Make colors configurable
This commit is contained in:
parent
4a2f879448
commit
47349c06c1
@ -11,7 +11,7 @@ tetris: tetris.o sdlpp.o
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sdlpp.o: ../sdlpp.cpp ../sdlpp.hpp
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$(CXX) $(CFLAGS) -c -o $@ $<
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tetris.o: tetris.cpp ../sdlpp.hpp
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tetris.o: tetris.cpp ../sdlpp.hpp config.hpp
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$(CXX) $(CFLAGS) -c -o $@ $<
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clean:
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78
tetris/config.hpp
Normal file
78
tetris/config.hpp
Normal file
@ -0,0 +1,78 @@
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#include <map>
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#include <string>
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#include <vector>
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std::map<std::string, std::map<std::string, std::string>> color_schemes = {
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{ "default", {
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{"piece_brick", "#FF0000"},
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{"piece_brick_out", "#AA0000"},
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{"piece_T", "#00FF00"},
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{"piece_T_out", "#00AA00"},
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{"piece_L_right", "#0000FF"},
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{"piece_L_right_out", "#0000AA"},
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{"piece_Z_right", "#FF00FF"},
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{"piece_Z_right_out", "#AA00AA"},
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{"piece_line", "#FFFF00"},
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{"piece_line_out", "#AAAA00"},
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{"piece_L_left", "#00FFFF"},
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{"piece_L_left_out", "#00AAAA"},
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{"piece_Z_left", "#FFFFFF"},
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{"piece_Z_left_out", "#AAAAAA"},
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{"shadow", "#AAAAAAAA"},
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{"background", "#222222"},
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{"line", "#888888"},
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{"barrier", "#AA0000"},
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{"text", "#FFFFFF"},
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{"text_out", "#000000"},
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{"menu_background", "#00000080"},
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{"menu_item_background", "#FFFFFF40"},
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}},
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{ "gruvbox_dark", {
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{"piece_brick", "#cc241d"},
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{"piece_brick_out", "#fb4934"},
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{"piece_T", "#98971a"},
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{"piece_T_out", "#b8bb26"},
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{"piece_L_right", "#458588"},
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{"piece_L_right_out", "#83a598"},
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{"piece_Z_right", "#b16286"},
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{"piece_Z_right_out", "#d3869b"},
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{"piece_line", "#d79921"},
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{"piece_line_out", "#fabd2f"},
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{"piece_L_left", "#689d6a"},
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{"piece_L_left_out", "#8ec07c"},
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{"piece_Z_left", "#a89984"},
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{"piece_Z_left_out", "#ebdbb2"},
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{"shadow", "#bdae9380"},
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{"background", "#282828"},
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{"line", "#fbf1c7"},
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{"barrier", "#d65d0e"},
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{"text", "#ebdbb2"},
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{"text_out", "#1d2021"},
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{"menu_background", "#28282880"},
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{"menu_item_background", "#d5c4a180"},
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}},
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{ "blackandwhite", {
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{"piece_brick", "#FFFFFF"},
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{"piece_brick_out", "#000000"},
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{"piece_T", "#FFFFFF"},
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{"piece_T_out", "#000000"},
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{"piece_L_right", "#FFFFFF"},
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{"piece_L_right_out", "#000000"},
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{"piece_Z_right", "#FFFFFF"},
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{"piece_Z_right_out", "#000000"},
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{"piece_line", "#FFFFFF"},
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{"piece_line_out", "#000000"},
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{"piece_L_left", "#FFFFFF"},
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{"piece_L_left_out", "#000000"},
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{"piece_Z_left", "#FFFFFF"},
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{"piece_Z_left_out", "#000000"},
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{"shadow", "#FFFFFF80"},
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{"background", "#000000"},
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{"line", "#FFFFFF"},
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{"barrier", "#FFFFFF"},
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{"text", "#FFFFFF"},
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{"text_out", "#000000"},
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{"menu_background", "#00000080"},
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{"menu_item_background", "#FFFFFF40"},
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}},
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};
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@ -1,4 +1,5 @@
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#include "../sdlpp.hpp"
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#include "config.hpp"
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#include <thread>
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#include <chrono>
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#include <mutex>
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@ -50,6 +51,8 @@ bool update_score = false;
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bool checked_line = false;
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bool wait_for_anim = false;
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auto &colors = color_schemes["gruvbox_dark"];
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std::vector< int > bag = { 28, 28, 28, 28, 28, 28, 28 };
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std::shared_ptr< SDLPP::Font > font;
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@ -237,7 +240,7 @@ public:
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void turnIntoShadow() {
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for(auto &block : getObjects() ) {
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block->setId(SHADOW_ID);
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block->setColor("#AAAAAAAA");
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block->setColor(colors["shadow"]);
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}
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}
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std::shared_ptr<TetrisPiece> copySelf() {
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@ -305,8 +308,8 @@ std::shared_ptr< TetrisPiece >
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tetrisBrick( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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auto retPiece = std::make_shared< TetrisPiece >();
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auto color = "#FF0000";
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auto outline = "#AA0000";
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auto color = colors["piece_brick"];
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auto outline = colors["piece_brick_out"];
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retPiece->addPiece( createTetrisBlock( 0.5 - BLOCK_SIZE, TOP_BORDER, color,
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outline, TETRIS_BRICK, renderer,
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scene ),
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@ -330,8 +333,8 @@ std::shared_ptr< TetrisPiece >
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tetrisT( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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auto retPiece = std::make_shared< TetrisPiece >();
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auto color = "#00FF00";
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auto outline = "#00AA00";
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auto color = colors["piece_T"];
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auto outline = colors["piece_T_out"];
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retPiece->addPiece( createTetrisBlock( 0.5 - BLOCK_SIZE,
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TOP_BORDER + BLOCK_SIZE, color,
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outline, TETRIS_T, renderer, scene ),
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@ -353,8 +356,8 @@ std::shared_ptr< TetrisPiece >
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tetrisLRight( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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auto retPiece = std::make_shared< TetrisPiece >();
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auto color = "#0000FF";
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auto outline = "#0000AA";
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auto color = colors["piece_L_right"];
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auto outline = colors["piece_L_right_out"];
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retPiece->addPiece(
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createTetrisBlock( 0.5 - BLOCK_SIZE, TOP_BORDER + BLOCK_SIZE, color,
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outline, TETRIS_L_RIGHT, renderer, scene ),
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@ -378,8 +381,8 @@ std::shared_ptr< TetrisPiece >
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tetrisZRight( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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auto retPiece = std::make_shared< TetrisPiece >();
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auto color = "#FF00FF";
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auto outline = "#AA00AA";
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auto color = colors["piece_Z_right"];
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auto outline = colors["piece_Z_right_out"];
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retPiece->addPiece(
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createTetrisBlock( 0.5 - BLOCK_SIZE, TOP_BORDER + BLOCK_SIZE, color,
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outline, TETRIS_Z_RIGHT, renderer, scene ),
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@ -402,8 +405,8 @@ std::shared_ptr< TetrisPiece >
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tetrisLine( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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auto retPiece = std::make_shared< TetrisPiece >();
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auto color = "#FFFF00";
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auto outline = "#AAAA00";
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auto color = colors["piece_line"];
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auto outline = colors["piece_line_out"];
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retPiece->addPiece( createTetrisBlock( 0.5 - 2 * BLOCK_SIZE, TOP_BORDER,
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color, outline, TETRIS_LINE,
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renderer, scene ),
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@ -426,8 +429,8 @@ std::shared_ptr< TetrisPiece >
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tetrisLLeft( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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auto retPiece = std::make_shared< TetrisPiece >();
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auto color = "#00FFFF";
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auto outline = "#00AAAA";
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auto color = colors["piece_L_left"];
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auto outline = colors["piece_L_left_out"];
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retPiece->addPiece( createTetrisBlock( 0.5 - BLOCK_SIZE, TOP_BORDER, color,
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outline, TETRIS_L_LEFT, renderer,
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scene ),
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@ -451,8 +454,8 @@ std::shared_ptr< TetrisPiece >
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tetrisZLeft( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene ) {
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auto retPiece = std::make_shared< TetrisPiece >();
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auto color = "#FFFFFF";
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auto outline = "#AAAAAA";
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auto color = colors["piece_Z_left"];
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auto outline = colors["piece_Z_left_out"];
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retPiece->addPiece( createTetrisBlock( 0.5 - BLOCK_SIZE, TOP_BORDER, color,
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outline, TETRIS_Z_LEFT, renderer,
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scene ),
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@ -480,7 +483,7 @@ std::vector< std::shared_ptr< TetrisPiece > ( * )(
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void addStuff( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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auto bg = std::make_shared< SDLPP::RectangleRender >( 0, 0, 10, 10, r,
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"#222222", true );
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colors["background"], true );
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bg->setPermanent();
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scene.addObject( bg );
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@ -500,7 +503,7 @@ void addStuff( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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posy = 1;
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for ( int i = 0; i < 20; i++ ) {
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posy -= BLOCK_SIZE;
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auto line = std::make_shared< SDLPP::LineRenderer >( LEFT_BORDER, posy, RIGHT_BORDER, posy, r, "#AAAAAA" );
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auto line = std::make_shared< SDLPP::LineRenderer >( LEFT_BORDER, posy, RIGHT_BORDER, posy, r, colors["line"] );
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line->setStatic();
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line->centerX();
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scene.addObject( line );
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@ -509,36 +512,35 @@ void addStuff( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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auto posx = RIGHT_BORDER;
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for ( int i = 0; i < 9; i++ ) {
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posx -= BLOCK_SIZE;
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auto line = std::make_shared< SDLPP::LineRenderer >( posx, TOP_BORDER + BLOCK_SIZE, posx, BOTTOM_BORDER, r, "#AAAAAA" );
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auto line = std::make_shared< SDLPP::LineRenderer >( posx, TOP_BORDER + BLOCK_SIZE, posx, BOTTOM_BORDER, r, colors["line"] );
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line->setStatic();
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line->centerX();
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scene.addObject( line );
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}
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auto left_barrier = std::make_shared< SDLPP::RectangleRender >(
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LEFT_BORDER - 0.02, 0, 0.02, BOTTOM_BORDER, r, "#AA0000", true );
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LEFT_BORDER - 0.02, 0, 0.02, BOTTOM_BORDER, r, colors["barrier"], true );
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left_barrier->centerX();
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left_barrier->setStatic();
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scene.addObject( left_barrier );
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auto right_barrier = std::make_shared< SDLPP::RectangleRender >(
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RIGHT_BORDER, 0, 0.02, BOTTOM_BORDER, r, "#AA0000", true );
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RIGHT_BORDER, 0, 0.02, BOTTOM_BORDER, r, colors["barrier"], true );
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right_barrier->centerX();
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right_barrier->setStatic();
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scene.addObject( right_barrier );
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auto bottom_barrier = std::make_shared< SDLPP::RectangleRender >(
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LEFT_BORDER - 0.02, BOTTOM_BORDER, RIGHT_BORDER - LEFT_BORDER + 0.04,
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0.02, r, "#AA0000", true );
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0.02, r, colors["barrier"], true );
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bottom_barrier->centerX();
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bottom_barrier->setStatic();
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scene.addObject( bottom_barrier );
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auto tetris = std::make_shared< SDLPP::TextRenderer >(
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0.4, 0, 0.2, 0.1, r, *font, "TETRIS", "FFFFFF", "000000", 5 );
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0.4, 0, 0.2, 0.1, r, *font, "TETRIS", colors["text"], colors["text_out"], 5 );
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tetris->centerX();
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tetris->setStatic();
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scene.addObject( tetris );
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auto next = std::make_shared< SDLPP::TextRenderer >(
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RIGHT_BORDER + 0.1, 0.35, 0.2, 0.1, r, *font, "NEXT", "FFFFFF",
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"000000", 5, SDLPP_TEXT_CENTER );
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RIGHT_BORDER + 0.1, 0.35, 0.2, 0.1, r, *font, "NEXT", colors["text"], colors["text_out"], 5, SDLPP_TEXT_CENTER );
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next->centerX();
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next->setStatic();
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scene.addObject( next );
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@ -552,15 +554,14 @@ void addStuff( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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gameover->setStatic();
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scene.addObject( gameover );
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auto score_text = std::make_shared< SDLPP::TextRenderer >(
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RIGHT_BORDER + 0.1, 0.1, 0.2, 0.1, r, *font, "SCORE", "#FFFFFF",
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"#000000", 5, SDLPP_TEXT_CENTER );
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RIGHT_BORDER + 0.1, 0.1, 0.2, 0.1, r, *font, "SCORE", colors["text"], colors["text_out"], 5, SDLPP_TEXT_CENTER );
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score_text->centerX();
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score_text->setStatic();
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scene.addObject( score_text );
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score_texture = std::make_shared< SDLPP::TextRenderer >(
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RIGHT_BORDER + 0.1, 0.2, 0.2, 0.1, r, *font, std::to_string( score ),
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"FFFFFF", "000000", 5, SDLPP_TEXT_TOP );
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colors["text"], colors["text_out"], 5, SDLPP_TEXT_TOP );
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score_texture->centerX();
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score_texture->setStatic();
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scene.addObject( score_texture );
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@ -599,37 +600,36 @@ void addStuff( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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}
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void updateScore() {
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score_texture->setText( *font, std::to_string( score ), "#FFFFFF",
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"#000000", 5 );
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score_texture->setText( *font, std::to_string( score ), colors["text"], colors["text_out"], 5 );
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}
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void addPause( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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auto bg = std::make_shared< SDLPP::RectangleRender >( 0, 0, 10, 10, r,
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"#00000080", true );
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colors["menu_background"], true );
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bg->setId( 123 );
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bg->setPermanent( true );
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scene.addObject( bg );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
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y->setText( *font, "PAUSED", "#FFFFFF", "#000000", 5 );
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y->setText( *font, "PAUSED", colors["text"], colors["text_out"], 5 );
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y->setId( 0 );
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y->centerX();
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scene.addObject( y );
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auto resume =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.51, 0.2, 0.08, r );
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resume->setText( *font, "Resume", "#FFFFFF", "#000000", 5 );
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resume->setColor( "#FFFFFF40" );
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resume->setText( *font, "Resume", colors["text"], colors["text_out"], 5 );
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resume->setColor( colors["menu_item_background"] );
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resume->centerX();
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scene.addObject( resume );
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pause_options.push_back( resume );
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auto restart =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.61, 0.2, 0.08, r );
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restart->setText( *font, "Restart", "#FFFFFF", "#000000", 5 );
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restart->setText( *font, "Restart", colors["text"], colors["text_out"], 5 );
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restart->centerX();
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scene.addObject( restart );
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pause_options.push_back( restart );
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auto quit =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.71, 0.2, 0.08, r );
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quit->setText( *font, "Quit Game", "#FFFFFF", "#000000", 5 );
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quit->setText( *font, "Quit Game", colors["text"], colors["text_out"], 5 );
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quit->centerX();
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scene.addObject( quit );
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pause_options.push_back( quit );
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@ -637,25 +637,25 @@ void addPause( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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void addGameOver( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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auto bg = std::make_shared< SDLPP::RectangleRender >( 0, 0, 10, 10, r,
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"#00000080", true );
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colors["menu_background"], true );
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bg->setId( 123 );
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bg->setPermanent( true );
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scene.addObject( bg );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
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y->setText( *font, "GAME OVER", "#FFFFFF", "#000000", 5 );
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y->setText( *font, "GAME OVER", colors["text"], colors["text_out"], 5 );
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y->setId( 0 );
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y->centerX();
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scene.addObject( y );
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auto restart =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.5, 0.2, 0.1, r );
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restart->setText( *font, "Restart", "#FFFFFF", "#000000", 5 );
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restart->setText( *font, "Restart", colors["text"], colors["text_out"], 5 );
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restart->centerX();
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restart->setColor( "#FFFFFF40" );
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restart->setColor( colors["menu_item_background"] );
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scene.addObject( restart );
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game_over_options.push_back( restart );
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auto quit =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.7, 0.2, 0.1, r );
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quit->setText( *font, "Quit Game", "#FFFFFF", "#000000", 5 );
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quit->setText( *font, "Quit Game", colors["text"], colors["text_out"], 5 );
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quit->centerX();
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scene.addObject( quit );
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game_over_options.push_back( quit );
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@ -884,7 +884,7 @@ void handleKeyDownPause( SDL_Keycode key ) {
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pause_select++;
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if ( pause_select > pause_max )
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pause_select = 0;
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pause_options[pause_select]->setColor( "FFFFFF40" );
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pause_options[pause_select]->setColor( colors["menu_item_background"] );
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break;
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case SDLK_w:
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case SDLK_UP:
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@ -892,7 +892,7 @@ void handleKeyDownPause( SDL_Keycode key ) {
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pause_select--;
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if ( pause_select < 0 )
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pause_select = pause_max;
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pause_options[pause_select]->setColor( "FFFFFF40" );
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pause_options[pause_select]->setColor( colors["menu_item_background"] );
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break;
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case SDLK_RETURN:
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switch ( pause_select ) {
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@ -942,7 +942,7 @@ void handleKeyDownGameOver( SDL_Keycode key ) {
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game_over_select++;
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if ( game_over_select > game_over_max )
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game_over_select = 0;
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game_over_options[game_over_select]->setColor( "FFFFFF40" );
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game_over_options[game_over_select]->setColor( colors["menu_item_background"] );
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break;
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case SDLK_w:
|
||||
case SDLK_UP:
|
||||
@ -950,7 +950,7 @@ void handleKeyDownGameOver( SDL_Keycode key ) {
|
||||
game_over_select--;
|
||||
if ( game_over_select < 0 )
|
||||
game_over_select = game_over_max;
|
||||
game_over_options[game_over_select]->setColor( "FFFFFF40" );
|
||||
game_over_options[game_over_select]->setColor( colors["menu_item_background"] );
|
||||
break;
|
||||
case SDLK_RETURN:
|
||||
switch ( game_over_select ) {
|
||||
|
Loading…
Reference in New Issue
Block a user