This commit is contained in:
parent
6558329547
commit
58fd1a37a8
@ -24,55 +24,55 @@ using char_t = char;
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namespace FSLib {
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bool exists( const string &path );
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bool isDirectory( const string &path );
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bool rename( const string &file_a, const string &file_b );
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bool deleteFile( const string &file );
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string canonical( const string &path );
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bool createDirectoryFull( const string &path );
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string getContainingDirectory( const string &path );
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string getFileName( const string &path );
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string getFileExtension( const string &path );
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bool exists(const string &path);
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bool isDirectory(const string &path);
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bool rename(const string &file_a, const string &file_b);
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bool deleteFile(const string &file);
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string canonical(const string &path);
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bool createDirectoryFull(const string &path);
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string getContainingDirectory(const string &path);
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string getFileName(const string &path);
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string getFileExtension(const string &path);
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extern char dir_divisor;
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class Directory {
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public:
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Directory() = delete;
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explicit Directory( const string &path_ );
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explicit Directory( const Directory &d ) = default;
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explicit Directory( Directory &&d ) = default;
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explicit Directory(const string &path_);
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explicit Directory(const Directory &d) = default;
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explicit Directory(Directory &&d) = default;
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class Iterator {
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public:
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explicit Iterator( const Directory &d_ );
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explicit Iterator(const Directory &d_);
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~Iterator();
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#ifdef _WIN32
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explicit Iterator( bool ended_ );
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explicit Iterator(bool ended_);
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#else
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Iterator( const Directory &d_, const struct dirent *current_entry_ );
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Iterator(const Directory &d_, const struct dirent *current_entry_);
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#endif
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Iterator() = delete;
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Iterator( const Iterator &i ) = default;
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Iterator(const Iterator &i) = default;
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Iterator( Iterator &&i ) = default;
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Iterator(Iterator &&i) = default;
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char_t const *operator*() const;
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Iterator &operator++();
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bool operator==( const Iterator &i_other ) const;
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bool operator==(const Iterator &i_other) const;
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Iterator operator++( int ) {
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Iterator ret( *this );
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Iterator operator++(int) {
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Iterator ret(*this);
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operator++();
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return ret;
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}
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bool operator!=( const Iterator &i_other ) const {
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return !( i_other == *this );
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bool operator!=(const Iterator &i_other) const {
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return !(i_other == *this);
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}
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private:
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@ -94,11 +94,11 @@ public:
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const_iterator end() const;
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iterator begin() {
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return Iterator( *this );
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return Iterator(*this);
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}
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const_iterator begin() const {
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return Iterator( *this );
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return Iterator(*this);
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}
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const_iterator cbegin() const {
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@ -115,7 +115,7 @@ public:
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#ifdef _WIN32
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const char_t *validPath() const {
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return dir_path.substr( 0, dir_path.length() - 2 ).c_str();
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return dir_path.substr(0, dir_path.length() - 2).c_str();
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}
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#endif
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@ -10,44 +10,42 @@
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char FSLib::dir_divisor = '/';
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FSLib::Directory::Directory( const string &path_ ) : dir_path( path_ ) {}
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FSLib::Directory::Directory(const string &path_) : dir_path(path_) {}
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FSLib::Directory::Iterator::Iterator( const Directory &d_ )
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: d( opendir( d_.path() ) ) {
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if ( !exists( d_.path() ) || !isDirectory( d_.path() ) ) {
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throw std::runtime_error(
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std::string( "Directory " ) + d_.path() +
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" either doesn't exist or isn't a directory" );
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FSLib::Directory::Iterator::Iterator(const Directory &d_)
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: d(opendir(d_.path())) {
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if (!exists(d_.path()) || !isDirectory(d_.path())) {
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throw std::runtime_error(std::string("Directory ") + d_.path() +
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" either doesn't exist or isn't a directory");
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}
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current_entry = readdir( d );
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current_entry = readdir(d);
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// skip "." and ".."
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if ( current_entry != nullptr &&
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( !strcmp( current_entry->d_name, "." ) ||
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!strcmp( current_entry->d_name, ".." ) ) )
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++( *this );
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if (current_entry != nullptr && (!strcmp(current_entry->d_name, ".") ||
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!strcmp(current_entry->d_name, "..")))
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++(*this);
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}
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FSLib::Directory::Iterator::Iterator( const Directory &d_,
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const struct dirent *current_entry_ )
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: d( opendir( d_.path() ) ), current_entry( current_entry_ ) {}
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FSLib::Directory::Iterator::Iterator(const Directory &d_,
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const struct dirent *current_entry_)
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: d(opendir(d_.path())), current_entry(current_entry_) {}
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FSLib::Directory::Iterator::~Iterator() {
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if ( d )
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closedir( d );
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if (d)
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closedir(d);
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}
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bool FSLib::exists( const string &path ) {
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bool FSLib::exists(const string &path) {
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struct stat path_stat;
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return stat( path.c_str(), &path_stat ) == 0;
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return stat(path.c_str(), &path_stat) == 0;
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}
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string FSLib::canonical( const string &path ) {
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string FSLib::canonical(const string &path) {
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char_t *canonical_path = new char_t[PATH_MAX];
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auto failed = realpath( path.c_str(), canonical_path ) == nullptr;
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auto failed = realpath(path.c_str(), canonical_path) == nullptr;
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if ( failed ) {
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if (failed) {
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delete[] canonical_path;
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return string();
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}
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@ -57,76 +55,76 @@ string FSLib::canonical( const string &path ) {
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return canonical_string;
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}
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bool FSLib::isDirectory( const string &path ) {
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bool FSLib::isDirectory(const string &path) {
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struct stat path_stat;
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if ( stat( path.c_str(), &path_stat ) != 0 )
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if (stat(path.c_str(), &path_stat) != 0)
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return false;
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return S_ISDIR( path_stat.st_mode );
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return S_ISDIR(path_stat.st_mode);
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}
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bool FSLib::rename( const string &file_a, const string &file_b ) {
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bool FSLib::rename(const string &file_a, const string &file_b) {
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// TODO log
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std::cout << file_a << " -> " << file_b << std::endl;
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return ::rename( file_a.c_str(), file_b.c_str() ) == 0;
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return ::rename(file_a.c_str(), file_b.c_str()) == 0;
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}
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// TODO do windows version
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bool deleteRecursive(const string &dir) {
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for(const auto &file : FSLib::Directory(dir)) {
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for (const auto &file : FSLib::Directory(dir)) {
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auto path = dir + "/" + file;
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if(FSLib::isDirectory(path)) {
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if(!deleteRecursive(path)) {
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if (FSLib::isDirectory(path)) {
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if (!deleteRecursive(path)) {
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return false;
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}
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} else if(unlink(path.c_str()) != 0) {
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} else if (unlink(path.c_str()) != 0) {
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return false;
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}
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}
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return rmdir(dir.c_str()) == 0;
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}
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bool FSLib::deleteFile( const string &file ) {
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bool FSLib::deleteFile(const string &file) {
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// TODO log
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auto canon = canonical( file );
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if(canon.empty()) {
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auto canon = canonical(file);
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if (canon.empty()) {
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return false;
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}
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if(isDirectory(canon)) {
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if (isDirectory(canon)) {
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return deleteRecursive(canon);
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}
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return unlink(canon.c_str()) == 0;
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}
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bool FSLib::createDirectoryFull( const string &path ) {
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bool FSLib::createDirectoryFull(const string &path) {
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uint64_t pos{};
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// go through all directories leading to the last one
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// and create them if they don't exist
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do {
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// get partial directory path
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pos = path.find_first_of( "/", pos );
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if ( pos > 0 ) {
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auto dirname = path.substr( 0, pos );
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pos = path.find_first_of("/", pos);
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if (pos > 0) {
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auto dirname = path.substr(0, pos);
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// create it if it doesn't exist
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if ( !FSLib::exists( dirname ) ) {
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if ( mkdir( dirname.c_str(),
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S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH ) != 0 )
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if (!FSLib::exists(dirname)) {
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if (mkdir(dirname.c_str(),
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S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0)
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return false;
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}
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}
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pos++;
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} while ( pos < path.length() && pos != 0 );
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} while (pos < path.length() && pos != 0);
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return true;
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}
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FSLib::Directory::iterator FSLib::Directory::end() {
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return Iterator( *this, nullptr );
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return Iterator(*this, nullptr);
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}
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FSLib::Directory::const_iterator FSLib::Directory::end() const {
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return Iterator( *this, nullptr );
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return Iterator(*this, nullptr);
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}
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char_t const *FSLib::Directory::Iterator::operator*() const {
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@ -134,40 +132,39 @@ char_t const *FSLib::Directory::Iterator::operator*() const {
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}
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FSLib::Directory::Iterator &FSLib::Directory::Iterator::operator++() {
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if ( current_entry == nullptr )
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if (current_entry == nullptr)
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return *this;
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current_entry = readdir( d );
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current_entry = readdir(d);
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// skip . and ..
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if ( current_entry != nullptr &&
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( !strcmp( current_entry->d_name, "." ) ||
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!strcmp( current_entry->d_name, ".." ) ) )
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if (current_entry != nullptr && (!strcmp(current_entry->d_name, ".") ||
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!strcmp(current_entry->d_name, "..")))
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return operator++();
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return *this;
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}
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bool FSLib::Directory::Iterator::operator==( const Iterator &i_other ) const {
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bool FSLib::Directory::Iterator::operator==(const Iterator &i_other) const {
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return i_other.current_entry == current_entry;
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}
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string FSLib::getContainingDirectory( const string &path ) {
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string FSLib::getContainingDirectory(const string &path) {
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auto pos = path.find_last_of('/');
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if(pos == string::npos) {
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if (pos == string::npos) {
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return ".";
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}
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return path.substr(0, pos);
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}
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string FSLib::getFileName( const string &path ) {
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string FSLib::getFileName(const string &path) {
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auto pos = path.find_last_of('/');
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if(pos == string::npos) {
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if (pos == string::npos) {
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return path;
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}
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return path.substr(pos+1);
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return path.substr(pos + 1);
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}
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string FSLib::getFileExtension( const string &path ) {
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string FSLib::getFileExtension(const string &path) {
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auto pos = path.find_last_of('.');
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if(pos == string::npos) {
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if (pos == string::npos) {
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return "";
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}
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return path.substr(pos + 1);
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char FSLib::dir_divisor = '\\';
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FSLib::Directory::Directory( const string &path_ ) : dir_path( path_ ) {
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FSLib::Directory::Directory(const string &path_) : dir_path(path_) {
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// need to append \\* for windows to search files in directory
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dir_path.append( L"\\*" );
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dir_path.append(L"\\*");
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}
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FSLib::Directory::Iterator::Iterator( const Directory &d_ ) {
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if ( !exists( d_.validPath() ) || !isDirectory( d_.validPath() ) ) {
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FSLib::Directory::Iterator::Iterator(const Directory &d_) {
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if (!exists(d_.validPath()) || !isDirectory(d_.validPath())) {
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throw std::runtime_error(
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"Directory either doesn't exist or isn't a directory" );
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"Directory either doesn't exist or isn't a directory");
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}
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hFind = FindFirstFileW( d_.path(), &data );
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if ( hFind != INVALID_HANDLE_VALUE ) {
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if ( !wcscmp( data.cFileName, L"." ) ||
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!wcscmp( data.cFileName, L".." ) ) {
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++( *this );
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hFind = FindFirstFileW(d_.path(), &data);
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if (hFind != INVALID_HANDLE_VALUE) {
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if (!wcscmp(data.cFileName, L".") || !wcscmp(data.cFileName, L"..")) {
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++(*this);
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}
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} else {
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ended = true;
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@ -28,37 +27,37 @@ FSLib::Directory::Iterator::Iterator( const Directory &d_ ) {
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}
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FSLib::Directory::Iterator::~Iterator() {
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if ( hFind )
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FindClose( hFind );
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if (hFind)
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FindClose(hFind);
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}
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// this is definitely not a good way to create the "end" iterator
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// but it was the only way I thought of with my limited knowledge of
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// windows.h
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FSLib::Directory::Iterator::Iterator( bool ended_ ) : ended( ended_ ) {}
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FSLib::Directory::Iterator::Iterator(bool ended_) : ended(ended_) {}
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bool FSLib::exists( const string &path ) {
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bool FSLib::exists(const string &path) {
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struct _stat path_stat;
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return _wstat( path.c_str(), &path_stat ) == 0;
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return _wstat(path.c_str(), &path_stat) == 0;
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}
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string FSLib::canonical( const string &path ) {
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string FSLib::canonical(const string &path) {
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char_t *full_path = new char_t[MAX_PATH];
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char_t *canonical_path = new char_t[MAX_PATH];
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auto failed = !GetFullPathName( path.c_str(), MAX_PATH, full_path, NULL );
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auto failed = !GetFullPathName(path.c_str(), MAX_PATH, full_path, NULL);
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if ( failed ) {
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if (failed) {
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delete[] canonical_path;
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delete[] full_path;
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return string();
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}
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failed = !PathCanonicalizeW( canonical_path, full_path );
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failed = !PathCanonicalizeW(canonical_path, full_path);
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delete[] full_path;
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if ( failed ) {
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if (failed) {
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delete[] canonical_path;
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return string();
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}
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@ -68,46 +67,46 @@ string FSLib::canonical( const string &path ) {
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return canonical_string;
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}
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bool FSLib::isDirectory( const string &path ) {
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bool FSLib::isDirectory(const string &path) {
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struct _stat path_stat;
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if ( _wstat( path.c_str(), &path_stat ) != 0 )
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if (_wstat(path.c_str(), &path_stat) != 0)
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return false;
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return path_stat.st_mode & _S_IFDIR;
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}
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bool FSLib::rename( const string &file_a, const string &file_b ) {
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return MoveFileExW( file_a.c_str(), file_b.c_str(),
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MOVEFILE_COPY_ALLOWED | MOVEFILE_REPLACE_EXISTING );
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bool FSLib::rename(const string &file_a, const string &file_b) {
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return MoveFileExW(file_a.c_str(), file_b.c_str(),
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MOVEFILE_COPY_ALLOWED | MOVEFILE_REPLACE_EXISTING);
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}
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bool FSLib::createDirectoryFull( const string &path ) {
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uint64_t pos = path.find_first_of( L":", 0 ) + 2;
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if ( pos == string::npos )
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bool FSLib::createDirectoryFull(const string &path) {
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uint64_t pos = path.find_first_of(L":", 0) + 2;
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if (pos == string::npos)
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pos = 0;
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// go through all directories leading to the last one
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// and create them if they don't exist
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do {
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// get partial directory path
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pos = path.find_first_of( L"\\", pos );
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auto dirname = path.substr( 0, pos );
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pos = path.find_first_of(L"\\", pos);
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auto dirname = path.substr(0, pos);
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// create it if it doesn't exist
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if ( !FSLib::exists( dirname ) ) {
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if ( !CreateDirectoryW( dirname.c_str(), NULL ) )
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if (!FSLib::exists(dirname)) {
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if (!CreateDirectoryW(dirname.c_str(), NULL))
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return false;
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}
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pos++;
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} while ( pos < path.length() && pos != 0 );
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} while (pos < path.length() && pos != 0);
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return true;
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}
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FSLib::Directory::iterator FSLib::Directory::end() {
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return Iterator( true );
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return Iterator(true);
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}
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FSLib::Directory::const_iterator FSLib::Directory::end() const {
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return Iterator( true );
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return Iterator(true);
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}
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char_t const *FSLib::Directory::Iterator::operator*() const {
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@ -115,41 +114,41 @@ char_t const *FSLib::Directory::Iterator::operator*() const {
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}
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FSLib::Directory::Iterator &FSLib::Directory::Iterator::operator++() {
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if ( ended == true )
|
||||
if (ended == true)
|
||||
return *this;
|
||||
// skip . and ..
|
||||
if ( FindNextFileW( hFind, &data ) == 0 ) {
|
||||
if (FindNextFileW(hFind, &data) == 0) {
|
||||
ended = true;
|
||||
} else if ( !wcscmp( data.cFileName, L"." ) ||
|
||||
!wcscmp( data.cFileName, L".." ) ) {
|
||||
} else if (!wcscmp(data.cFileName, L".") ||
|
||||
!wcscmp(data.cFileName, L"..")) {
|
||||
return operator++();
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool FSLib::Directory::Iterator::operator==( const Iterator &i_other ) const {
|
||||
bool FSLib::Directory::Iterator::operator==(const Iterator &i_other) const {
|
||||
return i_other.ended == ended;
|
||||
}
|
||||
|
||||
string FSLib::getContainingDirectory( const string &path ) {
|
||||
string FSLib::getContainingDirectory(const string &path) {
|
||||
auto pos = path.find_last_of('\\');
|
||||
if(pos == string::npos) {
|
||||
if (pos == string::npos) {
|
||||
return ".";
|
||||
}
|
||||
return path.substr(0, pos);
|
||||
}
|
||||
|
||||
string FSLib::getFileName( const string &path ) {
|
||||
string FSLib::getFileName(const string &path) {
|
||||
auto pos = path.find_last_of('\\');
|
||||
if(pos == string::npos) {
|
||||
if (pos == string::npos) {
|
||||
return path;
|
||||
}
|
||||
return path.substr(pos+1);
|
||||
return path.substr(pos + 1);
|
||||
}
|
||||
|
||||
string FSLib::getFileExtension( const string &path ) {
|
||||
string FSLib::getFileExtension(const string &path) {
|
||||
auto pos = path.find_last_of('.');
|
||||
if(pos == string::npos) {
|
||||
if (pos == string::npos) {
|
||||
return "";
|
||||
}
|
||||
return path.substr(pos + 1);
|
||||
|
@ -33,8 +33,9 @@ public:
|
||||
std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
|
||||
const ButtonConfig &config,
|
||||
std::function<void(void *, Button *)> click_fun, void *input)
|
||||
: TextRenderer(x, y, w, h, r, g_text_config->getFont(), text, config.font_color,
|
||||
config.font_outline_color, config.outline),
|
||||
: TextRenderer(x, y, w, h, r, g_text_config->getFont(), text,
|
||||
config.font_color, config.font_outline_color,
|
||||
config.outline),
|
||||
click_fun(std::move(click_fun)), func_input(input),
|
||||
config(config), button_text(text) {
|
||||
setColor(config.bg_color);
|
||||
@ -48,60 +49,60 @@ public:
|
||||
}
|
||||
void setFontColor(const std::string &color) {
|
||||
config.font_color = color;
|
||||
if(!highlighted && !disabled) {
|
||||
if (!highlighted && !disabled) {
|
||||
should_update_color = true;
|
||||
}
|
||||
}
|
||||
void setFontColorHighlight(const std::string &color) {
|
||||
config.font_color_highlight = color;
|
||||
if(highlighted && !disabled) {
|
||||
if (highlighted && !disabled) {
|
||||
should_update_color = true;
|
||||
}
|
||||
}
|
||||
void setFontColorDisabled(const std::string &color) {
|
||||
config.font_color_disabled = color;
|
||||
if(disabled) {
|
||||
if (disabled) {
|
||||
should_update_color = true;
|
||||
}
|
||||
}
|
||||
void setFontOutlineColor(const std::string &color) {
|
||||
config.font_outline_color = color;
|
||||
if(!highlighted && !disabled) {
|
||||
if (!highlighted && !disabled) {
|
||||
should_update_color = true;
|
||||
}
|
||||
}
|
||||
void setFontOutlineColorHighlight(const std::string &color) {
|
||||
config.font_outline_color_highlight = color;
|
||||
if(highlighted && !disabled) {
|
||||
if (highlighted && !disabled) {
|
||||
should_update_color = true;
|
||||
}
|
||||
}
|
||||
void setFontOutlineColorDisabled(const std::string &color) {
|
||||
config.font_outline_color_disabled = color;
|
||||
if(disabled) {
|
||||
if (disabled) {
|
||||
should_update_color = true;
|
||||
}
|
||||
}
|
||||
void setBackgroundColor(const std::string &color) {
|
||||
config.bg_color = color;
|
||||
if(!highlighted && !disabled) {
|
||||
if (!highlighted && !disabled) {
|
||||
setColor(color);
|
||||
}
|
||||
}
|
||||
void setBackgroundColorHighlight(const std::string &color) {
|
||||
config.bg_color_highlight = color;
|
||||
if(highlighted && !disabled) {
|
||||
if (highlighted && !disabled) {
|
||||
setColor(color);
|
||||
}
|
||||
}
|
||||
void setBackgroundColorDisabled(const std::string &color) {
|
||||
config.bg_color_disabled = color;
|
||||
if(disabled) {
|
||||
if (disabled) {
|
||||
setColor(color);
|
||||
}
|
||||
}
|
||||
void performFunction() {
|
||||
if(!disabled) {
|
||||
if (!disabled) {
|
||||
click_fun(func_input, this);
|
||||
}
|
||||
}
|
||||
@ -112,7 +113,7 @@ public:
|
||||
_id = id;
|
||||
}
|
||||
void setHighlight() {
|
||||
if(!disabled) {
|
||||
if (!disabled) {
|
||||
setColor(config.bg_color_highlight);
|
||||
should_update_color = true;
|
||||
state = HIGHLIGHTED;
|
||||
@ -120,7 +121,7 @@ public:
|
||||
highlighted = true;
|
||||
}
|
||||
void unsetHighlight() {
|
||||
if(!disabled) {
|
||||
if (!disabled) {
|
||||
setColor(config.bg_color);
|
||||
should_update_color = true;
|
||||
state = NORMAL;
|
||||
@ -134,7 +135,7 @@ public:
|
||||
disabled = true;
|
||||
}
|
||||
void enable() {
|
||||
if(!highlighted) {
|
||||
if (!highlighted) {
|
||||
setColor(config.bg_color);
|
||||
should_update_color = true;
|
||||
state = NORMAL;
|
||||
@ -147,24 +148,30 @@ public:
|
||||
}
|
||||
|
||||
void update() {
|
||||
if(should_update_color) {
|
||||
switch(state) {
|
||||
case NORMAL:
|
||||
setTextColor(g_text_config->getFont(), config.font_color, config.font_outline_color, config.outline);
|
||||
break;
|
||||
case HIGHLIGHTED:
|
||||
setTextColor(g_text_config->getFont(), config.font_color_highlight, config.font_outline_color_highlight, config.outline);
|
||||
break;
|
||||
case DISABLED:
|
||||
setTextColor(g_text_config->getFont(), config.font_color_disabled, config.font_outline_color_disabled, config.outline);
|
||||
default:
|
||||
break;
|
||||
if (should_update_color) {
|
||||
switch (state) {
|
||||
case NORMAL:
|
||||
setTextColor(g_text_config->getFont(), config.font_color,
|
||||
config.font_outline_color, config.outline);
|
||||
break;
|
||||
case HIGHLIGHTED:
|
||||
setTextColor(
|
||||
g_text_config->getFont(), config.font_color_highlight,
|
||||
config.font_outline_color_highlight, config.outline);
|
||||
break;
|
||||
case DISABLED:
|
||||
setTextColor(
|
||||
g_text_config->getFont(), config.font_color_disabled,
|
||||
config.font_outline_color_disabled, config.outline);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(should_update_text) {
|
||||
if (should_update_text) {
|
||||
changeText(button_text);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::function<void(void *, Button *)> click_fun;
|
||||
void *func_input;
|
||||
|
@ -14,10 +14,10 @@
|
||||
#define FILE_VERSION 0x01
|
||||
|
||||
void loadMapV01(std::shared_ptr<SDLPP::Scene> &scene,
|
||||
std::shared_ptr<SDLPP::RenderObject> &mario,
|
||||
std::ifstream &map_file, std::vector<mapColumnType> &objects,
|
||||
bool editor, size_t editor_width,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
std::shared_ptr<SDLPP::RenderObject> &mario,
|
||||
std::ifstream &map_file, std::vector<mapColumnType> &objects,
|
||||
bool editor, size_t editor_width,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
|
||||
void loadMap(std::shared_ptr<SDLPP::Scene> &scene,
|
||||
std::shared_ptr<SDLPP::RenderObject> mario,
|
||||
@ -96,7 +96,7 @@ MapObject parseBlock(std::ifstream &map_file) {
|
||||
modifier_id, modifier_data);
|
||||
}
|
||||
|
||||
void loadEmptyMap( std::vector<mapColumnType> &objects, size_t editor_width) {
|
||||
void loadEmptyMap(std::vector<mapColumnType> &objects, size_t editor_width) {
|
||||
objects.resize(editor_width);
|
||||
}
|
||||
|
||||
@ -106,7 +106,7 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene,
|
||||
std::shared_ptr<SDLPP::RenderObject> &mario,
|
||||
const std::string &file, std::vector<mapColumnType> &objects,
|
||||
bool editor, size_t editor_width) {
|
||||
if(!FSLib::exists(file)) {
|
||||
if (!FSLib::exists(file)) {
|
||||
// create empty array large enough for initial editor window
|
||||
loadEmptyMap(objects, editor_width);
|
||||
return;
|
||||
@ -116,20 +116,21 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene,
|
||||
map_file.open(file, std::ios::in | std::ios::binary);
|
||||
uint16_t version;
|
||||
map_file.read((char *)&version, sizeof(uint16_t) / sizeof(char));
|
||||
switch(version) {
|
||||
case 0x01:
|
||||
loadMapV01(scene, mario, map_file, objects, editor, editor_width, renderer);
|
||||
break;
|
||||
default:
|
||||
throw "Invalid file version";
|
||||
switch (version) {
|
||||
case 0x01:
|
||||
loadMapV01(scene, mario, map_file, objects, editor, editor_width,
|
||||
renderer);
|
||||
break;
|
||||
default:
|
||||
throw "Invalid file version";
|
||||
}
|
||||
}
|
||||
|
||||
void loadMapV01(std::shared_ptr<SDLPP::Scene> &scene,
|
||||
std::shared_ptr<SDLPP::RenderObject> &mario,
|
||||
std::ifstream &map_file, std::vector<mapColumnType> &objects,
|
||||
bool editor, size_t editor_width,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer) {
|
||||
std::shared_ptr<SDLPP::RenderObject> &mario,
|
||||
std::ifstream &map_file, std::vector<mapColumnType> &objects,
|
||||
bool editor, size_t editor_width,
|
||||
std::shared_ptr<SDLPP::Renderer> &renderer) {
|
||||
uint16_t cols;
|
||||
map_file.read((char *)&cols, sizeof(uint16_t) / sizeof(char));
|
||||
if (editor) {
|
||||
@ -222,14 +223,13 @@ void loadMapV01(std::shared_ptr<SDLPP::Scene> &scene,
|
||||
if (editor && objects.size() < editor_width) {
|
||||
objects.resize(editor_width);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// TODO catch exception in calling func
|
||||
void saveMap(const std::string &file, std::vector<mapColumnType> &objects) {
|
||||
std::ofstream output_file;
|
||||
output_file.open(file, std::ios::out | std::ios::binary);
|
||||
if(!output_file.is_open()) {
|
||||
if (!output_file.is_open()) {
|
||||
throw "Could not open file '" + file + "'";
|
||||
}
|
||||
const uint16_t version = FILE_VERSION;
|
||||
|
@ -14,7 +14,7 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene,
|
||||
std::shared_ptr<SDLPP::RenderObject> &mario,
|
||||
const std::string &file, std::vector<mapColumnType> &objects,
|
||||
bool editor = false, size_t editor_width = 0);
|
||||
void loadEmptyMap( std::vector<mapColumnType> &objects, size_t editor_width);
|
||||
void loadEmptyMap(std::vector<mapColumnType> &objects, size_t editor_width);
|
||||
void saveMap(const std::string &file, std::vector<mapColumnType> &objects);
|
||||
|
||||
#endif
|
||||
|
@ -121,12 +121,13 @@ std::mutex render_mutex;
|
||||
std::vector<moveStruct> arrowInputs{};
|
||||
std::shared_ptr<SDLPP::Scene> editorScene;
|
||||
SceneStruct mainMenuScene;
|
||||
//SceneStruct fileChoiceScene;
|
||||
// SceneStruct fileChoiceScene;
|
||||
|
||||
std::shared_ptr<SDLPP::TextRenderer> global_test_text{};
|
||||
std::string global_test_text_text{};
|
||||
|
||||
void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &filename);
|
||||
void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene,
|
||||
const std::string &filename);
|
||||
|
||||
void setFlag(uint64_t flag) {
|
||||
global_vars.flags |= flag;
|
||||
@ -138,18 +139,18 @@ bool getFlag(uint64_t flag) {
|
||||
return global_vars.flags & flag;
|
||||
}
|
||||
|
||||
void saveMapCallback(void */*UNUSED*/, Button */*UNUSED*/) {
|
||||
void saveMapCallback(void * /*UNUSED*/, Button * /*UNUSED*/) {
|
||||
std::cout << "SAVING" << std::endl;
|
||||
// TODO filename
|
||||
saveMap("test_binary2.bin", global_vars.objects);
|
||||
}
|
||||
|
||||
void loadMapDialogCallback(void */*UNUSED*/, Button */*UNUSED*/) {
|
||||
void loadMapDialogCallback(void * /*UNUSED*/, Button * /*UNUSED*/) {
|
||||
std::cout << "LOADING" << std::endl;
|
||||
setFlag(LOAD_MAP_FLAG);
|
||||
// TODO filename
|
||||
/* editorScene->resetScene();
|
||||
openMapEditor(editorScene, "test_binary.bin");*/
|
||||
/* editorScene->resetScene();
|
||||
openMapEditor(editorScene, "test_binary.bin");*/
|
||||
}
|
||||
|
||||
void updateTool() {
|
||||
@ -249,14 +250,15 @@ void unsetToolColor() {
|
||||
setToolColor("#FFFFFF00");
|
||||
}
|
||||
|
||||
void toolMoveUpdateButtons(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
|
||||
if(cur_page == 0) {
|
||||
void toolMoveUpdateButtons(Button *left, Button *right, int &cur_page,
|
||||
int &max_page, bool canAdd) {
|
||||
if (cur_page == 0) {
|
||||
left->disable();
|
||||
} else {
|
||||
left->enable();
|
||||
}
|
||||
if(cur_page != max_page) {
|
||||
if(canAdd) {
|
||||
if (cur_page != max_page) {
|
||||
if (canAdd) {
|
||||
// TOOD global button config
|
||||
right->changeText(">");
|
||||
right->setFontColor("#000000");
|
||||
@ -267,7 +269,7 @@ void toolMoveUpdateButtons(Button *left, Button *right, int &cur_page, int &max_
|
||||
right->enable();
|
||||
}
|
||||
} else {
|
||||
if(canAdd) {
|
||||
if (canAdd) {
|
||||
right->changeText("+");
|
||||
right->setFontColor("#00FF00");
|
||||
right->setFontOutlineColor("#000000");
|
||||
@ -289,19 +291,26 @@ void updateToolSelection(int prev_index, ToolType::Value type) {
|
||||
cur_page = global_vars.tool.cur_page_tools;
|
||||
multiplier = 2 * TOOLS_WIDTH;
|
||||
tool_vec = &global_vars.tools;
|
||||
toolMoveUpdateButtons(global_vars.tool.button_left_tools.get(), global_vars.tool.button_right_tools.get(), cur_page, global_vars.tool.max_page_tools, false);
|
||||
toolMoveUpdateButtons(global_vars.tool.button_left_tools.get(),
|
||||
global_vars.tool.button_right_tools.get(),
|
||||
cur_page, global_vars.tool.max_page_tools, false);
|
||||
break;
|
||||
case ToolType::MOD:
|
||||
cur_page = global_vars.tool.cur_page_mods;
|
||||
multiplier = 2 * MOD_WIDTH;
|
||||
tool_vec = &global_vars.mods;
|
||||
toolMoveUpdateButtons(global_vars.tool.button_left_mods.get(), global_vars.tool.button_right_mods.get(), cur_page, global_vars.tool.max_page_mods, false);
|
||||
toolMoveUpdateButtons(global_vars.tool.button_left_mods.get(),
|
||||
global_vars.tool.button_right_mods.get(),
|
||||
cur_page, global_vars.tool.max_page_mods, false);
|
||||
break;
|
||||
case ToolType::CHARACTER:
|
||||
cur_page = global_vars.tool.cur_page_characters;
|
||||
multiplier = 2 * CHARACTER_WIDTH;
|
||||
tool_vec = &global_vars.characters;
|
||||
toolMoveUpdateButtons(global_vars.tool.button_left_characters.get(), global_vars.tool.button_right_characters.get(), cur_page, global_vars.tool.max_page_characters, false);
|
||||
toolMoveUpdateButtons(global_vars.tool.button_left_characters.get(),
|
||||
global_vars.tool.button_right_characters.get(),
|
||||
cur_page, global_vars.tool.max_page_characters,
|
||||
false);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -519,7 +528,7 @@ void handleKeyUp(SDL_Keycode key, SDLPP::Scene &scene) {
|
||||
switch (key) {
|
||||
case SDLK_ESCAPE:
|
||||
std::cout << "Eskape" << std::endl;
|
||||
//setFlag(QUIT_FLAG);
|
||||
// setFlag(QUIT_FLAG);
|
||||
game_scenes.push_back(mainMenuScene);
|
||||
break;
|
||||
case SDLK_a:
|
||||
@ -566,11 +575,12 @@ void getMousePositionFlags(SDLPP::Scene &scene) {
|
||||
|
||||
MouseVisitor visitor;
|
||||
scene.visitCollisions(*mouse, visitor);
|
||||
if(visitor.getCurButton() != global_vars.mouse.cur_button_index) {
|
||||
if(global_vars.mouse.cur_button_index != (uint64_t)-1) {
|
||||
global_vars.buttons[global_vars.mouse.cur_button_index]->unsetHighlight();
|
||||
if (visitor.getCurButton() != global_vars.mouse.cur_button_index) {
|
||||
if (global_vars.mouse.cur_button_index != (uint64_t)-1) {
|
||||
global_vars.buttons[global_vars.mouse.cur_button_index]
|
||||
->unsetHighlight();
|
||||
}
|
||||
if(visitor.getCurButton() != (uint64_t)-1) {
|
||||
if (visitor.getCurButton() != (uint64_t)-1) {
|
||||
global_vars.buttons[visitor.getCurButton()]->setHighlight();
|
||||
}
|
||||
}
|
||||
@ -591,76 +601,89 @@ void getMousePositionFlags(SDLPP::Scene &scene) {
|
||||
}
|
||||
}
|
||||
|
||||
void toolMoveLeft(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
|
||||
void toolMoveLeft(Button *left, Button *right, int &cur_page, int &max_page,
|
||||
bool canAdd) {
|
||||
cur_page--;
|
||||
toolMoveUpdateButtons(left, right, cur_page, max_page, canAdd);
|
||||
}
|
||||
void toolMoveRight(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
|
||||
void toolMoveRight(Button *left, Button *right, int &cur_page, int &max_page,
|
||||
bool canAdd) {
|
||||
cur_page += 1;
|
||||
toolMoveUpdateButtons(left, right, cur_page, max_page, canAdd);
|
||||
}
|
||||
|
||||
void moveMapLeft(void *input, Button *caller) {
|
||||
auto actual_input = static_cast<moveStruct*>(input);
|
||||
auto actual_input = static_cast<moveStruct *>(input);
|
||||
actual_input->scene->moveEverything(BLOCK_SIZE, 0);
|
||||
toolMoveLeft(caller, actual_input->other_button.get(), global_vars.map.cur_page, global_vars.map.max_page, true);
|
||||
toolMoveLeft(caller, actual_input->other_button.get(),
|
||||
global_vars.map.cur_page, global_vars.map.max_page, true);
|
||||
}
|
||||
|
||||
void moveMapRight(void *input, Button *caller) {
|
||||
auto actual_input = static_cast<moveStruct*>(input);
|
||||
auto actual_input = static_cast<moveStruct *>(input);
|
||||
if (global_vars.map.cur_page == global_vars.map.max_page) { // add column
|
||||
global_vars.objects.resize(global_vars.objects.size() + 1);
|
||||
global_vars.map.max_page++;
|
||||
}
|
||||
toolMoveRight(actual_input->other_button.get(), caller, global_vars.map.cur_page, global_vars.map.max_page, true);
|
||||
toolMoveRight(actual_input->other_button.get(), caller,
|
||||
global_vars.map.cur_page, global_vars.map.max_page, true);
|
||||
actual_input->scene->moveEverything(-BLOCK_SIZE, 0);
|
||||
}
|
||||
|
||||
void moveToolsLeftButton(void *input, Button *caller) {
|
||||
auto actual_input = static_cast<moveStruct*>(input);
|
||||
toolMoveLeft(caller, actual_input->other_button.get(), global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
|
||||
updateToolSelection(global_vars.tool.cur_page_tools + 1,
|
||||
ToolType::BLOCK);
|
||||
auto actual_input = static_cast<moveStruct *>(input);
|
||||
toolMoveLeft(caller, actual_input->other_button.get(),
|
||||
global_vars.tool.cur_page_tools,
|
||||
global_vars.tool.max_page_tools, false);
|
||||
updateToolSelection(global_vars.tool.cur_page_tools + 1, ToolType::BLOCK);
|
||||
}
|
||||
|
||||
void moveToolsRightButton(void *input, Button *caller) {
|
||||
auto actual_input = static_cast<moveStruct*>(input);
|
||||
toolMoveRight(actual_input->other_button.get(), caller, global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
|
||||
updateToolSelection(global_vars.tool.cur_page_tools - 1,
|
||||
ToolType::BLOCK);
|
||||
auto actual_input = static_cast<moveStruct *>(input);
|
||||
toolMoveRight(actual_input->other_button.get(), caller,
|
||||
global_vars.tool.cur_page_tools,
|
||||
global_vars.tool.max_page_tools, false);
|
||||
updateToolSelection(global_vars.tool.cur_page_tools - 1, ToolType::BLOCK);
|
||||
}
|
||||
|
||||
void moveModsLeft(void *input, Button *caller) {
|
||||
auto actual_input = static_cast<moveStruct*>(input);
|
||||
toolMoveLeft(caller, actual_input->other_button.get(), global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
|
||||
updateToolSelection(global_vars.tool.cur_page_tools + 1,
|
||||
ToolType::MOD);
|
||||
auto actual_input = static_cast<moveStruct *>(input);
|
||||
toolMoveLeft(caller, actual_input->other_button.get(),
|
||||
global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods,
|
||||
false);
|
||||
updateToolSelection(global_vars.tool.cur_page_tools + 1, ToolType::MOD);
|
||||
}
|
||||
|
||||
void moveModsRight(void *input, Button *caller) {
|
||||
auto actual_input = static_cast<moveStruct*>(input);
|
||||
toolMoveRight(actual_input->other_button.get(), caller, global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
|
||||
updateToolSelection(global_vars.tool.cur_page_tools - 1,
|
||||
ToolType::MOD);
|
||||
auto actual_input = static_cast<moveStruct *>(input);
|
||||
toolMoveRight(actual_input->other_button.get(), caller,
|
||||
global_vars.tool.cur_page_mods,
|
||||
global_vars.tool.max_page_mods, false);
|
||||
updateToolSelection(global_vars.tool.cur_page_tools - 1, ToolType::MOD);
|
||||
}
|
||||
|
||||
void moveCharsLeft(void *input, Button *caller) {
|
||||
auto actual_input = static_cast<moveStruct*>(input);
|
||||
toolMoveLeft(caller, actual_input->other_button.get(), global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
|
||||
auto actual_input = static_cast<moveStruct *>(input);
|
||||
toolMoveLeft(caller, actual_input->other_button.get(),
|
||||
global_vars.tool.cur_page_characters,
|
||||
global_vars.tool.max_page_characters, false);
|
||||
updateToolSelection(global_vars.tool.cur_page_tools + 1,
|
||||
ToolType::CHARACTER);
|
||||
}
|
||||
|
||||
void moveCharsRight(void *input, Button *caller) {
|
||||
auto actual_input = static_cast<moveStruct*>(input);
|
||||
toolMoveRight(actual_input->other_button.get(), caller, global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
|
||||
auto actual_input = static_cast<moveStruct *>(input);
|
||||
toolMoveRight(actual_input->other_button.get(), caller,
|
||||
global_vars.tool.cur_page_characters,
|
||||
global_vars.tool.max_page_characters, false);
|
||||
updateToolSelection(global_vars.tool.cur_page_tools - 1,
|
||||
ToolType::CHARACTER);
|
||||
}
|
||||
|
||||
void mouseUpAction(uint64_t flags) {
|
||||
if(MouseVisitor::button(flags)) {
|
||||
global_vars.buttons[global_vars.mouse.cur_button_index]->performFunction();
|
||||
if (MouseVisitor::button(flags)) {
|
||||
global_vars.buttons[global_vars.mouse.cur_button_index]
|
||||
->performFunction();
|
||||
}
|
||||
}
|
||||
|
||||
@ -779,24 +802,28 @@ void pollEvents(std::shared_ptr<SDLPP::Scene> &scene) {
|
||||
setFlag(QUIT_FLAG);
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
if(!getFlag(TEXT_INPUT_FLAG)) {
|
||||
if (!getFlag(TEXT_INPUT_FLAG)) {
|
||||
handleKeyUp(event.key.keysym.sym, *scene);
|
||||
} else {
|
||||
if ( event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_RETURN ) {
|
||||
if (event.key.keysym.sym == SDLK_ESCAPE ||
|
||||
event.key.keysym.sym == SDLK_RETURN) {
|
||||
SDL_StopTextInput();
|
||||
unsetFlag(TEXT_INPUT_FLAG);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
if(getFlag(TEXT_INPUT_FLAG)) {
|
||||
if( event.key.keysym.sym == SDLK_BACKSPACE && !global_test_text_text.empty() ) {
|
||||
if (getFlag(TEXT_INPUT_FLAG)) {
|
||||
if (event.key.keysym.sym == SDLK_BACKSPACE &&
|
||||
!global_test_text_text.empty()) {
|
||||
global_test_text_text.pop_back();
|
||||
setFlag(TEXT_UPDATE_FLAG);
|
||||
} else if( event.key.keysym.sym == SDLK_c && SDL_GetModState() & KMOD_CTRL ) {
|
||||
} else if (event.key.keysym.sym == SDLK_c &&
|
||||
SDL_GetModState() & KMOD_CTRL) {
|
||||
// handle copy
|
||||
SDL_SetClipboardText( global_test_text_text.c_str() );
|
||||
} else if( event.key.keysym.sym == SDLK_v && SDL_GetModState() & KMOD_CTRL ) {
|
||||
SDL_SetClipboardText(global_test_text_text.c_str());
|
||||
} else if (event.key.keysym.sym == SDLK_v &&
|
||||
SDL_GetModState() & KMOD_CTRL) {
|
||||
// handle paste
|
||||
global_test_text_text += SDL_GetClipboardText();
|
||||
setFlag(TEXT_UPDATE_FLAG);
|
||||
@ -998,12 +1025,13 @@ void populateWorldType(
|
||||
scene->addObject(tool_text);
|
||||
}
|
||||
|
||||
void testButtonFunc(void */*UNUSED*/, Button */*UNUSED*/) {
|
||||
void testButtonFunc(void * /*UNUSED*/, Button * /*UNUSED*/) {
|
||||
setFlag(TEXT_INPUT_FLAG);
|
||||
SDL_StartTextInput();
|
||||
}
|
||||
|
||||
void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &filename) {
|
||||
void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene,
|
||||
const std::string &filename) {
|
||||
auto renderer = scene->getRendererShared();
|
||||
auto font = std::make_shared<SDLPP::Font>("testfont.ttf", 36);
|
||||
auto font_config = std::make_shared<SDLPP::FontConfiguration>(
|
||||
@ -1016,11 +1044,11 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file
|
||||
|
||||
global_vars.current_world_type = LandType::OVERWORLD;
|
||||
|
||||
if(filename.empty()) {
|
||||
if (filename.empty()) {
|
||||
loadEmptyMap(global_vars.objects, MAP_WIDTH);
|
||||
} else {
|
||||
loadMap(scene, global_vars.mario, "test_binary.bin", global_vars.objects,
|
||||
true, MAP_WIDTH);
|
||||
loadMap(scene, global_vars.mario, "test_binary.bin",
|
||||
global_vars.objects, true, MAP_WIDTH);
|
||||
}
|
||||
|
||||
// map
|
||||
@ -1064,15 +1092,17 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file
|
||||
2, scene);
|
||||
|
||||
global_test_text = std::make_shared<SDLPP::TextRenderer>(
|
||||
0.3, 0.05, BLOCK_SIZE*4, BLOCK_SIZE*2,
|
||||
renderer, "TEST TEXT", font_config, SDLPP_TEXT_CENTER);
|
||||
0.3, 0.05, BLOCK_SIZE * 4, BLOCK_SIZE * 2, renderer, "TEST TEXT",
|
||||
font_config, SDLPP_TEXT_CENTER);
|
||||
global_test_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
global_test_text->setPermanent();
|
||||
scene->addObject(global_test_text);
|
||||
|
||||
global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
|
||||
// arrowInputs[1] - rightMapInput, arrowInputs[0] - leftMapInput
|
||||
toolMoveUpdateButtons(arrowInputs[1].other_button.get(), arrowInputs[0].other_button.get(), global_vars.map.cur_page, global_vars.map.max_page, true);
|
||||
toolMoveUpdateButtons(
|
||||
arrowInputs[1].other_button.get(), arrowInputs[0].other_button.get(),
|
||||
global_vars.map.cur_page, global_vars.map.max_page, true);
|
||||
|
||||
auto mouse =
|
||||
std::make_shared<SDLPP::RectangleRender>(0.01, 0.01, 0, 0, renderer);
|
||||
@ -1119,7 +1149,7 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file
|
||||
updateToolSelection(0, ToolType::CHARACTER);
|
||||
setToolColor();
|
||||
|
||||
for(auto &button : global_vars.buttons) {
|
||||
for (auto &button : global_vars.buttons) {
|
||||
scene->addObject(button);
|
||||
}
|
||||
|
||||
@ -1129,7 +1159,8 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file
|
||||
global_vars.tool.cur_page_characters = 0;
|
||||
}
|
||||
|
||||
std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
|
||||
std::shared_ptr<SDLPP::Scene>
|
||||
createEditorMainScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
|
||||
auto scene = std::make_shared<SDLPP::Scene>(renderer);
|
||||
|
||||
global_vars.tool.max_page_tools =
|
||||
@ -1160,7 +1191,8 @@ std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Rende
|
||||
global_vars.buttons.emplace_back(std::make_shared<Button>(
|
||||
0, 1 - MAP_HEIGHT * BLOCK_SIZE, BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE,
|
||||
renderer, "<", default_button_theme, moveMapLeft, &left_map_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
|
||||
SDLPP::OBJ_CENTER);
|
||||
global_vars.buttons.back()->setPermanent();
|
||||
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
|
||||
// right map arrow
|
||||
@ -1168,23 +1200,29 @@ std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Rende
|
||||
right_map_input.scene = scene;
|
||||
right_map_input.other_button = global_vars.buttons.back();
|
||||
global_vars.buttons.emplace_back(std::make_shared<Button>(
|
||||
(MAP_WIDTH + 1) * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE,
|
||||
renderer, ">", default_button_theme, moveMapRight, &right_map_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
(MAP_WIDTH + 1) * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, BLOCK_SIZE,
|
||||
MAP_HEIGHT * BLOCK_SIZE, renderer, ">", default_button_theme,
|
||||
moveMapRight, &right_map_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
|
||||
SDLPP::OBJ_CENTER);
|
||||
global_vars.buttons.back()->setPermanent();
|
||||
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
|
||||
left_map_input.other_button = global_vars.buttons.back();
|
||||
// ensure disabled/enabled properly
|
||||
toolMoveUpdateButtons(right_map_input.other_button.get(), global_vars.buttons.back().get(), global_vars.map.cur_page, global_vars.map.max_page, true);
|
||||
toolMoveUpdateButtons(
|
||||
right_map_input.other_button.get(), global_vars.buttons.back().get(),
|
||||
global_vars.map.cur_page, global_vars.map.max_page, true);
|
||||
|
||||
// left tool arrow
|
||||
auto &left_tool_input = arrowInputs[2];
|
||||
left_tool_input.scene = scene;
|
||||
left_tool_input.other_button = nullptr;
|
||||
global_vars.buttons.emplace_back(std::make_shared<Button>(
|
||||
(MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
|
||||
renderer, "<", default_button_theme, moveToolsLeftButton, &left_tool_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
(MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE,
|
||||
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, renderer,
|
||||
"<", default_button_theme, moveToolsLeftButton, &left_tool_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
|
||||
SDLPP::OBJ_CENTER);
|
||||
global_vars.buttons.back()->setPermanent();
|
||||
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
|
||||
global_vars.tool.button_left_tools = global_vars.buttons.back();
|
||||
@ -1193,24 +1231,31 @@ std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Rende
|
||||
right_tool_input.scene = scene;
|
||||
right_tool_input.other_button = global_vars.buttons.back();
|
||||
global_vars.buttons.emplace_back(std::make_shared<Button>(
|
||||
MAP_WIDTH * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
|
||||
renderer, ">", default_button_theme, moveToolsRightButton, &right_tool_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
MAP_WIDTH * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE,
|
||||
2 * BLOCK_SIZE, renderer, ">", default_button_theme,
|
||||
moveToolsRightButton, &right_tool_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
|
||||
SDLPP::OBJ_CENTER);
|
||||
global_vars.buttons.back()->setPermanent();
|
||||
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
|
||||
left_tool_input.other_button = global_vars.buttons.back();
|
||||
global_vars.tool.button_right_tools = global_vars.buttons.back();
|
||||
// ensure disabled/enabled properly
|
||||
toolMoveUpdateButtons(right_tool_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
|
||||
toolMoveUpdateButtons(right_tool_input.other_button.get(),
|
||||
global_vars.buttons.back().get(),
|
||||
global_vars.tool.cur_page_tools,
|
||||
global_vars.tool.max_page_tools, false);
|
||||
|
||||
// left mod arrow
|
||||
auto &left_mod_input = arrowInputs[4];
|
||||
left_mod_input.scene = scene;
|
||||
left_mod_input.other_button = nullptr;
|
||||
global_vars.buttons.emplace_back(std::make_shared<Button>(
|
||||
4 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
|
||||
renderer, "<", default_button_theme, moveModsLeft, &left_mod_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
4 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE,
|
||||
2 * BLOCK_SIZE, renderer, "<", default_button_theme, moveModsLeft,
|
||||
&left_mod_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
|
||||
SDLPP::OBJ_CENTER);
|
||||
global_vars.buttons.back()->setPermanent();
|
||||
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
|
||||
global_vars.tool.button_left_mods = global_vars.buttons.back();
|
||||
@ -1219,24 +1264,30 @@ std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Rende
|
||||
right_mod_input.scene = scene;
|
||||
right_mod_input.other_button = global_vars.buttons.back();
|
||||
global_vars.buttons.emplace_back(std::make_shared<Button>(
|
||||
(MOD_WIDTH + 5) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
|
||||
renderer, ">", default_button_theme, moveModsRight, &right_mod_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
(MOD_WIDTH + 5) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
|
||||
BLOCK_SIZE, 2 * BLOCK_SIZE, renderer, ">", default_button_theme,
|
||||
moveModsRight, &right_mod_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
|
||||
SDLPP::OBJ_CENTER);
|
||||
global_vars.buttons.back()->setPermanent();
|
||||
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
|
||||
left_mod_input.other_button = global_vars.buttons.back();
|
||||
global_vars.tool.button_right_mods = global_vars.buttons.back();
|
||||
// ensure disabled/enabled properly
|
||||
toolMoveUpdateButtons(right_mod_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
|
||||
toolMoveUpdateButtons(
|
||||
right_mod_input.other_button.get(), global_vars.buttons.back().get(),
|
||||
global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
|
||||
|
||||
// left character arrow
|
||||
auto &left_character_input = arrowInputs[6];
|
||||
left_character_input.scene = scene;
|
||||
left_character_input.other_button = nullptr;
|
||||
global_vars.buttons.emplace_back(std::make_shared<Button>(
|
||||
(MOD_WIDTH + 7) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
|
||||
renderer, "<", default_button_theme, moveCharsLeft, &left_character_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
(MOD_WIDTH + 7) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
|
||||
BLOCK_SIZE, 2 * BLOCK_SIZE, renderer, "<", default_button_theme,
|
||||
moveCharsLeft, &left_character_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
|
||||
SDLPP::OBJ_CENTER);
|
||||
global_vars.buttons.back()->setPermanent();
|
||||
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
|
||||
global_vars.tool.button_left_characters = global_vars.buttons.back();
|
||||
@ -1245,17 +1296,24 @@ std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Rende
|
||||
right_character_input.scene = scene;
|
||||
right_character_input.other_button = global_vars.buttons.back();
|
||||
global_vars.buttons.emplace_back(std::make_shared<Button>(
|
||||
(MOD_WIDTH + 8 + CHARACTER_WIDTH) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
|
||||
renderer, ">", default_button_theme, moveCharsRight, &right_character_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
(MOD_WIDTH + 8 + CHARACTER_WIDTH) * BLOCK_SIZE,
|
||||
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, renderer,
|
||||
">", default_button_theme, moveCharsRight, &right_character_input));
|
||||
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
|
||||
SDLPP::OBJ_CENTER);
|
||||
global_vars.buttons.back()->setPermanent();
|
||||
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
|
||||
global_vars.tool.button_right_characters = global_vars.buttons.back();
|
||||
// ensure disabled/enabled properly
|
||||
toolMoveUpdateButtons(right_character_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
|
||||
toolMoveUpdateButtons(right_character_input.other_button.get(),
|
||||
global_vars.buttons.back().get(),
|
||||
global_vars.tool.cur_page_characters,
|
||||
global_vars.tool.max_page_characters, false);
|
||||
left_character_input.other_button = global_vars.buttons.back();
|
||||
|
||||
global_vars.buttons.emplace_back(std::make_shared<Button>(0, 0, 0.2, 0.2, renderer, "Write Button", default_button_theme, testButtonFunc, nullptr));
|
||||
global_vars.buttons.emplace_back(std::make_shared<Button>(
|
||||
0, 0, 0.2, 0.2, renderer, "Write Button", default_button_theme,
|
||||
testButtonFunc, nullptr));
|
||||
global_vars.buttons.back()->setPermanent();
|
||||
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
|
||||
|
||||
@ -1266,7 +1324,7 @@ std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Rende
|
||||
|
||||
void editorAdditionalRender(std::shared_ptr<SDLPP::Scene> &scene) {
|
||||
g_quit = getFlag(QUIT_FLAG);
|
||||
for(auto &button : global_vars.buttons) {
|
||||
for (auto &button : global_vars.buttons) {
|
||||
button->update();
|
||||
}
|
||||
if (getFlag(UPDATE_FLAG)) {
|
||||
@ -1294,6 +1352,6 @@ SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
|
||||
editorScene = ret.scene;
|
||||
|
||||
mainMenuScene = createEditorMainMenuScene(renderer);
|
||||
// fileChoiceScene = createEditorFileChoiceScene(renderer);
|
||||
// fileChoiceScene = createEditorFileChoiceScene(renderer);
|
||||
return ret;
|
||||
}
|
@ -21,11 +21,11 @@ void resumeMainMenu() {
|
||||
__quit_scenes_main_menu = true;
|
||||
}
|
||||
|
||||
void quitMainMenuCallback(void */*UNUSED*/, Button */*UNUSED*/) {
|
||||
void quitMainMenuCallback(void * /*UNUSED*/, Button * /*UNUSED*/) {
|
||||
quitMainMenu();
|
||||
}
|
||||
|
||||
void resumeMainMenuCallback(void */*UNUSED*/, Button */*UNUSED*/) {
|
||||
void resumeMainMenuCallback(void * /*UNUSED*/, Button * /*UNUSED*/) {
|
||||
resumeMainMenu();
|
||||
}
|
||||
|
||||
@ -35,12 +35,12 @@ void resetGlobals() {
|
||||
__cur_button_index_main_menu = -1;
|
||||
__cur_button_index_main_menu_down = -1;
|
||||
__mouse_main_menu->setPos(0, 0);
|
||||
for(auto &button : __buttons_main_menu) {
|
||||
for (auto &button : __buttons_main_menu) {
|
||||
button->unsetHighlight();
|
||||
}
|
||||
}
|
||||
|
||||
void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene &/*UNUSED*/) {
|
||||
void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
|
||||
switch (key) {
|
||||
case SDLK_ESCAPE:
|
||||
resumeMainMenu();
|
||||
@ -50,10 +50,11 @@ void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene &/*UNUSED*/) {
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<SDLPP::Scene> createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer) {
|
||||
std::shared_ptr<SDLPP::Scene>
|
||||
createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer) {
|
||||
auto scene = std::make_shared<SDLPP::Scene>(renderer);
|
||||
auto bg = std::make_shared<SDLPP::RectangleRender>(
|
||||
0, 0, 10, 10, renderer, "#00000088", true);
|
||||
auto bg = std::make_shared<SDLPP::RectangleRender>(0, 0, 10, 10, renderer,
|
||||
"#00000088", true);
|
||||
bg->setPermanent();
|
||||
bg->setId(1);
|
||||
scene->addObject(bg);
|
||||
@ -80,38 +81,42 @@ std::shared_ptr<SDLPP::Scene> createSceneMainMenu(std::shared_ptr<SDLPP::Rendere
|
||||
default_button_theme.outline = 0.1;
|
||||
// buttons
|
||||
__buttons_main_menu.emplace_back(std::make_shared<Button>(
|
||||
0.2, 0.25, 0.6, 0.1,
|
||||
renderer, "SAVE", default_button_theme, saveMapCallback, nullptr));
|
||||
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
0.2, 0.25, 0.6, 0.1, renderer, "SAVE", default_button_theme,
|
||||
saveMapCallback, nullptr));
|
||||
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
|
||||
SDLPP::OBJ_CENTER);
|
||||
__buttons_main_menu.back()->setPermanent();
|
||||
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
|
||||
__buttons_main_menu.emplace_back(std::make_shared<Button>(
|
||||
0.2, 0.4, 0.6, 0.1,
|
||||
renderer, "LOAD", default_button_theme, loadMapDialogCallback, nullptr));
|
||||
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
0.2, 0.4, 0.6, 0.1, renderer, "LOAD", default_button_theme,
|
||||
loadMapDialogCallback, nullptr));
|
||||
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
|
||||
SDLPP::OBJ_CENTER);
|
||||
__buttons_main_menu.back()->setPermanent();
|
||||
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
|
||||
__buttons_main_menu.emplace_back(std::make_shared<Button>(
|
||||
0.2, 0.55, 0.6, 0.1,
|
||||
renderer, "RESUME", default_button_theme, resumeMainMenuCallback, nullptr));
|
||||
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
0.2, 0.55, 0.6, 0.1, renderer, "RESUME", default_button_theme,
|
||||
resumeMainMenuCallback, nullptr));
|
||||
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
|
||||
SDLPP::OBJ_CENTER);
|
||||
__buttons_main_menu.back()->setPermanent();
|
||||
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
|
||||
__buttons_main_menu.emplace_back(std::make_shared<Button>(
|
||||
0.2, 0.7, 0.6, 0.1,
|
||||
renderer, "QUIT", default_button_theme, quitMainMenuCallback, nullptr));
|
||||
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
||||
0.2, 0.7, 0.6, 0.1, renderer, "QUIT", default_button_theme,
|
||||
quitMainMenuCallback, nullptr));
|
||||
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
|
||||
SDLPP::OBJ_CENTER);
|
||||
__buttons_main_menu.back()->setPermanent();
|
||||
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
|
||||
for(auto &button : __buttons_main_menu) {
|
||||
for (auto &button : __buttons_main_menu) {
|
||||
scene->addObject(button);
|
||||
}
|
||||
return scene;
|
||||
}
|
||||
|
||||
void additionalRenderMainMenu(std::shared_ptr<SDLPP::Scene> &/*UNUSED*/) {
|
||||
void additionalRenderMainMenu(std::shared_ptr<SDLPP::Scene> & /*UNUSED*/) {
|
||||
if (__update_scenes_main_menu) {
|
||||
for(auto &_scene : game_scenes) {
|
||||
for (auto &_scene : game_scenes) {
|
||||
_scene.scene->updateSizeAndPosition();
|
||||
}
|
||||
if (__started_main_menu) {
|
||||
@ -134,11 +139,11 @@ void getMousePositionFlagsMainMenu(SDLPP::Scene &scene) {
|
||||
|
||||
MouseVisitor visitor;
|
||||
scene.visitCollisions(*mouse, visitor);
|
||||
if(visitor.getCurButton() != __cur_button_index_main_menu) {
|
||||
if(__cur_button_index_main_menu != (uint64_t)-1) {
|
||||
if (visitor.getCurButton() != __cur_button_index_main_menu) {
|
||||
if (__cur_button_index_main_menu != (uint64_t)-1) {
|
||||
__buttons_main_menu[__cur_button_index_main_menu]->unsetHighlight();
|
||||
}
|
||||
if(visitor.getCurButton() != (uint64_t)-1) {
|
||||
if (visitor.getCurButton() != (uint64_t)-1) {
|
||||
__buttons_main_menu[visitor.getCurButton()]->setHighlight();
|
||||
}
|
||||
}
|
||||
@ -164,9 +169,11 @@ void pollEventsMainMenu(std::shared_ptr<SDLPP::Scene> &scene) {
|
||||
getMousePositionFlagsMainMenu(*scene);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
if (__cur_button_index_main_menu_down == __cur_button_index_main_menu &&
|
||||
if (__cur_button_index_main_menu_down ==
|
||||
__cur_button_index_main_menu &&
|
||||
__cur_button_index_main_menu != (uint64_t)-1) {
|
||||
__buttons_main_menu[__cur_button_index_main_menu]->performFunction();
|
||||
__buttons_main_menu[__cur_button_index_main_menu]
|
||||
->performFunction();
|
||||
}
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
@ -179,7 +186,8 @@ void pollEventsMainMenu(std::shared_ptr<SDLPP::Scene> &scene) {
|
||||
}
|
||||
}
|
||||
|
||||
SceneStruct createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
|
||||
SceneStruct
|
||||
createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
|
||||
SceneStruct ret{};
|
||||
ret.scene = createSceneMainMenu(renderer);
|
||||
ret.additionalRender = additionalRenderMainMenu;
|
||||
|
@ -7,8 +7,8 @@
|
||||
|
||||
struct SceneStruct {
|
||||
std::shared_ptr<SDLPP::Scene> scene;
|
||||
std::function<void(std::shared_ptr<SDLPP::Scene>&)> doInput;
|
||||
std::function<void(std::shared_ptr<SDLPP::Scene>&)> additionalRender;
|
||||
std::function<void(std::shared_ptr<SDLPP::Scene> &)> doInput;
|
||||
std::function<void(std::shared_ptr<SDLPP::Scene> &)> additionalRender;
|
||||
};
|
||||
|
||||
extern std::mutex render_mutex;
|
||||
@ -18,7 +18,9 @@ void saveMapCallback(void *input, Button *caller);
|
||||
void loadMapDialogCallback(void *input, Button *caller);
|
||||
|
||||
SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
SceneStruct createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
SceneStruct createEditorFileChoiceScene(std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
SceneStruct
|
||||
createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
SceneStruct
|
||||
createEditorFileChoiceScene(std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user