Tetris: mouse proof-of-concept

This commit is contained in:
zvon 2021-04-29 19:49:04 +02:00
parent 4e81ac6562
commit 5562ca4d82
3 changed files with 170 additions and 28 deletions

View File

@ -10,7 +10,7 @@ OUTPUTFLAG = -Fo
else
UNAME_S := $(shell uname -s)
CXX ?= g++
CXXFLAGS = -std=c++14 -Wall -Wextra -pedantic -O2 #-g -fsanitize=address
CXXFLAGS = -std=c++14 -Wall -Wextra -pedantic -O2 -DDEBUG #-g -fsanitize=address
OBJEXT = o
LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread
OUTPUTFLAG = -o

View File

@ -20,6 +20,16 @@
#define MENU_ITEM_ID 0x10000001
#define MENU_BACKGROUND_ID 0x10000002
#define MENU_TEXT_ID 0x10000003
#define MENU_RESUME_ID 0x10000004
#define MENU_OPTIONS_ID 0x10000005
#define MENU_RESTART_ID 0x10000006
#define MENU_QUIT_ID 0x10000007
#define MENU_MOUSE_ID 0x10000008
#define OPTIONS_COLOR_ID 0x10000009
#define OPTIONS_SHADOW_ID 0x1000000A
#define OPTIONS_3D_ID 0x1000000B
#define OPTIONS_SAVE_ID 0x1000000C
#define LEFT_BORDER 0.3
#define RIGHT_BORDER 0.7

View File

@ -2,7 +2,10 @@
#include "config.hpp"
#include "functions.hpp"
#include "global_vars.hpp"
#include "../sdlpp/sdlpp_mouse.hpp"
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_mouse.h>
#include <thread>
constexpr uint64_t MAIN_MENU_RESUME = 0;
@ -182,6 +185,8 @@ void addMenuSceneItems( SDLPP::Scene &scene,
resume->setColor( colors["menu_item_background"] );
resume->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
resume->setId( MENU_ITEM_ID );
resume->addCollision(
SDLPP::RectColider( { 0, 0 }, { 1, 1 }, MENU_RESUME_ID ) );
g_menu_options.push_back( resume );
scene.addObject( resume );
auto options =
@ -189,6 +194,8 @@ void addMenuSceneItems( SDLPP::Scene &scene,
options->setText( "Options", g_font_config );
options->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
options->setId( MENU_ITEM_ID );
options->addCollision(
SDLPP::RectColider( { 0, 0 }, { 1, 1 }, MENU_OPTIONS_ID ) );
g_menu_options.push_back( options );
scene.addObject( options );
auto restart =
@ -196,6 +203,8 @@ void addMenuSceneItems( SDLPP::Scene &scene,
restart->setText( "Restart", g_font_config );
restart->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
restart->setId( MENU_ITEM_ID );
restart->addCollision(
SDLPP::RectColider( { 0, 0 }, { 1, 1 }, MENU_RESTART_ID ) );
g_menu_options.push_back( restart );
scene.addObject( restart );
auto quit =
@ -203,8 +212,17 @@ void addMenuSceneItems( SDLPP::Scene &scene,
quit->setText( "Quit Game", g_font_config );
quit->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
quit->setId( MENU_ITEM_ID );
quit->addCollision(
SDLPP::RectColider( { 0, 0 }, { 1, 1 }, MENU_QUIT_ID ) );
g_menu_options.push_back( quit );
scene.addObject( quit );
auto mouse =
std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0.01, 0.01, r );
mouse->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
mouse->setId( MENU_MOUSE_ID );
mouse->addCollision(
SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) );
scene.addObject( mouse );
}
void addGameOverSceneItems( SDLPP::Scene &scene,
@ -256,6 +274,8 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
color_scheme->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
color_scheme->setColor( colors["menu_item_background"] );
color_scheme->setId( MENU_ITEM_ID );
color_scheme->addCollision(
SDLPP::RectColider( { 0, 0 }, { 1, 1 }, OPTIONS_COLOR_ID ) );
g_options_options.push_back( color_scheme );
scene.addObject( color_scheme );
auto shadow =
@ -263,6 +283,8 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
shadow->setText( "Show shadow: YES", g_font_config );
shadow->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
shadow->setId( MENU_ITEM_ID );
shadow->addCollision(
SDLPP::RectColider( { 0, 0 }, { 1, 1 }, OPTIONS_SHADOW_ID ) );
g_options_options.push_back( shadow );
scene.addObject( shadow );
auto show3d =
@ -270,6 +292,8 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
show3d->setText( "Show block texture: NO", g_font_config );
show3d->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
show3d->setId( MENU_ITEM_ID );
show3d->addCollision(
SDLPP::RectColider( { 0, 0 }, { 1, 1 }, OPTIONS_3D_ID ) );
g_options_options.push_back( show3d );
scene.addObject( show3d );
auto save =
@ -277,8 +301,17 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
save->setText( "SAVE", g_font_config );
save->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
save->setId( MENU_ITEM_ID );
save->addCollision(
SDLPP::RectColider( { 0, 0 }, { 1, 1 }, OPTIONS_SAVE_ID ) );
g_options_options.push_back( save );
scene.addObject( save );
auto mouse =
std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0.01, 0.01, r );
mouse->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
mouse->setId( MENU_MOUSE_ID );
mouse->addCollision(
SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) );
scene.addObject( mouse );
}
std::shared_ptr< SDLPP::Scene >
@ -552,6 +585,56 @@ void handleKeyDownMenu( SDL_Keycode key ) {
}
}
bool g_mouse_down = false;
int selected_menu_down = -1;
int selected_options_down = -1;
void highlightMenuItem(uint64_t id) {
g_menu_options[g_menu_select]->unsetColor();
switch(id) {
case MENU_RESUME_ID:
g_menu_select = 0;
break;
case MENU_OPTIONS_ID:
g_menu_select = 1;
break;
case MENU_RESTART_ID:
g_menu_select = 2;
break;
case MENU_QUIT_ID:
g_menu_select = 3;
default:
break;
}
if(g_mouse_down)
return;
g_menu_options[g_menu_select]->setColor(
colors["menu_item_background"] );
}
void highlightOptionsItem(uint64_t id) {
g_options_options[g_options_select]->unsetColor();
switch(id) {
case OPTIONS_COLOR_ID:
g_options_select = 0;
break;
case OPTIONS_SHADOW_ID:
g_options_select = 1;
break;
case OPTIONS_3D_ID:
g_options_select = 2;
break;
case OPTIONS_SAVE_ID:
g_options_select = 3;
default:
break;
}
if(g_mouse_down)
return;
g_options_options[g_options_select]->setColor(
colors["menu_item_background"] );
}
void pollEventsMenu() {
SDL_Event event;
while ( SDLPP::getSDLEvent( event ) ) {
@ -569,6 +652,30 @@ void pollEventsMenu() {
g_update_scenes.push_back( x );
g_update_size = true;
}
break;
case SDL_MOUSEMOTION: {
auto mouse = g_menu_scene->getObjects({MENU_MOUSE_ID})[0];
mouse->setPos(SDLPP::Mouse::getMousePositionDouble(g_menu_scene->getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER));
auto collisions = g_menu_scene->getCollisions(*mouse);
if(collisions.size() == 2) {
for(auto &collision : collisions) {
if(collision.second->getId() == MENU_ITEM_ID) {
highlightMenuItem(collision.second->getCollisions()[0]->getId());
}
}
}
}
break;
case SDL_MOUSEBUTTONUP:
g_mouse_down = false;
if(selected_menu_down == g_menu_select) {
handleKeyDownMenu(SDLK_RETURN);
}
break;
case SDL_MOUSEBUTTONDOWN:
g_mouse_down = true;
selected_menu_down = g_menu_select;
break;
default:
break;
}
@ -794,6 +901,31 @@ void pollEventsOptions() {
g_update_scenes.push_back( x );
g_update_size = true;
}
break;
case SDL_MOUSEMOTION: {
auto mouse = g_options_scene->getObjects({MENU_MOUSE_ID})[0];
mouse->setPos(SDLPP::Mouse::getMousePositionDouble(g_options_scene->getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER));
auto collisions = g_options_scene->getCollisions(*mouse);
if(collisions.size() == 2) {
for(auto &collision : collisions) {
if(collision.second->getId() == MENU_ITEM_ID) {
highlightOptionsItem(collision.second->getCollisions()[0]->getId());
}
}
}
}
break;
case SDL_MOUSEBUTTONUP:
g_mouse_down = false;
if(selected_options_down == g_options_select) {
handleKeyDownOptions(SDLK_RIGHT);
handleKeyDownOptions(SDLK_RETURN);
}
break;
case SDL_MOUSEBUTTONDOWN:
g_mouse_down = true;
selected_options_down = g_options_select;
break;
default:
break;
}