SDLPP: if one object is entirely contained within another, it is a collision
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@ -72,6 +72,16 @@ bool intersects( const SDLPP::CollisionPolygon &p1,
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if ( p1.rightmost() < p2.leftmost() || p2.rightmost() < p1.leftmost() ||
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p1.bottommost() < p2.topmost() || p2.bottommost() < p1.topmost() )
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return false;
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if ( p1.leftmost() < p2.leftmost() && p1.topmost() < p2.topmost() &&
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p1.rightmost() > p2.rightmost() &&
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p1.bottommost() > p2.bottommost() ) {
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return true;
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}
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if ( p2.leftmost() < p1.leftmost() && p2.topmost() < p1.topmost() &&
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p2.rightmost() > p1.rightmost() &&
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p2.bottommost() > p1.bottommost() ) {
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return true;
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}
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for ( auto &line : p1.getLines() ) {
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for ( auto &line2 : p2.getLines() ) {
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if ( linesCross( line, line2 ) )
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