Mario Editor: change function name
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@ -534,14 +534,14 @@ void mouseUpAction( uint64_t flags, SDLPP::Scene &scene ) {
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}
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}
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}
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}
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SDLPP::Vec2D< int > getSelectedObjectPosition() {
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SDLPP::Vec2D< int > getSelectedObjectIndexes() {
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// -1 because we're indexing edit boxes from 1 (due to left arrow on map)
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// -1 because we're indexing edit boxes from 1 (due to left arrow on map)
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return global_vars.mouse.edit_box +
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return global_vars.mouse.edit_box +
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SDLPP::Vec2D< int >( global_vars.map.cur_page - 1, 0 );
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SDLPP::Vec2D< int >( global_vars.map.cur_page - 1, 0 );
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}
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}
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mapObjectType &getSelectedObject() {
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mapObjectType &getSelectedObject() {
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auto pos = getSelectedObjectPosition();
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auto pos = getSelectedObjectIndexes();
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return global_vars.objects[pos.getX()][pos.getY()];
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return global_vars.objects[pos.getX()][pos.getY()];
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}
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}
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