Mario: add travelToPos function to blocks
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@ -10,6 +10,7 @@
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#include "blocks/simpleblocks.hpp"
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#include "blocks/coineditorblock.hpp"
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#include "blocks/coinblock.hpp"
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#include "blocks/mushroomblock.hpp"
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#include "mario.hpp"
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#define CAN_BE_DESTROYED_FLAG 0x0000000000000001
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@ -66,6 +67,13 @@ void MarioBlock::visit( SDLPP::Visitor &visitor ) {
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dynamic_cast< MarioVisitor & >( visitor ).setCoin();
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dynamic_cast< MarioVisitor & >( visitor ).setCoinBlock(coin);
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}
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if ( hasMushroom() ) {
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removeMushroom();
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auto mushroom = createTerrainBlock(MUSHROOM_ID, LandType::OVERWORLD, renderer);
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mushroom->setPos(getPos());
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std::dynamic_pointer_cast<MushroomBlock>(mushroom)->setParent(this);
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dynamic_cast< MarioVisitor & >( visitor ).setMushroomBlock(mushroom);
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}
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}
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#endif
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visitor.visit( *this );
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@ -78,21 +86,61 @@ void MarioBlock::setTerrain( bool terrain ) {
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}
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void MarioBlock::bounce() {
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if ( _bouncing )
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if ( _bouncing ) {
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return;
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}
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_bouncing = true;
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og_pos = getPos();
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ticks_to_bounce = bounce_ticks;
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setMovement( 0, -bounce_speed );
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}
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bool MarioBlock::isBouncing() {
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void MarioBlock::travelToPos(const SDLPP::Vec2D<double> &target) {
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if(_traveling) {
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return;
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}
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_traveling = true;
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_target = target;
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auto movement = (_target - getPos());
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auto abs_mov_x = movement.getX();
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if(abs_mov_x < 0) {
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abs_mov_x *= -1;
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}
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auto abs_mov_y = movement.getY();
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if(abs_mov_y < 0) {
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abs_mov_y *= -1;
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}
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movement = movement / (abs_mov_x > abs_mov_y ? abs_mov_x : abs_mov_y);
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movement = movement * travel_speed;
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setMovement(movement.getX(), movement.getY());
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}
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void MarioBlock::gravity(int ticks) {
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if(_on_ground) {
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return;
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}
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_ticks_till_gravity -= ticks;
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if(_ticks_till_gravity < 0) {
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addMovement(0, _gravity_acceleration);
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_ticks_till_gravity = _base_gravity_ticks;
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}
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}
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bool MarioBlock::isBouncing() const {
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return _bouncing;
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}
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bool MarioBlock::isTraveling() const {
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return _traveling;
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}
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void MarioBlock::custom_move( int ticks ) {
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if ( !_bouncing )
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if ( !_bouncing && !_traveling ) {
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return;
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}
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if( _bouncing ) {
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if ( getMovement().getY() < 0 ) {
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ticks_to_bounce -= ticks;
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if ( ticks_to_bounce < 0 ) {
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@ -107,6 +155,28 @@ void MarioBlock::custom_move( int ticks ) {
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}
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}
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}
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if(_traveling) {
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bool overshot_x = (getMovement().getX() < 0 &&
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getPos().getX() <= _target.getX()) ||
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(getMovement().getX() > 0 &&
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getPos().getX() >= _target.getX());
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bool overshot_y = (getMovement().getY() < 0 &&
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getPos().getY() <= _target.getY()) ||
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(getMovement().getY() > 0 &&
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getPos().getY() >= _target.getY());
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if(overshot_x) {
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setPos(_target.getX(), getPos().getY());
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setMovement(0, getMovement().getY());
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}
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if(overshot_y) {
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setPos(getPos().getX(), _target.getY());
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setMovement(getMovement().getX(), 0);
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}
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if(getMovement() == SDLPP::Vec2D<double>(0,0)) {
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_traveling = false;
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}
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}
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}
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void MarioBlock::setType( LandType::Value type ) {
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_type = type;
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@ -128,6 +198,9 @@ void MarioBlock::removeCoin() {
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void MarioBlock::removeMushroom() {
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_mushroom = false;
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}
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void MarioBlock::addMushroom() {
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_mushroom = true;
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}
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void MarioBlock::setCoinCount( int coins ) {
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_coins = coins;
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}
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@ -510,6 +583,10 @@ createBlockById( uint64_t id, int x, int y,
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< CoinBlock >( x, y, renderer ) );
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break;
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case MUSHROOM_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< MushroomBlock >( x, y, renderer ) );
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break;
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#endif
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}
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return result;
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@ -574,3 +651,8 @@ enum BlockRole::Value getBlockRole( uint64_t id ) {
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// TODO modifier/character
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return BlockRole::MODIFIER;
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}
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void MarioBlock::setBaseRect(SDL_Rect rect) {
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_base_src = rect;
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setType(getType());
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}
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@ -2,6 +2,7 @@
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#define BLOCKS_H
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#include "../sdlpp/sdlpp_rectrenderer.hpp"
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#include <SDL2/SDL_rect.h>
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#include <memory>
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struct LandType {
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@ -18,6 +19,7 @@ public:
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void setTool( bool tool = true );
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void setTerrain( bool terrain = true );
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void bounce();
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void travelToPos(const SDLPP::Vec2D<double> &target);
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void custom_move( int ticks ) override;
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void setType( LandType::Value type );
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LandType::Value getType() const;
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@ -33,14 +35,33 @@ public:
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bool hasMushroom();
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void removeCoin();
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void removeMushroom();
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void addMushroom();
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void setCoinCount( int coins );
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void setDestructible( bool destructible = true );
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void ensureCollision();
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bool isBouncing();
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bool isBouncing() const;
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bool isTraveling() const;
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void setBaseRect(SDL_Rect rect);
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protected:
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double bounce_speed = 0.5;
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int bounce_ticks = 100;
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double travel_speed = bounce_speed;
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void gravity(int ticks);
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void setOnGround(bool on_ground = true) {
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_on_ground = on_ground;
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if(on_ground) {
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setMovement(getMovement().getX(), 0);
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}
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}
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bool isOnGround() const {
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return _on_ground;
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}
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void setGravityTicks(int ticks) {
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_base_gravity_ticks = ticks;
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}
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virtual void setWorldTypeSrc( LandType::Value world );
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private:
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bool _tool = false;
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@ -48,6 +69,7 @@ private:
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bool _destructible = false;
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bool _can_be_destroyed = false;
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bool _bouncing = false;
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bool _traveling = false;
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int _coins = 0;
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bool _mushroom = false;
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bool _release_coin = false;
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@ -55,8 +77,12 @@ private:
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SDLPP::Vec2D< double > og_pos = {};
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LandType::Value _type;
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SDL_Rect _base_src;
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SDLPP::Vec2D<double> _target = {0,0};
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virtual void setWorldTypeSrc( LandType::Value world );
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bool _on_ground = true;
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int _base_gravity_ticks = 1000 / 60;
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int _ticks_till_gravity = 0;
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double _gravity_acceleration = 1.0/(64.0/7.0);
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};
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extern const std::vector< uint64_t > possibleBlocks;
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