Mario: fix modifier deletion
This commit is contained in:
parent
7b1ef25f37
commit
6238022ed2
@ -23,7 +23,7 @@ public:
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LandType::Value getType() const;
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virtual void onScrollUp() {}
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virtual void onScrollDown() {}
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virtual uint8_t getData() {
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virtual uint8_t getData() const {
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return 0;
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}
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virtual void setData( uint8_t /*UNUSED*/ ) {}
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@ -66,7 +66,7 @@ void CoinEditorBlock::onScrollDown() {
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subtractOne();
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}
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uint8_t CoinEditorBlock::getData() {
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uint8_t CoinEditorBlock::getData() const {
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return _amount;
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}
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@ -17,7 +17,7 @@ public:
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void setAmount( int amount );
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void onScrollUp() override;
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void onScrollDown() override;
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uint8_t getData() override;
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uint8_t getData() const override;
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void setData( uint8_t data ) override;
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private:
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@ -51,11 +51,11 @@ struct ToolType {
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};
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struct MouseInfo {
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uint64_t cur_flags;
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uint64_t prev_flags;
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uint64_t cur_flags{};
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uint64_t prev_flags{};
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SDLPP::Vec2D< int > edit_box;
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SDLPP::Vec2D< int > tool_box;
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ToolType::Value tool_type;
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ToolType::Value tool_type{};
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};
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struct MapInfo {
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@ -76,10 +76,10 @@ struct ToolInfo {
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};
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struct GlobalVars {
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MouseInfo mouse;
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MapInfo map;
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ToolInfo tool;
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uint64_t flags;
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MouseInfo mouse{};
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MapInfo map{};
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ToolInfo tool{};
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uint64_t flags{};
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std::vector< mapColumnType > objects;
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std::vector< std::shared_ptr< MarioBlock > > tools;
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std::vector< std::shared_ptr< MarioBlock > > mods;
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@ -87,7 +87,7 @@ struct GlobalVars {
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std::vector< std::shared_ptr< SDLPP::RenderObject > > tool_boxes;
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std::vector< std::shared_ptr< SDLPP::RenderObject > > mod_boxes;
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std::vector< std::shared_ptr< SDLPP::RenderObject > > character_boxes;
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enum LandType::Value current_world_type;
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enum LandType::Value current_world_type{};
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std::shared_ptr< MarioBlock > coin_tool;
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std::shared_ptr< MarioBlock > generic_tool;
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std::shared_ptr< MarioBlock > current_tool;
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@ -151,8 +151,9 @@ void updateTool() {
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}
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void removeMario() {
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if ( !global_vars.mario )
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if ( !global_vars.mario ) {
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return;
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}
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global_vars
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.objects[global_vars.mario_pos.getX()][global_vars.mario_pos.getY()]
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.unsetCharacter();
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@ -160,7 +161,7 @@ void removeMario() {
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}
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void setToolColor( const std::string &color ) {
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std::vector< std::shared_ptr< SDLPP::RenderObject > > *store;
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std::vector< std::shared_ptr< SDLPP::RenderObject > > *store = nullptr;
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int multiplier = 0;
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switch ( global_vars.tool.type ) {
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case ToolType::BLOCK:
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@ -174,13 +175,12 @@ void setToolColor( const std::string &color ) {
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case ToolType::CHARACTER:
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multiplier = CHARACTER_WIDTH;
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store = &global_vars.character_boxes;
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break;
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default:
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store = nullptr;
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break;
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}
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if ( store == nullptr )
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if ( store == nullptr ) {
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return;
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}
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auto index = global_vars.tool.index % ( 2 * multiplier );
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store->at( index )->setColor( color );
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}
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@ -216,8 +216,9 @@ void updateToolSelection( int prev_index, ToolType::Value type ) {
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default:
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break;
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}
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if ( tool_vec == nullptr )
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if ( tool_vec == nullptr ) {
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return;
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}
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auto cur = cur_page * multiplier;
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size_t prev = prev_index * multiplier;
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for ( size_t i = prev;
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@ -369,8 +370,9 @@ void selectPrevTool() {
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break;
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}
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int subtraction = 1;
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if ( global_vars.tool.index % multiplier == 0 )
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if ( global_vars.tool.index % multiplier == 0 ) {
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subtraction = multiplier + 1;
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}
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if ( global_vars.tool.index == 0 ||
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global_vars.tool.index - subtraction >
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static_cast< uint64_t >( -multiplier ) ) {
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@ -399,12 +401,15 @@ void selectNextTool() {
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}
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int addition = 1;
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if ( global_vars.tool.index % multiplier ==
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static_cast< uint64_t >( multiplier - 1 ) )
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static_cast< uint64_t >( multiplier - 1 ) ) {
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addition = multiplier + 1;
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if ( global_vars.tool.index == max_index )
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}
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if ( global_vars.tool.index == max_index ) {
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return;
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if ( global_vars.tool.index + addition > max_index )
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}
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if ( global_vars.tool.index + addition > max_index ) {
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addition = 1;
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}
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updateToolIndex( global_vars.tool.index + addition );
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}
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@ -566,6 +571,7 @@ void placeTool( SDLPP::Scene &scene ) {
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ToolVisitor visitor;
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visitor.setSourceType( global_vars.current_world_type );
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visitor.setSourceData( global_vars.current_tool->getData() );
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auto tool_type = getBlockRole( global_vars.current_tool->getId() );
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switch ( tool_type ) {
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case BlockRole::TERRAIN:
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@ -578,6 +584,7 @@ void placeTool( SDLPP::Scene &scene ) {
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scene.visitCollisions( *global_vars.current_tool, visitor );
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auto &obj = getSelectedObject();
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std::cout << "Remove? " << (visitor.removeBlock() ? "YES" : "NO") << ", Add?" << (visitor.addBlock() ? "YES" : "NO") << std::endl;
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if ( visitor.removeBlock() && !visitor.addBlock() ) {
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switch ( visitor.getVisitorType() ) {
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case VisitorType::Terrain:
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@ -591,7 +598,7 @@ void placeTool( SDLPP::Scene &scene ) {
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}
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} else if ( visitor.addBlock() ) {
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auto renderer = scene.getRendererShared();
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int z_index = 1;
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uint64_t z_index = 1;
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std::shared_ptr< MarioBlock > new_obj = nullptr;
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switch ( visitor.getVisitorType() ) {
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case VisitorType::Terrain:
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@ -93,17 +93,17 @@ void ToolVisitor::visit( const SDLPP::RenderObject &obj ) {
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auto id = obj.getCollisions()[0]->getId();
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switch ( id ) {
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case EDITOR_TERRAIN_ID: {
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const MarioBlock &m_obj = dynamic_cast<const MarioBlock&>(obj);
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const auto &m_obj = dynamic_cast<const MarioBlock&>(obj);
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remove_block = true;
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if ( obj.getId() == source_id &&
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m_obj.getType() == source_type &&
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getVisitorType() == VisitorType::Terrain ) {
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((m_obj.getType() == source_type &&
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getVisitorType() == VisitorType::Terrain) || ( m_obj.getData() == _data && getVisitorType() == VisitorType::Modifier))) {
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add_block = false;
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}
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}
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break;
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case EDITOR_CHARACTER_ID: {
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const MarioBlock &m_obj = dynamic_cast<const MarioBlock&>(obj);
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const auto &m_obj = dynamic_cast<const MarioBlock&>(obj);
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remove_block = true;
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if ( obj.getId() == source_id &&
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m_obj.getType() == source_type &&
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@ -115,9 +115,9 @@ void ToolVisitor::visit( const SDLPP::RenderObject &obj ) {
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break;
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}
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}
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bool ToolVisitor::addBlock() {
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bool ToolVisitor::addBlock() const {
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return add_block;
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}
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bool ToolVisitor::removeBlock() {
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bool ToolVisitor::removeBlock() const {
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return remove_block;
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}
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@ -15,34 +15,34 @@ struct VisitorType {
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class MouseVisitor : public SDLPP::Visitor {
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public:
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MouseVisitor() {}
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virtual void visit( const SDLPP::RenderObject &obj ) override;
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virtual void setFromId( uint64_t /*UNUSED*/ ) override {}
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virtual uint64_t getFromId() override {
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MouseVisitor() = default;
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void visit( const SDLPP::RenderObject &obj ) override;
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void setFromId( uint64_t /*UNUSED*/ ) override {}
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uint64_t getFromId() const override {
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return 0;
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}
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uint64_t getFlags() {
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uint64_t getFlags() const {
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return select_flags;
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}
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bool foundEditBox() {
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bool foundEditBox() const {
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return edit_box;
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}
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const SDLPP::Vec2D< int > &getEditBoxIndexes() {
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const SDLPP::Vec2D< int > &getEditBoxIndexes() const {
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return edit_box_location;
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}
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bool foundToolBox() {
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bool foundToolBox() const {
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return tool_box;
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}
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const SDLPP::Vec2D< int > &getToolBoxIndexes() {
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const SDLPP::Vec2D< int > &getToolBoxIndexes() const {
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return tool_box_location;
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}
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virtual void setVisitorType( uint64_t type ) override {
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void setVisitorType( uint64_t type ) override {
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_type = type;
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}
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virtual uint64_t getVisitorType() override {
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uint64_t getVisitorType() const override {
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return _type;
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}
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uint64_t getToolType() {
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uint64_t getToolType() const {
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return tool_box_type;
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}
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@ -61,38 +61,42 @@ private:
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bool tool_box = false;
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SDLPP::Vec2D< int > edit_box_location = { -1, -1 };
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SDLPP::Vec2D< int > tool_box_location = { -1, -1 };
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uint64_t _type;
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uint64_t _type{};
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uint64_t tool_box_type = 0;
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};
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class ToolVisitor : public SDLPP::Visitor {
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public:
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ToolVisitor(){};
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virtual void visit( const SDLPP::RenderObject &obj ) override;
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virtual void setFromId( uint64_t id ) override {
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ToolVisitor() = default;
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void visit( const SDLPP::RenderObject &obj ) override;
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void setFromId( uint64_t id ) override {
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source_id = id;
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}
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virtual uint64_t getFromId() override {
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uint64_t getFromId() const override {
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return source_id;
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}
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virtual void setVisitorType( uint64_t type ) override {
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void setVisitorType( uint64_t type ) override {
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_type = type;
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}
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virtual uint64_t getVisitorType() override {
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uint64_t getVisitorType() const override {
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return _type;
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}
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void setSourceType(LandType::Value type) {
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source_type = type;
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}
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bool addBlock();
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bool removeBlock();
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void setSourceData(const uint64_t &data) {
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_data = data;
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}
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bool addBlock() const;
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bool removeBlock() const;
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private:
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bool remove_block = false;
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bool add_block = true;
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uint64_t source_id = 0;
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uint64_t _type = 0;
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LandType::Value source_type;
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uint64_t _data = 0;
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LandType::Value source_type{};
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};
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#endif
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@ -6,29 +6,29 @@
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class BounceVisitor : public SDLPP::Visitor {
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public:
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BounceVisitor() {}
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virtual void visit( const SDLPP::RenderObject &obj ) override;
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virtual void setFromId( uint64_t id ) override {
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BounceVisitor() = default;
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void visit( const SDLPP::RenderObject &obj ) override;
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void setFromId( uint64_t id ) override {
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from = id;
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}
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virtual uint64_t getFromId() override {
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uint64_t getFromId() const override {
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return from;
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}
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virtual void setVisitorType( uint64_t type ) override {
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void setVisitorType( uint64_t type ) override {
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_type = type;
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}
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virtual uint64_t getVisitorType() override {
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uint64_t getVisitorType() const override {
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return _type;
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}
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bool canBounce() {
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bool canBounce() const {
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return hits < 2;
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}
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private:
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int hits = 0;
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uint64_t from;
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uint64_t _type;
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uint64_t from{};
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uint64_t _type{};
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};
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#endif
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@ -9,51 +9,51 @@
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class MarioVisitor : public SDLPP::Visitor {
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public:
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MarioVisitor(bool is_jumping, SDLPP::Scene &scene, bool &quit, int &coin_count) : jumping(is_jumping), _scene(scene), _quit(quit), _coin_count(coin_count) {}
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virtual void visit( const SDLPP::RenderObject &obj ) override;
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bool isOnGround() {
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void visit( const SDLPP::RenderObject &obj ) override;
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bool isOnGround() const {
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return onGround;
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}
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bool isDead() {
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bool isDead() const {
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return death;
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}
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bool isStopped() {
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bool isStopped() const {
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return stop;
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}
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double newXPos() {
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double newXPos() const {
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return newX;
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}
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virtual void setFromId( uint64_t id ) override {
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void setFromId( uint64_t id ) override {
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from = id;
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}
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virtual uint64_t getFromId() override {
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uint64_t getFromId() const override {
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return from;
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}
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virtual void setVisitorType( uint64_t type ) override {
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void setVisitorType( uint64_t type ) override {
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_type = type;
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}
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virtual uint64_t getVisitorType() override {
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uint64_t getVisitorType() const override {
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return _type;
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}
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bool canGoLeft() {
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bool canGoLeft() const {
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return !left;
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}
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bool canGoRight() {
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bool canGoRight() const {
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return !right;
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}
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double getGroundY() {
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double getGroundY() const {
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return groundY;
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}
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bool topBlock() {
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bool topBlock() const {
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return top_hit;
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}
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bool moveTop() {
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bool moveTop() const {
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return top_left_right && !top_hit;
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}
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const SDLPP::Vec2D<double> &getRightLeftPos() {
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return rightleftpos;
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}
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bool canDestroy() {
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bool canDestroy() const {
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return jumping && !top_hit;
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}
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@ -61,7 +61,7 @@ public:
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return movement_blockage;
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}
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double getStopX() {
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double getStopX() const {
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return newX;
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}
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@ -71,7 +71,7 @@ public:
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_coin_count++;
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}
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bool hasCoin() {
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bool hasCoin() const {
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return coin;
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}
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@ -95,7 +95,7 @@ private:
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double groundY = 0;
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bool death = false;
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bool stop = false;
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double newX;
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double newX{};
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uint64_t from = -1;
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bool left = false;
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bool right = false;
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