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@ -9,7 +9,10 @@
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extern std::mutex render_mutex;
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extern std::mutex render_mutex;
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extern std::vector<SceneStruct> game_scenes;
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extern std::vector<SceneStruct> game_scenes;
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SceneStruct createGameMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer, bool include_restart = true, bool include_resume = true, bool transparent_background = true);
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SceneStruct createGameMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer,
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bool include_restart = true,
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bool include_resume = true,
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bool transparent_background = true);
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SceneStruct createGameRetryScene(std::shared_ptr<SDLPP::Renderer> &renderer);
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SceneStruct createGameRetryScene(std::shared_ptr<SDLPP::Renderer> &renderer);
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#endif
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#endif
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@ -19,6 +19,7 @@ SceneStruct createOkScene(std::shared_ptr<SDLPP::Renderer> renderer,
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SceneStruct createLoadScene(std::shared_ptr<SDLPP::Renderer> renderer,
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SceneStruct createLoadScene(std::shared_ptr<SDLPP::Renderer> renderer,
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const std::string &path,
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const std::string &path,
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std::function<void(const std::string &)> finalizer,
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std::function<void(const std::string &)> finalizer,
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bool pop_at_finish = true, bool transparent_bg = true);
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bool pop_at_finish = true,
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bool transparent_bg = true);
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#endif
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#endif
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