case SDLK_ESCAPE:
std::cout << "Eskape" << std::endl;
// setFlag(QUIT_FLAG);
game_scenes.push_back(mainMenuScene);
break;
case SDLK_a:
@ -703,6 +708,7 @@ MapObject &getSelectedObject() {
void placeTool(SDLPP::Scene &scene) {
std::lock_guard<std::mutex> lock(render_mutex);
map_changed = true;
ToolVisitor visitor;
visitor.setSourceType(global_vars.current_world_type);
@ -806,7 +812,7 @@ void pollEvents(std::shared_ptr<SDLPP::Scene> &scene) {
while (SDLPP::getSDLEvent(event)) {
switch (event.type) {
case SDL_QUIT:
setFlag(QUIT_FLAG);
quit_editor = true;
break;
case SDL_KEYUP:
if (!getFlag(TEXT_INPUT_FLAG) && !controlOrCommandPressed()) {
@ -824,15 +830,18 @@ void pollEvents(std::shared_ptr<SDLPP::Scene> &scene) {
!level_name_text.empty()) {
level_name_text.pop_back();
setFlag(TEXT_UPDATE_FLAG);
} else if (event.key.keysym.sym == SDLK_c && controlOrCommandPressed()) {
} else if (event.key.keysym.sym == SDLK_c &&
controlOrCommandPressed()) {
// handle copy
SDL_SetClipboardText(level_name_text.c_str());
} else if (event.key.keysym.sym == SDLK_v && controlOrCommandPressed()) {
} else if (event.key.keysym.sym == SDLK_v &&
controlOrCommandPressed()) {
// handle paste
level_name_text += SDL_GetClipboardText();
setFlag(TEXT_UPDATE_FLAG);
}
} else if (event.key.keysym.sym == SDLK_s && controlOrCommandPressed()) {
} else if (event.key.keysym.sym == SDLK_s &&
controlOrCommandPressed()) {
saveMapCallback(nullptr, nullptr);
}
break;
@ -1057,10 +1066,11 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene,
} else {
loadMap(scene, global_vars.mario, filename, global_vars.objects, true,
MAP_WIDTH);
for(int i = 0; i < global_vars.objects.size(); i++) {
for(int j = 0; j < 16; j++) {
if(global_vars.objects[i][j].hasCharacter() && global_vars.objects[i][j].getCharacterId() == MARIO_ID) {
global_vars.mario_pos = {i,j};
for (int i = 0; i < global_vars.objects.size(); i++) {
for (int j = 0; j < 16; j++) {
if (global_vars.objects[i][j].hasCharacter() &&
global_vars.objects[i][j].getCharacterId() == MARIO_ID) {
global_vars.mario_pos = { i, j };
}
}
}
@ -1342,8 +1352,21 @@ createEditorMainScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
return scene;
}
void quitEditor(bool actually_quit) {
g_quit = actually_quit;
}
void editorAdditionalRender(std::shared_ptr<SDLPP::Scene> &scene) {
g_quit = getFlag(QUIT_FLAG);
if (quit_editor) {
if (map_changed) {
game_scenes.push_back(createYesNoScene(
scene->getRendererShared(),
"Map hasn't been saved. Actually quit?", quitEditor));
quit_editor = false;
} else {
quitEditor(true);
}
}
for (auto &button : global_vars.buttons) {
button->update();
}
@ -1377,7 +1400,7 @@ SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
ret.additionalRender = editorAdditionalRender;
editorScene = ret.scene;
mainMenuScene = createEditorMainMenuScene(renderer);
mainMenuScene = createEditorMainMenuScene(renderer, &quit_editor);
// fileChoiceScene = createEditorFileChoiceScene(renderer);
return ret;
}

View File

@ -8,13 +8,19 @@
bool __update_scenes_main_menu = false;
bool __quit_scenes_main_menu = false;
bool __started_main_menu = false;
bool *__quit_flag = nullptr;
uint64_t __cur_button_index_main_menu = -1;
uint64_t __cur_button_index_main_menu_down = -1;
std::vector<std::shared_ptr<Button>> __buttons_main_menu{};
std::shared_ptr<SDLPP::RectangleRender> __mouse_main_menu{};
void quitMainMenu() {
g_quit = true;
game_scenes.pop_back();
if (__quit_flag != nullptr) {
*__quit_flag = true;
} else {
g_quit = true;
}
}
void resumeMainMenu() {
@ -34,9 +40,10 @@ void loadFinished(const std::string level_name) {
loadMapDialogCallback(level_name);
}
void showLoadMenu(void */*UNUSED*/, Button */*UNUSED*/) {
void showLoadMenu(void * /*UNUSED*/, Button * /*UNUSED*/) {
// TODO levels
auto loadMenu = createLoadScene(__buttons_main_menu.back()->getRenderer(), "levels", loadFinished);
auto loadMenu = createLoadScene(__buttons_main_menu.back()->getRenderer(),
"levels", loadFinished);
game_scenes.push_back(loadMenu);
}
@ -46,8 +53,7 @@ void __updateSelectedButton_MainMenu(uint64_t new_index) {
__buttons_main_menu[new_index]->setHighlight();
if (__cur_button_index_main_menu != (uint64_t)-1) {
__buttons_main_menu[__cur_button_index_main_menu]
->unsetHighlight();
__buttons_main_menu[__cur_button_index_main_menu]->unsetHighlight();
}
__cur_button_index_main_menu = new_index;
}
@ -67,7 +73,7 @@ void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
break;
case SDLK_DOWN:
case SDLK_s:
if(__cur_button_index_main_menu == __buttons_main_menu.size() - 1) {
if (__cur_button_index_main_menu == __buttons_main_menu.size() - 1) {
__updateSelectedButton_MainMenu(0);
} else {
__updateSelectedButton_MainMenu(__cur_button_index_main_menu + 1);
@ -75,14 +81,15 @@ void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
break;
case SDLK_UP:
case SDLK_w:
if(__cur_button_index_main_menu == 0) {
if (__cur_button_index_main_menu == 0) {
__updateSelectedButton_MainMenu(__buttons_main_menu.size() - 1);
} else {
__updateSelectedButton_MainMenu(__cur_button_index_main_menu - 1);
}
break;
case SDLK_RETURN:
if(__cur_button_index_main_menu >= 0 && __cur_button_index_main_menu < __buttons_main_menu.size()) {
if (__cur_button_index_main_menu >= 0 &&
__cur_button_index_main_menu < __buttons_main_menu.size()) {
__buttons_main_menu[__cur_button_index_main_menu]
->performFunction();
}
@ -129,9 +136,9 @@ createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer) {
SDLPP::OBJ_CENTER);
__buttons_main_menu.back()->setPermanent();
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
__buttons_main_menu.emplace_back(std::make_shared<Button>(
0.2, 0.4, 0.6, 0.1, renderer, "LOAD", default_button_theme,
showLoadMenu, nullptr));
__buttons_main_menu.emplace_back(
std::make_shared<Button>(0.2, 0.4, 0.6, 0.1, renderer, "LOAD",
default_button_theme, showLoadMenu, nullptr));
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
__buttons_main_menu.back()->setPermanent();
@ -221,12 +228,14 @@ void pollEventsMainMenu(std::shared_ptr<SDLPP::Scene> &scene) {
}
SceneStruct
createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer,
bool *quit_flag) {
SceneStruct ret{};
ret.scene = createSceneMainMenu(renderer);
ret.additionalRender = additionalRenderMainMenu;
ret.doInput = pollEventsMainMenu;
__update_scenes_main_menu = true;
__updateSelectedButton_MainMenu(0);
__quit_flag = quit_flag;
return ret;
}

View File

@ -14,7 +14,8 @@ void loadMapDialogCallback(const std::string &level_name);
SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer);
SceneStruct
createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer);
createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer,
bool *quit_flag);
SceneStruct
createEditorFileChoiceScene(std::shared_ptr<SDLPP::Renderer> &renderer);

View File

@ -114,7 +114,7 @@ createSceneYesNoDialog(std::shared_ptr<SDLPP::Renderer> &renderer,
scene->addObject(button);
}
auto font_config = std::make_shared<SDLPP::FontConfiguration>(
g_text_config->getFont(), "#000000", "#282828", 0.05);
g_text_config->getFont(), "#000000", "#FFFFFFAA", 0.10);
auto dialog_text = std::make_shared<SDLPP::TextRenderer>(
0.1, 0.15, 0.8, 0.3, renderer, text, font_config, SDLPP_TEXT_CENTER);
dialog_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);