Destroyable
This commit is contained in:
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eaa463fb85
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618786f885
49
main.cpp
49
main.cpp
@ -7,6 +7,8 @@
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#define STONE_ID 0x00000002
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#define DEATH 0x00000003
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#define DESTROYABLE_DESTROY 0x00000001
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bool pause = false;
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class Player : public SDLPP::RectangleRender {
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@ -82,15 +84,51 @@ private:
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bool jumping = false;
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};
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class Destroyable : public SDLPP::RectangleRender {
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public:
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Destroyable(double x, double y, double w, double h, std::shared_ptr<SDLPP::Renderer> &r) : SDLPP::RectangleRender(x,y,w,h,r) {}
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Destroyable(double x, double y, double w, double h, std::shared_ptr<SDLPP::Renderer> &r, int destruction_time) : SDLPP::RectangleRender(x,y,w,h,r) {
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destruction_countdown = destruction_time;
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}
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virtual void specialAction(int code) {
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if(code == DESTROYABLE_DESTROY)
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startDestruction();
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}
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virtual void move(int ticks) {
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/* copied from sdlpp*/
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auto dimension = renderer->getSmallerSide();
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auto addx = static_cast<double>(movementSpeed * movementDirection.first)*(static_cast<double>(ticks)/1000);
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auto addy = static_cast<double>(movementSpeed * movementDirection.second)*(static_cast<double>(ticks)/1000);
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x_ += addx;
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y_ += addy;
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rect.x = x_ * dimension;
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rect.y = y_ * dimension;
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for( auto &x : collisions ) {
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x->updateCollision(collisionPushX(), collisionPushY(), collisionWidth(), collisionHeight());
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}
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if(destruction) {
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destruction_countdown -= ticks;
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if(destruction_countdown <= 0)
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destroy();
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}
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}
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private:
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void startDestruction() {
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destruction = true;
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}
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bool destruction = false;
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int destruction_countdown = 3000;
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};
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std::shared_ptr<Player> player;
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std::vector<std::shared_ptr<SDLPP::Texture>> bgtextures;
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bool quit = false;
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void addStuff(SDLPP::Scene &scene, std::shared_ptr<SDLPP::Renderer> &r) {
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std::shared_ptr<SDLPP::RectangleRender> stone;
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std::shared_ptr<Destroyable> stone;
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double posx = 0;
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while(posx < 3) {
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stone = std::make_shared<SDLPP::RectangleRender>(posx,0.5,0.15,0.1,r);
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stone = std::make_shared<Destroyable>(posx,0.5,0.15,0.1,r, 1000);
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stone->addCollision(SDLPP::Rect(0,0,1,1));
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stone->setTexture("stone.png");
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stone->setId(STONE_ID);
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@ -146,7 +184,7 @@ void handleKeyDown(SDL_Keycode key, SDLPP::Scene &scene) {
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player->addMovement(1,0);
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break;
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case SDLK_w:
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if(!player->isJumping()) {
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if(!player->isJumping() && !pause) {
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player->setLastStand();
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player->jump();
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}
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@ -176,7 +214,6 @@ void handleKeyUp(SDL_Keycode key) {
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player->addMovement(-1,0);
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break;
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case SDLK_w:
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break;
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case SDLK_s:
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default:
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break;
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@ -228,7 +265,7 @@ void doInput(std::shared_ptr<SDLPP::Scene> scene) {
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player->setPos(newPX, newPY);
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player->setLastStand();
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}
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// x->setHidden(true);
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x->specialAction(DESTROYABLE_DESTROY);
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}
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if( x->getId() == DEATH ) {
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std::cout << "Oh no, you died!" << std::endl;
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@ -273,7 +310,7 @@ int main() {
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SDL_setFramerate(&gFPS, 60);
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std::thread inputThread(doInput, main_scene);
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while( !quit ) {
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SDL_framerateDelay(&gFPS);
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// SDL_framerateDelay(&gFPS);
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main_scene->renderScene();
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main_scene->presentScene();
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frames++;
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51
sdlpp.hpp
51
sdlpp.hpp
@ -3,10 +3,12 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <algorithm>
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#include <cmath>
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#include <iostream>
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#include <limits>
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#include <memory>
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#include <mutex>
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#include <vector>
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namespace SDLPP {
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@ -157,6 +159,8 @@ protected:
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bool infinite = false;
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};
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class Scene;
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class RenderObject {
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public:
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RenderObject(std::shared_ptr<Renderer> &r) : renderer(r) {}
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@ -170,6 +174,7 @@ public:
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virtual int collisionPushY() = 0;
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virtual int collisionWidth() = 0;
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virtual int collisionHeight() = 0;
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virtual void specialAction(int code) = 0;
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virtual std::pair<std::pair<double,double>,std::pair<double,double>> getDoubleRect() = 0;
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virtual void setPos(double x, double y) = 0;
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bool colidesWith(const RenderObject &other) const {
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@ -230,6 +235,13 @@ public:
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bool getHidden() const {
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return hidden;
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}
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void destroy() {
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setHidden(true);
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kill = true;
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}
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bool getKilled() {
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return kill;
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}
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void setColiderColor(const std::string &color) {
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colider_color = getColorsHEX(color);
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}
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@ -245,7 +257,14 @@ protected:
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std::vector<std::shared_ptr<RenderObject>> colidedWith;
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uint64_t id;
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bool hidden = false;
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bool kill = false;
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std::tuple<int,int,int> colider_color = {0x00, 0xFF, 0xFF};
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uint64_t scene_id;
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private:
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void setSceneID(int id) {
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scene_id = id;
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}
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friend Scene;
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};
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class Scene {
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@ -255,7 +274,9 @@ public:
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prev_ticks = SDL_GetTicks();
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}
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void addObject(const std::shared_ptr<RenderObject> &obj) {
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render_mutex.lock();
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renderObjects.push_back(obj);
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obj->setSceneID(++max_object_id);
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if(obj->hasCollisions()) {
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collisionObjects.push_back(obj);
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}
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@ -272,16 +293,20 @@ public:
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if(rect.first.first + rect.second.first > rightmost_rect.first.first + rightmost_rect.second.first)
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rightmost_obj = obj;
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}
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render_mutex.unlock();
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}
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std::shared_ptr<RenderObject> getObject(int index) {
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return renderObjects[index];
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}
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void movement() {
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checkKilled();
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render_mutex.lock();
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int now_ticks = SDL_GetTicks();
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for( const auto &x : renderObjects ) {
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x->move(now_ticks - prev_ticks);
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}
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prev_ticks = now_ticks;
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render_mutex.unlock();
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}
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std::vector<std::shared_ptr<RenderObject>> getCollisions(RenderObject &r) {
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if(r.getHidden())
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@ -295,11 +320,14 @@ public:
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return ret;
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}
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void renderScene() {
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checkKilled();
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render_mutex.lock();
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SDL_RenderClear(renderer->getRendererPtr());
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SDL_RenderCopy(renderer->getRendererPtr(), background->getTexturePtr(), NULL, NULL);
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for( const auto &x : renderObjects ) {
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x->render();
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}
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render_mutex.unlock();
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}
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void presentScene() {
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SDL_RenderPresent(renderer->getRendererPtr());
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@ -311,18 +339,24 @@ public:
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background = std::make_shared<Texture>(renderer, img_path);
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}
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void updateSizeAndPosition() {
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checkKilled();
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render_mutex.lock();
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for( auto &x : renderObjects ) {
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x->updateSizeAndPosition();
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for( auto &col : x->getCollisions() ) {
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col->updateCollision(x->collisionPushX(), x->collisionPushY(), x->collisionWidth(), x->collisionHeight());
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}
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}
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render_mutex.unlock();
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}
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void moveEverything(double x, double y) {
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checkKilled();
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render_mutex.lock();
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for( auto &obj : renderObjects ) {
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auto curPos = obj->getDoubleRect();
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obj->setPos( curPos.first.first + x, curPos.first.second + y );
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}
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render_mutex.unlock();
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}
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const std::shared_ptr<RenderObject> &leftmost() {
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return leftmost_obj;
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@ -346,6 +380,20 @@ public:
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prev_ticks = ticks;
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}
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private:
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void checkKilled() {
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render_mutex.lock();
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std::vector<int> killed;
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for( long unsigned int i = 0; i < renderObjects.size(); i++ ) {
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if(renderObjects[i]->getKilled())
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killed.push_back(i);
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}
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std::reverse(killed.begin(), killed.end());
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for(auto &index : killed) {
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renderObjects.erase(renderObjects.begin() + index);
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}
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render_mutex.unlock();
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}
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std::vector<std::shared_ptr<RenderObject>> renderObjects;
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std::vector<std::shared_ptr<RenderObject>> collisionObjects;
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std::shared_ptr<Renderer> renderer;
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@ -353,6 +401,8 @@ private:
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int prev_ticks = 0;
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std::shared_ptr<RenderObject> leftmost_obj;
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std::shared_ptr<RenderObject> rightmost_obj;
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uint64_t max_object_id = 0;
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std::mutex render_mutex;
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};
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class RectangleRender : public RenderObject {
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@ -377,6 +427,7 @@ public:
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auto texture = std::make_shared<Texture>(r, img_path);
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setTexture(texture);
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}
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virtual void specialAction(int /*UNUSED*/) {};
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virtual void render() {
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if(texture != NULL && !getHidden())
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SDL_RenderCopy(renderer->getRendererPtr(), texture->getTexturePtr(), NULL, &rect);
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