Mario Editor: turn grid/arrow creation into a function

This commit is contained in:
zv0n 2021-05-29 11:38:45 +02:00
parent a55a9142af
commit 5b8c0f88bb

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@ -538,6 +538,68 @@ void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
} }
} }
void createGrid(double start_x, double start_y, int count_x, int count_y, std::shared_ptr<SDLPP::Scene> &scene) {
auto renderer = scene->getRendererShared();
auto width = count_x * BLOCK_SIZE;
auto height = count_y * BLOCK_SIZE;
for ( int i = 0; i < count_x + 1; i++ ) {
auto line_vertical = std::make_shared< SDLPP::LineRenderer >(
start_x + i * BLOCK_SIZE, start_y, start_x + i * BLOCK_SIZE, start_y + height,
renderer, "#282828" );
line_vertical->setPermanent();
line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject( line_vertical );
}
for (int i = 0; i < count_y + 1; i++) {
auto line_horizontal = std::make_shared< SDLPP::LineRenderer >(
start_x, start_y + i * BLOCK_SIZE,
start_x + width, start_y + i * BLOCK_SIZE,
renderer, "#282828" );
line_horizontal->setPermanent();
line_horizontal->setAlignment( SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER );
scene->addObject( line_horizontal );
}
}
std::pair<std::shared_ptr<SDLPP::TextRenderer>, std::shared_ptr<SDLPP::TextRenderer>> createArrowControls(double left_x, double right_x, double start_y, double height, uint64_t left_id, uint64_t right_id, std::shared_ptr<SDLPP::Scene> &scene) {
auto renderer = scene->getRendererShared();
// white rectangles
auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
left_x, start_y, BLOCK_SIZE, height, renderer, "#FFFFFF88", true );
rectangle1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
rectangle1->setId( left_id );
rectangle1->setPermanent();
rectangle1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( rectangle1 );
// white rectangles
auto rectangle2 = std::make_shared< SDLPP::RectangleRender >(
right_x, start_y, BLOCK_SIZE, height, renderer, "#FFFFFF88", true );
rectangle2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
rectangle2->setId( right_id );
rectangle2->setPermanent();
rectangle2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( rectangle2 );
auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
auto font_config = std::make_shared< SDLPP::FontConfiguration >(
font, "#000000", "#282828", 0.05 );
auto left = std::make_shared< SDLPP::TextRenderer >(
left_x, start_y + height / 2.0 - 0.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, "<", font_config );
left->setId( 0 );
left->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
left->setPermanent();
scene->addObject( left );
auto right = std::make_shared< SDLPP::TextRenderer >(
right_x, start_y + height / 2.0 - 0.5 * BLOCK_SIZE, BLOCK_SIZE,
BLOCK_SIZE, renderer, ">", font_config );
right->setId( 0 );
right->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
right->setPermanent();
scene->addObject( right );
return {left, right};
}
#ifdef _WIN32 #ifdef _WIN32
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR szCmdLine, int nCmdShow ) { PWSTR szCmdLine, int nCmdShow ) {
@ -570,65 +632,14 @@ int main() {
bg->setId( 1 ); bg->setId( 1 );
scene->addObject( bg ); scene->addObject( bg );
// TODO file name
loadMap( scene, global_vars.mario, "test_binary.bin", renderer, global_vars.objects ); loadMap( scene, global_vars.mario, "test_binary.bin", renderer, global_vars.objects );
// grid auto arrows = createArrowControls(0, (MAP_WIDTH + 1) * BLOCK_SIZE, (MAP_WIDTH + 2 - MAP_HEIGHT) * BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE, EDITOR_LEFT_MAP_ID, EDITOR_RIGHT_MAP_ID, scene);
for ( int i = 1; i < ( MAP_WIDTH + 2 ); i++ ) { auto left = arrows.first;
auto line_vertical = std::make_shared< SDLPP::LineRenderer >( auto right = arrows.second;
i * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, i * BLOCK_SIZE, 1.0,
renderer, "#282828" );
line_vertical->setPermanent();
line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject( line_vertical );
if ( i > ( MAP_WIDTH - MAP_HEIGHT ) ) {
auto line_horizontal = std::make_shared< SDLPP::LineRenderer >(
BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE,
( MAP_WIDTH + 1 ) * BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE,
renderer, "#282828" );
line_horizontal->setPermanent();
line_horizontal->setAlignment( SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER );
scene->addObject( line_horizontal );
}
}
// white rectangles
auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
0, ( MAP_WIDTH + 2 - MAP_HEIGHT ) * BLOCK_SIZE, BLOCK_SIZE,
MAP_HEIGHT * BLOCK_SIZE, renderer, "#FFFFFF88", true );
rectangle1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
rectangle1->setId( EDITOR_LEFT_MAP_ID );
rectangle1->setPermanent();
rectangle1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( rectangle1 );
// white rectangles
auto rectangle2 = std::make_shared< SDLPP::RectangleRender >(
( MAP_WIDTH + 1 ) * BLOCK_SIZE,
( MAP_WIDTH + 2 - MAP_HEIGHT ) * BLOCK_SIZE, BLOCK_SIZE,
MAP_HEIGHT * BLOCK_SIZE, renderer, "#FFFFFF88", true );
rectangle2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
rectangle2->setId( EDITOR_RIGHT_MAP_ID );
rectangle2->setPermanent();
rectangle2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( rectangle2 );
auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 ); createGrid(BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH, MAP_HEIGHT, scene);
auto font_config = std::make_shared< SDLPP::FontConfiguration >(
font, "#000000", "#282828", 0.05 );
auto left = std::make_shared< SDLPP::TextRenderer >(
0, ( MAP_WIDTH - MAP_HEIGHT / 2.0 + 1.5 ) * BLOCK_SIZE, BLOCK_SIZE,
BLOCK_SIZE, renderer, "<", font_config );
left->setId( 0 );
left->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
left->setPermanent();
scene->addObject( left );
auto right = std::make_shared< SDLPP::TextRenderer >(
( MAP_WIDTH + 1 ) * BLOCK_SIZE,
( MAP_WIDTH - MAP_HEIGHT / 2.0 + 1.5 ) * BLOCK_SIZE, BLOCK_SIZE,
BLOCK_SIZE, renderer, ">", font_config );
right->setId( 0 );
right->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
right->setPermanent();
scene->addObject( right );
for ( int i = 0; i < MAP_WIDTH; i++ ) { for ( int i = 0; i < MAP_WIDTH; i++ ) {
for ( int j = 0; j < MAP_HEIGHT; j++ ) { for ( int j = 0; j < MAP_HEIGHT; j++ ) {
@ -651,6 +662,7 @@ int main() {
global_vars.tool.max_page_tools = ( possibleBlocks.size() - 1 ) / (2*TOOLS_WIDTH); global_vars.tool.max_page_tools = ( possibleBlocks.size() - 1 ) / (2*TOOLS_WIDTH);
global_vars.tool.max_page_mods = ( possibleMods.size() - 1 ) / (2*MOD_WIDTH); global_vars.tool.max_page_mods = ( possibleMods.size() - 1 ) / (2*MOD_WIDTH);
global_vars.tool.max_page_characters = ( possibleCharacters.size() - 1 ) / (2*CHARACTER_WIDTH); global_vars.tool.max_page_characters = ( possibleCharacters.size() - 1 ) / (2*CHARACTER_WIDTH);
// tools // tools
for ( int i = 0; i < TOOLS_WIDTH; i++ ) { for ( int i = 0; i < TOOLS_WIDTH; i++ ) {
auto tool_box1 = std::make_shared< ToolBox >( i, 0, auto tool_box1 = std::make_shared< ToolBox >( i, 0,
@ -676,24 +688,11 @@ int main() {
scene->addObject( global_vars.tools.back() ); scene->addObject( global_vars.tools.back() );
tool_index = ( tool_index + 1 ) % (2*TOOLS_WIDTH); tool_index = ( tool_index + 1 ) % (2*TOOLS_WIDTH);
} }
for ( int i = 0; i <= TOOLS_WIDTH; i++ ) { arrows = createArrowControls((MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE, MAP_WIDTH * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_TOOL_ID, EDITOR_RIGHT_TOOL_ID, scene);
auto line = std::make_shared< SDLPP::LineRenderer >( auto left_tool = arrows.first;
( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE, auto right_tool = arrows.second;
( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE + i * BLOCK_SIZE, 3 * BLOCK_SIZE, createGrid(( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE, BLOCK_SIZE, TOOLS_WIDTH, 2, scene);
renderer, "#282828" );
line->setPermanent();
line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject( line );
}
for ( int i = 0; i < 3; i++ ) {
auto line = std::make_shared< SDLPP::LineRenderer >(
( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE + TOOLS_WIDTH * BLOCK_SIZE,
BLOCK_SIZE + i * BLOCK_SIZE, renderer, "#282828" );
line->setPermanent();
line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject( line );
}
//mods //mods
for ( int i = 0; i < MOD_WIDTH; i++ ) { for ( int i = 0; i < MOD_WIDTH; i++ ) {
auto mod_box1 = std::make_shared< ToolBox >( i, 0, 2*BLOCK_SIZE, auto mod_box1 = std::make_shared< ToolBox >( i, 0, 2*BLOCK_SIZE,
@ -720,24 +719,11 @@ int main() {
scene->addObject( global_vars.mods.back() ); scene->addObject( global_vars.mods.back() );
tool_index = ( tool_index + 1 ) % (2*MOD_WIDTH); tool_index = ( tool_index + 1 ) % (2*MOD_WIDTH);
} }
for ( int i = 0; i <= MOD_WIDTH; i++ ) { arrows = createArrowControls(BLOCK_SIZE, (MOD_WIDTH + 2) * BLOCK_SIZE, BLOCK_SIZE, 2*BLOCK_SIZE, EDITOR_LEFT_MOD_ID, EDITOR_RIGHT_MOD_ID, scene);
auto line = std::make_shared< SDLPP::LineRenderer >( auto left_mod = arrows.first;
2*BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE, auto right_mod = arrows.second;
2*BLOCK_SIZE + i * BLOCK_SIZE, 3 * BLOCK_SIZE, createGrid(2*BLOCK_SIZE, BLOCK_SIZE, MOD_WIDTH, 2, scene);
renderer, "#282828" );
line->setPermanent();
line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject( line );
}
for ( int i = 0; i < 3; i++ ) {
auto line = std::make_shared< SDLPP::LineRenderer >(
2*BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
2*BLOCK_SIZE + MOD_WIDTH * BLOCK_SIZE,
BLOCK_SIZE + i * BLOCK_SIZE, renderer, "#282828" );
line->setPermanent();
line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject( line );
}
//characters //characters
for ( int i = 0; i < CHARACTER_WIDTH; i++ ) { for ( int i = 0; i < CHARACTER_WIDTH; i++ ) {
auto char_box1 = std::make_shared< ToolBox >( i, 0, (MOD_WIDTH+5)*BLOCK_SIZE, auto char_box1 = std::make_shared< ToolBox >( i, 0, (MOD_WIDTH+5)*BLOCK_SIZE,
@ -769,121 +755,14 @@ int main() {
scene->addObject( global_vars.characters.back() ); scene->addObject( global_vars.characters.back() );
tool_index = ( tool_index + 1 ) % (2*CHARACTER_WIDTH); tool_index = ( tool_index + 1 ) % (2*CHARACTER_WIDTH);
} }
for ( int i = 0; i <= CHARACTER_WIDTH; i++ ) { arrows = createArrowControls((MOD_WIDTH + 4) * BLOCK_SIZE, (MOD_WIDTH + 5 + CHARACTER_WIDTH) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_CHARACTER_ID, EDITOR_RIGHT_CHARACTER_ID, scene);
auto line = std::make_shared< SDLPP::LineRenderer >( auto left_char = arrows.first;
(MOD_WIDTH + 5) * BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE, auto right_char = arrows.second;
(MOD_WIDTH + 5) * BLOCK_SIZE + i * BLOCK_SIZE, 3 * BLOCK_SIZE, createGrid((MOD_WIDTH + 5) * BLOCK_SIZE, BLOCK_SIZE, CHARACTER_WIDTH, 2, scene);
renderer, "#282828" );
line->setPermanent();
line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject( line );
}
for ( int i = 0; i < 3; i++ ) {
auto line = std::make_shared< SDLPP::LineRenderer >(
(MOD_WIDTH + 5) * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
(MOD_WIDTH + 5) * BLOCK_SIZE + CHARACTER_WIDTH * BLOCK_SIZE,
BLOCK_SIZE + i * BLOCK_SIZE, renderer, "#282828" );
line->setPermanent();
line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject( line );
}
// white rectangles auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
auto tool_rect1 = std::make_shared< SDLPP::RectangleRender >( auto font_config = std::make_shared< SDLPP::FontConfiguration >(
( MAP_WIDTH - TOOLS_WIDTH - 1 ) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, font, "#000000", "#282828", 0.05 );
renderer, "#FFFFFF88", true );
tool_rect1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
tool_rect1->setId( EDITOR_LEFT_TOOL_ID );
tool_rect1->setPermanent();
tool_rect1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( tool_rect1 );
auto tool_rect2 = std::make_shared< SDLPP::RectangleRender >(
MAP_WIDTH * BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
renderer, "#FFFFFF88", true );
tool_rect2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
tool_rect2->setId( EDITOR_RIGHT_TOOL_ID );
tool_rect2->setPermanent();
tool_rect2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( tool_rect2 );
// arrows
auto left_tool = std::make_shared< SDLPP::TextRenderer >(
( MAP_WIDTH - TOOLS_WIDTH - 1 ) * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE,
BLOCK_SIZE, renderer, "<", font_config );
left_tool->setId( 0 );
left_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
left_tool->setPermanent();
scene->addObject( left_tool );
auto right_tool = std::make_shared< SDLPP::TextRenderer >(
MAP_WIDTH * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE,
renderer, ">", font_config );
right_tool->setId( 0 );
right_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
right_tool->setPermanent();
scene->addObject( right_tool );
// white rectangles
auto mod_rect1 = std::make_shared< SDLPP::RectangleRender >(
BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
renderer, "#FFFFFF88", true );
mod_rect1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
mod_rect1->setId( EDITOR_LEFT_MOD_ID );
mod_rect1->setPermanent();
mod_rect1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( mod_rect1 );
auto mod_rect2 = std::make_shared< SDLPP::RectangleRender >(
(MOD_WIDTH + 2) * BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
renderer, "#FFFFFF88", true );
mod_rect2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
mod_rect2->setId( EDITOR_RIGHT_MOD_ID );
mod_rect2->setPermanent();
mod_rect2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( mod_rect2 );
// arrows
auto left_mod = std::make_shared< SDLPP::TextRenderer >(
BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE,
BLOCK_SIZE, renderer, "<", font_config );
left_mod->setId( 0 );
left_mod->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
left_mod->setPermanent();
scene->addObject( left_mod );
auto right_mod = std::make_shared< SDLPP::TextRenderer >(
(MOD_WIDTH + 2) * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE,
renderer, ">", font_config );
right_mod->setId( 0 );
right_mod->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
right_mod->setPermanent();
scene->addObject( right_mod );
// white rectangles
auto char_rect1 = std::make_shared< SDLPP::RectangleRender >(
( MOD_WIDTH + 4 ) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
renderer, "#FFFFFF88", true );
char_rect1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
char_rect1->setId( EDITOR_LEFT_CHARACTER_ID );
char_rect1->setPermanent();
char_rect1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( char_rect1 );
auto char_rect2 = std::make_shared< SDLPP::RectangleRender >(
(MOD_WIDTH + 5 + CHARACTER_WIDTH) * BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
renderer, "#FFFFFF88", true );
char_rect2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
char_rect2->setId( EDITOR_RIGHT_CHARACTER_ID );
char_rect2->setPermanent();
char_rect2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( char_rect2 );
// arrows
auto left_char = std::make_shared< SDLPP::TextRenderer >(
( MOD_WIDTH + 4 ) * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE,
BLOCK_SIZE, renderer, "<", font_config );
left_char->setId( 0 );
left_char->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
left_char->setPermanent();
scene->addObject( left_char );
auto right_char = std::make_shared< SDLPP::TextRenderer >(
(MOD_WIDTH + 5 + CHARACTER_WIDTH) * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE,
renderer, ">", font_config );
right_char->setId( 0 );
right_char->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
right_char->setPermanent();
scene->addObject( right_char );
global_vars.translucent_terrain_texture = global_vars.translucent_terrain_texture =
std::make_shared< SDLPP::Texture >( renderer, "sprites/terrain.png", std::make_shared< SDLPP::Texture >( renderer, "sprites/terrain.png",