Mario Editor: turn grid/arrow creation into a function
This commit is contained in:
parent
a55a9142af
commit
5b8c0f88bb
291
mario/editor.cpp
291
mario/editor.cpp
@ -538,6 +538,68 @@ void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
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}
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}
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void createGrid(double start_x, double start_y, int count_x, int count_y, std::shared_ptr<SDLPP::Scene> &scene) {
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auto renderer = scene->getRendererShared();
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auto width = count_x * BLOCK_SIZE;
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auto height = count_y * BLOCK_SIZE;
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for ( int i = 0; i < count_x + 1; i++ ) {
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auto line_vertical = std::make_shared< SDLPP::LineRenderer >(
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start_x + i * BLOCK_SIZE, start_y, start_x + i * BLOCK_SIZE, start_y + height,
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renderer, "#282828" );
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line_vertical->setPermanent();
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line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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scene->addObject( line_vertical );
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}
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for (int i = 0; i < count_y + 1; i++) {
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auto line_horizontal = std::make_shared< SDLPP::LineRenderer >(
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start_x, start_y + i * BLOCK_SIZE,
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start_x + width, start_y + i * BLOCK_SIZE,
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renderer, "#282828" );
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line_horizontal->setPermanent();
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line_horizontal->setAlignment( SDLPP::OBJ_CENTER,
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SDLPP::OBJ_CENTER );
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scene->addObject( line_horizontal );
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}
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}
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std::pair<std::shared_ptr<SDLPP::TextRenderer>, std::shared_ptr<SDLPP::TextRenderer>> createArrowControls(double left_x, double right_x, double start_y, double height, uint64_t left_id, uint64_t right_id, std::shared_ptr<SDLPP::Scene> &scene) {
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auto renderer = scene->getRendererShared();
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// white rectangles
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auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
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left_x, start_y, BLOCK_SIZE, height, renderer, "#FFFFFF88", true );
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rectangle1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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rectangle1->setId( left_id );
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rectangle1->setPermanent();
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rectangle1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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scene->addObject( rectangle1 );
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// white rectangles
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auto rectangle2 = std::make_shared< SDLPP::RectangleRender >(
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right_x, start_y, BLOCK_SIZE, height, renderer, "#FFFFFF88", true );
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rectangle2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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rectangle2->setId( right_id );
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rectangle2->setPermanent();
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rectangle2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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scene->addObject( rectangle2 );
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auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
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auto font_config = std::make_shared< SDLPP::FontConfiguration >(
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font, "#000000", "#282828", 0.05 );
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auto left = std::make_shared< SDLPP::TextRenderer >(
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left_x, start_y + height / 2.0 - 0.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, "<", font_config );
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left->setId( 0 );
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left->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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left->setPermanent();
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scene->addObject( left );
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auto right = std::make_shared< SDLPP::TextRenderer >(
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right_x, start_y + height / 2.0 - 0.5 * BLOCK_SIZE, BLOCK_SIZE,
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BLOCK_SIZE, renderer, ">", font_config );
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right->setId( 0 );
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right->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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right->setPermanent();
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scene->addObject( right );
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return {left, right};
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}
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#ifdef _WIN32
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int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
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PWSTR szCmdLine, int nCmdShow ) {
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@ -570,65 +632,14 @@ int main() {
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bg->setId( 1 );
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scene->addObject( bg );
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// TODO file name
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loadMap( scene, global_vars.mario, "test_binary.bin", renderer, global_vars.objects );
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// grid
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for ( int i = 1; i < ( MAP_WIDTH + 2 ); i++ ) {
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auto line_vertical = std::make_shared< SDLPP::LineRenderer >(
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i * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, i * BLOCK_SIZE, 1.0,
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renderer, "#282828" );
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line_vertical->setPermanent();
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line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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scene->addObject( line_vertical );
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if ( i > ( MAP_WIDTH - MAP_HEIGHT ) ) {
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auto line_horizontal = std::make_shared< SDLPP::LineRenderer >(
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BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE,
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( MAP_WIDTH + 1 ) * BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE,
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renderer, "#282828" );
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line_horizontal->setPermanent();
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line_horizontal->setAlignment( SDLPP::OBJ_CENTER,
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SDLPP::OBJ_CENTER );
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scene->addObject( line_horizontal );
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}
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}
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// white rectangles
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auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
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0, ( MAP_WIDTH + 2 - MAP_HEIGHT ) * BLOCK_SIZE, BLOCK_SIZE,
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MAP_HEIGHT * BLOCK_SIZE, renderer, "#FFFFFF88", true );
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rectangle1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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rectangle1->setId( EDITOR_LEFT_MAP_ID );
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rectangle1->setPermanent();
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rectangle1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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scene->addObject( rectangle1 );
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// white rectangles
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auto rectangle2 = std::make_shared< SDLPP::RectangleRender >(
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( MAP_WIDTH + 1 ) * BLOCK_SIZE,
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( MAP_WIDTH + 2 - MAP_HEIGHT ) * BLOCK_SIZE, BLOCK_SIZE,
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MAP_HEIGHT * BLOCK_SIZE, renderer, "#FFFFFF88", true );
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rectangle2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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rectangle2->setId( EDITOR_RIGHT_MAP_ID );
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rectangle2->setPermanent();
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rectangle2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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scene->addObject( rectangle2 );
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auto arrows = createArrowControls(0, (MAP_WIDTH + 1) * BLOCK_SIZE, (MAP_WIDTH + 2 - MAP_HEIGHT) * BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE, EDITOR_LEFT_MAP_ID, EDITOR_RIGHT_MAP_ID, scene);
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auto left = arrows.first;
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auto right = arrows.second;
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auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
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auto font_config = std::make_shared< SDLPP::FontConfiguration >(
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font, "#000000", "#282828", 0.05 );
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auto left = std::make_shared< SDLPP::TextRenderer >(
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0, ( MAP_WIDTH - MAP_HEIGHT / 2.0 + 1.5 ) * BLOCK_SIZE, BLOCK_SIZE,
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BLOCK_SIZE, renderer, "<", font_config );
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left->setId( 0 );
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left->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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left->setPermanent();
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scene->addObject( left );
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auto right = std::make_shared< SDLPP::TextRenderer >(
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( MAP_WIDTH + 1 ) * BLOCK_SIZE,
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( MAP_WIDTH - MAP_HEIGHT / 2.0 + 1.5 ) * BLOCK_SIZE, BLOCK_SIZE,
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BLOCK_SIZE, renderer, ">", font_config );
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right->setId( 0 );
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right->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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right->setPermanent();
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scene->addObject( right );
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createGrid(BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH, MAP_HEIGHT, scene);
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for ( int i = 0; i < MAP_WIDTH; i++ ) {
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for ( int j = 0; j < MAP_HEIGHT; j++ ) {
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@ -651,6 +662,7 @@ int main() {
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global_vars.tool.max_page_tools = ( possibleBlocks.size() - 1 ) / (2*TOOLS_WIDTH);
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global_vars.tool.max_page_mods = ( possibleMods.size() - 1 ) / (2*MOD_WIDTH);
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global_vars.tool.max_page_characters = ( possibleCharacters.size() - 1 ) / (2*CHARACTER_WIDTH);
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// tools
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for ( int i = 0; i < TOOLS_WIDTH; i++ ) {
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auto tool_box1 = std::make_shared< ToolBox >( i, 0,
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@ -676,24 +688,11 @@ int main() {
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scene->addObject( global_vars.tools.back() );
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tool_index = ( tool_index + 1 ) % (2*TOOLS_WIDTH);
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}
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for ( int i = 0; i <= TOOLS_WIDTH; i++ ) {
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auto line = std::make_shared< SDLPP::LineRenderer >(
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( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE,
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( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE + i * BLOCK_SIZE, 3 * BLOCK_SIZE,
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renderer, "#282828" );
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line->setPermanent();
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line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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scene->addObject( line );
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}
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for ( int i = 0; i < 3; i++ ) {
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auto line = std::make_shared< SDLPP::LineRenderer >(
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( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
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( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE + TOOLS_WIDTH * BLOCK_SIZE,
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BLOCK_SIZE + i * BLOCK_SIZE, renderer, "#282828" );
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line->setPermanent();
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line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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scene->addObject( line );
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}
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arrows = createArrowControls((MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE, MAP_WIDTH * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_TOOL_ID, EDITOR_RIGHT_TOOL_ID, scene);
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auto left_tool = arrows.first;
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auto right_tool = arrows.second;
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createGrid(( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE, BLOCK_SIZE, TOOLS_WIDTH, 2, scene);
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//mods
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for ( int i = 0; i < MOD_WIDTH; i++ ) {
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auto mod_box1 = std::make_shared< ToolBox >( i, 0, 2*BLOCK_SIZE,
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@ -720,24 +719,11 @@ int main() {
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scene->addObject( global_vars.mods.back() );
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tool_index = ( tool_index + 1 ) % (2*MOD_WIDTH);
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}
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for ( int i = 0; i <= MOD_WIDTH; i++ ) {
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auto line = std::make_shared< SDLPP::LineRenderer >(
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2*BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE,
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2*BLOCK_SIZE + i * BLOCK_SIZE, 3 * BLOCK_SIZE,
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renderer, "#282828" );
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line->setPermanent();
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line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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scene->addObject( line );
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}
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for ( int i = 0; i < 3; i++ ) {
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auto line = std::make_shared< SDLPP::LineRenderer >(
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2*BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
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2*BLOCK_SIZE + MOD_WIDTH * BLOCK_SIZE,
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BLOCK_SIZE + i * BLOCK_SIZE, renderer, "#282828" );
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line->setPermanent();
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line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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scene->addObject( line );
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}
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arrows = createArrowControls(BLOCK_SIZE, (MOD_WIDTH + 2) * BLOCK_SIZE, BLOCK_SIZE, 2*BLOCK_SIZE, EDITOR_LEFT_MOD_ID, EDITOR_RIGHT_MOD_ID, scene);
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auto left_mod = arrows.first;
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auto right_mod = arrows.second;
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createGrid(2*BLOCK_SIZE, BLOCK_SIZE, MOD_WIDTH, 2, scene);
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//characters
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for ( int i = 0; i < CHARACTER_WIDTH; i++ ) {
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auto char_box1 = std::make_shared< ToolBox >( i, 0, (MOD_WIDTH+5)*BLOCK_SIZE,
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@ -769,121 +755,14 @@ int main() {
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scene->addObject( global_vars.characters.back() );
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tool_index = ( tool_index + 1 ) % (2*CHARACTER_WIDTH);
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}
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for ( int i = 0; i <= CHARACTER_WIDTH; i++ ) {
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auto line = std::make_shared< SDLPP::LineRenderer >(
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(MOD_WIDTH + 5) * BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE,
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(MOD_WIDTH + 5) * BLOCK_SIZE + i * BLOCK_SIZE, 3 * BLOCK_SIZE,
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renderer, "#282828" );
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line->setPermanent();
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line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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scene->addObject( line );
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}
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for ( int i = 0; i < 3; i++ ) {
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auto line = std::make_shared< SDLPP::LineRenderer >(
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(MOD_WIDTH + 5) * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
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(MOD_WIDTH + 5) * BLOCK_SIZE + CHARACTER_WIDTH * BLOCK_SIZE,
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BLOCK_SIZE + i * BLOCK_SIZE, renderer, "#282828" );
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line->setPermanent();
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line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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scene->addObject( line );
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}
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arrows = createArrowControls((MOD_WIDTH + 4) * BLOCK_SIZE, (MOD_WIDTH + 5 + CHARACTER_WIDTH) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_CHARACTER_ID, EDITOR_RIGHT_CHARACTER_ID, scene);
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auto left_char = arrows.first;
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auto right_char = arrows.second;
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createGrid((MOD_WIDTH + 5) * BLOCK_SIZE, BLOCK_SIZE, CHARACTER_WIDTH, 2, scene);
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// white rectangles
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auto tool_rect1 = std::make_shared< SDLPP::RectangleRender >(
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( MAP_WIDTH - TOOLS_WIDTH - 1 ) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
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renderer, "#FFFFFF88", true );
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tool_rect1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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tool_rect1->setId( EDITOR_LEFT_TOOL_ID );
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tool_rect1->setPermanent();
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tool_rect1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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scene->addObject( tool_rect1 );
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auto tool_rect2 = std::make_shared< SDLPP::RectangleRender >(
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MAP_WIDTH * BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
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renderer, "#FFFFFF88", true );
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tool_rect2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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tool_rect2->setId( EDITOR_RIGHT_TOOL_ID );
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tool_rect2->setPermanent();
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tool_rect2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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scene->addObject( tool_rect2 );
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// arrows
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auto left_tool = std::make_shared< SDLPP::TextRenderer >(
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( MAP_WIDTH - TOOLS_WIDTH - 1 ) * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE,
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BLOCK_SIZE, renderer, "<", font_config );
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left_tool->setId( 0 );
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left_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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left_tool->setPermanent();
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scene->addObject( left_tool );
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auto right_tool = std::make_shared< SDLPP::TextRenderer >(
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MAP_WIDTH * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE,
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renderer, ">", font_config );
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right_tool->setId( 0 );
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right_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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right_tool->setPermanent();
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scene->addObject( right_tool );
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// white rectangles
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auto mod_rect1 = std::make_shared< SDLPP::RectangleRender >(
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BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
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renderer, "#FFFFFF88", true );
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mod_rect1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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mod_rect1->setId( EDITOR_LEFT_MOD_ID );
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mod_rect1->setPermanent();
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mod_rect1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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scene->addObject( mod_rect1 );
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auto mod_rect2 = std::make_shared< SDLPP::RectangleRender >(
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(MOD_WIDTH + 2) * BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
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renderer, "#FFFFFF88", true );
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mod_rect2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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mod_rect2->setId( EDITOR_RIGHT_MOD_ID );
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mod_rect2->setPermanent();
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mod_rect2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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scene->addObject( mod_rect2 );
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// arrows
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auto left_mod = std::make_shared< SDLPP::TextRenderer >(
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BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE,
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BLOCK_SIZE, renderer, "<", font_config );
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left_mod->setId( 0 );
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left_mod->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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left_mod->setPermanent();
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scene->addObject( left_mod );
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auto right_mod = std::make_shared< SDLPP::TextRenderer >(
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(MOD_WIDTH + 2) * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE,
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renderer, ">", font_config );
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right_mod->setId( 0 );
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right_mod->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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right_mod->setPermanent();
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scene->addObject( right_mod );
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// white rectangles
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auto char_rect1 = std::make_shared< SDLPP::RectangleRender >(
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( MOD_WIDTH + 4 ) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
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renderer, "#FFFFFF88", true );
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char_rect1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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char_rect1->setId( EDITOR_LEFT_CHARACTER_ID );
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char_rect1->setPermanent();
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char_rect1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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scene->addObject( char_rect1 );
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auto char_rect2 = std::make_shared< SDLPP::RectangleRender >(
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(MOD_WIDTH + 5 + CHARACTER_WIDTH) * BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
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renderer, "#FFFFFF88", true );
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char_rect2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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char_rect2->setId( EDITOR_RIGHT_CHARACTER_ID );
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char_rect2->setPermanent();
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char_rect2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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scene->addObject( char_rect2 );
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// arrows
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auto left_char = std::make_shared< SDLPP::TextRenderer >(
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( MOD_WIDTH + 4 ) * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE,
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BLOCK_SIZE, renderer, "<", font_config );
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left_char->setId( 0 );
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left_char->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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left_char->setPermanent();
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scene->addObject( left_char );
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auto right_char = std::make_shared< SDLPP::TextRenderer >(
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(MOD_WIDTH + 5 + CHARACTER_WIDTH) * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE,
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renderer, ">", font_config );
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right_char->setId( 0 );
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right_char->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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right_char->setPermanent();
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scene->addObject( right_char );
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auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
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auto font_config = std::make_shared< SDLPP::FontConfiguration >(
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font, "#000000", "#282828", 0.05 );
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global_vars.translucent_terrain_texture =
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std::make_shared< SDLPP::Texture >( renderer, "sprites/terrain.png",
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